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Artifices, Deceptions, & Dilemmas
by Hack & Slash Publishing

Tricks, Traps, & Empty Rooms

Expanded, lavishly illustrated, and in print!

Artifices, Deceptions, & Dilemmas
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 Title    Publisher    Price  
Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master


Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. Refined for five years after the release of the Lazy Dungeon...   [click here for more]
SlyFlourish  $19.99

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Chains of Asmodeus

Chains of Asmodeus


If You Purchased The PDF Click Below For a Bundle Discount on the Premium, Hardcover. CLICK HERE FOR THE PDF + Hardcover, Premium Bundle. Arcanum Worlds Presents: Chains of Asmodeus Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights...   [click here for more]
Wizards of the Coast  $34.99

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Beyond the Wall - A Kingless Realm

Beyond the Wall - A Kingless Realm


A new sourcebook and setting for games of Beyond the Wall and Other Adventures. The land is desperate for aid… A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense. Venture...   [click here for more]
Flatland Games  $29.99

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Ancestry & Culture: An Alternative to Race in 5e

Ancestry & Culture: An Alternative to Race in 5e


Character creation rules for 5e that replace race with ancestry, culture, and mixed heritage, for awesome new PCs Two Time ENnie Award Winner for Best Electronic Book and Best Supplement! Nominated for Product of the Year! "Required reading for playing RPGs in 2020" - Polygon - Play a character of one ancestry raised...   [click here for more]
Arcanist Press  $14.95 $9.95

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DM Yourself - solo roleplay for 5e, D&D and OSR adventures

DM Yourself - solo roleplay for 5e, D&D and OSR adventures


Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum...   [click here for more]
Tom Scutt  $10.95

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Five Torches Deep

Five Torches Deep


Basics 5e + OSR Layout designed for utility Streamlined gameplay Highly compatible Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon...   [click here for more]
Sigil Stone Publishing  $21.70

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The Lazy DM's Workbook

The Lazy DM's Workbook


The Lazy DM’s Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game—and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games. The workbook also contains ten lazy lairs:...   [click here for more]
SlyFlourish  $14.99

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5e: HARDCORE MODE

5e: HARDCORE MODE


In a game’s maturity, the chase of character evolution has limits. After a few life cycles, players are looking closer, thinking deeper, and asking for more substance. Challenge becomes a word often heard at the table, and the GM feels a pressure that isn’t easy to satisfy. It’s time, then, to cook with fire. It’s time to go to HARDCORE MODE. This D&D fifth edition rules mod from...   [click here for more]
RUNEHAMMER GAMES  $15.00

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Greyhawk: The Adventure Begins

Greyhawk: The Adventure Begins


REDISCOVER THE BIRTHPLACE OF ADVENTURE! The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced, becoming new powers in the Flanaess. So where are you going to find all the news? And more to the point, where in the City of Greyhawk can you find some iinteresting...   [click here for more]
Wizards of the Coast  $19.99

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Combat Banes and Boons 2, by Morgan and Reed

Combat Banes and Boons 2, by Morgan and Reed


Combat Banes and Boons 2 is a second book of entries designed to make critical failures and successes have more impact. It is divided into two large tables: one Combat Banes 2 table, and one Combat Boons 2 table. It is for use in fantasy RPGs and is compatible with most iterations of the classic ampersand game. However, you’re always welcome to tweak the entries to work with any system of your choosing....   [click here for more]
Philip Reed Games  $10.95

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The Lazy DM's Companion

The Lazy DM's Companion


The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore....   [click here for more]
SlyFlourish  $24.99

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Combat Banes 2, Even More Brutal and Unnecessary Combat Complications

Combat Banes 2, Even More Brutal and Unnecessary Combat Complications


Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat. Combat Banes 2 is a fantasy RPG card deck. It can be...   [click here for more]
Philip Reed Games  $16.95

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Combat Boons 2, Even More Lucky and Ludicrous Combat Benefits

Combat Boons 2, Even More Lucky and Ludicrous Combat Benefits


Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh. Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes. This deck of...   [click here for more]
Philip Reed Games  $16.95

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Legendary Locations

Legendary Locations


Welcome to Legendary Locations!  If you’re a roleplaying game referee — whether you call yourself GM, DM, Labyrinth Lord, Crypt Keeper, Storyteller, or whatever — you need resources. You need ready-made stuff for when the players ask what's over the next hill. Okay, there's a village. Who lives there? What's for sale? Is there a place to sleep?  That's what Legendary Locations is...   [click here for more]
Kabouter Games  $19.95

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Deck of Old-School Encounters Set Two, Systemless Fantasy RPG Cards

Deck of Old-School Encounters Set Two, Systemless Fantasy RPG Cards


72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS! Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the...   [click here for more]
Philip Reed Games  $22.95

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The Black Wyrm of Brandonsford

The Black Wyrm of Brandonsford


There's a dragon in the woods. Those friendly dwarves were the first to go, the poor things. And now the beast has been killing and eating the people of Brandonsford. No-one wants to leave the town's walls. With the humans out of the forest, fairies have taken over, and now the goblin king Hogboon seeks to claim the entire forest as his new kingdom. The Black Wyrm of...   [click here for more]
Chance Dudinack  $8.99

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The Game Master’s Handbook of Proactive Roleplaying

The Game Master’s Handbook of Proactive Roleplaying


This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out...   [click here for more]
Topix Media Lab  $14.99 $14.92

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Deadly Chaotic Corruptions, A DCC Zine

Deadly Chaotic Corruptions, A DCC Zine


"Continual use of magic results in . . . changes." As is detailed in the core rules, wizards risk it all each time they cast a spell, with mistakes potentially forever changing them. As brutal as the occasional spell mishap may be, it is the corrupting effects of magic that most alter a wizard’s life . . . and their very appearance and state of mind. Magic is dangerous and deadly. Deadly...   [click here for more]
Philip Reed Games  $19.95

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D&D Rules Cyclopedia (Basic)

D&D Rules Cyclopedia (Basic)


Whether you're a player or a Dungeon Master, the Dungeons & Dragons Rules Cyclopedia is now the comprehensive sourcebook you need for the original fantasy roleplaying game! For ages 12 and up, the Cyclopedia contains the compete game system and hundreds of features, including the following: All the rules from the D&D boxed set series, including Basic, Expert, Companion, and...   [click here for more]
Wizards of the Coast  $24.99 $22.99

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Weapons of Legend for 5th Edition

Weapons of Legend for 5th Edition


Enhance your treasure hordes, villains, and shop keeps with unique and fascinating magical weapons! — A Wealth of Weaponry! — Weapons of Legend is a 5E supplement from Jeff C. Stevens containing 83 magical weapons, including progression rules for 43 of them, allowing a character to acquire the magic weapon early...   [click here for more]
Jeff Stevens Games  $19.95

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Fantastic Lairs: 23 Boss Battles for your 5e RPG

Fantastic Lairs: 23 Boss Battles for your 5e RPG


The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters...   [click here for more]
SlyFlourish  $29.99 $26.99

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The Vault: Rules Compendium, Vol. 1

The Vault: Rules Compendium, Vol. 1


Get ready to shift your Everyday Heroes game into overdrive! Evil Genius Games has collected a year’s worth of incredible new rules for Everyday Heroes, and put them into one amazing compilation. Whether you want to battle gigantic monsters with awesome mechs, live forever as an Immortal warrior, tap into the power of ritual magic, play a mutant warrior, mod yourself with cyberware, become a billionaire,...   [click here for more]
Evil Genius Games  $49.99

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Tomb Robbers of the Crystal Frontier

Tomb Robbers of the Crystal Frontier


WELCOME TO THE CRYSTAL FRONTIER! Adventure in a desolate magic-stained wasteland where fabulous crystal spires and fortresses plummet from the skies to tempt the desperate and the bold with magical gems and golden treasures. Find your fortune or find your death as you plunder the fallen sky tomb of an Empyrean despot. SCHEME with the unnatural denizens of the Crystal Tomb!...   [click here for more]
Ratking Productions  $16.00

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Deck of Old-School Encounters, Systemless Fantasy RPG Cards

Deck of Old-School Encounters, Systemless Fantasy RPG Cards


72 RANDOM ENCOUNTER CARDS FOR FANTASY RPGS! Back when I was your age, we all shared one die and determined monsters by candlelight . . . and we liked it that way! But these days, gamemasters don’t have the same fortitude. This deck is here to help. The next time a band of heroes goes exploring in the wilds, GMs can turn to this 72-card deck. All of the nostalgia, none of the shag...   [click here for more]
Philip Reed Games  $22.95

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Fantastic Adventures: Ruins of the Grendleroot for 5e

Fantastic Adventures: Ruins of the Grendleroot for 5e


From the author of the adamantine-best-selling book Return of the Lazy Dungeon Master... Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot. For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this...   [click here for more]
SlyFlourish  $29.99 $24.95

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Dragonix's Deadly Denizens

Dragonix's Deadly Denizens


From the author of DM's Guild's Adamantine-Best-Selling Monster Manual Expanded series comes another monstrous bestiary! This tome is filled with a captivating collection of characters, creatures, and cryptids that will ignite your imagination and breathe new life into your 5th Edition fantasy campaigns. You'll have plenty of new monsters and combat mechanics to throw at your most seasoned players,...   [click here for more]
Dragonix Books  $49.99

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Notices & Quests, Gamemaster's Workbook, Systemless Fantasy RPG Support by Philip Reed

Notices & Quests, Gamemaster's Workbook, Systemless Fantasy RPG Support by Philip Reed


80 Encounter and Side Quest Ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. Notices & Quests, Gamemaster’s Workbook is the latest tool to aid you in your task!...   [click here for more]
Philip Reed Games  $29.95

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Beyond the Wall and Other Adventures

Beyond the Wall and Other Adventures


Every home needs its heroes… Your small village seems like a haven to you and your friends, but it is not safe. Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect what matters....   [click here for more]
Flatland Games  $29.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $19.99 $17.99

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On Downtime and Demesnes (Basic D&D)

On Downtime and Demesnes (Basic D&D)


Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create? That's why I developed these downtime procedures over decades of play and now I can share it with you! What's in it?  Systems that motivate players Simple usable procedures...   [click here for more]
Hack & Slash Publishing  $19.99 $12.99

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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $24.99

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Through Sunken Lands and Other Adventures

Through Sunken Lands and Other Adventures


Danger and glory await the bold... In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands. Travel with us through sunken lands... Lots of times, we want...   [click here for more]
Flatland Games  $29.99

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Everyday Heroes™ Core Rulebook

Everyday Heroes™ Core Rulebook


GET INTO THE ACTION! From the excitement of blockbuster action films to the combat options and tactical gear of first-person shooters, adventures in contemporary settings offer a wide range of opportunities and challenges. The Everyday Heroes Roleplaying Game provides everything you need to run a modern-day campaign, be that car chases, computer hacking, radiation hazards, or just lots of guns. Along...   [click here for more]
Evil Genius Games  $49.99

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Player's Handbook, Revised (2e)

Player's Handbook, Revised (2e)


Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated...   [click here for more]
Wizards of the Coast  $21.00

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Bestial Ecosystems Created by Monstrous Inhabitation

Bestial Ecosystems Created by Monstrous Inhabitation


You are already a great Dungeon Master. You run a game really well. What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again? What's in it? Thousands of unique monster ideas and origins Tools to integrate these into biomes and...   [click here for more]
Hack & Slash Publishing  $19.99

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On the Other Side Deck Two, by Morgan and Reed

On the Other Side Deck Two, by Morgan and Reed


As the heroes explore an unplanned dungeon, you can rest easy knowing that no matter which door they open next, On the Other Side Deck Two is ready. May it inspire you and keep the adventure moving forward.  This deck of 52 cards continues where On the Other Side left off. Whether used on its own or shuffled together with the first deck, these cards...   [click here for more]
Philip Reed Games  $19.95

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Planescape Campaign Setting (2e)

Planescape Campaign Setting (2e)


Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . . A Player's Guide to the Planes: A 32-page primer that introduces DMs...   [click here for more]
Wizards of the Coast  $29.99 $25.99

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Deck of Notices & Quests, Systemless Fantasy RPG Support by Philip Reed

Deck of Notices & Quests, Systemless Fantasy RPG Support by Philip Reed


80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!...   [click here for more]
Philip Reed Games  $34.95

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Herbarium: A Botanical 5e Supplement

Herbarium: A Botanical 5e Supplement


The essential supplement for hedge witches and folk horror fans everywhere! Herbarium is the lovechild of folklorist Fez Inkwright's love for botanical mythology and the TTRPG community. Not only does it introduce foraging mechanics and a dictionary of real-life plants for the nature-minded DM and player, but it also includes a guide on creating your own fictional plants with their own 5e...   [click here for more]
Crow & Crown  $24.99

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Artifices, Deceptions, & Dilemmas

Artifices, Deceptions, & Dilemmas


You are already a great Dungeon Master. You run a game really well. What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those complex mechanisms worked? What does a magic trap look like? What does a solar room look like and what's usually inside? What's in it?...   [click here for more]
Hack & Slash Publishing  $29.99 $14.99

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Monster Manual (1e)

Monster Manual (1e)


All your favorite monsters are back! Now you can download the 1st Edition Advanced Dungeons & Dragons Monster Manual. An encyclopedic collection of information certain to be of invaluable use to players and Dungeon Masters alike, the Monster Manual comes complete with game specifications, background details and, in many cases, an illustration in addition! Note about...   [click here for more]
Wizards of the Coast  $21.50

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Hideous Daylight

Hideous Daylight


Enter a garden of earthly delights. The sun has stopped setting over the king's favorite garden. It seemed like a harmless curiosity at first but the animals have turned violent and strange alien beings have appeared. The duke has placed a bounty for enterprising sell-swords to end the curse of endless daylight.  Hideous Daylight is an adventure module for Old-School Essentials,...   [click here for more]
Swordlords Publishing  $9.99

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Pugmire Core Rulebook

Pugmire Core Rulebook


Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”   — Sister Picassa Collie, Shepherd of the Church of Man Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of...   [click here for more]
Onyx Path Publishing  $34.99

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $9.99

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The Book of Random Tables: Festivals & Fairs

The Book of Random Tables: Festivals & Fairs


Cut down DM prep time with D100 and D20 random tables The Books of Random Tables continue to grow with “Festivals & Fairs” to enhance fantasy role-playing game campaigns. Dungeon masters seeking to add uniqueness and creativity to their sessions can find it here. As always DMs and GMs can use these random tables in a number of ways. They can be used in preparation for sessions. They can...   [click here for more]
dicegeeks  $10.99 $9.99

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Breakout from Bloodmoon Bay

Breakout from Bloodmoon Bay


After a portal spell goes awry, the party is captured and put into gladiatorial combat in an ancient fortress in the middle of the sea. Working together, they must escape through the lower levels that were once a mad mage's workshop and find a way off the island. What monsters await them in the arenas? What puzzles and ancient horrors must they get through in the workshop’s twisting corridors? How...   [click here for more]
Every Trick Books  $9.63

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The Emporium of Wonders 5E

The Emporium of Wonders 5E


Surprise and delight your players with 400 new magic items for the world's favorite roleplaying game! Nestled in the heart of Iskandar is the majestic Emporium of Wonders, an imposing limestone edifice at the intersection of Cinnabar Street and Lilac Lane. Step inside, and you'll find yourself in a vast, covered courtyard crowded with shops and stalls, each one brimming with...   [click here for more]
M.T. Black Games  $14.95

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The Game Master’s Book of Villains, Minions and Their Tactics

The Game Master’s Book of Villains, Minions and Their Tactics


This challenging book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play. A game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they...   [click here for more]
Topix Media Lab  $44.75

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Sly Flourish's Fantastic Adventures

Sly Flourish's Fantastic Adventures


Sly Flourish's Fantastic Adventures is a book of ten short adventures for the fifth edition of the world's most popular roleplaying game. Each adventure is written for 2nd to 5th level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken...   [click here for more]
SlyFlourish  $20.00

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Low Fantasy Gaming Deluxe Edition

Low Fantasy Gaming Deluxe Edition


*** NOTE: Tales of Argosa is now on Kickstarter!!*** Playtest PDFv5 (8.3.24) is included as a bonus file with LFG Deluxe for playtesting and feedback (it is also available separately by itself on DTRPG for free). The Character Sheet is also now available, as are nine pregens (also...   [click here for more]
Pickpocket Press  $44.95

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