Title |
Publisher |
Price |
Horror, Mystery and Investigation In A Box!
The Call of Cthulhu Starter Set contains everything you need to play the world’s best roleplaying game of horror, mystery and investigation!
Updated for the 40th Anniversary of Call of Cthulhu
What is Roleplaying?
In a roleplaying game, everyone works together in a team, each playing an investigator character. One player runs the game—the... [click here for more] |
Chaosium |
$9.99
|
2022 ENnie Award winner (gold!) for best graphic design and layout!
Fear Is a Fractal
...and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood... [click here for more] |
Arc Dream Publishing |
$64.99 $32.99
|
Can You Withstand the Onslaught of Cosmic Horror?
The classic TinyD6 minimalist ruleset delves into the unknowable and horrible mysteries of classic Mythos stories inspired by the works of Chambers, Lovecraft and more!
Using the rules in this book, you'll be able to play investigators, doomed heroes, and classic cosmic horror characters of all types, from scientists and librarians, to WWI veterans,... [click here for more] |
Gallant Knight Games |
$17.99
|
HAVE YOU SEEN THE YELLOW SIGN?
The King in Yellow. A simple play twists thoughts and perceptions, twists reality itself. Its beautiful, poisonous words awaken realizations that make the audience long for the peace of ignorance. It first touched the stage in the dying light of the 19th century and has arisen again and again to bring to human souls the bitter satisfaction... [click here for more] |
Arc Dream Publishing |
$19.99 $4.99
|
Grisly Deaths in a Seaside Town
A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis.
When... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3.
From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations.... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game.
Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,... [click here for more] |
Arc Dream Publishing |
$4.99
|
Silver Ennie Award winner for Best Supplement, 2016.
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s... [click here for more] |
Arc Dream Publishing |
$19.99
|
The Deadly Light of Revelation
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
The team behind the eight-time ENnie Award-winning Delta... [click here for more] |
Arc Dream Publishing |
$44.99 $19.99
|
"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1.
Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological... [click here for more] |
Arc Dream Publishing |
$4.99
|
The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully... [click here for more] |
Sine Nomine Publishing |
$19.99
|
If we look too deeply into the roiling chaos of reality, chaos may look back.
The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military.
A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline... [click here for more] |
Arc Dream Publishing |
$4.99
|
31 1D100 Random Tables and more than 400 Slang Terms
Do you play the Call of Cthulhu or Trail of Cthulhu or another RPG set in the 1920s or 1930s?
If so, here are 31 1D100 random tables to help you cut down gamemaster prep and keep your players engaged. Find helpful tables like Items in a Warehouse, Items in a Desk, Items in a Mobster Hideout,... [click here for more] |
dicegeeks |
$4.99 $3.99
|
"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green.
Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t... [click here for more] |
Arc Dream Publishing |
$4.99
|
WELCOME TO THE APOCALYPSE
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game.
UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex.
Each two-page sheet includes:
Stats as recommended... [click here for more] |
Arc Dream Publishing |
$3.99
|
The stars are right for Great Cthulhu’s return. It’s up to you to make them wrong again!
The Great Old Ones reach out from the future and into their past—our present—corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day... [click here for more] |
Evil Hat Productions, LLC |
$20.00 $14.00
|
Do You Want to Live Forever?
A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it.
Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far older,... [click here for more] |
Arc Dream Publishing |
$4.99
|
Hidden Horrors
"It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests." —H.P. Lovecraft, "At the Mountains of Madness."
Delta Green: Black... [click here for more] |
Arc Dream Publishing |
$19.99
|
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast that should... [click here for more] |
Monte Cook Games |
$2.39
|
Innocence Feeds Appalling Appetites
In an Internet video, already viral, a harried-looking woman stands on a park bench in a small-town park. She is crying and shouting at a handful of befuddled people. She says they live with a community that does awful things. They accept this community. They take its money. And it takes women and children. “It takes them and it—it—” Suddenly she vanishes,... [click here for more] |
Arc Dream Publishing |
$4.99
|
The world suffers from illness. It shivers and shudders as the Contagion takes hold. In Houston, Texas, a woman has gone missing and you’re the ones to find and rescue her. But all is not what it seems. Prepare to draw back the curtains and peek backstage.
Welcome to the Chronicles of Darkness. A world like our own, but uglier, more brutal — infinitely more dangerous. This... [click here for more] |
Onyx Path Publishing |
$2.99
|
Winner of the Gold ENnie Award for Best Supplement, 2020
Mystery Attracts Mystery
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.... [click here for more] |
Arc Dream Publishing |
$19.99
|
ENnie Award Nominee for 2018: Best Adventure and Best Electronic Book!
“A Night at the Opera” collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the... [click here for more] |
Arc Dream Publishing |
$19.99
|
FROM BIG DATA TO BELTWAY BANDITS
Cosmic terror infects the U.S. government and the companies that profit from it.
Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction with... [click here for more] |
Arc Dream Publishing |
$9.99
|
A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham.
Is there a curse? Is the dark god Thoth watching from afar?
‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc set in the... [click here for more] |
Chaosium |
$3.95
|
Horror seems like it should be ideal for roleplaying games, we have all the monsters you could dream of in your worst nightmares.
The reality is often disappointment. Players brought up on killing all monsters are just not scared by things that go bump in the night.
This book is a collection of tips, advice, and examples on running scarier horror games.
This book grew out of a run of blog articles... [click here for more] |
Parts Per Million |
$7.99 $4.99
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
It is August 1940 and the Netherlands is still reeling from the German Invasion just three months earlier. Queen Wilhelmina and her administration have fled into exile and an uneasy peace settles over the country, as the first embers of resistance begin to smoulder.
From the small Dutch fishing town of Nermegen, reports reach Britain’s Section M of a strange installation being constructed on the... [click here for more] |
Modiphius |
$7.00
|
GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS
On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods.
Over the last thirty-plus... [click here for more] |
Chaosium |
$7.47
|
THE SKY’S THE LIMIT
A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska.
Saturday is the one night a week that everyone can look forward to. It’s a chance to unwind. It started in the post exchange decades ago,... [click here for more] |
Arc Dream Publishing |
$4.99
|
The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
Monte Cook Games |
$3.99
|
The Cuttle Club
Lord Cuttle was always interested in the strange and occult. His wealth allowed him to spend time collecting odd items and rare books from around the world. Eventually he decided to start the Cuttle Club, also known as the Arcana Research Club. Housed in an old mansion, Lord Cuttle gathered every book he could find on the occult, and members would come to study and discuss... [click here for more] |
Heroic Maps |
$11.00
|
"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them ..."
◊
Mankind likes to believe itself the foremost power in the world, and the universe beyond. But this is a prideful illusion. A lie. Long before we rose from the slime, other powers far greater held sway upon our planet ... and those same powers were always destined to one day return... [click here for more] |
Cthulhu Reborn |
$22.95
|
CATS OF CATTHULHU
The Nekonomikon (The Book of Cats) — Complete rules for play!
This volume of Cats of Catthulhu contains everything needed to play the game: How to make up cat characters, how to use Cat Dice to meet Challenges, how to Scrap with other critters, how to use Treats to get a little edge in play, and how to get ready to play again another... [click here for more] |
Catthulhu |
$9.95 $3.95
|
The Past Is Bloody Teeth…Which Still Hunger
Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils wait for them,... [click here for more] |
Arc Dream Publishing |
$4.99
|
The Veil has thinned.
The Corruption seeps in.
The war is the least of your worries.
24 Monsters 3 Adventures
Sourcebook for Never Going Home ... [click here for more] |
Wet Ink Games |
$10.00
|
Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to... [click here for more] |
Monte Cook Games |
$2.39
|
You can download the earlier SWD version of this document here for free. This version has been updated to the latest SWADE rules and includes an additional page of material (rules for temptation and influence, and three new example weapons).
Excalibur. Varunastra. Mjölnir. Fragarach. Tyrfing. Stormbringer. Dragnipur. Mythology and fiction are rife with epic tales of legendary weapons... [click here for more] |
Pinnacle Entertainment |
$1.00
|
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
Unveiling the Mythos in Weimar Germany
In the aftermath of the Great War, Berlin has a reputation for licentiousness. A place where anything may be had for the right price. It is both a city of hedonism and a city of business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitators—all rubbing shoulders with buttoned-down businessmen, scholars,... [click here for more] |
Chaosium |
$19.99
|
2018 ENnie Awards Nominee - BEST PRODUCTION VALUES
Over 550 spells of dire consequences, secrets, and unfathomable power!
Here are gathered spells drawn from over thirty years of Call of Cthulhu supplements and scenarios. Each spell has been revised for the Call of Cthulhu 7th edition game, including optional Deeper Magic for the most powerful of Mythos sorcerers and monsters,... [click here for more] |
Chaosium |
$19.95
|
The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of investigators... [click here for more] |
Bayt al Azif |
$6.00
|
The Others speak words of power.
They are Corrupting your mind.
They say you can do anything.
You are starting to believe them.
3 Magic Paths
9 Constructs
9 Fetishes
The Corruption Pool
4 Adventures
Sourcebook for Never Going Home ... [click here for more] |
Wet Ink Games |
$10.00
|
Welcome to Whispers in the Dark
The first Whispers in the Dark campaign setting is now on KS. For more details search "The Devil's City: Horror Fiction and 5e gaming Conjoined" at Kickstarter.
Created by Matt Corley (Tales of the Old Margreve, Ghoul Island, Lamp's Light Sanitarium) and M.T. Black (Baldur's Gate: Descent into Avernus, Mordenkainen's Tome of Marvelous... [click here for more] |
Saturday Morning Scenarios |
$9.99 $6.99
|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
|
Cthulhu Text: TTF Font File
Can also be purchased via my website www.thevaultsofmctavish.com
Discovered in 1923 by Stapleton McTavish the famous explorer and collector of ancient occult artifacts, while searching for one of the lost cities of Nubia. Found in a temple buried under the sand 250 miles North of Khartoum, Sudan. It has, so far defied... [click here for more] |
The Vaults of McTavish |
$3.73
|
The new magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #2 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages)
A party celebrates the return of an adventurer from his latest expedition... [click here for more] |
Bayt al Azif |
$6.00
|
PLACES, LIKE PEOPLE, GO WRONG
They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom.... [click here for more] |
Arc Dream Publishing |
$4.99
|
LOATHSOME SECRETS AWAKEN.
An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,... [click here for more] |
Arc Dream Publishing |
$4.99
|
Kingsport, June, 1933. The heroes are contacted by Old Cobb, a fisherman who claims to have found a waterlogged diary on a boat adrift at sea. The diary is from Howard Winchester, a well-known explorer and friend of the heroes, and describes the discovery of a mysterious island connected to a pirate known as John “Black Teeth” Keetes and a cache of South American gold. The last entry hints that... [click here for more] |
Chaosium |
$2.50
|