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Writing Fate Content

Writing Fate Content


Want to write something for Fate Core, Condensed, or Accelerated, but don't know where to start? This book contains observations, methods, and advice from the author's experience writing for Fate. Taking an approach that focuses on process, this book will help you take your Fate setting from a home game to a published product.  ...   [click here for more]
Silver Lantern Games  $8.00

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Generic Adventure Magazine #2, February 2019

Generic Adventure Magazine #2, February 2019


GENERIC ADVENTURE MAGAZINE, #2, 2019. In this issue: Backwards gaming! Remember Memento? Ever seen Irréversible? Both are amazing movies. And both are made using the same story telling technique: telling the story “backwards”. In this magazine, I will explain how to use this technique in a role playing adventure! Backwards game play isn't easy – but it can be pretty rewarding. Included...   [click here for more]
PenguinComics  $2.00

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A Little Guide on Town Creation

A Little Guide on Town Creation


Have you ever got stuck without ideas when creating towns, cities, etc.  for your RPG adventures? Are you tired of creating dull one-dimensional towns? Do you want to add a little extra depth to the towns where your adventures are taking place? Then this little guide is for you! A town is not just a place where a bunch NPCs live and wait for the...   [click here for more]
Mist Bard Press  $2.49

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How to be a Master GM

How to be a Master GM


  Mastery Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.  And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting.  Instead, the tools of Mastery are about making the game memorable.    Any...   [click here for more]
Avalon Game Company  $5.99

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights won...   [click here for more]
Kobold Press  $9.99

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Becoming a Better Writer Through Roleplaying & Other Essays on Writing

Becoming a Better Writer Through Roleplaying & Other Essays on Writing


Becoming a Better Writer Through Roleplaying is a series of essays on using RPGs to improve your writing, how and why you should build a fandom, horror and the heroine's journey, writing fight scenes, and point of view (both the fourth person point of view, if such a thing even exists, and the second person point of view).  This content previously appeared on Seventh Sanctum, The...   [click here for more]
WMB Saltworks  $2.95

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KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques

KOBOLD Guide to Game Design, Vol. 3: Tools & Techniques


Marster the art of game design! The Kobold Guide to Game Design Volume III: Tools &Techniques goes even deeper into the territory of professional design with a dozen essays by an all-star lineup of industry veterans including: Award-winning designer and publisher Wolfgang Baur 3rd Edition Dungeons & Dragons designer Monte Cook 4th Edition Dungeons & Dragons...   [click here for more]
Kobold Press  $14.95

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Game Master Journal

Game Master Journal


Game Master Journal:Goblin Journals Book #5 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. Game Masters Journals walk a Game Master through the creation of their own game sessions. It takes them step by step asking...   [click here for more]
GoblinsNest Games  $2.99

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RPG Design from Start to Finish - Video Course

RPG Design from Start to Finish - Video Course


Twenty videos with a runtime of around four hours, covering every common aspect of creating your own RPG game from your brainstorming of concepts all the way through to selling it. This work is accompanied by a series of worksheets that you can reference as your project unfolds. Game design Genre choices Marketing Sales points All this, and more, are covered. ...   [click here for more]
Postmortem Studios  $19.99

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Exemplars & Eidolons

Exemplars & Eidolons


Tales of Thundering Heroism Welcome to Exemplars & Eidolons. Within these few pages you’ll find a game of titanic heroes and glorious paragons, living legends of every stripe banding together to accomplish deeds of deathless fame. Using the basic framework of classic old-school gaming you’ll fashion fresh exemplars of daring to battle foes far beyond the...   [click here for more]
Sine Nomine Publishing   FREE 

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You Don't Meet In A Tavern

You Don't Meet In A Tavern


This document collects several tools and tips that I have used as a Game Master in my TTRPGs for over thirty years. Each of the ideas works either by itself or in conjunction with any or all of the other ideas. Pick and choose what works for you! Enjoy! ...   [click here for more]
JacobtheGM  Pay What You Want

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Światotworzenie

Światotworzenie


Kultowa pozycja powraca, wzbogacona o nowe treści, napisane m.in. przez Piotra 'Ramela' Korysia czy Jakuba 'erpegisa' Osiejewskiego. Tym razem z kolorymi wstawkami oraz z nowym tekstem Shane`a Lacy Hensleya.  Fan RPG zasiadł przed biurkiem a na pierwszej karcie wycyzelował napis: Mój świat. Przygotował się solidnie, w głowie ma plan settingu, historię, geografię. Przeczytał poradniki o...   [click here for more]
GRAmel  $4.99 $2.49

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Write Better Encounters

Write Better Encounters


A collection of tips and tricks - with examples and anecdotes - to enhance your encounters, making them more engrossing, engaging, rewarding, and memorable for the players. (5 pages) ...   [click here for more]
Anachromystic  Pay What You Want

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Beyond Solo - 66 Days Solo TTRPG Mastery and Personal Transformation

Beyond Solo - 66 Days Solo TTRPG Mastery and Personal Transformation


In the midst of life's, have you found your roleplaying sessions becoming a distant memory? As our schedules fill up, those cherished weekly sessions with friends get pushed further and further apart, eventually turning into a sporadic, infrequent hobby. But what if there was a way to continue roleplaying, even without a group? Picture yourself as the captain of a mighty ship, sailing through uncharted...   [click here for more]
Sparuh  $8.00

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CaltropEX Solo

CaltropEX Solo


CaltropEX Solo This booklet gives a solo play SRD for the Caltrop Classic Core EX. The intention is that these solo rules can be built into any game derived from Caltrop EX. All the most common solo tools for oracle-driven play are here, along with advice on integrating solo play into your Caltrop-based game/rules. ...   [click here for more]
Parts Per Million  $2.00

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Alien Body Plans #2: Mollusks & Other Lophotrochozoans

Alien Body Plans #2: Mollusks & Other Lophotrochozoans


It's easy to make aliens: take a person or a dog, slap some antennae on 'em, maybe some ooze and some spooky talons, and then put some random letters together in a nigh-unpronounceable combination.  As I said, it's easy to make aliens. What isn't easy is making them well.  Even when you're working hard to be creative, it can sometimes be hard to get out of the rut of familiarity, to go...   [click here for more]
WMB Saltworks  $2.95

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Game Publishing Lessons

Game Publishing Lessons


When I published my first RPG in 2013, I often felt lost. I knew I needed to conquer the Kickstarter dragon if I wished to find my horde of gold (which I'm still looking for, by the way), and I had all sorts of questions about things that other publishers just weren't talking about yet. The best advice I could find online at the time was "If you want to be a writer, you just need to write. If you...   [click here for more]
Accessible Games  $4.95

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Introduction to InDesign

Introduction to InDesign


Written by the Usherwood Adventures publisher/designer/author James D. Kramer with the complete InDesign novice in mind, this book is intended to help you get started creating professional documents in InDesign; focusing the skills you need to get up and running quickly, without getting bogged down in a lengthy explanations that makes your eyes glaze over. The package you will download contains a...   [click here for more]
Usherwood Publishing  $1.00

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A Bard's Guide to Doing Everything: Editing

A Bard's Guide to Doing Everything: Editing


Good authors with great content surely are enough to get noticed in the publishing world, right? Wrong. In this quick PDF read, learn the four editing passes recommended for producing your TTRPG supplements, and the optimal order in which to do them. Discover a secret ingredient behind some projects getting noticed and others falling by the wayside. And find out the best process...   [click here for more]
Runic Press  $0.99

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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Adventure Design - The Basic Structure

Adventure Design - The Basic Structure


Whether you're a seasoned, professional writer or a neophyte, adventure writing can be tricky. This book is the first in a series, and it takes the approach of writing adventures for publication. However, even those who simply want to write adventures for their personal game tables, for shop game days, or for conventions can all find some great information with in these pages. This book addresses...   [click here for more]
Silver Gryphon Games  $5.00

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Conventions for the Aspiring Game Professional

Conventions for the Aspiring Game Professional


Want to write for games? Think your art is ready for professional publication? Not sure how to get your foot in the door? Freelance writer/editor/game creator Jess Hartley shares her secrets for using conventions as an entry into the game industry. This was originally a series of articles presented on Jess' website to offer her experiences and advice to potential freelancers looking to make the...   [click here for more]
FR Press  $0.99

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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Meeples Together: How and Why Cooperative Board Games Work

Meeples Together: How and Why Cooperative Board Games Work


"This is the single most valuable resource to date for the design of cooperative games." — Raph Koster, author of A Theory of Fun "Meeples Together is a must read for any emerging game designer, and an interesting read for all hobby gamers." — Richard Launius, designer of Arkham Horror “Required reading for game designers of any kind, bursting at...   [click here for more]
Pelgrane Press  $9.95

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Once Upon a Time Writer's Handbook [digital]

Once Upon a Time Writer's Handbook [digital]


Writer's Handbook at a Glance Use the tools provided by the Once Upon a Time game to fuel your own fiction writing. Requires a copy of Once Upon a Time to use. Spin a Yarn: More about the Writer's Handbook In Once Upon a Time, players work together to tell a tale based on the information on the cards in their hand. Use this game to jumpstart your...   [click here for more]
Atlas Games  $2.95

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Retro Monster School (5E)

Retro Monster School (5E)


Previous Editions to Fifth Edition Are you a fan of older edition materials? Are you a writer, developer, or publisher with a need to convert older edition monsters to Fifth Edition? This conversion guide will walk you through the process of creating a simple, first-pass conversion. Mastering this process can save you hours in the long run, letting you focus on thematics, not basic...   [click here for more]
Wandering Star LLC  $10.00 $4.95

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A Guide to Designing Memorable Adventures

A Guide to Designing Memorable Adventures


John Harford, Game Designer, published author and GM of nearly 40 years walks you through his process of creating a scenario. With tips, worksheets and valuable insights.  John is the owner and chief operator of Fox and Boar Games, and you can get an example of his writing and content right here with the Tales of the Harrowed Land Roleplaying game content. ...   [click here for more]
Fox and Boar Games  $4.99

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Dice Tales: Essays on Roleplaying Games and Storytelling

Dice Tales: Essays on Roleplaying Games and Storytelling


Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or...   [click here for more]
Swan Tower  $2.99

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VeX's Guide to Map Making, Part III

VeX's Guide to Map Making, Part III


Tyrannosaurus VeX Presents VeX's Guide to Map Making, Part III Have you ever wished you knew how to make your own maps?  Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically leads...   [click here for more]
Tyrannosaurus VeX  $3.99

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Begin the Begin

Begin the Begin


“You’re at an inn, and someone wants to hire you…”   How often have your games started out this way? Be honest, how often have you started out your campaigns this way? The beginning is a crucial step for a campaign. The who, what, where, when, why, and how all come together to form the backbone of the adventure before it even begins, and that can be tough...   [click here for more]
Leave the Silver  $3.99 $2.99

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Shards: Worldbuilding Zine - Issue #3

Shards: Worldbuilding Zine - Issue #3


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds A group of space-faring mercenaries Primitive people from an alien world Two fey princes Advice on building your own worlds How centaurs and their ilk go to war Captain Magpie kidnaps a dragon...   [click here for more]
Artemis Games  $6.31 $3.79

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VeX's Guide to Map Making, Part I

VeX's Guide to Map Making, Part I


Tyrannosaurus VeX Presents VeX's Guide to Map Making Have you ever wished you knew how to make your own maps?  Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically leads the reader...   [click here for more]
Tyrannosaurus VeX  $3.99

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VeX's Guide to Map Making, Part II

VeX's Guide to Map Making, Part II


Tyrannosaurus VeX Presents VeX's Guide to Map Making, Part II Have you ever wished you knew how to make your own maps?  Do you wish you knew how to use the digital tools that are out there for making your own battle maps? Then this is the document for you! What it included? Step-by-Step Guide Example Pictures Links to Alternative Tools This document specifically leads...   [click here for more]
Tyrannosaurus VeX  $3.99

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Shards: Worldbuilding Zine - Issue #2

Shards: Worldbuilding Zine - Issue #2


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds Hybrid Monsters The planet of Marrakugh The Labyrinth of History Advice on building your own worlds Worldbuilding with Nursery Rhymes Captain Magpie steals his birthday feast And the Letter...   [click here for more]
Artemis Games  $6.31 $5.05

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Shards: Worldbuilding Zine - Issue #1

Shards: Worldbuilding Zine - Issue #1


Want help with worldbuilding, but don't just want to use someone else's creation? Shards is a zine designed for just that. In issue #1 you can find: Four fragments to drop into your worlds The largest labyrinth in the world A sci fi bar for a space station A fey lady with secrets to tell A god who won’t wait Advice on building your own worlds Questions to...   [click here for more]
Artemis Games  $6.31 $5.05

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How to Slay Dragons and Understand People

How to Slay Dragons and Understand People


Personal growth sounds like a lot of work, but it can be fun with the BOSS mod system. This system fuses Jungian psychology, MBTI, and other personality models with role-playing games.  This book is filled with abilities, pre-made characters, quests, and techniques to help you "gear up" with mental fortitude. Dive into a journey of self-discovery, take on your personal dragons head first, and get...   [click here for more]
BOSS mod  $0.99

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Blades Affinity Templates

Blades Affinity Templates


A New Resource for Designers and Fans Using Affinity Publisher Blades Affinity Templates is a series of files meant to guide designers, GMs, and fans of Blades in the Dark in crafting their own iconic playbooks and crews.  Contained within are a series of documents and files with easy to use elements as well as helpful tips and examples. For an example of a finished playbook using this layout and...   [click here for more]
Moth Lands  Pay What You Want

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Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"

Description Cards - Storytellers Deck - ENVIRONMENTS CARDS excerpt - (Creative Inspiration for Writers, Storytellers and GMs).: Contains 12 Cards from the "Description Cards - Storytellers Deck"


How to best describe Landscapes? It’s important to give your audience (readers or fellow gamers) a sense of place. That is, a landscape they can identify with and/or visualize.The difficulty here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape. This is exactly what these cards...   [click here for more]
Conflict Games, LLC  $0.99

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Campaign Journal

Campaign Journal


Campaign Journal:Goblin Journals Book #6 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. The Campaign Journal walks a Game Master through the creation of their own full campaigns. It takes them step by step asking...   [click here for more]
GoblinsNest Games  $2.99

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Shards: Worldbuilding Zine - Issue #4

Shards: Worldbuilding Zine - Issue #4


Shards - Worldbuilding Zine helps you explore new worlds, with world fragments ready to pop in and advice on how to put together your own unique settings. In this issue: Three fragments to drop into your worlds The Lands of Flood and Famine The Karanna Archipelago The Selkie Syndicate Advice on building your own worlds Travelling Faster Than Light Captain Magpie...   [click here for more]
Artemis Games  $5.05

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How to Tell a Story

How to Tell a Story


How to Tell a Story is a quick guide to the basics of storytelling.     ...   [click here for more]
Shadowstar Games, Inc.  $2.00 $1.00

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Beyond Solo Lite - 21 Days Solo TTRPG Mastery and Personal Transformation

Beyond Solo Lite - 21 Days Solo TTRPG Mastery and Personal Transformation


Has life's chaos caused your roleplaying sessions to fade into distant memories? As our schedules become increasingly hectic, those cherished weekly sessions with friends drift further apart, turning into an infrequent and sporadic pastime. But what if there was a way to continue roleplaying, even without a group? Envision yourself as the captain of a formidable ship, navigating uncharted waters in...   [click here for more]
Sparuh  Pay What You Want

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Star Fleet Battles: Module T 2012 Tournament Rulebook

Star Fleet Battles: Module T 2012 Tournament Rulebook


Planning on running a tournament at a convention? Is it based on the Star Fleet Universe? Then this is the guide for you! Newly updated for 2012, Module T-2012 is the replacement for Module T-2000 first released in 2000. This book does focus primarily on Star Fleet Battles, providing rules, scenarios, a campaign, and tactics. However it also has information for conducting...   [click here for more]
Amarillo Design Bureau  $12.00

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Shards: Worldbuilding Zine - Issue #6

Shards: Worldbuilding Zine - Issue #6


Shards Worldbuilding Zine provides inspiration for building your own worlds, along with tips and tricks on how to make it immersive. In this issue: Three fragments to drop into your worlds The settlement of Last Stand The Lifecycle of the kraken Doc Carson’s Airship Fair and Circus Advice on building your own worlds How to create and use gods Captain Magpie steals a look...   [click here for more]
Artemis Games  $5.05

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Shards: Worldbuilding Zine - Issue #5

Shards: Worldbuilding Zine - Issue #5


Shards provides advice and content for all sorts of worldbuilders, and for all sorts of worlds. In this issue: Three fragments to drop into your worlds The Gods of Karenna, a complete pantheon The Golden Feather, a magic shop Paragon Industries, an inter-planetary corporation Advice on building your own worlds Prejudice, and how to handle it in your world Captain...   [click here for more]
Artemis Games  $5.05

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Literary RPG Structure

Literary RPG Structure


In this booklet we’ll be approaching role-playing games like an exercise in collaborative storytelling. The GM and players are authors in more-or-less equal measure, though the GM bears perhaps a little more responsibility than the others in terms of keeping everything organized. These tips are based on the author’s career experience as a screenwriter and author of genre fiction. ...   [click here for more]
Taoscordian Games  $4.99

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How to Spice Up Your Game

How to Spice Up Your Game


When you play games often, and especially when you play many different games, at some point you might notice that the playing routine starts to get really similar and linear each time you play. Player behavior as well as your own behavior as a game master can easily become all too uniform if you do not vary the game experience enough. This book covers suggestions for many different techniques that,...   [click here for more]
Avalon Game Company  $5.99

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The Basics of Storytelling

The Basics of Storytelling


This is a short essay on storytelling from one of the master writers of the 20th century: William F. Nolan. William F. Nolan is the Author of over 80 books, including: Logan's Run Series The Black Mask Series The Challis Series The Kincaid Series Max Brand (Western) Dashiell Hammett (Biography) Ray Bradbury (Biography, Anthologies) Science Fiction Anthologies (numerous titles) Science Fiction...   [click here for more]
Shadowstar Games, Inc.  $2.00 $1.00

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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How to Run Games

How to Run Games


How to Run Games is a booklet that shows you how to run rpgs and storytelling games. ...   [click here for more]
Shadowstar Games, Inc.  $2.00 $1.00

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