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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: Shaken (No Job Too Small)

Shadowrun: Shaken (No Job Too Small)


DOWN THESE DARK STREETS... Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only...   [click here for more]
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Shadowplans - Tileset 1

Shadowplans - Tileset 1


'Shadowplans - Tileset 1' is a pack of tiles for assembling modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as drop-in locations or the setting for an unfolding campaign. Assemble : Featuring 44 pieces of varying types, everything you need to...   [click here for more]
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Shadowrun: Aztlan

Shadowrun: Aztlan


Secret Leaders Corporate Government Tight Borders Constant War Strange Magic Only one place has it all in 2056 -- Aztlan, the world's only corporate nation. Built on the drug trade, consolidated country by country through ruthless business deals, run by a powerful and mysterious corporation and sustained by a national faith in the Aztec gods, Aztlan can be a runner's greatest...   [click here for more]
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Shadowrun: Third Edition

Shadowrun: Third Edition


Shadowrun, Third Edition Where Man Meets Magic & Machine The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the...   [click here for more]
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Shadowrun: Augmentation

Shadowrun: Augmentation


Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones,...   [click here for more]
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Shadowrun: 4th Ed. Rules Expansion [BUNDLE]

Shadowrun: 4th Ed. Rules Expansion [BUNDLE]


This special bundle product contains the following titles. Shadowrun: Augmentation Regular price: $12.00 Bundle price: $10.00 Format: Watermarked PDF Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where...   [click here for more]
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Starbase - Starter Set 01

Starbase - Starter Set 01


BASIC FEATURES: - Name: Starbase - Starter Set 01 - Category: Space Tiles - Type: PDF Color High Resolution DESCRIPTION: Starbase - Starter Set 01 is a paper-printable set, ideal for Sci-Fi settings, which includes a lot of modular tiles divided into squares of 2,5x2,5cm – 1" suitable to recreate corridors, rooms and pressurized doors of a space station....   [click here for more]
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Shadowrun: Sixth World Almanac

Shadowrun: Sixth World Almanac


THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the...   [click here for more]
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Shadowrun: Runner's Toolkit

Shadowrun: Runner's Toolkit


NEVER GO IN UNARMED! When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you're on to something. Runner's Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary...   [click here for more]
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Shadowplans - Pack #1

Shadowplans - Pack #1


'Shadowplans pack #1' is a series of 10 modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as drop in locations or the setting for an unfolding campaign. Large Maps : The Maps boast large playing spaces, allowing your players the room to strategize. Basic &...   [click here for more]
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Shadowrun: Fifth Edition Quick-Start Rules

Shadowrun: Fifth Edition Quick-Start Rules


Dive into the Shadows! Shadowrun, Fifth Edition is here and there's no better way to dive into the Sixth World than with these Shadowrun Quick-Start Rules. Take on the role of a Combat Adept, Decker, Street Shaman, or Street Samurai in a brawl against fast-food goodfellas using this set of streamlined rules perfect for both those new to Shadowrun or long-time players getting...   [click here for more]
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Shadowrun: Magic in the Shadows

Shadowrun: Magic in the Shadows


Magic in the Shadows So, You Think You Know Magic? Chummer, I can write a book on wht you don't know. Can you design a spell or enchant a dagger? Can you invoke a great spirit or divine the future? Have you bared your soul to the Dweller on the Threshold during an astral quest? You've got a lot to learn--not even dragons know all there is to know about Magic in the Shadows.  ...   [click here for more]
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Shadowrun: Bug City

Shadowrun: Bug City


In The Darkness, Something Terrible Breeds... For years, a shadow war has raged against the Universal Brotherhood and its savage masters -- parasitic insect spirits that feed on human hosts. Now, Chicago has become the final battleground in the war against the bugs. Overrun by the horrible predators, the city has been quarantined by the UCAS military, leaving its inhabitants to fend for themselves...   [click here for more]
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Shadowrun: Corporate Guide

Shadowrun: Corporate Guide


THE CENTERS OF POWER There is nothing in the Sixth World more powerful than the megacorporations. Even great dragons scratch and claw to get a piece of the power wielded by the Big Ten. If you’re running the shadows, you need to know about the megas, because they deal out the biggest paydays—and, if you cross them, the harshest paybacks. Corporate Guide helps runners...   [click here for more]
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Shadowrun: Dawn of the Artifacts 3: Darkest Hour

Shadowrun: Dawn of the Artifacts 3: Darkest Hour


Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history....   [click here for more]
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Shadowrun: Harlequin's Back

Shadowrun: Harlequin's Back


Harlequin's Back… …and the world may never be the same! It's long been said that trouble follows Harlequin around like a loyal dog, but this time he's taking the lead and dragging some shadowrunners along on his waking nightmare. It's clear that the level of magic is rising in the Sixth World, and bigger magic makes the world a more dangerous place. But the particular...   [click here for more]
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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season! If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the...   [click here for more]
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Shadowrun: Horizon Colombian Subterfuge

Shadowrun: Horizon Colombian Subterfuge


Fight on All Fronts If you’re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if that’s all you put into play, you’re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you. Amazonia has gone to war with Aztlan,...   [click here for more]
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Abandoned - Starbase Set 02

Abandoned - Starbase Set 02


BASIC FEATURES: - Name: Abandoned - Starbase Set 02 - Category: Space Tiles - Type: PDF Color High Resolution DESCRIPTION: Abandoned - Starbase Set 02 is a paper-printable set, ideal for Sci-Fi settings, which includes a lot of modular tiles divided into squares of 2,5x2,5cm – 1" suitable to recreate corridors, rooms and pressurized...   [click here for more]
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Renegade - Starbase Set 05

Renegade - Starbase Set 05


BASIC FEATURES: - Name: Renegade - Starbase Set 05 - Category: Space Tiles - Type: PDF Color High Resolution DESCRIPTION: Renegade – Starbase Set 05 is a paper-printable set, ideal for Sci-Fi settings, which includes a lot of modular tiles divided into squares of 2,5x2,5cm – 1" suitable to recreate corridors, rooms and pressurized doors of a space...   [click here for more]
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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)


Monsters of the Shadows Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls...   [click here for more]
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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


The Life of a Lifesaver DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive...   [click here for more]
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Shadowplans - Corporate Office (5 Floors)

Shadowplans - Corporate Office (5 Floors)


'Shadowplans - Corporate Office' is a pack of 5 modern/cyberpunk stylized battle maps, suitable for VTT (virtual table top) or printing. Ideal for Shadowrun and other modern / cyberpunk settings. Use as a drop in location or the setting for an unfolding campaign. Large Maps : These maps boast a large playing space, allowing your players the room to...   [click here for more]
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Shadowrun: Quick-Start Rules: Fourth Edition

Shadowrun: Quick-Start Rules: Fourth Edition


Get ready to run with this free PDF! These Quick-Start Rules offer a streamlined rule set along with pregenerated characters, quick-reference sheets and a first adventure: Foodfight 4.0! ...   [click here for more]
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Shadowrun: Matrix

Shadowrun: Matrix


Matrix Can You Hack It? Matrix expands on the basic decking rules and offers advanced rules for programming, deck construction, system security and accessing the Matrix. This book also describes how all character types can conduct on-line searches, and covers datatrail tracking and Matrix security. It also introduces rules for artificial intelligences and otaku characters....   [click here for more]
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Shadowrun: Harlequin

Shadowrun: Harlequin


"Imagine a hatred that has endured for 5000 years...." The shadowrunners are sent on a string of missions, collecting obscure items, all seemingly unrelated... or are there? From the streets of Seattle to the frigid heights of the Bavarian Alps, from the magical mayhem of Columbia, Missouri to the headwaters of the Amazon, the adventure unfolds. Who would go to all this trouble...   [click here for more]
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Shadowrun: Tir Tairngire: The Land of Promise

Shadowrun: Tir Tairngire: The Land of Promise


A Nation of the Future, Built on the Traditions of the Past Long shrouded in mystery, now one brave voice dares to speak the truth of the Land of Promise, Tir Tairngire. How did it come to be? Who holds its reigns of power? And what does its future hold? The Tir Tairngire sourcebook reveals the Elven Nation for the first time, in all its glory and danger. Journey there and beware....   [click here for more]
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Shadowrun: Threats

Shadowrun: Threats


FACT? FICTION? PARANOIA? You Make The Call -- - And Pray You're Right! "They're out there, chumlies. You know they're out there -- the puppeteers who pull the strings on everybody from CEO Damien Knight to the scroffiest born-yesterday street rat. I'm talking bug spirits you can't tell apart from human beings ... magical cabals who want to make us all slaves in their mage-o-cratic...   [click here for more]
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Shadowrun: State of the Art: 2064

Shadowrun: State of the Art: 2064


"New toys hit the street every week, omae. Wiz new tech to exploit security holes, rapid-assembly weapons disguised as Nerps to sneak past the scanners, wicked new adept fu to kick some major hoop. To keep up with the Johnsons, ya gotta scan what's coming down the pipe, otherwise you'll end up as the unfortunate example in a field-test report." State of the Art: 2064 examines the...   [click here for more]
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Shadowrun: Man & Machine

Shadowrun: Man & Machine


Man... or Monster? Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms. There are implants to improve every internal organ and devices that let you interface with machines ... but you'd better know when to stop. Too much cyberware and you're a cyberzombie—more machine than man....   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: Ghost Cartels

Shadowrun: Ghost Cartels


A Bad Beat Rocks the Street The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can’t get enough of the stuff, and even beetleheads are giving it a shot. Tempo’s popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing. Ghost Cartels drops the...   [click here for more]
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Shadowrun: Mission: 03-02: Block Wars

Shadowrun: Mission: 03-02: Block Wars


What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral? A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices....   [click here for more]
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Shadowrun: Mission: 03-05: In And Out

Shadowrun: Mission: 03-05: In And Out


A stool pigeon is ready to name names. Mr. Johnson wants to make sure they're the right names. He needs you to break into the NYPD Inc. holding facility and deliver a message. This 25-page scenario includes a complete adventure, player handouts, and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign....   [click here for more]
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Shadowrun: Mission: 03-06: Jackknifed

Shadowrun: Mission: 03-06: Jackknifed


Defend a truck – What could possibly go wrong? This 17-page scenario includes a complete adventure, plus six pages of player handouts and record handling sheets for participating in the Shadowrun Missions (SRM) campaign. Shadowrun Missions is an international shared campaign. The goal is to have characters and adventures that all share the same universe, and of course have...   [click here for more]
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Shadowrun: Street Samurai Catalog

Shadowrun: Street Samurai Catalog


When the going get tough, the tough go shopping! You're the ultimate fighting machine. A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine pistol. An expansion for Shadowrun, the Street Samurai Catalog...   [click here for more]
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Shadowrun: Germany

Shadowrun: Germany


GERMANY IN THE SHADOWS Forged in the chaos of the Awakening and the Euro-Wars, the German Alliance is a land torn by strife, rebellion, political turmoil and powerful magic. From the towering glass-and-chrome skyscrapers of Frankfurt to the anarchy of Berlin, from the GreenWar camps of the Rhine-Ruhr megaplex to the Troll Kingdom of the Black Forest, 21st-century Germany teems with opportunities...   [click here for more]
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Shadowrun: Mission: 03-08: Firestorm

Shadowrun: Mission: 03-08: Firestorm


It's the Easy Ones that Get You If you've survived enough runs, you know that the ones that sound easy are the ones that get you. And what could be easier than recovering a runaway drone? As it turns out, plenty. The drone is acting strangely--strange enough that two megacorporations are interested in its fate. And there are others, who are no fans of the megacorps, who have got the scent...   [click here for more]
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Shadowrun: Mission: 03-12: Elevator Ride to Hell

Shadowrun: Mission: 03-12: Elevator Ride to Hell


The End Is Nigh You’ve had quite a time in the Rotten Apple—you’ve seen some weird people, done some strange things, and made some narrow escapes. Hopefully you’ve made some friends, and most likely you’ve made some enemies. But a strong wind getting ready to blow through town, and it just might take you away with it. Just make sure you leave alive. Elevator...   [click here for more]
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Shadowrun: Mission: 04-03: Rally Cry

Shadowrun: Mission: 04-03: Rally Cry


The Politics of Deception Whoever wins the war for the future of the Ork Underground is not going to leave a single weapon holstered. From waging outright violence to employing political subterfuge, both sides in the struggle are willing to use any tactics they can dream of to advance their cause. Anti-metahuman sentiment has long been a hot-button issue in Seattle, and some members of the...   [click here for more]
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Medical Bay - Starbase Set 03

Medical Bay - Starbase Set 03


BASIC FEATURES: - Name: Medical Bay - Starbase Set 03 - Category: Space Tiles - Type: PDF Color High Resolution DESCRIPTION: Medical Bay - Starbase Set 03 is a paper-printable set, ideal for Sci-Fi settings, which includes a lot of modular tiles divided into squares of 2,5x2,5cm – 1" suitable to recreate corridors, rooms and pressurized doors of the medical...   [click here for more]
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Shadowrun: The Twilight Horizon

Shadowrun: The Twilight Horizon


It's Getting Dark The Horizon Corporation is everywhere. They’re in the trids you watch, the music you listen to, and the news you consume. They’re propping up hundreds of major brands of products across the planet with their public relations skill. And they’re spending countless hours studying how you—that’s right, you—think so that they can lead your mind...   [click here for more]
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Shadowrun: Missions: Free Taiwan

Shadowrun: Missions: Free Taiwan


Get the Goodies There’s stuff—good stuff, important stuff, stuff a lot of people want—that’s stuck. Sitting where it can’t do anyone a bit of good. And to people who know how to make money from such things, the fact that the goods aren’t moving is incredibly upsetting. Upsetting enough to make even the most kind-hearted individuals want to punch...   [click here for more]
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Shadowrun: Street Legends: Home Edition

Shadowrun: Street Legends: Home Edition


Crackpot Ideas Need Love Too When developing Shadowrun, we come across all sorts of ideas. Good ideas. Crazy ideas. Ideas guaranteed to make us require yet more expensive psychotherapy bills. Yet we don’t believe there are bad ideas—only ideas that need the right outlet. Street Legends: Home Edition is our way of providing a place for those ideas that,...   [click here for more]
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