Title |
Publisher |
Price |
This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:
Earth Spike
Shape Earth and Stone
Stone Armor
Stone Blades
Tremor
Avalanche
Mold Earth and Stone
Eruption... [click here for more] |
Schwalb Entertainment |
$0.35
|
Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:
Bewitch
Presence
Charm
Command
Question
Compel
Mind Bondage
Cower
Implant Suggestion
Allure
Enslave ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:
Dismiss
Fetch
Division
Hole of Glory
Swap
Remove
Shortcut
Boundless Step
Fuse
Portals
Travel ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:
Chaos Boon
Erratic Bolt
Capricious Devastation
Fold Space
Iridescent Shield Color of Magic
Flicker
Chaotic Lance
Wild Magic
Mirror Field
Singularity ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:
Break
Ruin
Dissolve
Rend
Sunder
Entropic Power
Erode
Detonate
Evaporate
Destroy
Disintegrate ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Add a whole new dimension to your Dead End games!
The Infestation Deck gives the world of Dead End its own unique dash of seasoning to provide both players and Game Masters alike challenges and obstacles that need to be overcome in a world growing ever more dangerous. Doubling as a 54 card Action Deck, the Infestation Deck can serve as a co-Game Master... [click here for more] |
Atomic Ninja Studios |
$1.99
|
Apprehension, panic, terror, and collapsing causation!
This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt... [click here for more] |
Pelgrane Press |
$7.50
|
Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:
Comprehension
Distort Appearance
Enhance Senses
Spider Climb
Underwater Adaptation
Bolster... [click here for more] |
Schwalb Entertainment |
$0.35
|
Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:
Rune of Finding
Translate Anything
Brand of Doom
Glyph of Fire
Runic Shield
Glyphic Prison... [click here for more] |
Schwalb Entertainment |
$0.35
|
54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Fate Core RPG stats.
Checklist
01. Boggard 02. Bugbear 03. Centaur 04. Cyclops 05. Dark Creeper 06. Dark Stalker 07. Derro 08. Dhampir 09. Doppelganger 10. Drow 11. Duergar 12. Ettin 13. Foxfolk 14. Gargoyle 15. Giant, Cloud 16. Giant, Fire 17. Giant, Frost... [click here for more] |
Inkwell Ideas |
$4.99 $3.99
|
Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:
Burning Beam
Light
Flash
Persistent Light
Rainbow Burst
Dawn
Sunrays
Radiation
Starfall
Nova
Sunbeam ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:
Eavesdrop
Epiphany
Augur
Foretell
Psychometry
Reading
Truth Ear
See... [click here for more] |
Schwalb Entertainment |
$0.35
|
Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:
Beast Within
Hide from Animals
Beast Tongue
Befriend Animal
Call Small Animal
Call Medium Animal
Dire Beast
Call Large Animal
Pounce
Call of the Wild
Call Huge Animal ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Many paths grant knowledge of unique spells. This deck of 9 cards includes:
Sense Magic (Magician)
Spellbound Weapon (Spellbinder)
Witch Fire (Witch)
Exorcism (Exorcist)
Command Undead (Necromancer)
Animate Object (Technomancer)
Temple of Faith (Templar)
Shadow Form (Tenebrist)
Blank to create your own! ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:
Delay
Swiftness
Minor Paradox
Rewrite Moment
Slow
Precognition
Time Jump
Accelerate
Decelerate
Twain Self
Time Travel ... [click here for more] |
Schwalb Entertainment |
$0.35
|
What is Wayfarer's Deck?
This series of 50-card decks with encounters, wonders, mysteries, puzzles, and findings provides a convenient way of creating engaging situations for the players. Instead of rolling for random encounters, pick a card (or draw one at random, or roll a d100 and divide the result by two - whatever sounds like fun for you) and let yourself be inspired.
The cards... [click here for more] |
Double Proficiency |
$4.99
|
Bullets, blades, tumbles and absinthe overindulgence!
This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly... [click here for more] |
Pelgrane Press |
$7.50
|
Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes:
Clamor
Disguise
Figment
Thimblerig
Vertigo
Glamer
Invisibility
Decoy
Phantasm
Mirage
Illusory Double ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Transformation magic enables practitioners to assume different forms. This deck of 11 cards includes:
Flowing Form
Mask
Animal Shape
Bounding Step
Murmuration
Improved Animal Shape
Object Form
Mist Form
Speed Healing
Metallicus
Greater Animal Shape ... [click here for more] |
Schwalb Entertainment |
$0.35
|
The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes:
Fog
Shock
Forked Lightning
Freezing Fog
Saint Astrid’s Flame
Call Lightning
Poisonous Fog
Hailstorm
Lightning Bolt
Acid Rain
Leaping Lightning ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Spells from the Water tradition control and shape liquids, move them around, produces them, and changes their states. This deck of 11 spell cards for Shadow of the Demon Lord includes:
Freeze Produce Water Drown Ice Blast Wellspring of Life Geyser Wave Sphere of Water Tidal Forces Cold Snap Bind Water Genie ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes:
Conjure Useful Item
Direct Conjuration
Conjure Feast
Conjure Small Monster
Conjure Weapon
Conjure... [click here for more] |
Schwalb Entertainment |
$0.35
|
Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes:
Hide from Undead
Spectral Grasp
Animate Corpse
Grave Grasp
Harvest Soul
Bone Splinters... [click here for more] |
Schwalb Entertainment |
$0.35
|
Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes:
Project Voice
Song of Friendship
Song of Courage
Song of Inspiration
Song of Valor
Song of Captivation
Song of Healing
Song of Ribaldry
Song of Dread
Song of Slumber
Song of Heroes ... [click here for more] |
Schwalb Entertainment |
$0.35
|
Booster for Expedition: The Roleplaying Card Game (a lightweight RPG for 1-6 players ages 8+). Adds 10 new Dragon and Giant enemies to take your adventures to the next level.
Requires the base game (but no expansions) to play, available at expeditiongame.com.
Matches the size of the existing cards, though there may be a slight variation in color and / or weight. ... [click here for more] |
FabricateIO |
$4.99
|
Theurgy magic relies on faith to work. A student of Theurgy must be pious at all times and display constant devotion to the gods he or she serves. Such acts give the caster the means to produce miracles, proof of the gods’ existence. This deck of 11 cards includes:
Create Holy Symbol
Denounce
Blessing
Censure
Hallowed Ground
God Hammer
Revelation
Divine Aid
Wrath of God
Avatar
Fire... [click here for more] |
Schwalb Entertainment |
$0.35
|
New Assets for Ironsworn: Starforged!
This product is for the physical cards only of the 32 new assets found in Starsmith: Assets plus the asset cards from Starsmith: Mecha Mercs. The cards you'll receive include:
Modules - Aeroponics, Armory, Drones, External Refit, Holodeck, Stabilizers, Tractor Beam
Support Vehicle - Aquatic HOV
Paths - Constable, Cosmic Constructor, Enhanced, Linguist, Logistician,... [click here for more] |
Eric Bright |
Pay What You Want
|
Deck of 50 Cards 2000 NPC Names & 2000 NPC Traits - 50 Cards (Double Sided)
Giving NPCs a random name and personality trait in RPGs can be difficult, especially on the fly.
So, I wondered if a set of pregenerated cards with names and personality traits on then might be useful
2000 Names for NPC / Characters
Contains 2000 names that... [click here for more] |
Goblin's Henchman |
$2.00
|
JUGGERNAUT is card-based live-action roleplaying game about free will for 4-6 players from the creators of FIASCO and CAROLINA DEATH CRAWL.
It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the... [click here for more] |
Bully Pulpit Games |
$10.00
|
As you travel through the snow for the third day, huddled and barely paying attention to your surroundings...
... No, we're keeping watch! I want to roll Perception! What do I see?
Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree.
Now, imagine you don't have to do that.
What is Wayfarer's Deck?
This... [click here for more] |
Double Proficiency |
$4.99
|
Stone Rift Locations
The Dwarven City of Stone RIft, home to the Thunder Dwarves of Erenoth.
A set of printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: Inspired by locations created and imagined by the team at Absolute Tabletop,... [click here for more] |
Heroic Maps |
$7.99
|
54 creatures on 54 cards! Plus a cover/checklist card and license info cards. The front of each has amazing art, while the back has Fate Core RPG stats.
Checklist:
01. Animated Object 02. Ape, Dire 03. Assassin Vine 04. Basidirond 05. Bat, Dire 06. Black Pudding 07. Boar, Dire 08. Crocodile, Dire 09. Dryad 10. Flytrap, Giant 11. Gelatinous Cube 12. Goblin Dog 13. Golem, Clay 14. Golem,... [click here for more] |
Inkwell Ideas |
$4.99 $3.99
|
“You arrive at a mining town on the cold frontier.” Who do your PCs meet? What adventure waits? Jump-start your creativity with a deck of characters in need of your party's assistance!
Each has a quirk and quote to help make them memorable and consistent. Bringing them to life is easy—a personality, background, and how they can be persuaded or intimidated fill out the back. These system-neutral... [click here for more] |
Inkwell Ideas |
$4.99
|
54 creatures on 54 cards! Plus a cover/checklist card and license info cards.
Checklist
01. Ant, Giant 02. Ape, Gorilla 03. Aurochs 04. Baboon, Higher 05. Bat 06. Bear, Grizzly 07. Beetle, Giant Fire 08. Beetle, Giant Spitting 09. Bison 10. Boar 11. Cat 12. Cheetah 13. Centipede, Giant 14. Crab, Giant 15. Crocodile 16. Dog 17. Dolphin 18. Eagle 19. Eel, Electric 20. Eel, Giant Moray 21.... [click here for more] |
Inkwell Ideas |
$4.99 $3.99
|
Lethal Force (On Your Tabletop!)
You’re not a noob. You’re not a poseur. You’re a shadowrunner. When you pick a weapon, it’s with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You’re going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be.
These 33 weapon cards feature guns first... [click here for more] |
Catalyst Game Labs |
$2.95
|
The Great Labyrinth
The builders of the Great Labyrinth are unknown, but the forbidding structure has stood for centuries, birthing dozens of legends, tales and stories. People say that the centre hides a great treasure, others a fearsome beast, others that it has no centre. Over the years various groups have used the Labyrinth for their own purposes. Lord Vantarg would send... [click here for more] |
Heroic Maps |
$9.99
|
Use to Play RPG Solo or as GM Inspiration
The Encounter Building Decks are meant to replace (or at least help) the Game Master in any medieval fantasy-based role-playing game by providing locations, traps, combatants, and decision making in any adventure you can imagine. The system-less design of these decks allow them to be used with your RPG of choice and let the cards be idea generators... [click here for more] |
Eric Bright |
Pay What You Want
|
Welcome to the glorious world of Tricube Tales! The Tricube Tales game system, developed by Richard Woolcock, uses 3 six-sided dice and one page of rules making it easy to learn. The system's focus on story and flexibility allows for easy exploration of a wide variety of genres -- including the genre used for HERE ON CASTAWAY ISLAND!
In HERE ON CASTAWAY ISLAND, you adopt... [click here for more] |
Parade of Heroes |
$1.49
|
This deck of playing cards is designed to be used with the Sprawlrunners toolkit, and offers the following features:
1. Four jokers instead of the usual two, each with a suit. 2. Prominent “countdown numbers” at the top of each card. These are used for initiative: After dealing the cards, count down from highest to lowest to determine turn order. 3. A special “sprawl symbol”... [click here for more] |
Veiled Fury Entertainment |
$2.95
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$7.99
|
Deadball: Baseball With Dice Custom Cards
Series 2
This is a new deck of custom baseball cards for the bestselling tabletop sports sim Deadball: Baseball With Dice. Inspired by classic cards of the 1960s, this set features dozens of lovingly-crafted poker sized cards celebrating some of the greatest players to ever play the game.
Each card features a photo, a fun fact about the player, and all the... [click here for more] |
W.M. Akers |
$5.00 $3.35
|
For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it.
This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock... [click here for more] |
EN Publishing |
$0.99
|
Become the wasteland wanderer you’ve always dreamed of, create the mutated hero you were destined to play, and generate alien races or unique aberrations for your campaign world with this exciting updated accessory for Savage Worlds (SWADE): the Mutation Deck from Just Insert Imagination.
This special Action Deck comes with four Jokers, and can be used to quickly and randomly generate mutations using... [click here for more] |
Just Insert Imagination |
$4.99
|
E-Z TILES has returned and they're better than ever! By far our most requested series, we've got all new releases with many of the features you've asked for. These 6x6" tiles feature user-controlled layers allowing you to customize your tiles before printing, and offer both 1" grid and gridless options. This set features ruined walls and floors in a wilderness setting.
The pre-printed card option... [click here for more] |
Fat Dragon Games |
$4.99 $3.74
|
East Lynthorpe Farm - Winter
A printable rpg battlemap compatible with any RPG/Dungeon-Crawl or skirmish game. Use as a standalone gameboard, or combine with any same-scale tileset. The map is 50x50, equivalent to 25 of our standard 10x10 tiles.
Contents: A small cluster of farm buildings, surrounded by snow covered fields, farmland and dirt tracks. A small... [click here for more] |
Heroic Maps |
$9.99
|
City Ruins
DramaScape Brief Encounters Volume 06
This map product is a full-color, 48 x 30 inch, City Ruin at a scale of 3ft per square inch. The ZIP file includes VTT images for your online gaming needs.
The Card version contains eighteen, double-sided card tiles. Each over-sized... [click here for more] |
DramaScape |
$3.99
|
As you travel through the snow for the third day, huddled and barely paying attention to your surroundings...
... No, we're keeping watch! I want to roll Perception! What do I see?
Let me roll on the encounter table, I had it somewhere... Uh, you see 1d6 goblins hiding behind that tree.
Now, imagine you don't have to do that.
What is Wayfarer's Deck?
This... [click here for more] |
Double Proficiency |
$4.99
|
Need a quick NPC?
Flip through a few of these NPC cards and you're sure to find an NPC that fits the situation. All the common races are represented (humans, dwarves, elves, gnomes, halflings, half-elves, and half-orcs). Many of the NPCs are low level, but they range from level 1 to 20. Of course you're also free to change a character's background to fit the adventure. Or use... [click here for more] |
Inkwell Ideas |
$4.99
|
These mini-adventures are designed for a fantasy coastal town and coastline. Use them to populate a hex crawl, fill out a campaign, or inspire one-shot games. When players steer away from your prepared encounters, use sidequests to offer alternatives! This deck has 72 cards, more than most of our other Sidequest Decks.
This is part of our Sidequest Decks series with sidequests for many... [click here for more] |
Inkwell Ideas |
$6.99
|
The DUNGEON WORLD HELPER DECK is the perfect tool to learn, teach, or master the fundamental MOVES and methods of the innovative RPG by Adam Koebel and Sage Latorra.
This deck includes 54 easy-to-read cards with rules and rolls to get you past the learning phase and into the fun that only Dungeon World can offer.
UPDATE: Now youcan get the HELPER DECK in print-and-cut PDF for just 4.50!
... [click here for more] |
RUNEHAMMER GAMES |
$4.50
|