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ZINEOGRAPHY is a project about our love of RPGS and ZINES - and the only way to truly do that is with a set of zines about zines (aren’t we just so META? LOL). This project can be thought of as a classic “bibliography” - a book of books.
This would be a zineography - a zine of zines.
The Zineography is a set of 3 zines, covering ZINE QUEST 1, ZINE QUEST 2, and ZINE QUEST 3. Each volume... [click here for more] |
9th Level Games |
$9.99
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This is a free preview of the Your Best Game Ever. You can also purchase the complete book.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments... [click here for more] |
Monte Cook Games |
FREE
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This is the full version of Your Best Game Ever. Check out the free preview.
Unlock the secrets of consistently awesome RPG experiences—for players and GMs!
We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were... [click here for more] |
Monte Cook Games |
$18.99
|
"Yaruki Zero" is Japanese for "Zero Motivation." It’s also the name of Ewen Cluney’s blog about games. Ewen (which is pronounced like "Aaron" for reasons his parents have never fully explained) is the translator of Maid: The Role-Playing Game, and the designer of Channel A, Magical Burst, and entirely too many weird things that mix anime and tabletop role-playing... [click here for more] |
Yaruki Zero Games |
$6.00
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Step into the role of a master world-builder with “Worlds Unbound: Crafting Immersive RPG Settings and Lore,” your ultimate guide to creating unforgettable settings and stories for tabletop role-playing games. From the first spark of an idea to the final details of your game world, this comprehensive resource equips you with the tools and techniques to bring your most imaginative worlds to life.... [click here for more] |
Rodger Huffman |
$3.99
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Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability... [click here for more] |
McFarland |
$55.00 $32.99
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RLS777 |
$1.00
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The Art of Werewolf: The Apocalypse
A Visual Guide to Werewolf 20th Anniversary Edition
Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.
Shifting from Lupus to Homid and everywhere... [click here for more] |
Onyx Path Publishing |
$4.99
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The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds.
Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development... [click here for more] |
Onyx Path Publishing |
$4.99
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers... [click here for more] |
McFarland |
$19.99
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Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming—the video game experience itself—and are of interest to many game scholars and designers. With psychological... [click here for more] |
McFarland |
$19.99
|
Olá Aventureiras e Aventureiros, que bom que vocês vieram!
Bem vindo à Valluryan, um jogo de RPG sobre um Mundo Fantástico cheio de criaturas encantadas e mágikas. Neste livro você irá jogar no papel de um dos Heróis de Valluryan, iniciando uma Campanha única pelo Vale para chegar ao seu objetivo final.
Você poderá iniciar sua jornada Solo com um ou mais personagens ou então no modo... [click here for more] |
Fabio Djyn Bertho Jr |
$40.00 $30.00
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Resident Evil is a multidimensional as well as multimedia universe: various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
The essays written for this volume will focus on this particular zombie manifestation and its significance in popular culture. The essayists come from very different fields, so it was possible to cover a wide... [click here for more] |
McFarland |
$15.99
|
“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review
2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation
Improvisation... [click here for more] |
Encoded Designs |
$9.95
|
Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms.
The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials.... [click here for more] |
McFarland |
$9.99
|
In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character's current career path.
Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements... [click here for more] |
PT Publishing |
$2.49
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In the eighth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character's past and timing their reveal in game.
Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs.
Mercy Hospital:... [click here for more] |
PT Publishing |
$1.95
|
In the seventh issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Be Part of That World: Tips for adding roleplaying depth by engaging details of your character's setting while designing a backstory.
Tools, Companions, and Gods - Using Computers in your SciFi Game: Writer/designer Phil Vecchione explores the use... [click here for more] |
PT Publishing |
$1.95
|
In the sixth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Be Ashamed of Yourself: Tips for adding roleplaying flavor by exploring potentially comlpex regrets that can inform character development.
Exploring Character - A Qualified Rant: George from RPG Circus discusses the fundamental difference between... [click here for more] |
PT Publishing |
$1.95
|
In the fifrth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Eye on the Prize: Tips for adding roleplaying flavor by exploring your character's personal ambitions, no matter how unrealistic.
Freshening Up Your Game: George from RPG Circus suggests six ways to freshen up a stale gaming experience.
Tsunami... [click here for more] |
PT Publishing |
$1.95
|
In the fourth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Devils in the Details: Tips for adding roleplaying flavor by fashioning behavioral routines unique to your PC.
Creating the Mood: JiB from Happy Jacks suggests ways to enhance your horror gaming experience by engaging the senses of your players.
Tsunami... [click here for more] |
PT Publishing |
$1.95
|
In the third issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Previous Lives: Another look at character backstory development with people who have lived another life before becoming adventurers.
Five GMing Mistakes: Happy Jacks' Stu Venable discusses a group of common pitfalls that every GM should be aware of.
Tsunami... [click here for more] |
PT Publishing |
$1.95
|
In the second issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Friendships On The Fly: How to use the "yes, and..." philosophy to build PC backgrounds and relationships during the game.
Be An Interesting Player: Phil Vecchione offers tips to enrich your gaming experience by being more interesting at... [click here for more] |
PT Publishing |
$1.95
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In our eleventh issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Talk Like a Pirate: Bring characters to life with a variety of vocal expressions.
Skill Challenges Go To Sea: Our series on skill challenges sets sail for a completely new perspective on adventuring on the high seas.
GMing Tips & Tricks:... [click here for more] |
PT Publishing |
$2.49
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In our tenth issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool.
Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios.
Changing... [click here for more] |
PT Publishing |
$2.49
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In the first issue of Tsunami Quarterly Review, you will find the following great features:
RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises!
Are Gamemasters Playing Too?: A philosophical look at the GM's role in the game.
Tsunami City Project: Fourteen fantastic city locations discussed on Metagamers... [click here for more] |
PT Publishing |
FREE
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You can request a commission by sending an email to teresa.guido1986@gmail.com
This stock art image by Teresa Guido in RGB colour, 3,6x3,6 inch dimensions.
This purchase includes a PNG version, at 300 dpi.
Stock Art License Summary
All stock art is licensed for use in professional publications. Teresa Guido retains... [click here for more] |
Teresa Guido Art |
$1.95
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Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
Mythmere Games |
$22.50 $19.99
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InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)
Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they... [click here for more] |
InfiniBadger Press |
$7.99
|
A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers. ... [click here for more] |
Mongoose |
$30.00
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"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike."
—Robin D. Laws, creator of HeroQuest and Feng Shui
Will Hindmarch and Jeff Tidball think a lot about... [click here for more] |
Pelgrane Press |
$8.00
|
Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly... [click here for more] |
Atomic Sock Monkey Press |
$15.00
|
They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of... [click here for more] |
Pelgrane Press |
$14.99
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They Say Everyone Has a Game Inside Them
Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.
We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,... [click here for more] |
Pelgrane Press |
$7.99
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1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC.
Each... [click here for more] |
McFarland |
$26.99
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Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian... [click here for more] |
BITS |
$14.99
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The Sticky GM
This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference.
You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have... [click here for more] |
Parts Per Million |
$7.99 $4.99
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A Collection of Greg Stafford's RuneQuest Campaign Essays 1978-1981
“Call me Greg. I am a person, human, male, and devout family man. I am occasionally crazed, possessed, or perceptual. [...] I usually write for fanzines when I am half (or more) drunk.”
— Greg Stafford, in the essay Dragons Past #1 (1978)
Be transported in time to the earliest days of tabletop roleplaying... [click here for more] |
Chaosium |
$7.99
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Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality.
Drawing on interviews with former developers and hundreds of... [click here for more] |
McFarland |
$19.99
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The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at:
Inviting new players to try out tabletop RPGs.
Getting kids involved in trying out imaginative games.
Emphasizing deeper character development.
Making it easy to run and vary solo and team RPG gameplay.
Turning players into GMs - and GMs into games designers.
Offering GMs the means to rapidly... [click here for more] |
Dragonfly |
Pay What You Want
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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades.
Role-playing games influenced video game design, have been widely represented in film, television... [click here for more] |
McFarland |
$15.99
|
Learn to raid, complement your skills, build your Legacy.
Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help.
In The... [click here for more] |
Epic Slant Press |
$7.99
|
This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
Apart from placing games within longer arcs of cultural history... [click here for more] |
McFarland |
$12.99
|
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."
This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability... [click here for more] |
McFarland |
$19.99
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A collection of thoughts and advice on playing role-playing games, all of which can be divided into into four general categories: making characters/background, playing characters or their background, out-of-character issues, and the players' role in interacting with or creating settings. ... [click here for more] |
Chromatic Chameleon |
$1.00
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The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an Ogre... [click here for more] |
Steve Jackson Games |
$14.00
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In May 2003, Jonny Nexus embarked on a journey that would take him from the ruins of post-WWIII Poland to the shores of long-gone realms, and from the faded grandeur of 1920s Venice to the twice-sunned deserts of alien worlds. During this journey he would view fabulous sights, witness epoch-shattering events, and meet beings of both might and majesty - many of whom he then proceeded to kill. He engaged... [click here for more] |
Mongoose |
$11.99
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Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the... [click here for more] |
McFarland |
$19.99
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Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes... [click here for more] |
McFarland |
$35.95 $23.99
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The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA).
Part... [click here for more] |
McFarland |
$9.99
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