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Through Sunken Lands and Other Adventures
by Flatland Games

Adventure in the Sunken Lands, sail the Hundred Seas, and join the cosmic struggle across the multiverse. Inspired by the sword and sorcery fiction of Howard, Moorcock, and Leiber, this game will get your group ready to plunder temples, lead armies, and become king by your own hand with no fuss. From the makers of and compatible with Beyond the Wall and Other Adventures.

Through Sunken Lands and Other Adventures
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“Please Kill the Rats in My Cellar” - and other starting quests for beginner heroes. (5E)

“Please Kill the Rats in My Cellar” - and other starting quests for beginner heroes. (5E)


“Please Kill the Rats in My Cellar”- and other starting quests for beginner heroes. by Kim Frandsen & James S. Austin Looking to launch a new adventure with some 'green' adventurers?  Q-Quests are your answer.  These quests are for 1st-level adventurers, connecting the Hooks to a starter town.  This set includes some new and interesting Challenges, expanding your style of game-play. ...   [click here for more]
Tacitus Publishing  $19.99

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“Lost in Shadow” - and other starting quests for beginner heroes. (5E)

“Lost in Shadow” - and other starting quests for beginner heroes. (5E)


“Lost in Shadow” - and other starting quests for beginner heroes. by Beth Jones & James S. Austin Looking to launch a new adventure with some 'green' adventurers?  Q-Quests are your answer.  These quests are for 1st-level adventurers, connecting the Hooks to a starter town.  This set includes some new and interesting Challenges, expanding your style of game-play. Quick Quests...   [click here for more]
Tacitus Publishing  $19.99

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[PFRPG] The Book of Arcane Magic

[PFRPG] The Book of Arcane Magic


As featured on:   Atomic Array!       ARCANE POSSIBILITIES ABOUND Arcane spellcasters are an indispensible factor in fantasy gaming. You always want at least one in your party, and you always cringe when you find out the enemy has one on their side. Be they bards, sorcerers, or wizards, you'd be hard pressed to play a good game without them. And let's face...   [click here for more]
Purple Duck Games  $15.95

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[5e] The Ritual Book of Arcane Rites

[5e] The Ritual Book of Arcane Rites


Unleash the power of the arcane, delve into the forbidden secrets of magic, and embrace a world of unparalleled mysticism with "The Ritual Book of Arcane Rites." This extraordinary tome, spanning nearly 300 pages, is a testament to the mystique of the occult, offering a revolutionary and dynamic approach to the world of magic. Within the pages of this comprehensive...   [click here for more]
Epic Table Games  $59.99

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[5E] A Touch of Class (Revised): 7 New Classes for 5th Edition

[5E] A Touch of Class (Revised): 7 New Classes for 5th Edition


Meet the full alchemist, cardcaster, diabolist, feywalker, morph, noble, and occultist classes for your 5E games in this 70-page book! NOTE: This book was revised in June 2019!  These seven classes originally appeared in EN5ider, the 5th Edition patreon. Over time, they have been revised and updated after plenty of feedback from the community, and now they're ready to be presented...   [click here for more]
EN Publishing  $19.99 $15.99

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[5E] A Touch More Class: 9 More Classes for 5th Edition

[5E] A Touch More Class: 9 More Classes for 5th Edition


Welcome to the second compilation from EN5ider Magazine for the 5th Edition of the world's oldest fantasy roleplaying game! Within these pages, you will find the details of nine new character classes designed to enhance the flavor and composition of your adventuring party. Whether you are blasting away with gunpowder weapons, sending forth beasts to do your fighting for you, or using the power of...   [click here for more]
EN Publishing  $19.99 $15.99

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ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)

ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and unique quests the party will encounter during the second and third acts of the campaign. This pack contains 23 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions. The card set is useful for both...   [click here for more]
EN Publishing  $15.49

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ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)

ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it. This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock...   [click here for more]
EN Publishing  $12.49 $9.99

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ZEITGEIST: The Gears of Revolution NPC Cards [Named]

ZEITGEIST: The Gears of Revolution NPC Cards [Named]


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it. Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a...   [click here for more]
EN Publishing  $13.80

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ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III

ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III


120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index. The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card...   [click here for more]
EN Publishing  $13.96

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ZEITGEIST: The Gears of Revolution NPC Cards - Act I

ZEITGEIST: The Gears of Revolution NPC Cards - Act I


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games.  A pair of cards at the end of the deck provides the master index. This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here. Note:...   [click here for more]
EN Publishing  $13.80

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans were...   [click here for more]
EN Publishing  $30.00

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $30.00

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).   Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG).   Darkness falls across the world, and...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint, and...   [click here for more]
EN Publishing  $69.99 $50.00

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $50.00

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ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing  $15.69

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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing  $7.99

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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
EN Publishing  $21.00

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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they are...   [click here for more]
EN Publishing  $22.00

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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $19.99 $18.99

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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $19.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $18.99

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $22.99

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $23.99

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $24.99

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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
EN Publishing  $17.99

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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the invaders...   [click here for more]
EN Publishing  $20.00

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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason.  An Age of Darkness. The Obscurati have won.  Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder.  But even as the Ob form a world government, strange side effects of this Great Eclipse...   [click here for more]
EN Publishing  $9.99

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Zargoth's Tome of Familiars

Zargoth's Tome of Familiars


Zargoth's Tome of Familiars is a compendium of over 100 strange and wondrous new creatures for 5e  unique familiars, pets, and companions for your new or existing characters. The creatures are presented like those you would find in a monster manual complete with artwork, stat blocks, and lore, courtesy of the infamous demi-lich, Zargoth. Each section is tied to all...   [click here for more]
Arcana Games  $40.00 $36.00

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Zan's Book of Stupid Magic Spells

Zan's Book of Stupid Magic Spells


Zan's Book of Stupid Magic Spells is exactly what it sounds like, stupid.  It contains 17 originally stupid spells that are made for DnD 5E.  Including: Uncle Karl's Explosive Diarrhea, Summon Middle Manager, Mini-Clone, Toilet Wine, and more! Each spell comes with a description of its in-game mechanics, and a humorous fantasy story of the spell in use.  Do you dare to be to be...   [click here for more]
Zan's Adventures  $10.99

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Yugman's Guide to Ghelspad Collected Volume (5e OGL)

Yugman's Guide to Ghelspad Collected Volume (5e OGL)


Pay Heed to the Wisdom of Yugman the Sage A century and a half after the Divine War, the titans lay defeated and scattered across Scarn and beyond. As the people of Ghelspad work to build a new world on the war-torn remnants of a fallen paradise, new heroes rise, and new threats emerge. Yugman the Sage brings an overview of these new heroes and villains, as well as the tools they use to rise to power....   [click here for more]
Onyx Path Publishing  $43.75

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Yrisa's Nightmare (Pathfinder)

Yrisa's Nightmare (Pathfinder)


Highhouse Yroden has been cursed. Apparitions stalk the streets, gnolls lurk in the wilds, and a dragon has taken interest in the village. Yet, the curse runs deeper. Nightmares plague townsfolks’ dreams and madness grips their waking minds. To make matters worse, just when she’s needed most, their wise woman has left. Yrisa’s Nightmare is an adventure for the 5e Roleplaying...   [click here for more]
Embers Design Studios  $15.03

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Yrisa's Nightmare (5e)

Yrisa's Nightmare (5e)


Highhouse Yroden has been cursed. Apparitions stalk the streets, gnolls lurk in the wilds, and a dragon has taken interest in the village. Yet, the curse runs deeper. Nightmares plague townsfolks’ dreams and madness grips their waking minds. To make matters worse, just when she’s needed most, their wise woman has left.  Yrisa’s Nightmare is an adventure for the 5e Roleplaying Game, intended...   [click here for more]
Embers Design Studios  $15.03

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Yrchyn, the tyrant (PDF)

Yrchyn, the tyrant (PDF)


An excellent kobold lair, this is the first module in the Bone-Hilt Sword campaign from Usherwood. It’s nicely done in an environment that resembles the almost-high-fantsy world of the early D&D modules.This module does not mess around. The introductory text is very short, to the point, and well put together. --Bryce Lynch, tenfootpole.org An intrepid band of adventurers...   [click here for more]
Usherwood Publishing  $9.99

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Yarthe Reference Deck: Spells & Items

Yarthe Reference Deck: Spells & Items


A reference deck of spells and magical items from the Yarthe Campaign Setting, including airships, airship power crystals, and ghost-catchers. Compatible with 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition. All original content is licensed under the Open RPG Creative (ORC) license. ...   [click here for more]
Draconum Imprint  $18.75

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Yarthe Reference Deck: Creatures

Yarthe Reference Deck: Creatures


A reference deck of creatures from the Yarthe Campaign Setting, including the iconic nightmare corrupted wraith wyvern, spriggan, and cackler. Also includes details of Shadow Fever and Laughing Plague diseases. Compatible with 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition. All content is...   [click here for more]
Draconum Imprint  $18.41

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Yarthe Campaign Setting

Yarthe Campaign Setting


A retro-futurist steampunk / gaslamp fantasy setting for 5th Edition (and Kobold Press' Core Fantasy Roleplaying / Tales of the Valiant), the Pathfinder Roleplaying Game (1st edition), and Pathfinder Second Edition, set in an alternate history version of the Industrial Revolution. Yarthe is a world where magic and technology combine, where airships and spice-trading caravans journey across the world...   [click here for more]
Draconum Imprint  $36.14

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Yarr! The Rules Light Pirate RPG

Yarr! The Rules Light Pirate RPG


THE Rules Light Pirate ArrrPG for children, beginners and veteran players alike! Avast, me hearties! Join me, fer adventure 'n' treasure huntin' on t' high seas! Become the infamous pirates ye deserve ta be an’ feed yer hunger fer glory an’ riches! YARR! YARR! is a fun, easy to learn game for kids, beginners or veteran players who emphasize story and role play over rules. YARR!...   [click here for more]
BD Games  $8.99 $7.99

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Yarr! Pirate ArrPG: 10th anniversary sale! [BUNDLE]

Yarr! Pirate ArrPG: 10th anniversary sale! [BUNDLE]


This bundle contains the titles below, in the formats listed by each. 10th Anniversary of Yarr!  The Baron's Gold Regular price: $3.99 Bundle price: $0.12 Format: Watermarked PDF A sandbox adventure for three or more pirates of any level! Usable with other games and replayable since there are so many options for how the story may turn out! When cap’n “Toothless...   [click here for more]
BD Games  $16.46 $7.00

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XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
Wizards of the Coast  $9.99

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XL1 Quest for the Heartstone (Expert)

XL1 Quest for the Heartstone (Expert)


The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice.   Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures?   This...   [click here for more]
Wizards of the Coast  $12.99

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X9 The Savage Coast (Basic)

X9 The Savage Coast (Basic)


What sends you adventuring deep into unknown lands, across dark waters, around The Savage Coast? Adventure? The sincere desire to help others? Or greed? Cartographers Guild members tell of lost cities and hidden treasures. Sailors tell of menacing beasts and cannibals to the west. They tell of savages along the shores who use gold nuggets for fishing weights. They also tell of great mounds of gold...   [click here for more]
Wizards of the Coast  $9.99

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X8: Drums on Fire Mountain (Basic)

X8: Drums on Fire Mountain (Basic)


In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perhaps, he may find an answer to the question that haunts him. What new evil is casting its shadow over the storm-swept eastern reaches of the Sea of Dread?...   [click here for more]
Wizards of the Coast  $8.50

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X7 The War Rafts of Kron (Basic)

X7 The War Rafts of Kron (Basic)


The lerendi princess, Corinna, has disappeared. She set sail aboard a ship of the Minrothad Guilds - the guilds whose ships have been pirated and plundered for many weeks. Trade is horribly disrupted as many ships leave, never to be seen again. The guild masters now call for adventurers of great skill and renown. They offer small fortunes to any who can help them discover who is pirating...   [click here for more]
Wizards of the Coast  $8.50

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X6 Quagmire! (Basic)

X6 Quagmire! (Basic)


Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines. Are these the creatures that have blockaded the city, turning away the ships...   [click here for more]
Wizards of the Coast  $4.99

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X5 Temple of Death (Basic)

X5 Temple of Death (Basic)


Sent on a desperate mission into an unknown land, you must seek out one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task, you must battle fearsome guardians, travel through a hostile kingdom, and discover the secret of the Master. Can you survive his defenses and win? This adventure...   [click here for more]
Wizards of the Coast  $4.99

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X4 Master of the Desert Nomads (Basic)

X4 Master of the Desert Nomads (Basic)


To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes. But Fate or Chance has decreed another role for a small few. No...   [click here for more]
Wizards of the Coast  $9.99 $8.99

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