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Symbaroum - Advanced Player's Guide
by Jarnringen

NOW AVAILABLE!

The Advanced Player’s Guide for Symbaroum expands on every aspect of the Player’s Guide section in the Core Rulebook and is equally useful for players and Game Masters. Get it now!

Symbaroum - Advanced Player's Guide
 
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The GameMaster's Apprentice: Base Deck

The GameMaster's Apprentice: Base Deck


Sooner or later, you're going to need more story! The GameMaster's Apprentice is a genre-and-system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. On each card is a set of fourteen individual randomizers; with 60 double-sided cards, you can generate literally millions of possible adventures,...   [click here for more]
Larcenous Designs, LLC  $9.99

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Fragged Empire - Core Rule Book

Fragged Empire - Core Rule Book


"Betrayed by your creators, you are a genetically engineered remnant emerging from the ruin of genocidal war…" Set in a far future 'post, post-apocalypse', four non-human races seek to build a new society for themselves after barely surviving a genocidal war. Has EVERYTHING you need to play. 384 pages 4 Playable races (The Corporation, Kaltoran,...   [click here for more]
Design Ministries  $29.00 $22.00

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Midgard Campaign Setting

Midgard Campaign Setting


The World is Ready. Are You? Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage. In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones......   [click here for more]
Kobold Press  $49.99 $19.99

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Demon Storyteller's Guide

Demon Storyteller's Guide


Does the mouse in the maze think: “Today I shall try a different route. Go left instead of right. Chew through a wall. Refuse to run.”? Does it? I think not. I think the mouse runs because it only knows the maze. It follows the corridors like a charge following a circuit. It knows all routes lead to the same end. You know it, too....   [click here for more]
Onyx Path Publishing  $14.99

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Nerzugal's Game Master Toolkit

Nerzugal's Game Master Toolkit


This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon...   [click here for more]
Nerzugal Role-Playing  Pay What You Want

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A Star Once Fallen

A Star Once Fallen


The first adventure module for the Open Legend roleplaying game system, perfect for experienced and new players alike. Marooned on an uncharted island, caught between two warring tribes, and threatened at all hours by a dormant volcano prophesied to awaken again. Can our brave heroes discover the legend of Starfall Island before they fall prey to its denizens? In this introductory...   [click here for more]
Seventh Sphere Publishing  Pay What You Want

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High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated

High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated


". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done." - Christopher Dolunt (Author of Savage Worlds: Rippers) ". . . I like that it's a very light touch on the existing skills and action...   [click here for more]
Nathan Hare  Pay What You Want

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Broodmother SkyFortress

Broodmother SkyFortress


THE MOST AWESOME ADVENTURE EVER Since the invention of the adventure module, there have only been five adventures that were rated the most awesome, the most epic. Broodmother Sky Fortress leaves them all behind. It’s got these creatures that are half shark. Half elephant. All badass. They fly around in this cloud fortress, wrecking everything in the campaign until the players...   [click here for more]
Lamentations of the Flame Princess  $9.99

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Risus Companion

Risus Companion


For 24 years, Risus has been there for us, with open stick-arms and warm, awkward hugs ... and for 14 of those years, the Risus Companion has been there for Risus, with drunken leering and inappropriate comments. But has it been there for you? Maybe it's time. The Risus Companion is 64 pages of concentrated...   [click here for more]
Cumberland Games & Diversions  $9.95

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Starjammer: Core Rules

Starjammer: Core Rules


Welcome to the Void. Welcome to Starjammer! Some people look to the stars and wonder what they are, what they mean, and what is out there. Your characters are about to find out. Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including: Four new player character...   [click here for more]
d20pfsrd.com  $14.95

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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
RPG Objects  $10.00

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7th Sea: Game Master's Guide

7th Sea: Game Master's Guide


Nefarious Villains Precarious Plots Breathtaking Cliffhangers All in a day's work! 7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book. The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret societies...   [click here for more]
John Wick Presents  $29.95 $11.96

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Changeling: The Lost

Changeling: The Lost


A Storytelling Game of Beautiful Madness Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself. The Core Rulebook for Changeling: The Lost™ • A rulebook for playing...   [click here for more]
White Wolf  $19.99

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Earthdawn Third Edition Gamemaster's Guide

Earthdawn Third Edition Gamemaster's Guide


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $39.95 $23.99

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin  $17.95

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Castles & Crusades Players Handbook 6th Printing

Castles & Crusades Players Handbook 6th Printing


The Castles & Crusades Players Handbook comes in Full Color With Iron Heel the World Grinds Away Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the...   [click here for more]
Troll Lord Games  $29.99 $10.50

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Achtung! Cthulhu: Keeper's Guide

Achtung! Cthulhu: Keeper's Guide


Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Keeper's Guide with everything GM's and Keeper's need for late 30's and 40's wartime adventure! Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow...   [click here for more]
Modiphius  $22.99

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Covert Ops - GMs Screen Print & Play

Covert Ops - GMs Screen Print & Play


See Core Product here Hide mission-critical intel from operatives! This is a game master's screen for the Covert Ops role-playing game (see Core Product). It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere. Alternatively, you can print on project paper (the printable self-adhesive paper available at...   [click here for more]
DwD Studios  Pay What You Want

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Guild of Shadows Campaign Guide

Guild of Shadows Campaign Guide


'Thieves Wanted' for this dark fantasy role-playing campaign setting for Savage Worlds. An elite thieves’ guild operates within the darkened alleyways of crowded city streets, skillfully pulling the invisible strings of its inhabitants. Join the Guild of Shadows, and play the role of a guild member, planning and executing skilled robberies, confidence schemes, smash and grab...   [click here for more]
SPQR Games  $16.95 $14.95

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Setting Design

Setting Design


How can you design dynamic settings that supports telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $5.11

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MajiMonsters: The Monster-Catching Role-playing Game

MajiMonsters: The Monster-Catching Role-playing Game


You’re about to enter a fantastic place where extraordinary creatures dwell and where extraordinary things can happen. But nothing is more extraordinary than the people that make this world their home—the people who live to challenge Monsters. The pages in this book invite you to become one of these incredible people, to write your own story. Who will you...   [click here for more]
Late Knight Games  $34.99 $19.99

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Gods and Icons (13th Age Compatible)

Gods and Icons (13th Age Compatible)


The 13th Age Roleplaying Game Supplement to rock your players world. Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide. GM advice on tailoring the Icon Relationship result to the character. Hundreds of Icon Relationship results. Here’s an example: A PC gets hugely important information from an agent of an icon. A clockwork...   [click here for more]
Dread Unicorn Games, LLC  $14.95 $8.97

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Alfeimur Quinta Edizione

Alfeimur Quinta Edizione


Benvenuti in un mondo sopravvissuto a una immane catastrofe. Tagalor, il mondo della Regione dell’Alfeimur, è solcato da profonde cicatrici, lasciate sulle terre e sul campo magico dalla guerra che sette millenni fa si è conclusa col quasi completo sterminio di ogni forma di vita senziente. La morte degli Dei, la magia impazzita, l’ostilità tra...   [click here for more]
L&A Media  $16.99

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Story Design: Curse Stories

Story Design: Curse Stories


How can you add more character-driven action and a sense of alienation to your metamorphosis adventures? Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result...   [click here for more]
Dancing Lights Press  $2.29

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Big List of RPG Plots

Big List of RPG Plots


Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others...   [click here for more]
Cumberland Games & Diversions   FREE 

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.29

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.29

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Vampire: The Dark Ages Companion

Vampire: The Dark Ages Companion


A vast information resource for Vampire: The Dark Ages, this book examines a variety of subjects useful to every Storyteller and all players. Dark Ages Companion combines the best aspects of The Vampire Players Guide and A Storytellers Handbook into one volume that contains a plethora of Cainite lore lost to vampires of the modern world. Features all-new powers, Disciplines and Thaumaturgy Paths;...   [click here for more]
White Wolf  $20.00 $12.00

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Apocalypse

Apocalypse


The Final Battle There is nowhere left to run. The Enemy has broken loose and come to the final battleground. The prophecies have come true. The monsters from deep within the Earth run free in the burning cities, and the stars are falling from the sky. Human civilization is ending, and the werewolves are the only ones left to fight. The End Times are here. it is time to save Gaia, or die trying....   [click here for more]
White Wolf  $17.99 $17.99

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Earthdawn Gamemaster's Compendium (Classic Edition)

Earthdawn Gamemaster's Compendium (Classic Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes; an age of fantastical deeds and mythical stories. It was the Age of Legend.   As the levels of magic rose, so did the dangers in the world. The rise...   [click here for more]
FASA  $49.95 $29.99

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Dungeon Masters Guide (1e)

Dungeon Masters Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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Medieval Landscapes: Peasant House

Medieval Landscapes: Peasant House


Any Edition products are designed to fit into nearly any campaign and any role-playing system, including any existing or future editions of your favorite fantasy RPG. Villagers make up ninety-precent of the population and peasant villages are the most prominent feature adventurers notice when going to raid a dungeon of a vile lich lord or returning with a haul of gold and arcance treasures....   [click here for more]
Alea Publishing Group  $3.95 $2.95

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Blue Planet v2 Moderator's Guide

Blue Planet v2 Moderator's Guide


WELCOME TO POSEIDON, 2199AD Prepare for a compelling journey into humanity's future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an alien legacy....   [click here for more]
Biohazard Games  $27.95 $13.95

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $3.99

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Adventures Dark and Deep Game Masters Toolkit

Adventures Dark and Deep Game Masters Toolkit


The Adventures Dark and DeepGame Masters Toolkit contains rules for weather and other natural hazards, generating NPC characteristics, magic items, travel to other planes, deities and religions, and much more. It also includes scores of random tables covering everything from "what color is it?" to "why are the humanoids raiding the village?"...   [click here for more]
BRW Games  $9.95

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Equinox Match System Guide (English)

Equinox Match System Guide (English)


In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle. The Sol system became the last safe hideout...   [click here for more]
Vagrant Workshop  $24.95 $19.95

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Mini Six: Bare Bones Edition

Mini Six: Bare Bones Edition


Sale: The print version will be more than half off for a limited time in honor of free RPG Day! Mini Six is a slimmed-down version of the original OpenD6 game system. It is a multi-genre RPG which focuses on handling action-oriented games with a light-to-medium amount of "crunch." It serves as a toolkit for designing your own games, and has been used as the engine of several...   [click here for more]
AntiPaladin Games   FREE 

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The GameMaster's Apprentice: Sci Fi

The GameMaster's Apprentice: Sci Fi


"Plot generators to maximum, chief!" Sooner or later, you're going to need more story! The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas...   [click here for more]
Larcenous Designs, LLC  $9.99

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The Rhune: Dawn of Twilight Campaign Guide

The Rhune: Dawn of Twilight Campaign Guide


In the snowy, icy fields of the North, entire tribes of barbarians – disease-bound servants of the Thrall Lords – amass, mustering for Ragnarök. Their ears tuned to whispers sane men cannot hear, these horrid foes wait only for the guttural command of their masters. Further south, the dead gather among the ruins of pulverized cities, growing stronger in shadows of the Ghoul Stone,...   [click here for more]
Storm Bunny Studios  $29.99 $19.99

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Insight Fantasy Game Master's Compendium

Insight Fantasy Game Master's Compendium


Try for FREE: /browse.php?discount=90df174ec6 All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it. Insight Fantasy has all the mechanisms you would expect from...   [click here for more]
NEVR  $14.99 $7.99

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Story Structure

Story Structure


How can you use time-tested story structures to create better adventures? All great stories need a beginning, a middle, and an end. On that basic structure writers and storytellers throughout the ages have woven variations and created masterpieces. We keep coming back to the same foundations today for one very good reason: those structures are versatile and continue to work. This book helps...   [click here for more]
Dancing Lights Press  $5.10

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City of Mist Starter Set Rulesbook

City of Mist Starter Set Rulesbook


In this comic-book film-noir RPG, you will play ordinary individuals with legendary powers and hit the streets of a haunted modern-day city in search for answers. With a simple but powerful narrative game system and unique character motivation and evolution mechanics, City of Mist will let you experience just what happens when everyday life on the streets awakens to unfathomable mythical forces from...   [click here for more]
Amit Moshe   FREE 

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Symbaroum - Advanced Player's Guide

Symbaroum - Advanced Player's Guide


The chanting of the cultists came drifting with the breeze. Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child – one of few to survive the massacre – had asked how he dared to travel the woods alone. “In Davokar you are never alone,” he had answered. “Not me, nor you, no one…”...   [click here for more]
Jarnringen  $14.99

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.29

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.29

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Deadlands Classic: Marshal's Handbook

Deadlands Classic: Marshal's Handbook


The Marshal's Handbook is the gamemaster's guide to the world of Deadlands: The Weird West. It tells you how to rope your amigos into your adventures and keep 'em on the run from the insidious horrors of the Weird West. It's also got a whole passel o' nasty critters to throw at those do-gooders, all in glorious full-color. The Weird West Player's Guide is also required for those who plan on being...   [click here for more]
Pinnacle Entertainment  $25.00 $9.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $34.95 $9.99

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Earthdawn Third Edition Gamemaster's Companion

Earthdawn Third Edition Gamemaster's Companion


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining...   [click here for more]
FASA  $34.95 $20.99

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Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures

Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures


How long have you been waiting to combine golden age superhero gaming with old school game rules? Wait no longer! Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis! HIDEOUTS & HOODLUMS is an approved...   [click here for more]
Great Scott! Games  $3.50

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Spacemaster 2nd Edition GM Book

Spacemaster 2nd Edition GM Book


The Spacemaster system is usable in a variety of environments, from a dark near future of post-holocaust Earth to a culture of high-tech exploration to a distant time when civilisation has fallen to superstitious ruin. Spacemaster 2nd Edition can also be integrated with Rolemaster 2nd Edition -used together they set the stage for sweeping, coherent, science-fantasy and multi-genre campaigns This...   [click here for more]
Iron Crown Enterprises  $5.00

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