Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation. It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties... [click here for more]
In this comic-book film-noir RPG, you will play ordinary individuals with legendary powers and hit the streets of a haunted modern-day city in search for answers. With a simple but powerful narrative game system and unique character motivation and evolution mechanics, City of Mist will let you experience just what happens when everyday life on the streets awakens to unfathomable mythical forces from... [click here for more]
Sixty Mile Sky is a game designed to create unique problems, provide players with interesting, story-based tools, all while revolving around a story-driven narrative. This table-top RPG is designed to create both gritty, street level mysteries, and cascading space opera. Pilot giant robots, fast talk your way through dangerous markets, use powers that few understand, and even less control. ... [click here for more]
Monster Force Terra is a light storygame using the Apocalypse World Engine to tales of giant monsters who terrorize the Earth but also just happen to save the human race from an even worse threat in the process!
You take on the roles of the kaiju in this game, going about your own business of seeking food, shelter and a mate, when disaster strikes! In getting back to the... [click here for more]
In a world where superpowers have been with us for generations, four heroes have risen to the top of the heap in London, acting as its unofficial guardians, but each of the four pursues their own ends through their own means. Being on the same side of the law doesn't always mean working together and when it comes to the crunch, whose vision for the city will prevail?
This is a... [click here for more]
The Republic is a tabletop roleplaying game by Ashton McAllan, Vincent Baker, and Mark Redacted, about social justice, element bending, and rolling lots of dice. It is the descendant of Platonic Mastery, one of the entries in Paul Czege’s 2015 Threeforged RPG design competition, constructed using a blind Exquisite Corpse method by Ashton, Vincent, and Mark.
The game sees a group of people... [click here for more]