Title |
Publisher |
Price |
This book is set down as an in-world document that will discuss new powers, Mega-Edges, and tags for both, while also providing a new group you can use.
This is a record of the abilities and talents of the novas scouted to possibly join the Morphean Knights, we who have dedicated ourselves to the survival of humanity in all its forms. Too many times our people have nearly caused the end of all... [click here for more] |
Onyx Path Publishing |
$5.00
|
WE ARE HERE TO DEFEND HUMANITY!
The Institute for Human Advancement is one of the most insidious villain organizations in the Champions Universe. Any super mutant who has a positive public image has had to defend it, and themselves, from the IHA at some point. And anyone would develop a hatred for an organization if they had to routinely fend off the combination of frivolous lawsuits, hostile “newsmen,”... [click here for more] |
Hero Games |
$20.00
|
"Yes, Virginia, there is a Santa Clause. He exists as certainly as love and devotion and generosity, and you know that they abound and give to your life its highest beauty and joy. Alas! How dreary would be the world if there were no Santa Clause! It would be as dreary as if there were no Virginias." The New York Sun, 1897.
Before the Event, and for more than a... [click here for more] |
Wearing the Cape Productions |
$2.99
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
This beautifully illustrated character playbook for the City of Mist RPG introduces Mairead Conroy, a child psychologist and the harrowing rift of the Boogeyman, who has sworn to rid the City of the wicked.
Ever since she put on the Boogeyman's Gunny Sack, Mairead... [click here for more] |
Son of Oak Game Studio |
$2.95
|
Iconic Allies Professor When for ICONS Superpowered Roleplaying
This Iconic Allies release presents Professor When, the sole survivor of his enigmatic race. He uses his paradoxical conveyance to travel through time and space to protect both.
Each Iconic Allies release presents a separate solo hero or team.
Both a color and print-friendly version... [click here for more] |
Misfit Studios |
$1.00
|
The Rifter® Number Sixty-Seven
The Rifter® #67 is about secrets, danger and monsters. There is a new, invading Alien Intelligence and its terrible minions, as well as magical and supernatural creatures for Rifts®; a society of mutant bees for the Heroes Unlimited™, After the Bomb® and Rifts® settings; the power behind the throne – a super-secret spy network... [click here for more] |
Palladium Books |
$7.49
|
Generic Super Hero Encounter and Event Tables
Don't let your game get stale. Liven it up!
Add exciting content to your Super Hero Campaign.
How many times does the local bank get robbed in your super hero game--Too many? Are you starting to run a little thin on responses to what characters see while on patrol?
8 pages of tables and event hooks offer thousands of possibilities for your game. Add your... [click here for more] |
Scaldcrow Games |
$1.99
|
Expanded Character Sheet for Big Eyes, Small Mouth!
Have you ever wanted more from your BESM character sheet? Maybe you want more space to write out all your cool Attributes into, or you want to go in-depth about your character's Defects?
This Expanded Character Sheet does just that! Now you have... [click here for more] |
Dyskami Publishing Company |
$0.50
|
Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures.
Manimals: Shinobi terrapins in present-day New York. Rabbit ronin in feudal Japan. Irascible laser-wielding raccoons in space.
Manimals gives you the means to create humanoid animals for settings past, present,... [click here for more] |
Garnett Elliott |
$5.00
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
A god's territory is under a contstant threat from any number of enemies, just waiting for the opportunity to weaken your pantheon's position. This burden is just part of being a part-time god and sometimes it comes just as you're discovering your true potential.
Wrath of Purity is an introductory 3-part adventure for new and experienced gods alike. Written by Eloy Lasanta, these... [click here for more] |
Third Eye Games |
$6.00
|
This Super-Powered by M&M supplement offers 28 new archetypes, 15 at PL 10 and 13 at PL 8, for different sorts of characters that might interest players and Gamemasters alike. Archetypes are also useful to Gamemasters looking for some quick villains or NPC heroes; take a few archetypes, give them catchy history and descriptions, and you’re ready to go! They also offer a look at how you can create... [click here for more] |
LPJ Design |
$1.09
|
Super-powered criminal groups like the Syndicate face many challenges and accept countless risks in pursuing their illegal careers. While such groups enjoy the special abilities and talents their powers provide, those same powers demand that law enforcement agencies take them seriously. A group of bank robbers or kidnappers, no matter how skilled or successful, doesn’t pose a sufficient threat... [click here for more] |
LPJ Design |
$2.29
|
Save the Day Citizens have arrived for your game table!
This set provides print and play modern citizens paper minis for the Save the Day RPG or any other superhero/modern RPG. Don't forget the bonus pages in addition to the basic set of citizens for all your zombie survivor, post-apocalyptic needs. ... [click here for more] |
Okumarts Games |
$2.50
|
Not on MY Watch!
When the Earth’s Merlin, Nathanial Night, is out saving the multiverse, who guards the Sanctum? Bradford (PL 9) the minotaur in the maze, and Luster (PL 9) an empath and a healer, that’s who!
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated by Jacob Blackmon, Super Powered... [click here for more] |
Rogue Genius Games |
$2.95
|
Supers is an extra for the Adventure System. It presents rules specific to a supers campaign that either modify, replace, or supplement those provided in the Adventure System and the Primer: Supers appendix. The extra includes a brief campaign setup, the Prometheus Legacy, and over two dozen fully developed and illustrated heroes and villains. ... [click here for more] |
Idyll Creations |
$6.99
|
The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional... [click here for more] |
Green Ronin Publishing |
$16.95
|
The Rifter® Number Sixty-Six
The Rifter® #66 is about people and exotic places. There are the space pirates of Phase World® and the Three Galaxies™; notable Rifts® Black Marketeers, some contraband goods and a Black Market trade town in Rifts® Black Market Part Two; the Splicers® Ranger O.C.C. and a host of genetically manipulated creatures... [click here for more] |
Palladium Books |
$7.49
|
Ever have a problem coming up with a back story for your character? Well, not any more! This Back Story Assistant works with The Aethyrblood Chronicles to dive deep into the origins and life events of any Aethyr. ... [click here for more] |
Haphazard Projects |
$2.50
|
Sometimes, crime pays...
From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side?
Other... [click here for more] |
Onyx Path Publishing |
$8.99
|
You better watch out You better not cry You better not pout I'm telling you why Santa Claus is coming to town
NOËL PANTHEON
The Noël Pantheon includes a complete, Yuletide-themed pantheon for Scion Second Edition, complete with a membership roster and many gifts and goodies. It is based on the idea... [click here for more] |
Onyx Path Publishing |
$6.95
|
Legrand Games Studio proudly presents the first issue of CRUSADERS INTERNATIONAL, an irregular series of mini-supplements for CRUSADERS, the roleplaying game of superheroic action!
Each issue of CRUSADERS INTERNATIONAL will detail a handful of heroes (with, sometimes, the odd villain) from a single country, with glorious full-color artwork - we start with BRITISH... [click here for more] |
Legrand Games Studio |
Pay What You Want
|
Every issue of The Rifter® is an idea factory that helps players and Game Masters to generate new ideas and keep their games fresh. It provides useful, ready to go, source material gamers can just drop into their ongoing games. A doorway to new possibilities and numerous Palladium role-playing worlds. It offers new characters, O.C.C.s, powers, magic, weapons, adventure and ideas for... [click here for more] |
Palladium Books |
$6.99
|
“Give me five years and you will not recognize the Germany I will show you...” - Adolf Hitler, November 30, 1940
PIERCE THE DARKNESS SURROUNDING THE NAZI SUPER-MEN!
Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi program to exploit its super-human... [click here for more] |
Arc Dream Publishing |
$9.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
36 full-color archetype cards!
FOUR COLOR! – 12 Archetypes for your most popular “comic book” style adventures!
PULP! – 6 Archetypes tailored for low-level “pulp” campaigns!
STREET FIGHTER! – 6 Archetypes tailored for heroes sworn to protect their local neighborhoods!
HEAVY HITTER! – 6 POWERFUL archetypes for your super settings!
COSMIC CRUSADERS! – Journey... [click here for more] |
Pinnacle Entertainment |
$12.99
|
Psychologists, journalists, intelligence bureaus, and law enforcement agencies around the world have studied the terrorist criminal group known as the Syndicate. These organizations have sought to understand the Syndicate’s motives, strategies, tactics, and weaknesses. These investigations inevitably lead to the same big question: how do so many dangerous, deranged, and cruel individuals work together... [click here for more] |
LPJ Design |
$2.29
|
This is a supplement for the City of Mist RPG, compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit
The Undertrash:
An Underground District of Warring Outcasts and Abandoned Oddities
Under the City there is a place to which the truly desperate turn, those who have been rejected by society or could not fit with the... [click here for more] |
Son of Oak Game Studio |
$7.95
|
Great Heroes Need Great Villains! The South Pacific Island of Poseidonis is the new seat of world politics and epicenter of the Improbability Wave, the catalyst for new technologies, powers, heroes, and villains. Updating the Classic Supergame setting material, this supplement for Supergame Third Edition features:
15 ready to use heroes
14 ready to use villains
A base of operations... [click here for more] |
Precis Intermedia |
$7.95
|
The Rifter® Number Sixty-Nine
The Rifter® #69 is about realms of adventure, people and places. There is intrigue and combat on Rifts Earth; superhumans and mutants trying to find their place in the world; exotic settings and strange places. Source material for Heroes Unlimited™, After the Bomb®, Chaos Earth® and Rifts® top off another fun issue; plus news and a lot... [click here for more] |
Palladium Books |
$7.49
|
This book uses the first edition revised rules.
Create every type of superhero imaginable: Cyborgs, robots, aliens, mutants (humans and animal), men of magic, super-sleuths, martial artists, weapon masters, psychics, and even crazy heroes!
Super-Science includes bionics, robotics, trick weapons, super-vehicles, super-thieves, hardware specialist, gimmick makers and superspies.
70 super-power... [click here for more] |
Palladium Books |
$12.49 $10.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Oh YEAH? Sez Who?!
In Chi-town, it’s every villain for themselves. Unless you belong to a gang like this one. And even then, well …
These two run the gang:
Alraune – Plant-controlling eco-terrorist
Prankster – Insane, gadget-using assassin
Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time.
Designed and Illustrated... [click here for more] |
Rogue Genius Games |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Atomic Ninja Presents: Adventure Archetypes is a collection of 21 ready to play archetypes for your Savage Worlds Adventure Edition games! Perfect for one shots or convention games, or when you just need a Novice Rank character lickity split. Add a personality, pick your Hindrances, and you're off to the races! ... [click here for more] |
Atomic Ninja Studios |
Pay What You Want
|
Legrand Games Studio proudly presents the eleventh issue of CRUSADERS SHOWCASE, the monthly, official mini-webzine of CRUSADERS, the roleplaying game of superheroic action!
In this supervillain-themed issue,you'll find:
- Expanded rules on master villains!
- A study of supervillain teams - eight different types!
- A new Villain... [click here for more] |
Legrand Games Studio |
Pay What You Want
|
In a galaxy in upheaval, heroes are found in unlikely places. That’s certainly the case for the crew of the Marauder, who have become known—and wanted—in the Stellar Imperium and the Grue Unity for their involvement in recent events. Some within the Republic Alliance call the Star Raiders heroes; others dismiss them as pirates, mercenaries, or renegades. In truth, they are all of those... [click here for more] |
Green Ronin Publishing |
$4.95
|
Note: This setting book requires the Triumphant! Revised and Expanded Edition to play.
Pick a card, any card!
Shonen Punch brings you the anything-goes world of anime and manga superheroes, in its own unique setting. Characters of wildly different power levels work together defending Ichiban City against supervillains, kaiju, and terrorist organizations bent on... [click here for more] |
Garnett Elliott |
$10.00
|
The Silver Age has come and gone. Superpowers now bring fear as often as comfort, and shades of grey cast the world in shadow, muting the shining colours of yesteryear. Villains have become stronger, and their influence is felt in every nation. The need for heroes is greater than ever.
Can you balance superhuman gifts with humility, compassion, and hope? Do you have what it takes to... [click here for more] |
Dyskami Publishing Company |
$21.99
|
To Bask in the Light...
The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy.
...Or Lurk in the Shadows
This sourcebook... [click here for more] |
Onyx Path Publishing |
$8.99
|
Face the Most Feared Supervillain of Our Age!
Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and horribly enough—to... [click here for more] |
Monte Cook Games |
$4.99
|
SCIENCE!
Since the late 1960s, ATOM has been the primary supplier of advanced weapons and technology to various criminal and terrorist organizations across the world. It has proven impossible to eradicate the organization, as they are scattered far across the world and hide within so many tech-based companies and research facilities.
Super Powered Legends. Because sometimes you a need a character... [click here for more] |
Rogue Genius Games |
$2.95
|
The Red Menace!
With the fall of the Soviet Union, the Motherland has seen many of its superhuman creations turn to greed and crime. The Russian Mafia has a number of superhuman leaders and enforcers within its ranks.
Alkonost (PL 8) – a winged bird-woman with sound-based kinetics
Gatecrasher (PL 7) – teleporting thief
Koschei the Deathless (PL 10) – immortal feared to be a demon
Leviathan (PL... [click here for more] |
Rogue Genius Games |
$4.95
|
The rise of superhuman powers and abilities brought with it a concomitant rise in crimes committed by super-powered individuals. These criminals, rogues, and terrorists demonstrated their potential for inflicting destruction and death on a level never experienced. This led to state and national governments around the world forming their own powered groups to combat the rise of super-criminals. Corporations... [click here for more] |
LPJ Design |
$2.29
|
Do not approach for any reason. These villains are extremely dangerous.
Wandering Star presents eleven dastardly super-villains for your Savage Worlds super-powered campaigns. In addition to writeups, Do Not Approach comes with a number of adventure seeds to kickstart your imagination.
The lineup includes:
Corbin Jeffcoat,... [click here for more] |
Pinnacle Entertainment |
$4.99
|
Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,... [click here for more] |
Green Ronin Publishing |
$3.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
An essential reference to the entire Valiant Universe of heroes and villains.
Learn the origins, secrets, alliances, and vendettas of all of your favorite characters.
You'll find everything you need to know-from Bloodshot's first firefight, when Archer met Armstrong, the secrets of the Deadside with Doctor Mirage, all the way to the true origin of the X-O Manowar armor and everything in between-all... [click here for more] |
Valiant Comics |
$2.99
|