Ever wanted to make an elf with wings? What about a half-orc who could breathe fire? Well now you can!Trading Racial Traits is an optional rule set for fifth edition that allows for greater customization during character creation beyond simply modifying the basic stats. Other traits, such as lycanthropy, vampirism, and undeath are also detailed as further customization options.... [click here for more]
Are you a GM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? Feeling uninspired with the four class options in the Beginner Box? The Beginner Box Expanded is a series of intuitive, easy-to-digest guides to the Pathfinder 2e classes. They take the format and features found in the Hero's Handbook of the Beginner Box... [click here for more]
A fast-paced, action-packed adventure with combat, exploration, and roleplaySeveral hundred years ago, the dwarven fortress of Hardflint Hall was attacked by a force from the depths of the earth. Shadow creatures came up through the mines beneath the fort, taking the dwarves by surprise.Who will explore the depths of Hardflint Hall and save Sharpstone?... [click here for more]
ABYSARA - ARM OF THE ANCIENT
A beautiful ocean world with several small archipelagos, the blue globe of Benthys sat for many thousands of years on its own, barren of mortal life, until a great comet descended from the heavens, crushing the barren islands of Gajrakyr and causing a massive hurricane to wrack the world. Golden-silver rain fell from the skies, and from the lakes and rivers it formed,... [click here for more]
(This is the 5e version. Click here for the Those Who Wander-compatible version.)
Loosely connected fantasy demiplanes are all that's left of a fractured multiverse.
Everything was going more or less as it had for millions of millennia when suddenly the unthinkable happened. The multiverse, uh, kinda exploded. The fractured realities were sent hurtling (fifth-dimensionally) sometimes combining... [click here for more]
(This is the Those Who Wander version. Click here for the 5e-compatible version.)
Loosely connected fantasy demiplanes are all that's left of a fractured multiverse.
Everything was going more or less as it had for millions of millennia when suddenly the unthinkable happened. The multiverse, uh, kinda exploded. The fractured realities were sent hurtling (fifth-dimensionally) sometimes combining... [click here for more]
Über 300 Seiten
240 magische Talente
12 Hauptrassen, 24 weitere Unterrassen
58 Waffen mit individuellen Eigenschaften (+ 16 Munitionsarten)
28 Rüstungsteile mit individuellen Eigenschaften
38 Gegner und Antagonisten (und Anleitung zur Fortentwicklung für Kreative)
20 Einzigartige magische Artefakte für erfahrene Spieler/innen
1 Buch mit allen notwendigen Inhalten für... [click here for more]
The winds of Tamiri carry the seed of mystery leading unwary travellers on dangerous paths through ruins and forgotten gods. The beauty of this land can be deceiving to untrained explorers, who might ignore what they can’t see, underestimating what has been considered lifeless for three thousand yearsSomething deep in the sand-scoured ruins of the tamirid empire has awakened from... [click here for more]
Those Who Wander is a dynamic 5e-alternate fantasy tabletop game system distinct for its exponentially growing character paths, diverse and versatile parentages, enigmatic and awakening heirlooms, mechanically defining character backgrounds, and more.
The game’s name comes from the popular line, “Not all those who wander are lost,” originally penned by J.R.R. Tolkien. In more ways... [click here for more]