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Vampire: The Masquerade 20th Anniversary Edition
by White Wolf

Vampire: The Masquerade - 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

Vampire: The Masquerade 20th Anniversary Edition
 
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The Shining Host: Players Guide

The Shining Host: Players Guide


The Magic Still Exists From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster...   [click here for more]
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Laws of the Night: Anarch Guide

Laws of the Night: Anarch Guide


Wealth, Power, Immortality, Control They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders...   [click here for more]
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The Long Night

The Long Night


Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night....   [click here for more]
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Laws of the Wild: Changing Breeds 3

Laws of the Wild: Changing Breeds 3


Won't You Come Into My Parlor? The vermin are always swept aside - few consider what they see. What does the rat see from his hiding-spot under the wharfs? What does the humble spider, spinning in the corner, overhear? No one asks and no one knows. The Ratkin continue their earth-wars from the shadows, and the Ananasi prepare for a time when balance will return. One day, these not-so-meek will inherit...   [click here for more]
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Mind's Eye Theatre Journal #8

Mind's Eye Theatre Journal #8


The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed...   [click here for more]
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Mind's Eye Theatre Journal #7

Mind's Eye Theatre Journal #7


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #6

Mind's Eye Theatre Journal #6


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles...   [click here for more]
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Mind's Eye Theatre Journal #5

Mind's Eye Theatre Journal #5


Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your...   [click here for more]
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Mind's Eye Theatre Journal #4

Mind's Eye Theatre Journal #4


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's...   [click here for more]
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Mind's Eye Theatre Journal #3

Mind's Eye Theatre Journal #3


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal...   [click here for more]
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Mind's Eye Theatre Journal #2

Mind's Eye Theatre Journal #2


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything...   [click here for more]
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Mind's Eye Theatre Journal #1

Mind's Eye Theatre Journal #1


Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye...   [click here for more]
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Hunter Book: Innocent

Hunter Book: Innocent


Let He Without Sin. . . "Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all...   [click here for more]
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Hunter Book: Martyr

Hunter Book: Martyr


Every Revolution has its Martyrs "You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What...   [click here for more]
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Hunter Book: Redeemer

Hunter Book: Redeemer


The Hand of Salvation I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen....   [click here for more]
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Laws of Judgment

Laws of Judgment


Prophecies Ancient and Terrible It is known by many names: Gehenna, Apocalypse, Ascension. For millennia, humanity and its supernatural masters have wondered at and dreaded the nature of the End Times. Now the signs are unmistakable -- the oldest fears of the prophets are about to be realized. Will it be annihilation? Or does new hope await beyond this great darkness? The End is Here...   [click here for more]
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Changeling the Dreaming 2nd Edition

Changeling the Dreaming 2nd Edition


Neither Fully Fae The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible...   [click here for more]
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Mexico City by Night

Mexico City by Night


Stronghold of the Sabbat The city teems with over 20 million mortals. Since the dawn of the New World, Mexico ity has been the bastion of the Sword of Caine. In the modern nights it remains that way, though plagued by Cainite overpopulation and sundered from within by internal dissent. Although it presents a bold faceade, how strong is the Sabbat's sprawling home? Mexico...   [click here for more]
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Werewolf: The Forsaken Demo Full

Werewolf: The Forsaken Demo Full


Manitou Springs the Hunt Begins   This introductory package contains everything you and a small group of friends will need to play your first game of Werewolf: The Forsaken, except for some pencils and paper (for notes) and several 10-sided dice. (These specialty dice are available in most hobby shops and are sometimes called "d10s.") Those of you who...   [click here for more]
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Frontier Secrets

Frontier Secrets


It's the Savage West, Tenderfoot! The world of Werewolf: the Wild West is a fearsome and dangerous place. Texas Tarantulas and Storm Eater spirit minions are everywhere, while the Enlightened Society of the Weeping Moon converts its followers under night skies. How's a Storyteller supposed to tie all the elements of the Savage West together? With the help of Frontier Secrets,...   [click here for more]
White Wolf  $15.00 $9.00

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Tribebook: Get of Fenris (1st Edition)

Tribebook: Get of Fenris (1st Edition)


This fifth tribebook tells the story of the Get of Fenris: their Nordic heritage, legends and society as told by a Get Skald. The book includes a Legends of Garou comic book; the fierce history and harsh culture of the Get of Fenris; Nordic mythology and how it fits into the world of the Werewolf; the Get of Fenris from around the world and the battles they fight; new gifts, rites, and fetishes; five...   [click here for more]
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Rage Across the Heavens

Rage Across the Heavens


The Prophecy Fulfilled
The orb of the Wyrm opens in the heavens, and madness shall rule the skies. So read the prophecies - and they are true. The red star has become visible and the blasphemous consummation has come to pass. The Reckoning is upon the Garou Nation and nothing shall be the same. The Eye of the Wyrm Opens
To the Garou, the Year of the Reckoning is a time of

...   [click here for more]
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Ordo Dracul

Ordo Dracul


Beyond Undeath Visionaries among the Damned, members of the Ordo Dracul seek to transcend the curse of vampirism. Devoting themselves to hoary experiments and the philosophies of their leader, Dracula, the Dragons of this covenant seek to discover what lies beyond the Requiem. A Covenant Guide for Vampire: The Requiem™ * Details the history, hierarchy and goals of the Ordo...   [click here for more]
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Aspect Book: Wood

Aspect Book: Wood


The Verdant Children of Sextes Jylis Performers and doctors without compare, the Aspects of Wood are the naturalists and beast-tamers of the Dragon-Blooded Host. Yet these ever-growing Exalts are far more than mere healers and beast-tamers. With their expressive mastery and their devotion to the Dragon of Growth, Aspects of Wood are the roots of the Dragon-Blooded and the renewing...   [click here for more]
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Guardians of the Caerns

Guardians of the Caerns


Home Sweet Home Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for the good of the world. Now find out why. Trespassers Will Be Mauled! Ever wondered...   [click here for more]
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Tribebook: Silent Striders (Revised)

Tribebook: Silent Striders (Revised)


The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge. And now that the End Times are here, the Silent Striders may be on their way home. Children of...   [click here for more]
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Dharma Book: Resplendent Cranes

Dharma Book: Resplendent Cranes


Seek out Righteous Law The world is a corrupt and vile place and only harsh virtue has a chance of surviving. We are the Shinning Ice Guardians, forgoing pity to stand firm against sin. We walk the Eight Lotus Path and will drag the world back into the glory of the First Age no matter the cost. And Bring Virtue to Devils Dharma Book: Resplendent Cranes is the fifth and final Dharma...   [click here for more]
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Heresies of the Way

Heresies of the Way


The Mad Dance For centuries, the Quincunx has advocated its truths as absolute and without peer, destroying all those who would refute its ways. For centuries, however, a handful of dharmas have survived the Quincunx's tyranny, following belief structures alien to the Middle Kingdom. Now, with the Sixth Age nigh, the so-called heretical dharmas grow in strength. Do they herald an even...   [click here for more]
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Kindred of the East

Kindred of the East


May You Gain the Notice of Those in High Places For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers...   [click here for more]
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Iberia by Night

Iberia by Night


A Land Divided This is a land of warring faiths and burning wills. Once the Moors ruled almost all, but now the Christian kingdoms push them ever further south. Great universities die and glorious kingdoms rise. And behind it all, in the deepest of shadows, we Cainites lurk. Blood calls to blood and vengeance will be ours. A Clash of Wills Iberia by Night is a complete sourcebook...   [click here for more]
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Dark Ages: Inquisitor Companion

Dark Ages: Inquisitor Companion


Heaven's Fury No matter how many demons we slay, more rise to take their place. No matter how many of their servants we put to the torch, Satan corrupts more. Yet we shall not fall into despair, for God is on our side, and faith can - and shall - move mountains. Let the fiends be the ones to cower, for we are coming, and nothing shall stay our righteous hand. Amen. Smite...   [click here for more]
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Dark Ages: Inquisitor

Dark Ages: Inquisitor


In this Age of Darkness Satan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night. We are...   [click here for more]
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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms...   [click here for more]
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Oblivion

Oblivion


Death used to be the end. Not anymore. Now Oblivion lets you take Mind‘s Eye Theatre across the Shroud into the lands of the Restless Dead. Expore the depths of the eternal Tempest. Join the centuries-old political dances in the halls of Stygia. Run the mean streets of The World of Darkness,, and protect the Fetters that tie you to the lands of the living. Being dead is all...   [click here for more]
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World of Darkness: Chicago

World of Darkness: Chicago


Chicago isn't corrupt. It's passionate. Genuine. Willing to do whatever it takes to be the city it wants to be. And corrupt. - Maxwell, Vampire Prince of Chicago The Windy City Beckons Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts...   [click here for more]
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Valkenburg Foundation

Valkenburg Foundation


The Shatterred Mind... The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pack and hunt down the lost cubs, those who endanger themselves and the Veil with their madness....   [click here for more]
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Book of the City

Book of the City


The Urban Jungle The cities of the World of Darkness are a dangerous place to be. Rampant crime and widespread corruption are only the tip of the iceberg - the cities are also the homes of the vampires, and breeding grounds for the spirits of the Wyrm and Weaver. But there's also life in the cities, and where there's life, there's hope. The modern-day city is an urban battleground...   [click here for more]
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Under a Blood Red Moon

Under a Blood Red Moon


Mad As Hell... This time, the Kindred have gone too far. A Blood Hunt rages and the Garou are its targets. The Black Spiral Dancers have seized the Fanum, and they threaten the gods themselves. But the Garou are fighting back. Armies are mustered and legions march. What vampire can survive the wrath of the Garou? And Not Going To Take It! A...   [click here for more]
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Pour L'Amour et Liberte: The Book of Houses 2

Pour L'Amour et Liberte: The Book of Houses 2


A Darkened Sky With the disappearance of the High King, a chill of Winter spreads across the land - now is the dawn of the Unseelie Court! Once the Courts traded rulership - Seelie ruled the summer months and the Unseelie the winter, but since the Shattering the Seelie have reigned supreme while the Unseelie patiently waited. With David Arty gone, Winter has begun to set in and the...   [click here for more]
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World of Darkness: Mummy (1st edition)

World of Darkness: Mummy (1st edition)


Legends of Evil They've trod the earth for millennia, stalking their foes with unrelenting patience. From the banks of the nile and the tombs of the dead they, have spread, until nowhere on earth remains free from their influence. Are Not Always Myths Now their wars flame with abandon, burning all those trapped on their battlefields. Wielding mishty magics, dyins...   [click here for more]
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Exalted Second Edition

Exalted Second Edition


Do not believe what the scientists tell you. The natural history we know is a lie, a falsehood sold to us by wicked old men who would make the world a dull gray prison and protect us from the dangers inherent to freedom. They would have you believe our planet to be a lonely starship, hurtling through the void of space, barren of magic and in need of a stern hand upon the rudder. Close your mind to...   [click here for more]
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Exalted Second Edition: Character Sheet Pad

Exalted Second Edition: Character Sheet Pad


Your Characters Should Have Character With the world in ruin, how do you sort friend from foe? How can the Exalted stand up and be counted, their worth and deeds displayed to all before them? On new character sheets, of course! White Wolf continues its support the new Exalted Second Edition rules with this indispensable collection of character sheets. The pad contains 1 copy of each...   [click here for more]
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Circle of the Crone

Circle of the Crone


"We don't worship the same gods, you and I, but we're more alike than you think. Together, we are keeping something alive - something that has lived for thousands of years despite the wavering faith of mortal men. The old gods are not dead. They live within us. We give them life, warm blood, and they keep us from death. That's our covenant, our promise. Everything else is fashion."...   [click here for more]
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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so...   [click here for more]
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The Pure

The Pure


"Child, we do not hate you for being born who you are. Each of us was born of wolf and man, and marked by the moon harlot with her silver when the change came on us. We cannot hate you because you were born of the blood that murdered our Father, for many among us were born of that blood as well. "But you have heard our truth, and you reject it. You have felt the wrath of the...   [click here for more]
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The Rage: Forsaken Player's Guide

The Rage: Forsaken Player's Guide


The Savage Fury Unleashed The Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them? A Character Book for Werewolf: The Forsaken™...   [click here for more]
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Scion: Hero

Scion: Hero


Find your Destiny The savage Titans have escaped their eternal prison to wage war with the Gods once more. Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity’s only defense. This book includes: • Six ready–to–play Scions - the offspring of the Gods •...   [click here for more]
Onyx Path Publishing  $17.99

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World of Darkness: Book of Spirits

World of Darkness: Book of Spirits


A World of Infinite Shadows The world has a Shadow, an invisible reflection where archetypes are made solid. Too often, the spirits of the Shadow slip unseen through the cracks in the wall between worlds, manipulating or possessing luckless humans to alien ends. Are you willing to look into the broken mirror and see what awaits? A Setting Book for The World of Darkness™...   [click here for more]
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Constantinople By Night

Constantinople By Night


Greatest city of the medieval world, domed Constantinople is a lodestone for the vampires of the Dark Ages. Immerse yourself in intrigues ancient and contemporary as you traverse the labyrinthine streets and torchlit bazaars of Byzantium's wondrous capital. This is the first setting book for Vampire: The Dark Ages. Note: The Black & White print editions of...   [click here for more]
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Tribes of the Moon

Tribes of the Moon


Bonds of Blood and Rage We are the children of the terrible wolves that hunted the world at the dawn of time. We are unified by our love of our mother the Moon and our dedication to the hunt. Fear us, for among our tribes, no wolf ever hunts alone. Tribes of the Moon includes: • A deeper look into each of the Tribes of the Moon, including tales told in the voices of various tribal members....   [click here for more]
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