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Zeppelin Attack! Meddling Fools (Mini-Expansion)

Zeppelin Attack! Meddling Fools (Mini-Expansion)


Add new strategic options and speed up the start of gameplay with this mini-expansion for Zeppelin Attack! With Meddling Fools you'll have a different opportunity each turn to bend the rules of the game, reveal a hidden ally, and strike at your enemies. The Meddling Fools deck sits alongside the others, with its top card turned up and offering a different option...   [click here for more]
Evil Hat Productions, LLC  $5.00 $4.00

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You Must Be Mad! Warbirds RPG Mad Science Sourcebook

You Must Be Mad! Warbirds RPG Mad Science Sourcebook


In the high-flying world of Azure there is a special breed of genius. Shunned by their families, ignored by their peers, they are MAD SCIENTISTS. Their work will change the world... if they live long enough to finish it. You Must Be Mad! contains detailed mad scientist NPCs, laboratory examples, new rules, and dozens of new science projects and plot hooks. It also has background information on some...   [click here for more]
Outrider Studios  $12.00

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Yarr! We Be Pirates!

Yarr! We Be Pirates!


Ahoy mateys! Where ye be sailing? To adventure ya say? Well, what better adventure than to be a pirate! Yes, you, you can be a pirate and go off seeking precious booty! All ye need is a ship and a loyal crew and you'll be set to sail the Caribbean or the China Sea looking for fat Spanish Galleons or Chinese Junks! All loaded down with treasure! All you need to do this, is this deck of cards and a...   [click here for more]
John H. Reiher Jr. Games  $12.99

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Yarr! Pirate ArrPG: 10th anniversary sale! [BUNDLE]

Yarr! Pirate ArrPG: 10th anniversary sale! [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 10th Anniversary of Yarr!  The Baron's Gold Regular price: $3.99 Bundle price: $0.12 Format: Watermarked PDF A sandbox adventure for three or more pirates of any level! Usable with other games and replayable since there are so many options for how the story may turn out! When cap’n “Toothless...   [click here for more]
BD Games  $16.46 $7.00

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Worlds United

Worlds United


What if... The Martians really did invade Earth in 1897? And again, in 1938? Venus really is a lush jungle planet, where dinosaurs still roam? Psionics are a reality? Crystal Technology an everyday fact of life? Rockets ply the spacelanes between Mars, Earth, Venus and the asteroids? The year is 1959? Worlds United is...   [click here for more]
Design Mechanism  $35.00

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World of Dew

World of Dew


A World of Dew is a samurai noir game inspired by Japanese chambara films like The Seven Samurai, Sanjuro, and Memoirs of a Geisha. You play characters that can be dastardly yakuza, cunning geisha, jaded police detectives, or gaijin smugglers in noir cities with rain slicked streets and bodies floating in the gutter. The storytelling system you use is fast, with a...   [click here for more]
Gallant Knight Games  $30.00 $25.00

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Wizards of the Three Moons Anthology Deck

Wizards of the Three Moons Anthology Deck


What school of wizardly magic does the Knight of Wands represent? How many Weal and Woe do you add to the bag for a hedonistic patron? Instead of spending play time looking up the answers, use this custom deck designed for use with Wizards of the Three Moons Second Edition. The Anthology Deck is a Rider-Waite-Smith pattern Tarot deck with helpful game rule reminder text added directly on the face:...   [click here for more]
Parenthesis Press  $16.38

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Witch Hunter, issue 9

Witch Hunter, issue 9


"The Scarlet Circle Network" Story: Vincent Ferrante, Art: Leonardo Gonzalez,  Colors: Danielle Giglia, Cover Art: Frank Brunner,  Cover Colors: Tom Smith Witch Hunter faces Encantar, Public Relations Witch of his arch nemeses, The Scarlet Circle, a cult with its hands in politics, industry, organized religion, and the media. In his secret identity of Jon Redmont, new thought author,...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 7

Witch Hunter, issue 7


“Lost in the Gatehouse of Maham, Grand Dame of the Old Guard” Badly injured from the events of issue 6, Witch Hunter is teleported away from Dragon Island by a minion of The Scarlet Circle. He becomes trapped in the clutches and the mind games of a mad, old witch seeking an heir to her twisted legacy who is also determined to shake Witch Hunter's beliefs about his origin, his family, and his identity....   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 6

Witch Hunter, issue 6


“Witch Hunter and The Queen of Dragon Island” Witch Hunter is lured to Dragon Island in The Devil's Triangle for a confrontation with Simuntok, King of the Dwarves, and Hespix, Queen of Dragons, who cast some light on the mysterious Scarlet Circle's plans for usurping control of the Earth from humanity and returning it to the elder races! Meanwhile, the fate of The Woman in Black...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 5

Witch Hunter, issue 5


“Dimension of the Dark Elves” Witch Hunter has usurped control of an ancient power site, Mystery Hill. He took it from The Scarlet Circle, a cult of the elder races of the Earth that want to unseat humans from its throne. Kirbbus, leader of the Dark Elves, which is one of the member races, has stolen a former guardian of Mystery Hill from the private vault of Elesar, leader of...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 4

Witch Hunter, issue 4


“The Grey Lady of Mystery Hill” Witch Hunter and his aide, Kitty, travel to an ancient power site called Mystery Hill, now a tourist attraction. Their mission is to seek out a control room, The Chamber of Orders, that can be used as a base for Witch Hunter in his fight against the evil cult, The Scarlet Circle. The site's time-lost guardian, The Grey Lady of Mystery Hill, needs...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 3

Witch Hunter, issue 3


“Witch Hunter vs The Woman in Black” Witch Hunter has now become the hunted, as his arch nemeses, The Scarlet Circle, have dispatched their enforcer, The Woman in Black, to eliminate him before he becomes a greater threat to their new old world order. In addition to a battle between Witch Hunter and The Woman in Black, this issue explores the origin of The Woman in Black...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 20

Witch Hunter, issue 20


"In The Court of The King in Yellow" - Witch Hunter gets off at the last stop on his lost odyssey through time in Paris, 1893, as the curtain is going up on a play called "The King in Yellow", and discovers that the truth setting you free is not always a good thing...especially when it means that you die in the third act! ...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 2

Witch Hunter, issue 2


“Seven Tarot Card Stud” The powers that be which secretly guide world events, The Scarlet Circle, are handing out cards that are altering reality into an old world order of their design. Witch Hunter has to save an artist whose hand has altered some of these cards and, in so doing, changed reality in a way not to The Scarlet Circle's liking. A backup story explores the hour before...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 19

Witch Hunter, issue 19


"Witch Hunter and The Scarlet Pimpernel" - The latest stop on Witch Hunter's lost odyssey through time is a September morning in Paris, 1791, not long past the dawn of the French Revolution. With no way of his own to get back to the present, he's forced to rescue an evil witch from Madame Guillotine and spirit her out of France in exchange for her sorcerous one-way ticket to the 21st...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 18

Witch Hunter, issue 18


"Spellbound in Byzantium" - Searching for a tributary that will return him to the present while adrift in the time stream, Witch Hunter lands in ancient Byzantium and finds himself at the mercy of Empress Theodora. Caught between dark elves and angry witches being persecuted by the royal court, he needs to find a weapon powerful enough to overthrow the current regime or be prepared...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 17

Witch Hunter, issue 17


“London's Einstein-Rosen Bridge is Falling Down” - Witch Hunter, cast backward in time by the evil witch, Maham, is stripped of his costume and weapons upon landing in Victorian London. He's forced to outfit and arm himself with the magical trappings of the day before facing the likes of Jack the Ripper and H.G. Wells' Morlock army, while being aided by the mysterious Madame Koluchy....   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 16

Witch Hunter, issue 16


“Witch Hunter in The Lost City of The Lizardmen” - Witch Hunter agrees to help the half-breed warrior, Skiver, overthrow his father, King Mo Greenscales, before his subjects in the Lost City of the Lizardmen overrun the Earth. Finding the lost city will be an odyssey in itself, though, as it requires the assistance of immortal Aztec mystics, a sleep-deprived tugboat captain who...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 15

Witch Hunter, issue 15


“King Dracula & The Witch Queen of Carpathia” – Witch Hunter receives an anonymous summons on his Witch Watch, his magical detection device and portal tuner, asking that he travel to a small village in the Carpathian Mountains on a mission of mercy. Once there, he discovers that the one in need is Dracula, now king of the newly formed Kingdom of Carpathia! The summons was...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 14

Witch Hunter, issue 14


“Witch Hunter in The Tomb of The Scarlet Mummy” – Witch Hunter’s aide, Kitty, dreams of a visit from an Egyptian princess and wakes to see the princess’ animated corpse in bed with her. Screaming, she wakes from the dream within a dream to find a necklace of a scarlet crescent moon in bed next to her where the princess had been. Rushing to Witch Hunter, she learns that he had just read about...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 13

Witch Hunter, issue 13


“Morbella, Mistress of the Boneyard” – Witch Hunter decides to be proactive instead of reactive to The Scarlet Circle’s plans for creating a new old world order. He plans to use ancient sites of power, like Stonehenge, as transmitters for transformative energies designed to turn off humanity’s fear of death and failure. It’s his hope that this will aid humanity in actualizing...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 12

Witch Hunter, issue 12


“Inside The Scarlet Circle” – Trapped in the fortress of his nemeses, The Scarlet Circle, Witch Hunter learns that much of what he believed about his life has been a lie, and makes a drastic decision that might spell doom for himself and the planet! In the backup story, the origin of Elesar, the leader of The Scarlet Circle, is told.  Written By: Vincent Ferrante Art By: Danielle...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 11

Witch Hunter, issue 11


“The Tragedy of Lady Macbeth” – Witch Hunter’s aide, Kitty, pricks her finger on an ancient dagger while cataloging magic items in Witch Hunter’s lair, releasing the spirit of Lady Macbeth. A powerful witch even as a ghost with talents for illusion and manipulation, Lady Macbeth seeks to work out her issues with the help of Witch Hunter and Kitty whether they’re willing...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 10

Witch Hunter, issue 10


“Witch Hunter and the Beanstalk” – Witch Hunter seeks out the fabled Jack of beanstalk fame to learn more about the leader of the Giant race who is affiliated with his nemeses, The Scarlet Circle cult. He finds Jack confined within a time bubble around his cottage, put there by the giant until Jack returns the treasure stolen from the giant’s castle. Jack agrees to take Witch...   [click here for more]
Monarch Comics  $4.99

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Witch Hunter, issue 1

Witch Hunter, issue 1


This 44-page 1st issue features Witch Hunter's origin and first adventure, a schematic of his magic detection device and portal tuner, the Witch Watch, a Witch Hunter public disservice announcement pin-up, and a page from The Lantern newsmagazine, being the last, fading light of truth in the media. 44-page 1st Issue Special - FULL COLOR - Includes Origin, Bonus Features, Pin-ups, Standalone Introductory...   [click here for more]
Monarch Comics  $3.99

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Witch Hunter Volume 4 Trade Paperback

Witch Hunter Volume 4 Trade Paperback


Witch Hunter Volume 4 - "Bourne to the Purple" - Witch Hunter ventures into the supernatural underworld on his quest to uncover artifacts that will awaken humanity to its magical potential and to find allies in his fight against the evil, world-spanning cult known as The Scarlet Circle. His sojourn brings him face to face, and, in the case of The Invisible Man, face to faceless, with classic monsters...   [click here for more]
Monarch Comics  $15.99

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Witch Hunter Volume 3 Trade Expanded Edition

Witch Hunter Volume 3 Trade Expanded Edition


Witch Hunter trade paperback, Vol. 3 - "Inside The Scarlet Circle" The truth about Witch Hunter's past is revealed and he realizes the path he's on is much darker than he thought. With The Scarlet Circle in front of him and only one friend at his back, Witch Hunter has to face his fear and decde whether to enter the lair of his greatest enemy...as their ally. Story - Vincent Ferrante...   [click here for more]
Monarch Comics  $15.99

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Witch Hunter Volume 2 Trade Expanded Edition

Witch Hunter Volume 2 Trade Expanded Edition


Witch Hunter trade paperback, Vol. 2 - "Drawing The Scarlet Circle" In Witch Hunter, Vol. 1, Jon Redmont was burned at the stake in 1692 and resurrected in modern times as Witch Hunter to battle an evil cult known as The Scarlet Circle, formed of the Earth's forgotten elder races and led by his old inquisitors. In Vol. 2, Witch Hunter learns that while The Scarlet Circle is intent...   [click here for more]
Monarch Comics  $14.99

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Witch Hunter Volume 1 Trade Expanded Edition

Witch Hunter Volume 1 Trade Expanded Edition


People don't believe in magic anymore, so that magic is being stolen from them...secretly. Forged in the flames of the Salem witch hunts, Witch Hunter is resurrected 300 years later at the dawn of a new world order to fight the powers that be which hide in the shadows and point the finger of blame at everyone but themselves while stealing all the magic for themselves. He hunts the hunters....   [click here for more]
Monarch Comics  $14.99

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Wild Skies: Liberating Strife

Wild Skies: Liberating Strife


America wears a mask of peace and prosperity. The Company has created a worker’s utopia. Resistance and unrest has never been greater.   Bring your adventure to the skies above America with the first full expansion for Wild Skies! The industrial marvels of the Dennington Corporation have made the United States a technological paradise, and the...   [click here for more]
Wet Ink Games  $20.00

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Wild Skies: Europa Tempest

Wild Skies: Europa Tempest


The Great War never ended. The old borders have been redrawn. Mercenaries hunt for blood and treasure.   Dive into adventure in this complete role playing game where Europe has clawed its way out of the devastation to a place where massive flying battleships, swarms of fighter planes, and deadly brigands fill the skies. Armed with your wits, natural abilities, and as much...   [click here for more]
Wet Ink Games  $30.00 $25.00

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Whimsy Cards

Whimsy Cards


Whimsy Cards are a narrative accessory that allow players to add to the story of any tabletop roleplaying game. Distribute one card to each player at the start of play. Players may use them at any time by revealing a card and describing how the current scene or situation changes as a result. The Gamemaster is allowed to suggest modifications and even veto the use of the card, but he...   [click here for more]
Nocturnal Media  Pay What You Want

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town.  You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era.  It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $15.99

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Warsong Second Edition Core

Warsong Second Edition Core


 There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period...   [click here for more]
Higher Grounds  $59.99 $59.86

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Warbirds Space Age Sourcebook

Warbirds Space Age Sourcebook


It has been 50 years since the Guild Pilots made their mark on the floating islands of Azure, and now they make their mark among the stars. Join in the fight against alien invaders to seek your fame and fortune in the Space Age. With a fully updated setting, new rules for space age dogfighting, new customizations, new vehicles and even new races, Warbirds: Space Age is the perfect expansion to take...   [click here for more]
Outrider Studios  $12.00

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Warbirds Role Playing Game

Warbirds Role Playing Game


Welcome to the floating islands of Azure. Here among the dazzling fragments of the Caribbean islands is where your elite fighter pilot will make their mark on the world. Warbirds is a game about flying and fighting for fame and fortune. Step into the role of a Guild pilot and go head to head in fast-paced aerial combat powered by Outrider Studios’ Rapidfire system. Build your fame in the air to...   [click here for more]
Outrider Studios  $35.00

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Warbirds Mission Cards

Warbirds Mission Cards


Warbirds Mission Cards offer a quick and easy way for GMs to determine their pilots’ next mission. Each card provides a location, risk level, payment, duration, and brief summary of what the players can expect. The cards act as a jumping off point for the GM to take your Warbirds game in exciting new directions.  Mission Cards are available as Print-and-Play PDFs and as Print-On-Demand cards. Print-On-Demand...   [click here for more]
Outrider Studios  $8.06

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Voyage to the Isle of Skulls (Tricube Tales One-Page RPG)

Voyage to the Isle of Skulls (Tricube Tales One-Page RPG)


You can download the full PDF for free by clicking on the Publisher Preview, but if you'd like to support my work, thank you! “In the early 1970s, the famous explorer Archibald Graystone discovered a mysterious island in the South Pacific, supposedly populated by primeval flora and fauna. He recruited a team of scientists and set up several research stations. Then one day,...   [click here for more]
Zadmar Games  $0.78

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Volcano God, Protocol Game Series 37

Volcano God, Protocol Game Series 37


Volcano God is a story roleplaying game about the final days of a forgotten tribe. Unaware of their impending doom, the tribe continues to sacrifice its people to the Volcano God in an attempt to appease the unquiet spirit within… until the tribe is no more. Characters are important members of the tribe living under the shadow of the Volcano God, doing everything they can to abate the inevitable...   [click here for more]
post world games  $6.00

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Vis Imperium Victoriana - Secret of the Silver Hedgehog

Vis Imperium Victoriana - Secret of the Silver Hedgehog


A voyage of discovery leads to a place of marvels and danger as myths and legends come to life. “The Secret of the Silver Hedgehog” is an exclusive for backers of Chivalry and Sorcery 5th edition, a sandbox suitable for a one off adventure or a mini-campaign of Victorian adventure, that can also be adapted for Chivalry and Sorcery. NOTE ALL PROFITS FROM SALES OF THE PDF AND...   [click here for more]
Brittannia Game Designs Ltd  $11.95

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Vis Imperium Victoriana

Vis Imperium Victoriana


Vis Imperium Victoriana Or Adventures around the Globe Version two By Colin D Speirs aided by divers gentlefolk Being a means by which a group of good people, of witty character might create tales of adventure in a world full of divers marvels both ancient and modern, involving exploits of heroics and mystery concerning the practitioners of the latest in scientific progress or masters of abstruse lore...   [click here for more]
Brittannia Game Designs Ltd  $15.99

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Vast Kaviya: Naked Dragon's Lair

Vast Kaviya: Naked Dragon's Lair


Don't have the Vast Kaviya campaign setting yet? No worries! You can fully enjoy this module with nothing more than the free 40 page primer. GMs using their own homebrew worlds will be in good shape as well but the adventure is best when played in the gritty, hard fought, and desperate sword-and-sandal lands of Vast Kaviya.  Rumors spread of a mysterious group at the top of Mukkiya Mountain...   [click here for more]
Legendary Games  $11.99

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Vanished Valley - a Jungle Dinosaur Campaign Creation Package

Vanished Valley - a Jungle Dinosaur Campaign Creation Package


a Jungle Dinosaur Campaign Package What is this? "Vanished Valley" is a 144 paged "Generic Campaign Creation Package" for any Role Playing Game where you want to play in a "Lost World" Dinosaur Jungle-setting. This is for the GameMaster/DungeonMaster that needs adventure seeds, tons of conflicts, locations, NPC:s...   [click here for more]
PenguinComics  $24.95 $19.95

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Valley of the Mist - for Airship Daedalus RPG

Valley of the Mist - for Airship Daedalus RPG


Based on the short story "Ukungu", Valley of the Mist is a guide to the remote region deep in the Congo Valley, where diamonds are plentiful and dinosaurs still roam free. It is for Airship Daedalus players and GMs who need a "lost world" setting for their campaign. It's packed with everything needed to get exploring!   Includes: History and backstory of the region to whet the players'...   [click here for more]
Deep7  $6.00

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Valhalla Adventure Game

Valhalla Adventure Game


Death is only the beginning! Drawn from our world, from the realms of magic, and from other galaxies, the few have been summoned. Having died already, each newcomer awakens to a world they will call Valhalla. Heroes and villains, sages and fools gather in a strange world filled with possibility and despair. Stunned and bewildered, they must learn to live life anew in this foreign and forbidding world....   [click here for more]
Valhalla Productions, LLC  $23.99

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall into...   [click here for more]
Monte Cook Games  $6.05

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Unwritten: Adventures in the Ages of MYST and Beyond

Unwritten: Adventures in the Ages of MYST and Beyond


From caverns miles beneath the New Mexico desert, the D’ni ruled an empire that lasted ten millennia. They wrote Linking Books that allowed them to span universes, ignoring the primitive humans that infested the surface. But the glory of D’ni was brought low mere centuries ago, and their Ages were left empty and abandoned... until now. Called to the desert, we have found our way down to...   [click here for more]
InkSpark  $20.00

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Under the Surface - for Airship Daedalus RPG - DSV1219

Under the Surface - for Airship Daedalus RPG - DSV1219


Lost worlds of prehistoric wonder... Ancient civilizations sunk beneath the waves... Mythical islands... and tombs of untold horror. All of this and more awaits the intrepid pulp adventurer! From the sunken continents of Atlantis and Lemuria to the vast subterranean worlds of Agartha and the Hollow Earth, from the primeval Maple White...   [click here for more]
Deep7  $30.95

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Under the Moons of Zoon

Under the Moons of Zoon


Bas Nak Dur's heart leaped in rejoicing for Gavna Uzal Baiella, Zoolama of Vhime, still lived! He saw her dragged to the foot of huge obelisk. He saw the Brute address her. He could not hear the creature's words, nor Gavna's reply; but it must have angered the huge monster, for Bas Nak Dur saw him leap toward the prisoner, striking her a cruel...   [click here for more]
Artikid Arts  $9.99

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