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This is Free Trader Beowulf
by Mongoose

A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers.

This is Free Trader Beowulf
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Easier Encounters

Easier Encounters


Easier Encounters Encounters are fundamental to great game sessions and campaigns. This book contains my ideas on combining player goals, character choices, stakes, and consequences for building encounters that build into adventures and into satisfying campaigns. ...   [click here for more]
Parts Per Million  $7.99 $4.99

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Your Best Game Ever

Your Best Game Ever


This is the full version of Your Best Game Ever. Check out the free preview. Unlock the secrets of consistently awesome RPG experiences—for players and GMs! We’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were...   [click here for more]
Monte Cook Games  $18.99

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The Sticky GM

The Sticky GM


The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have...   [click here for more]
Parts Per Million  $7.99 $4.99

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises

HAWK & MOOR - Book 1 - Deluxe Edition - The Dragon Rises


Lake Geneva, 1972.  Gygax.  Arneson.  Come experience the Golden Age ... THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook...   [click here for more]
Kent David Kelly  $4.99

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KOBOLD Guide to Magic

KOBOLD Guide to Magic


Kobolds Work a Little Magic The popular and wildly useful Kobold Guide series tackles the biggest subject in fantasy: Magic! What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. The tricky part is that in order for the story to work,...   [click here for more]
Kobold Press  $14.99

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W20 Art of Werewolf the Apocalypse

W20 Art of Werewolf the Apocalypse


The Art of Werewolf: The Apocalypse A Visual Guide to Werewolf 20th Anniversary Edition Violence is an art form, if it’s practiced, perfected, and put on display. That’s what we tell ourselves when we cut servants of the Wyrm into slices. We celebrate their destruction, but how that destruction is delivered is the art.   Shifting from Lupus to Homid and everywhere...   [click here for more]
Onyx Path Publishing  $4.99

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor


InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)  Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
InfiniBadger Press  $7.99

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KOBOLD Guide to Combat

KOBOLD Guide to Combat


A full-throated battle cry. The clash of swords. The smells of smoke, mud and blood. Combat! At the heart of every adventure lies conflict, whether it’s between a cursed knight and a half-elf prince at swordspoint, a troupe of adventurers facing down an ogre, or the armies of two great nations clashing for ultimate power. Between these covers, 20 master game designers and storytellers get...   [click here for more]
Kobold Press  $12.99

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HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep

HAWK & MOOR - Book 2 - Deluxe Edition - The Dungeons Deep


THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design.  Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook an unprecedented collaboration which gifted us — as their shared legacy — with one of the most...   [click here for more]
Kent David Kelly  $4.99

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs, with advice on how to adapt these files for your own game. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector...   [click here for more]
Pretendo Games  Pay What You Want

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Rokugan: The Art of the Legend of the Five Rings

Rokugan: The Art of the Legend of the Five Rings


Stunning art and illustration from the Japanese-inspired fantasy realms of Rokugan, setting for the famed Legend of the Five Rings series of games. For more than a quarter of a century, Rokugan has provided the setting for one of tabletop gaming’s most beloved sagas, the Legend of the Five Rings. Now, the land of Rokugan, its Imperial rulers and the Great Clans who vie for their favor are set center-stage...   [click here for more]
Aconyte Books  $29.95

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Gamemasterclass

Gamemasterclass


In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.  Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks...   [click here for more]
Parallel Publishing  $12.53 $10.00

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Mad Scribe Magazine issue #2

Mad Scribe Magazine issue #2


This is the second issue of Mad Scribe Magazine, the best new tabletop gaming magazine in the hobby. Issue #2 was published in the second quarter, in the month of June 2023. This issue features an interview with the creator of the ttrpg Warpland, a look at Hex Studios' motion picture release of "the Slave & the Sorcerer, the best boardgames of Q2, a battle report of the naval battle game "Galleys,...   [click here for more]
Mad Scribe Games  $9.99

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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Nick Brooke's Gloranthan Manifesto

Nick Brooke's Gloranthan Manifesto


The Gloranthan Manifesto is an archival selection of Nick Brooke’s opinion pieces about Chaosium’s RuneQuest role-playing game and its setting: Greg Stafford’s sword-and-sandal mythological fantasy world of Glorantha. CONTAINING: Nick’s Opinions on Running RuneQuest Inspirations for Gloranthan Games A Sun County Miscellany Argrath and the Hero Wars The Lunar...   [click here for more]
Chaosium   FREE 

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SLEEPOVER ~ Our Secret Book of Things We Should Not Do

SLEEPOVER ~ Our Secret Book of Things We Should Not Do


Pushing the limits of game book artistry, SLEEPOVER: Our Secret Book of Things We Should Not Do is a proto-role-playing game exemplar, an experimental art piece, and a genteel horror expression of forbidden sleepover games and pleasantries, articulated by artist, wordsmith, and designer Kent David Kelly. SLEEPOVER is many things. It is a game (of sorts) of “Let’s...   [click here for more]
Kent David Kelly  $9.99 $4.99

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should you try?...   [click here for more]
Brent P. Newhall's Musaeum  $6.99

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Fighting Fantasy Collector Checklist & Price Guide 2023/24

Fighting Fantasy Collector Checklist & Price Guide 2023/24


This 2023/24 extensive 106 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Includes foreign books and lots of other new bonus material. Red text denotes additions and amendments. Although the odd gem can still be found, it covers everything from 1982 through to 2023. It reflects 20+ years...   [click here for more]
Fighting Fantasy Collector  $4.92

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Hard Wired Island: Behind The Scenes

Hard Wired Island: Behind The Scenes


Hard Wired Island: Behind the Scenes is a making-of document for HARD WIRED ISLAND, the retrofuture cyberpunk RPG, originally released to Kickstarter backers. It contains: Sketches, work-in-progress art, and 3D models of the station Notes on making TTRPGs, crowdfunding, and making cyberpunk from the creator's perspective Notes on the setting writing process, from...   [click here for more]
Weird Age Games  $4.95 $3.71

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.  It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.  Learn the worst, most despicable, dastardly...   [click here for more]
John Wick Presents  $9.99

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W20 Art of Changing Breeds: A Visual Guide to the Fera

W20 Art of Changing Breeds: A Visual Guide to the Fera


The Art of Changing Breeds compiles the sketches, art notes, and alternate color approaches that went into the creation of the art depicting the shapeshifters featured in W20 Changing Breeds. Each Fera gets a section with down to earth commentary by art director "Mirthful" Mike Chaney, and contains a selection of various stages showing the changes and development...   [click here for more]
Onyx Path Publishing  $4.99

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The Art of Journey To Ragnarok

The Art of Journey To Ragnarok


The Art of Journey To Ragnarok Artbook contains all the original concept art designed for Journey To Ragnarok - Adventure and Setting. ...   [click here for more]
Mana Project Studio  $4.99 $3.99

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H.G. Wells' Little Wars

H.G. Wells' Little Wars


Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars...   [click here for more]
Skirmisher Publishing  $4.99

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KOBOLD Guide to Board Game Design

KOBOLD Guide to Board Game Design


Pull up a chair and see how the world's top game designers roll.  You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The Kobold Guide to Board Game Design gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the...   [click here for more]
Kobold Press  $12.99

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Roleplaying Guide

Roleplaying Guide


Introducing the ultimate companion for every avid roleplayer: The Roleplaying Guide! Unleash your creativity, dive into captivating narratives, and bring your characters to life like never before. With its comprehensive sections on character development, party dynamics, and invaluable insights into the art of roleplaying, this guide is an essential tool for both seasoned veterans and newcomers to...   [click here for more]
Dark Eagle Games  $6.00 $5.00

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons." And...   [click here for more]
Wizards of the Coast  $9.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each designed...   [click here for more]
John Wick Presents  $9.99

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The Zorcerer of Zo

The Zorcerer of Zo


Once Upon a Time, in the Zantabulous Land of Zo. . . Tailors face giants, enchanted queens dance with human peasants, talking creatures perform domestic duties, witches cast curses and fairies grant blessings. And all are seeking their Happily Ever After. Fairy tales and folktales have served as fertile ground for many stories, novels, cartoons, movies, and games. They speak to common - possibly...   [click here for more]
Atomic Sock Monkey Press  $15.00

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OLDSKULL LIBRARY - Alice in Wonderland

OLDSKULL LIBRARY - Alice in Wonderland


In the years before I created the Castle Oldskull line of supplements for fantasy role-playing games, I became very low-key famous over on Amazon for having the most highly regarded early Kindle edition of the Alice works, as written by Lewis Carroll. (If you were ever curious (or curiouser) as to why my studio is named Wonderland Imprints, with Alice hiding in the logo, now you know.) But truth be...   [click here for more]
Kent David Kelly  $4.99

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Blowing Up the Movies [digital]

Blowing Up the Movies [digital]


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold...   [click here for more]
Atlas Games  $15.00 $7.95

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Quest For The Dragon Egg: A Starport Adventure

Quest For The Dragon Egg: A Starport Adventure


Orion, Angel, and Blaze love to play Starport, especially when Blaze’s father Kevin, guides them. But this quest is unlike anything they’ve ever encountered before. The brave adventurers must travel to the Dragon Realm to rescue an egg that was stolen by a Crystal Dragon. The realm is filled with gross creatures, challenging puzzles, beautiful rivers, delicious fruit, wild jungles, and stunning...   [click here for more]
Wider Path Games  $6.99

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Best of Fenix - Volume 1-3

Best of Fenix - Volume 1-3


Buy all three volumes of Best of Fenix to a considerably better price. Why choose one when you can have them all? Volume 1 In this our first anthology you will find myths and legends of different kinds, some true to classic source material and others warped through a brand new filter. During the crowdfunding it was decided that the following will be included: Once Upon a...   [click here for more]
Askfageln  $34.95 $24.99

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Fantasy Maker Handbook

Fantasy Maker Handbook


Welcome to the Fantasy Maker Handbook. This book will guide you along the way to writing down all of the elements you’re going to need to consider to write a fantasy role playing game setting from top to bottom. Of course not every possible element you can imagine for a game is covered in this book, that would be impossible; but it is a comprehensive guide that covers all of the important factors....   [click here for more]
Avalon Classic  $4.95 $1.00

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95

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Fighting Fantasy Collector Checklist & Price Guide 2022

Fighting Fantasy Collector Checklist & Price Guide 2022


This 2022 extensive 102 page checklist and price guide provides the reader with valuable information regarding all known Fighting Fantasy books, collectables and related merchandise. Now includes foreign books and lots of other new bonus material. Red text denotes additions and amendments. Although the odd gem can still be found, it covers everything from 1982 through to 2022 for the 40th Anniversary....   [click here for more]
Fighting Fantasy Collector  Pay What You Want

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Intellectual Property in RPGs

Intellectual Property in RPGs


This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content. It's...   [click here for more]
Omnichromatic Pirate Unicorn Games  Pay What You Want

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All That Glitters is Palladium

All That Glitters is Palladium


A short (24-page) zine about the history of Palladium Books! Founded in 1981, Palladium Books is one of the weirdest tabletop RPG publishers, which is really saying something. Coverage of 15 different Palladium RPGs and the entire Palladium Books Megaverse! 5 humorous lists of amusing elements of Palladium’s games. A detailed explanation of the Megaversal RPG system and its general strangeness. A...   [click here for more]
Yaruki Zero Games  $2.50

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The RPG Handbook

The RPG Handbook


The RPG Handbook is a system-free guide to playing tabletop roleplaying games (RPGs). The RPG Handbook looks at: Inviting new players to try out tabletop RPGs. Getting kids involved in trying out imaginative games. Emphasizing deeper character development. Making it easy to run and vary solo and team RPG gameplay. Turning players into GMs - and GMs into games designers. Offering GMs the means to rapidly...   [click here for more]
Dragonfly  Pay What You Want

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KOBOLD Guide to Game Design, Vol. 1

KOBOLD Guide to Game Design, Vol. 1


Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures? The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a magazine article, adventure, or complete game design. Includes tips from Keith Baker, Wolfgang Baur, Ed Greenwood,...   [click here for more]
Kobold Press  $14.95

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Worlds Unbound: Crafting Immersive RPG Settings and Lore

Worlds Unbound: Crafting Immersive RPG Settings and Lore


Step into the role of a master world-builder with “Worlds Unbound: Crafting Immersive RPG Settings and Lore,” your ultimate guide to creating unforgettable settings and stories for tabletop role-playing games. From the first spark of an idea to the final details of your game world, this comprehensive resource equips you with the tools and techniques to bring your most imaginative worlds to life....   [click here for more]
Rodger Huffman  $3.99

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Strega's Loom: A Guide to the Sorte Deck

Strega's Loom: A Guide to the Sorte Deck


The Sorte deck is a variation on the Tarot deck designed to be a core element of Vodacce culture, but there's no reason it can't also serve as an actual divinatory aid in the real world.  Presenting an analysis of the symbolism in each of the 78 cards, along with four suggested spreads with which to use them, Strega's Loom provides an essential guide to the meanings and uses of the Sorte...   [click here for more]
Chaosium  Pay What You Want

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A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced more than a century ago up through the present. Features of this unique and intriguing volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

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OLDSKULL LIBRARY - Alice's Adventures in Wonderland, Surreal Treasury Edition

OLDSKULL LIBRARY - Alice's Adventures in Wonderland, Surreal Treasury Edition


 “But I don’t want to go among mad people,” Alice remarked. “Oh, you can’t help that,” said the Cat. “We’re all mad here. I’m mad. You’re mad.” “How do you know I’m mad?” said Alice. “You must be,” said the Cat, “or you wouldn’t have come here.”   An Alice Like No Other …   Welcome, dreamer,...   [click here for more]
Kent David Kelly  $4.99

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How to Create a Great Campaign

How to Create a Great Campaign


If you have played role-playing games for any amount of time it is likely you have heard one of your friends proudly exclaim “wow, what a great campaign that was!”  Session after session of tense and exciting  role-playing and combat that created such fascinating stories you re-tell them for years to come.  Often times it is easy to think that these people are just lucky enough to played under...   [click here for more]
Avalon Game Company  $5.99

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How to be a Great GM

How to be a Great GM


Being a great Game Master is a little like being yourself; no matter what you do to be different, you will always be who you really are in the end. Is that a little cryptic? Let me break it down for you. Being a great Game Master means; being diverse and flexible. You have to be ready for any possibility and you need to be able to visualize things in your head that some people have trouble doing...   [click here for more]
Avalon Game Company  $5.99

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The Traveller Bibliography

The Traveller Bibliography


Massively expanded from the previous edition, this (the 3rd edition) contains nearly 2,000 items and every era of Traveller, alternate universes and even Cepheus Engine. Detailing books, supplements, fiction, miniatures and memorabilia from the first 40 years of Traveller, this bibliography contains every item known to the grand librarian...   [click here for more]
BITS  $14.99

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Age of Ravens: Volume II: Tools

Age of Ravens: Volume II: Tools


This volume presents posts and pieces providing a variety of different ttrpg tools from the ENnie Award-winning Age of Ravens. It includes lists for inspiration, world-building minigames, new system options, and examinations of different games systems. Age of Ravens: Volume II: Tools has variety of approaches and brings together material from fourteen years of online writing.   Look...   [click here for more]
Age of Ravens Games  $12.00

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Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth

Small Company Big Mess: A History of Guardians of Order and Big Eyes Small Mouth


In 1997, Guardians of Order published Big Eyes Small Mouth, which became an important milestone in the quirky history of anime-inspired tabletop RPGs. In 2006, the company imploded and the founder disappeared for a while. In between, the company put out dozens of games and supplements, ranging from triumphs like the Sailor Moon RPG and Resource Book to weirdness like the Dual!...   [click here for more]
Yaruki Zero Games  $2.50

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