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This is the full version of the Cypher System Rulebook. Check out the free preview.
Any character, any campaign. If you can imagine it, the Cypher System makes it easy!
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease... [click here for more] |
Monte Cook Games |
$22.99
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This is the full version of The Ninth World Bestiary. Check out the free preview.
"One of the best bestiaries I've ever encountered for any game, in any genre!"
"Brilliantly showcases how beautiful and bizarre the earth will be in one billion years."
"Beautifully illustrated and full of imaginative... [click here for more] |
Monte Cook Games |
$14.99
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This is the full version of The Strange Corebook. Check out the free preview.
“Hands down the best RPG rules system and setting I've ever run.”
“The whole ability to basically go anywhere that one could possibility want to go, from any fictional world or alternate setting or imaginary realm, is amazing.”
“After reading The Strange from cover to... [click here for more] |
Monte Cook Games |
$19.99
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What will your Cypher System campaign be?
A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction,... [click here for more] |
Monte Cook Games |
$19.99 $9.99
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Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
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Track and trade XP without wearing a hole in your character sheet!
In the Old Gods of Appalachia Roleplaying Game, players earn experience points not for killing monsters, but for facing unexpected challenges, protecting those close to them, and uncovering dark forces and sinister plots.
You might rack up your XP between sessions, but most commonly you receive experience points during... [click here for more] |
Monte Cook Games |
$2.99
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STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn the... [click here for more] |
Monte Cook Games |
$7.99
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A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two parts, and is ideal... [click here for more] |
Monte Cook Games |
$5.99
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This is the full version of Weird Discoveries: Ten Instant Adventures for Numenera. Check out the free preview.
A night of gaming that's as easy to set up as a board game. Just add gamers!
What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure... [click here for more] |
Monte Cook Games |
$9.99
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New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
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This is the full version of Ninth World Guidebook. Check out the free preview.
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at... [click here for more] |
Monte Cook Games |
$17.99
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Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
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This is the full version of Technology Compendium: Sir Arthour’s Guide to the Numenera. Check out the free preview.
Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign!
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations.... [click here for more] |
Monte Cook Games |
$14.99
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This is the full version of Jade Colossus: Ruins of the Prior Worlds. Check out the free preview.
The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World
Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or... [click here for more] |
Monte Cook Games |
$14.99
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This is the full version of Expanded Worlds. Check out the free preview.
Where will your campaign take you? What worlds will you build?
The dusty, ruined remains of a post-apocalyptic wasteland. The black expanse of a hard-SF solar system. The gritty streets of film noir. Wherever your vision takes you, the Cypher System can take your campaign. Building on the genres explored in the Cypher... [click here for more] |
Monte Cook Games |
$17.99
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This is the full version of Gods of the Fall. Check out the free preview.
The Gods are Dead—Now It’s Your Turn
There was a time when gods walked the world. Their magic pervaded the earth and the sky. From their mystical realm of Elanehtar, they brought plenty and pestilence. They judged the living and the dead. Their rule was absolute.
Then Elanehtar fell to earth like a vengeful... [click here for more] |
Monte Cook Games |
$17.99
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This is the full version of In Translation: The Strange Character Options. Check out the free preview.
Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself.
Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In... [click here for more] |
Monte Cook Games |
$9.99
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This is the full version of Worlds Numberless and Strange. Check out the free preview.
What will you find as you venture into Earth’s shoals?
Witch covens battle in the mammoth city of Halloween. Nazis struggle to master mythological relics in the Eleventh Reich. T. rexes hunt hominids on the tropical island of Mesozoica, while skyships fend off pirates and predators in the tempestuous... [click here for more] |
Monte Cook Games |
$16.99
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This is the full version of Predation. Check out the free preview.
A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.
Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now. Time travel seemed like a good idea. Exploring the ancient world. Building. Creating an entire society here in the jungles of our... [click here for more] |
Monte Cook Games |
$17.99
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Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook
Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to hand to new... [click here for more] |
Monte Cook Games |
$7.99
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This is the full version of The Dark Spiral. Check out the free preview.
A mundane-seeming crime masks a sinister plot—and sends characters racing across a dozen realities in a bid to save the Earth!
Spiral dust is an incredible high. Wonderful. Transcendent. Orgasmic. That’s what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise.... [click here for more] |
Monte Cook Games |
$9.99
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This is the full version of Unmasked. Check out the free preview.
Superpowers and Horror in a Dark Eighties
Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger.... [click here for more] |
Monte Cook Games |
$12.41
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In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law.
But what if your character isn't from Earth?... [click here for more] |
Monte Cook Games |
$2.99
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This is the full version of The Strange Bestiary. Check out the free preview.
150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals.
Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn,... [click here for more] |
Monte Cook Games |
$14.99
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This is the full version of Ninth World Bestiary 2. Check out the free preview.
The Ninth World teems with life—and most of it is hungry!
The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign.... [click here for more] |
Monte Cook Games |
$17.99
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When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth...... [click here for more] |
Monte Cook Games |
$3.99
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Horror, Action, and Mystery in the Shoals of Earth!
What’s the hardest part of running a roleplaying game? It has to be the preparation. You can’t just spontaneously say, “Let’s play a roleplaying game” unless someone’s already spent hours preparing an adventure for the group. But what if running a great game didn’t require any more effort for the game master than it does for the players?... [click here for more] |
Monte Cook Games |
$9.99
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Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$1.99
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This is the full version of Encyclopedia of Impossible Things. Check out the free preview.
Mjölnir, the hammer of Thor. Aladdin’s lamp. Excalibur. You know they're out there.
They await discovery: Items of power, both legendary and forgotten, forged by the same mythology and fiction that spawned the recursions in which they lie. What would you do with a lich’s phylactery, the ring... [click here for more] |
Monte Cook Games |
$14.99
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Do you want to loot Numenera material for your The Strange campaign? Do you want to lift a few new foci and descriptors from The Strange and use them in Numenera? How about mashing both games together in their entirety, both rules and setting?
The system—the “game engine,” if you will— behind both The Strange and Numenera is... [click here for more] |
Monte Cook Games |
$3.99
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Recursions within the Strange are seeded by fiction, imagination, and myth—stories. And stories sometimes feature vehicles, often vehicles that are practically iconic to their settings. Star fighters. Flying carpets. The Argo. Vehicles large enough to host the PCs through the bulk of their adventures are especially likely to be seeded into the Strange.
This fractal brings you a sampling of vehicles... [click here for more] |
Monte Cook Games |
$2.99
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Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead?
This 22-page adventure... [click here for more] |
Monte Cook Games |
$2.99
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A clever prop can add a sense of veracity and mystery to your game. The Estate Dossiers can be printed or copied, maybe tossed into a manila folder, then given to players at just the right time: when their characters ransack an NPC’s office or get handed a folder of documents to prepare for their next Estate mission.
The package contains the following dossiers and other props, written... [click here for more] |
Monte Cook Games |
$1.99
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Managing a village. Living in a fortress. Building a steampunk buddy. Upgrading your vehicle. A more streamlined way to deal with consumables. Cypher Foundation has rules to easily manage, build, upgrade, and repair just about anything in the Cypher System RPG.
With these rules you'll find a new way for players to explore crafting rules that is both fun, and easy to use. Also complete management systems... [click here for more] |
Qedhup Games |
Pay What You Want
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Give your character room to grow
A lot can happen in a campaign. Your character is more than a collection of numbers—they have a story to tell, details to record, and friends (and adversaries!) to note.
The Cypher System Character Portfolio does the job of a standard character sheet, and so much more. At 24 pages, it records all your character’s pools, abilities, skills, cyphers, and everything... [click here for more] |
Monte Cook Games |
$1.99
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What it says on the tin. Simple character sheets with a little bit of the old-school aesthetic tweaked for modern players. These are landscape format character sheets.
You get one universal Cypher System character sheet and over twenty-five more type-specific sheets ready to print and play with at your table. These sheets cover every existing Character Type from the Revised Cypher System Rulebook,... [click here for more] |
Monte Cook Games |
$0.50
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An Elite Organization of The Strange
Recruited from an already-elite team called the Prime Element on Earth, the Swordbreakers are among the best of the best. They can acclimate to almost any recursion, environment, or situation. But their primary mission is facing threats that arise in the recursion of Ardeyn.
Swordbreakers: An Elite Organization of the Strange gives players... [click here for more] |
Monte Cook Games |
$2.99
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TAKE YOUR CAMPAING BEYOND THE EDGE OF THE KNOWN WORLD
Beyond The Edge (BTE) is a useful Numenera compatible digital resource for your roleplaying campaign. Every installment brings you in-depth characters, mortal perils and breathtaking locations. Each issue offers new game options, creatures and thrilling adventures – everything you need to take your campaign beyond... [click here for more] |
Hydra Team |
Pay What You Want
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The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people.
The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a renaissance... [click here for more] |
Monte Cook Games |
$4.99
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Give Your Character a Little More Elbow Room
A lot can happen in a campaign. The Numenera Character Portfolio is a character sheet and so much more. It records your character’s pools, abilities, skills, cyphers, and all your other stats and character info. At 24 pages, it also gives you room for notes, sketches, and details. Jot down thoughts about your character’s appearance and mannerisms. Take... [click here for more] |
Monte Cook Games |
$1.99
|
Superpowers and Horror in a Dark Eighties
Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy.
Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when Robert runs... [click here for more] |
Monte Cook Games |
$2.06
|
Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
The World Is Not Enough!
Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own... [click here for more] |
Metal Weave Games |
$1.99
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Generate random cyphers on the fly for your modern, sci-fi, or other realistic game
Cyphers—single-use abilities that characters gain over the course of play—lie, not surprisingly, at the heart of the Cypher System. In many genres, cyphers come in the form of items, like magic potions, one-shot spell scrolls, or bits of alien technology.
But physical items with overt, supernatural-seeming effects... [click here for more] |
Monte Cook Games |
$7.99
|
One of the things that I’ve heard from numerous players of the cypher system is that they wished that they could expand their powers out, not being defined by only one focus. My Adept really likes being an Adept who Casts Illusions, but they’d also like to take on elements of the Employs Magnetism focus, for example.
In this rules variant supplement, I set out several different ways of accomplishing... [click here for more] |
Monte Cook Games |
$0.99
|
The Machine God's Temple is an adventure for Cypher System, designed with a science-fantasy setting in mind.
Players will explore the temple of an ancient and powerful machine mind. They must bypass the defenses of the temple-including but not limited to automatons, a maze of teleporters, and the retrieval of the parts of a lost key. Having done this, they will stand before the machine god to make... [click here for more] |
Monte Cook Games |
$2.99
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The Gods Have Fallen—Now It's Your Turn
As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal.
After the Nightfall is an adventure... [click here for more] |
Monte Cook Games |
$2.99
|
Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$7.99
|
Welcome to the Cretaceous
For almost a hundred years, since the Last Commute, the people of Grevakc have been trapped in the Cretaceous period. Now a man calling himself Rados, working in a forgotten compound built deep within a jungle volcano, claims to have solved the problem that brought time travel to an end. Both SATI and the Butterflies have caught wind of Rados’s boasts, and both factions... [click here for more] |
Monte Cook Games |
$4.99
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A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [click here for more] |
Metal Weave Games |
$7.99
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$7.99
|