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Пустоши, выпуск 3, пустота

Пустоши, выпуск 3, пустота


Космический выпуск русского OSR-фэнзина «Пустоши». Что же ждёт читателей под могучей обложкой? А вот: Полноценная, но минималистичная игра «Астроимператор Чёрной звезды», 2,5 модуля, готовых для игры из коробки, Набор...   [click here for more]
Ransvind   FREE 

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Пустоши, выпуск 2, пляж

Пустоши, выпуск 2, пляж


Скандальное продолжение русского OSR-фэнзина «Пустоши». Что нового способно предложить сообщество? А вот: Цельная сеттингема (структурный элемент сеттинга) о враждующих фракциях кобольдов и их эпохе Крестовых...   [click here for more]
Ransvind   FREE 

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¡Hexplora! - Bestiario OSR

¡Hexplora! - Bestiario OSR


El Valle Prohibido es el ejemplo de campaña incluido en ¡Hexplora!, la guía para crear y dirigir campañas de rol tipo sandbox. En este PDF podrás encontrar todas las estadísticas de los monstruos y PNJ de esta campaña, incluyendo a monstruos únicos como el gran Gwanji o Mokele, creaciones como el Gólem de Uranio o el Ejecutor y razas extrañas como los...   [click here for more]
77Mundos  Pay What You Want

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~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~

~OS-TSRPG (Eine Anleitung zum Konvertieren von Modulen für frühe Editionen des beliebtesten Rollenspiels der Welt zu TSRPG)~


"OS-TSRPG" ist eine Anleitung zum schnellen und einfachen Benutzen alter Dungeon-Abenteuer-Module und zum Beibehalten ihres speziellen Flairs mit einem regelleichten Erzählspielsystem! Dies kann es alten Rollenspiel-Hasen ermöglichen, ihre alten Abenteuer aus dem Bücherregal zu ziehen und sie für Freunde und Familienangehörige zu leiten, die niemals die Regeln von „Basic“, „Expert“ oder...   [click here for more]
Skirmisher Publishing  $3.99

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~ New Golems of the Labyrinth ~

~ New Golems of the Labyrinth ~


Of all the creatures found guarding hoards of lost treasure, Golems — constructs created by powerful spell casters from specific sorts of materials — are among the most interesting and dangerous. Some might even constitute treasure in and of themselves.  Golems crafted from materials like clay, flesh, stone, iron, amber, bone, bronze, and wood are familiar to the players of OGL-based games,...   [click here for more]
Skirmisher Publishing  $0.99

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Zangid Raider Technical Manual - For S&S-2E (2023 Update)

Zangid Raider Technical Manual - For S&S-2E (2023 Update)


2020 Update - This product is an updated version with improved Stat Blocks, New Artwork, New Content and Updated Maps. In all 13 additional pages of new content. The Zangid Imperial Space Force E-2 Raider is a pre-generated starship with deck plans for use with Goblinoid Games' Starships & Spacemen 2E Role-playing game. This game supplement will provide you with a ready to use starship resource...   [click here for more]
Luminous Design  $4.50

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Yule Elf

Yule Elf


Bringing Holiday Cheer to the Dungeons! With the Yule Elf you can bring holiday cheer to your old-school gaming table. This full 10-level character class offers a dose yuletide fun to your gaming table! Whether merry allies or mischievous antagonists, this class will bring smiles and winter wonders to your gaming table!  ...   [click here for more]
Gallant Knight Games  $1.00

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YS1 The Outpost of the Outer Ones

YS1 The Outpost of the Outer Ones


From the depths of space come the Outer Ones, better known as the Mi-Go. They travel the universe looking for metal to mine and brains to steal. Now they have landed on a planet ruled by sorcery and steel... YS1 - The Outpost of the Outer Ones is a fantasy adventure module for early editions of the world's most popular fantasy role-playing game, particularly the first Advanced Edition, but...   [click here for more]
Jeremy Reaban  Pay What You Want

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Ye Olde Bloodbath: A Tournament Supplement

Ye Olde Bloodbath: A Tournament Supplement


Ever want to run a module like you're the producer of Running Man, but old timey? Got too many players at the table? Want to make your convention game even more unpredictable? This supplement provides procedures and tips on how to run your favorite modules and meatgrinders as a competitive tournament! Also contains: -Sponsor System for non-participants -Fast start equipment kits -Tips for keeping...   [click here for more]
Little Maker Press  $3.00

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XQ1 The Castle that Fell from the Sky

XQ1 The Castle that Fell from the Sky


Even in the far gulfs of space, the struggle of Law against Chaos, Good versus Evil is eternal. But wherever evil is not extinguished, it will revive to exact vengeance on those who would keep it at bay... ...On the fringes of the realm, where civilization wanes and adventures begin, rumors are whispered of a castle that fell from the sky. Some say it has poisoned the land where it fell and nought...   [click here for more]
The Scribes of Sparn  $5.75

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XQ1 Map/Stat Pack

XQ1 Map/Stat Pack


If you own Dungeon Module XQ1 The Castle that Fell From the Sky please download this file for FREE! Others, feel free to download the file and pay what you want. Thank you!  The print version of Dungeon Module XQ1 The Castle that Fell From the Sky has a multi-page center "pull out" section containing maps and encounter statistic matrices. For...   [click here for more]
The Scribes of Sparn  Pay What You Want

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Xoro - Der Rebell

Xoro - Der Rebell


"Before civilisation, before even history, there was a world now lost to the memory and minds of man. A land where one lived by the sword or died by it. An age where mere mortals dared to challenge even the mights of gods and demons with steel and sorcery: EIFELAREA And of those legends none is greater than that of one man: XORO He was born as a barbarian...   [click here for more]
Soapbox Games  $2.00

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X1 - The Unnamed Land

X1 - The Unnamed Land


In a Land of Mystery... The charismatic wizard convinced you all that in the new land you could get a fresh start, that money and high birth couldn't dictate what you could do. You burned the ship, built a town, and, with a few hundred intrepid colonists began to make a new life! The purple vegetation, eyeless animals and furtive crystalline inhabitants presented challenges, to be sure- and...   [click here for more]
Purple Duck Games  $4.00

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Wyverns Roost

Wyverns Roost


Atop a ruined watchtower, a wyvern guards her clutch of valuable eggs.  Winner of a "No Regerts" (silver medal) award in Bryce Lynch's "Wavestone Keep" contest. https://tenfootpole.org/ironspike/?p=7911 A few excerpts from the review:   "A delightful romp in a simple lighthouse, its got some decent imagery and nice interactivity. A B/X adventure, in the most laudable sense of the phrase." "What’s...   [click here for more]
Town & Down Games  Pay What You Want

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Wyrd Ways of Walstock (Labyrinth Lord)

Wyrd Ways of Walstock (Labyrinth Lord)


Can you save Walstock from itself? ‘Wyrd’ things are afoot. This town might seem like your ordinary, post-apocalyptic-now-turned-fantasy locale, but it is not! Fell Cults have begun to take over and it is up to the brave adventurers to stop one in particular: the Cult of the Shield Ghul. But the ‘Wyrdness’ doesn’t end there. Though this adventure can be used to facilitate your typical...   [click here for more]
OSRDAN Games  $4.99

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WSQ1: The Curse of the Sleepless Wizard

WSQ1: The Curse of the Sleepless Wizard


The Curse of the Sleepless Wizard is a short adventure for a group of 4-6 characters of levels 1-2. This adventure is written within the context of my personal campaign world, Thrae, but it can be easily dropped into any campaign. The quest begins in the secluded suburbs within 2 days travel of any town of the Game Master’s choosing. Greetings and honor to you, fair heroes! I...   [click here for more]
Celestial Skunkworks  $6.99 $5.49

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Wrack & Rune

Wrack & Rune


It's a typical job: Go get the thing, bring it to the wizard. Of course, you should keep a few details in mind... like the thing is a three-ton statue... probably broken in pieces... and sunk to the bottom of Eel Bight, a dangerous bay haunted by thick fogs, Reef Devils, and a magic island full of kidnapping fairy-folk. Oh, and this wizard is in a hurry, so the reward drops every day. Other than that,...   [click here for more]
Catthulhu  Pay What You Want

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Wondrous Weavings Warped & Weird

Wondrous Weavings Warped & Weird


PRINT VERSION AVAILABLE: Wondrous Weavings Warped & Weird is now available, revised and expanded, inside the Axian Library book. Wondrous Weavings Warped & Weird is an alternate arcane magic system for Old-School Essentials and is compatible with similar clones...   [click here for more]
Axian Spice  Pay What You Want

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Wolf's Head Tor

Wolf's Head Tor


Wolf's Head Tor! From the fabulous past world of 1979 – adventure calls! Pauli Kidd – author of such novels as “White Plume Mountain” and countless games – has re-imaged her glorious old mega-dungeon setting from highschool days. This adventure setting has entertained players for more than 40 years. “Wolfs Head Tor” is designed as a setting for first level characters setting off on...   [click here for more]
Kitsune Press  $7.50

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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure land,...   [click here for more]
Necrotic Gnome  $5.00

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Wizard Towers - Tower of the Egg

Wizard Towers - Tower of the Egg


The Tower of the Egg Birthed from the warped intellect of Joam Trassis the Unnatural, who was one of the last great Eldritch Lords, the tower has been rediscovered. Once a proud testament to Joam's insidious genius, the Tower of the Egg fell into legend, its existence thought to be expunged by the relentless tide of time, its horrors banished to oblivion. Yet, like the quiet rustle...   [click here for more]
Night Owl Workshop  $0.99

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Witches of Frostwyck

Witches of Frostwyck


The ancient world of Harth is dying, but you’re going to die even sooner if you can’t escape from Frostwyck. You’re lost in a frozen forest of deadly predators and mysterious recluses. Your only refuge is the tiny village of Frostwyck, where metal is rare and kindness is rarer. And there are worse things in the shadows than mere bloodthirsty beasts. Witches...   [click here for more]
Dungeon Age Adventures  $7.50

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Witch Character Sheet - Folio

Witch Character Sheet - Folio


Witch Character Sheet - Character Folio Witches have always been a special character in my games, now they have their own Player Character Sheets to match. This is a standard Basic-era and S&W OSR sheets with room for abilities, combat stats and spells as you would expect but also room for Covens, Patrons and Traditions.  You can record your witch’s occult powers and their familiars as well....   [click here for more]
The Other Side Publishing  Pay What You Want

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Witch Character Sheet - Basic era

Witch Character Sheet - Basic era


Witch Character Sheet - Basic era Witches have always been a special character in my games, now they have their own Player Character Sheets to match. This is a standard Basic-era OSR sheet with room for abilities, combat stats and spells as you would expect but also room for Covens, Patrons and Traditions.  You can record your witch’s occult powers and their familiars as well. Designed...   [click here for more]
The Other Side Publishing   FREE 

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their effects,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #6: Factions

Wisdom from the Wastelands Issue #6: Factions


Social-political groups were one element that brought a lot of fun into the original old-school science-fantasy games. This issue presents several factions or alliances Mutant Lords can easily incorporate into their existing campaigns. There are no rules covering these organizations, and decisions regarding joining/recruitment, membership benefits, NPCs, group size, and home base locations are left...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did...   [click here for more]
Skirmisher Publishing  $2.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #46: High-Tech Weapons 4

Wisdom from the Wastelands Issue #46: High-Tech Weapons 4


In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for their...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #43: Optional Combat Rules II

Wisdom from the Wastelands Issue #43: Optional Combat Rules II


As a weary game master, nearing the end of a long session and faced with a sudden, sticky conundrum, have you ever looked across at a table full of your eager/irate/meddlesome players (taut  with the expected wisdom of your decision), and thought: “Man ... I wish there was a rule for this”? For many of these unexpected cases, now there is. This issue of Wisdom from the Wastelands introduces...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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