Title |
Publisher |
Price |
This is the full version of Into the Outside. Check out the free preview.
Head into the Multiverse!
The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings... [click here for more] |
Monte Cook Games |
$14.99
|
This is the full version of Into the Deep. Check out the free preview.
What Wonders Lie Beneath the Waves?
The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the... [click here for more] |
Monte Cook Games |
$14.99
|
A mysterious ritual offers magical ability to all who want it. . .
For the low, low price of one gold—in fact, today only, just a single silver shield!—you too can cast magic. As much as you like, as often as you like. It’s easy! And the blood-red rune on your face? It’s a symbol of the power you’ve gained. A symbol that’s becoming more and more popular among nobles, elites, adventurers,... [click here for more] |
Monte Cook Games |
$5.99
|
This is the full version of Slaves of the Machine God. Check out the free preview.
Assassinations. Demon-worshiping abhumans. A massive army poised to sweep across the Steadfast. 144 pages of Ninth World adventure!
A failed assassination by the Amber Pope. An ancient army awaiting activation. Sixteen adventures in two exciting campaigns to interweave, run separately, or use as standalone... [click here for more] |
Monte Cook Games |
$14.99
|
This is the full version of Building Tomorrow. Check out the free preview.
Uncover the secrets of yesterday to build a better tomorrow
Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold... [click here for more] |
Monte Cook Games |
$16.99
|
An ancient manuscript scribed by the Half God himself. . .
Ghul. The creator of Goth Gulgamel, the fortress halfway up the Spire. Self-proclaimed offspring of Eslathagos Malkith—who himself created the wicked citadel at the top of the Spire, one of the most innately evil sites in the world. Lately, talk has been swirling around Delver’s Square—talk of a newly uncovered ancient manuscript scribed... [click here for more] |
Monte Cook Games |
$5.99
|
Rusthaven is a sourcebook for the roleplaying game Numenera and adds new creatures, organisations, descriptors and foci, new NPCs, a completely new set of Iron Wind-caused mutations known as ‘corrosions’ and, of course, the location of Rusthaven itself. It covers multiple types of Iron Wind, how society reacts to them and the prejudices that exist out of fear and ignorance towards the Wind and... [click here for more] |
Dark Liquid Games |
$9.99
|
This is the full version of Priests of the Aeons. Check out the free preview.
Tap into the secrets of the Order of Truth—or even join the Aeon Priests!
Calaval’s Parable of the Imager and the Spider teaches this lesson: We can no more comprehend the remnants of the prior worlds than a spider can comprehend the cathedral in which it happens to build its web. Just as our works are beyond... [click here for more] |
Monte Cook Games |
$17.99
|
Chaotic transformation hints at the re-emergence of a festering evil. . .
The Cult of the Ebon hand, an evil group that worships deformity and mutation, has been rooted out and destroyed. Now, in Ptolus, even bearing a symbol of the Ebon Hand is a crime. There may be other chaos cults operating in the city, but the Ebon Hand, one of the worst, has been closed down.
Or so it was thought.
Echoes... [click here for more] |
Monte Cook Games |
$5.99
|
This is the full version of Voices of the Datasphere. Check out the free preview.
Discover a bizarre new realm of wonders, mysteries, and danger
Most Ninth Worlders know the datasphere only as the source of mysterious glimmers—those odd, unbidden flashes of knowledge and insight that, rarely, embed themselves within the mind. Some who study the numenera call it a network built by the ancients... [click here for more] |
Monte Cook Games |
$17.99
|
Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$1.99
|
This is the full version of Encyclopedia of Impossible Things. Check out the free preview.
Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there.
They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring... [click here for more] |
Monte Cook Games |
$14.99
|
Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus…
The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high... [click here for more] |
Monte Cook Games |
$9.99
|
How will you react when you meet yourself—and how will they?
The isolated aldeia of Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have... [click here for more] |
Monte Cook Games |
$5.99
|
Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.
Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something... [click here for more] |
Full Moon Enterprises |
$29.95
|
Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting?
The system—the “game engine,” if you will— behind both The Strange and Numenera is... [click here for more] |
Monte Cook Games |
$3.99
|
When the sea goddess Elvirath discovered that her high priest had become obsessed with necromancy, she unleashed her wrath.
Her once beautiful temple was desecrated, filled with hideous undead that used to be her most devout worshippers.
Ships founder on sharp rocks. Sailors are dying of foul plagues. Powerful creatures from the deep are surfacing again. It has to stop.
Somebody has to deliver... [click here for more] |
Mr.Tarrasque |
$20.00
|
What if I told you there is a world below this one? A world with its own sun? Full of strange peoples, amazing discoveries, and unspeakable horror? Finding your way down to this world is almost impossible.
Finding a way back up, well, that’s worse.
The Sun Below: City on the Edge, is an epic adventure for Numenera that takes place deep below the surface of the Ninth... [click here for more] |
Dread Unicorn Games, LLC |
FREE
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The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?
This campaign consists of 5 linked scenarios that can be also played... [click here for more] |
Janek Sielicki |
$9.99 $7.99
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Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$7.99
|
Eight dangerous adventure sites that connect to the datasphere
Inside a maze of steel and crystal pillars lurk demons and bladehounds from this world and beyond. Those who venture within to face these terrors—and survive—are blessed with strange protective enhancements.
Seven huge boulders float, nearly imperceptible, a mile above the earth. Legend says ancient gods put them there, to guard against... [click here for more] |
Monte Cook Games |
$11.99
|
New One-Shot Adventures For Your Cypher System Games!
Cypher Shorts are special one-shot adventures designed for single sessions of three to four hours. Using a simplified character creation process and streamlined setup, Cypher Shorts are perfect for situations where:
the entire gaming group isn’t available
the group wants to experiment with a new genre
someone new wants to act as GM for a session
when... [click here for more] |
Underground Oracle Publishing |
$5.99
|
New One-Shot Adventures For Your Cypher System Games!
Cypher Shorts are special one-shot adventures designed for single sessions of three to four hours. Using a simplified character creation process and streamlined setup, Cypher Shorts are perfect for situations where:
the entire gaming group isn’t available
the group wants to experiment with a new genre
someone new wants to act as GM for a session
when... [click here for more] |
Underground Oracle Publishing |
$5.99
|
Ten amazing, super-low-prep adventures you can start running minutes from now!
A trip to the moon—and the very, very ancient past. A stolen twin. The approach of a starwing seraph that spells doom for an entire city. An enormous underground ruin where humans and abhumans vie with one another, intelligent fungi—and a deadly predator. Ten complete adventures to challenge and intrigue your Numenera... [click here for more] |
Monte Cook Games |
$11.99
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A Ride Into the Night
Aeon Priests speculate that at some time in the distant past, the Earth was the hub of an empire that spanned the vastness of space. At such a time in the dim recesses of the prior worlds, numenera craft of all varieties crossed the gulfs and came here, or flew from Earth out into the night. Some of these craft remain in the Ninth World, lost deep within ancient ruins, buried... [click here for more] |
Monte Cook Games |
$2.99
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THERE IS MORE THAN ONE WORLD
The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods.... [click here for more] |
Monte Cook Games |
$1.99
|
What it says on the tin. Simple character sheets with a little bit of the old-school aesthetic tweaked for modern players. These are landscape format character sheets.
You get one universal Cypher System character sheet and over twenty-five more type-specific sheets ready to print and play with at your table. These sheets cover every existing Character Type from the Revised Cypher System Rulebook,... [click here for more] |
Monte Cook Games |
$0.50
|
On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$1.99
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A banished power fights to return to the Ninth World.
A fallen moon of The Sun Below begins to stir.
The Knocker at the Door begins to awake.
A Numenera adventure for all tiers.
49 page adventure for all tiers, 16 page bestiary, new numenera, dozens of GM Intrusions, and player handouts.
Who is the Sleeping Lady? What’s in the numenera mines? What is knock, knock, knocking at the door? Hang... [click here for more] |
Dread Unicorn Games, LLC |
$9.95 $3.95
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This is the full version of The Nightside. Check out the free preview.
You don’t have to be evil to own this book. But it helps.
Some say the Nightside is evil, but that’s a misunderstanding. Or at least an oversimplification. It is dark, that much is certain. Forbidden. Dangerous. Those who walk the Nightside Path meddle with the sinister. Those who call upon its forces risk much—perhaps... [click here for more] |
Monte Cook Games |
$18.99
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The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs.
In Alternate Dimensions gives GMs three critical tools for running adventures in the many alternate... [click here for more] |
Monte Cook Games |
$2.99
|
The Secrets of a Billion-Year Empire
If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen.
Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building an army to invade... [click here for more] |
Monte Cook Games |
$2.99
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Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$7.99
|
Welcome to the High Frequency Active Auroral Research Program! They call it HAARP. You call it the rear end of a two-year duty shift at the United States Air Force base in Gakona, Alaska. Nothing ever happens at HAARP—or at least nothing used to happen.
Until today. Today they fired up Test #24114, designated BROWNCOW. And now everything happens there. Like, literally everything. All at once.... [click here for more] |
Monte Cook Games |
$4.99
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The Chaos Cypher System NPC and Creature Generator has been developed to enable fans of the Cypher System to create fully fleshed out NPCs and creatures for use in their campaigns and adventures. It covers everything from just establishing a level and a profession, all the way up to their motivations, traits, natural environment, name and combat, if that’s what’s required.
It also includes... [click here for more] |
Realmweaver Games |
$5.00
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TAKE YOUR CAMPAING BEYOND THE EDGE OF THE KNOWN WORLD
Beyond The Edge (BTE) is a useful Numenera compatible digital resource for your roleplaying campaign. Every installment brings you in-depth characters, mortal perils and breathtaking locations. Each issue offers new game options, creatures and thrilling adventures – everything you need to take your campaign beyond... [click here for more] |
Hydra Team |
Pay What You Want
|
The echoes of an ancient feud threaten to destroy your home—and your mind!
Generations ago, two brothers founded villages as they dreamed of creating amazing devices to better the world. Their settlements grew, but ultimately they bickered, the villages fought, and eventually war ruined their dreams—and left the once-fertile valley between the villages a wasteland filled with shattered installations,... [click here for more] |
Monte Cook Games |
$4.99
|
This is the full version of Teratology. Check out the free preview.
It cost many lives—even many souls—to bring you this book.
When asked how many beings live in the Actuality, the famed trailblazer Taramoc Eslin answered with characteristic aplomb: “All of them.” No book could possibly catalog every creature everywhere, but her masterwork is the most comprehensive volume to... [click here for more] |
Monte Cook Games |
$18.99
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IMPORTANT NOTE: This is NOT a complete roleplaying game.
But, then again, it’s not meant to be.
You hold in your hands Shotguns & Sorcery: The Player’s Guide. This comprises only 108 pages of Shotguns & Sorcery: The Roleplaying Game, less than half the original. This bargain-priced edition is meant to be used in two ways.
First, it’s here to give... [click here for more] |
Full Moon Enterprises |
$9.95
|
What lies beyond the Actuality? What lies beyond the pinnacle of a vislae’s power?
The vislae’s road has many steps. Shadow. Satyrine. The Path of Suns and the worlds of the Actuality. At each step the vislae’s eyes and mind are further opened. But are there even greater mysteries? Further steps? Deeper secrets to reality?
Yes.
Truly masterful vislae, those at the height of... [click here for more] |
Monte Cook Games |
$17.99
|
This is the full version of Book M. Check out the free preview.
Even its name is a secret.
Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation—M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery, or—perhaps most simply... [click here for more] |
Monte Cook Games |
$18.99
|
DOWN THESE MEAN STREETS
ELVES, ORCS, AND EVERYONE
IN BETWEEN WHO LIVES IN DRAGON CITY MUST GO
As a people, the residents of Dragon City are bound together mostly by fear. Whether that fear springs from the undead creatures who claw at the Great Circle, or from the iron claw of the Dragon Emperor, or from any of the dozens of horrific monsters... [click here for more] |
Full Moon Enterprises |
$9.95
|
If you need to look up a rule, the revised Cypher System Rulebook is laid out perfectly. If you're trying to quickly see what abilities a Focus offers, it becomes a little less convenient.
Hope this resource can save you, your players, or your GM a little time!
Use the PDF during character creation. Print your Focus out for easy reference at the table.
I will be updating this PDF when more Foci... [click here for more] |
Monte Cook Games |
$3.00
|
This is the full version of Secrets of Silent Streets. Check out the free preview.
The City of Notions. The Heart of Indigo. The Center of the Real World.
Like any metropolis in any realm, Satyrine isn’t one city but many. Even a vislae can’t know the entirety of it, no matter how many lives they live there. Fartown, the Marquis Quarter, the Strangeglass District, the Hollows, and... [click here for more] |
Monte Cook Games |
$18.99
|
Ever wish the fact you were playing an Elven Explorer or a Dwarven Adept in the Cypher System meant more for your character than a static bonus to one kind of roll and a few extra skills? Now it can! Fantasy Ancestries provides players the ability to bring their character’s heritage to the foreground by providing flavors to represent epic fantasy staples including Elves, Dwarves, Gnomes, and Halflings.... [click here for more] |
Monte Cook Games |
$4.49
|
This product is available in The Porter Bundle, along with The Porter Novelette.
The Porter
"The Porter" is the brand new novelette set in the Free City of Vadashar by contemporary author and master of fantasy, Matthew Hughes. One of the leading lights in modern fantasy and science fiction (and the authorized literary successor to works of late Jack Vance, including "The Dying... [click here for more] |
ZealZaddy |
$3.99
|
Part 1: A Thief in the White
A group of adventurers is hired to deal with a haunting in a local business. It quickly becomes more than that, and the party works with Sunlit, an invisible town, to solve the mystery of luck-ruining magic artifact.
Part 2: Dug Too Deep?
Returning a piece of stolen merchandise to a kobold tribe that runs a secret, underground farm gets... [click here for more] |
Monte Cook Games |
Pay What You Want
|
Marooned on a deadly planet without weapons, supplies, or even memories.
The world on which you awaken is savage and brutal. The scant supplies in your ruined lifeboat offer little aid, and even fewer clues to who you are or where you came from. But you’re not alone on this strange planet—unknown forces, for unknown reasons, are hunting you. There’s a way off, but finding it will mean discovering... [click here for more] |
Monte Cook Games |
$4.99
|
Face the Most Feared Supervillain of Our Age!
Doctor Dread is widely considered the most fearsome supervillain currently in operation. She’s a master of social and media manipulation, but whether it’s targeting the East Coast with her solar cannon or freezing the mayor’s family in liquid nitrogen, she’s followed through on her myriad extortion schemes often enough—and horribly enough—to... [click here for more] |
Monte Cook Games |
$4.99
|
Instead of paying for this supplement here, please consider making a donation to the Sea Turtle Conservancy.
This is book includes the following:
5th Edition
A veilweaving variant for the warlock class.
Warlock patron: The Guardian of Children.
Akashic veil: Aila-ku’s Mien.
Cypher System
A new artifact: Aila-ku’s Shawl
A new monster/npc: Aila-ku
Pathfinder... [click here for more] |
Azoth Games |
Pay What You Want
|