Title |
Publisher |
Price |
Strap in, pilots – the explosive sequel to your favorite lightweight mecha TTRPG is here!
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions,... [click here for more] |
Absolute Tabletop |
$15.95
|
What is Troopers: RedHack?
Troopers: RedHack is a Military SciFi RPG that uses a d20 system and blends modern character customization options with OSR gameplay philosophies. It is complete, concise package that contains Player Rules, a GM Guide, a Bestiary, and a sample adventure.
Troopers: RedHack was created to be an easy to use system, familiar... [click here for more] |
TheNatOne |
Pay What You Want
|
Rift Station-8 is a research lab (registered as a mining facility), operated by Ravkern Industries.
The facility has gone dark. Ravkern is offering a contract to recover data drives from the facility and to cover up whatever has happened.
Rift Station-8 is a one-shot sci-fi adventure with versions for both Death in Space and Into the Odd type systems. Across 4 pages,... [click here for more] |
Murkdice |
$1.99
|
This dual-themed sourcebook is devoted to both descriptions and statistics for ray guns of all sorts, military and civilian, and material that can be used to make wastelands and ruins themselves, and not just their inhabitants, significant and interesting. Items of the latter sort include spontaneously-generated technology that can be used as rewards or dangers, ideas on how to spice up ruins with... [click here for more] |
Skirmisher Publishing |
$2.99
|
Within this book you will find a complete resource for spaceship skills acquisition along with a canon megacorp to work under while carrying out missions to expand the character skills. Also included will be a slew of deck plans for spacecraft the characters can serve aboard, all under the guidelines of said mega-corp. Unlike my Star Fighter game, this is 100% canon material to which any referee may... [click here for more] |
Frontier Games & Publishing |
Pay What You Want
|
Sci-Fi Trade Goods Generator: a tool for creating random commodities for Stars Without Number
The Sci-Fi Trade Goods Generator, a tool that lets you create random commodities for your Stars Without Number campaigns.
If you are playing Stars Without Number, a science fiction role-playing game inspired by the old school classics, you know that trade is an important aspect of the game. Whether you are... [click here for more] |
ANGRY GOLEM GAMES |
$1.50
|
Bloat Games is excited to announce SCORCHED.
This game is based on the simple concept, "What if Luke never left Tatooine?"
It's definitely heavily Star Wars inspired with a side of Mad Max thrown in for good measure. And did we mention, it has Power Armors?
Scorched is a full stand-alone TTRPG, clocking in at 223 pages, but is also fully compatible with The Blackest Space and can be used as a supplement... [click here for more] |
Bloat Games |
$9.99
|
This publication contains 62 Feats developed for use with any roleplaying games with futuristic themes that use the OGL/d20 system, from ones that enhance performance on spacecraft and zero-G conditions, to those that are useful planetside.
Feats are special abilities a character possess that either give bonuses to the character’s skills, saving throws, or attacks or allow a character to transcend... [click here for more] |
Skirmisher Publishing |
$1.99
|
The Blackest Space takes players into the far reaches of space, where they will encounter various lifeforms, testing their mettle in field and space combat, their scientific and investigative skills and the crew’s diplomatic talents. Many exciting alien races and worlds await the adventurers. Whether they seek to liberate the galaxy as an Emerald Champion or as an evil, world conquering Ebontear... [click here for more] |
Bloat Games |
$9.99
|
Welcome to Xboat!
This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas.
Great Content...
Each issue is 24 half-pages (5.5 x 8.5). Xboat No. 5 includes these articles:
* A short adventure by Chad Russell
* The Heavy Tracked ATC, profiled and illustrated to inspire.
*... [click here for more] |
Robert Eaglestone |
$3.99 $3.50
|
A Lonely Death (in space)
COMPATIBLE WITH DEATH IN SPACE
These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell.
These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence oracle... [click here for more] |
Parts Per Million |
$4.95
|
UPDATED TO 1E (July 2022)
Trouble Comes in Twos...
The Planet of Mire is expanding; new contracts for surveying and colonizing make it the ideal destination for any group of spacefarers looking to make their mark. While preparations are underway for a lucrative expedition, a group of contractors are set to enjoy an all-expenses paid stay at a premier luxury hotel in Mire’s... [click here for more] |
Earl of Fife Games |
$5.99
|
Star Frontiersman2 is a fan magazine dedicated to the old-school sci-fi RPG, Star Frontiers. This fan magazine will have a wide appeal to fans of Firefly/Serenity, Traveller, and The Expanse. This issue is a "Mega Issue" to celebrate 1 year of the magazine being back in print and clocks in at 95 pages of sci-fi RPG goodness. This issue's theme is adventures in the New Streel system including the scouting... [click here for more] |
Frontier Games & Publishing |
Pay What You Want
|
ON APRIL 14, 1970, Apollo 13 suffered an explosion in lunar orbit. The three astronauts on board crash landed on the dark side of the moon, presumed dead.
"Houston, we've got a problem, here."
ON MAY 6th, 1970, NASA received a transmission from the lost astronauts. They were alive, and they were not alone.
"Houston, the moon's... haunted."
IT IS OCTOBER, 1970. You are the astronauts... [click here for more] |
Metal Ostrich Games |
Pay What You Want
|
Written by Josh Palmer (Co-Creator of Dark Places & Demogorgons and Vigilante City) comes The Blackest Space, a Sci-Fi game that utilizes the BoD game system created by Eric Bloat for The Blackest of Deaths RPG.
The BoD game system is based on the d20 OGL with updates and alternate rules, most-notably the Core Mechanic: Roll 1d20 & 1d6 Simultaneously
When you attack, make a save, make a... [click here for more] |
Bloat Games |
$9.99 $5.99
|
One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.
This publication delves into four very different kinds of technology. Cloaks include several... [click here for more] |
Skirmisher Publishing |
$1.99
|
Worlds upon worlds beckon you….
Beyond the next horizon lies the uncharted future where science and fiction meet, a line beyond which lies a stellar wilderness defined only by our own imagination. Countless worlds upon worlds await in that vast black void, worlds of swords and sorcery, super science and cyberpunk netrunning, quantum mechanics, light speed engines and laser swords.
Gigantic powered... [click here for more] |
Troll Lord Games |
$14.99
|
Base of Operations provides easy base creation rules for players to easily build functional bases for their PCs. Rules are provided to build city, wasteland, and starship/space station bases. Over 40 types of facilities, ranging from armories to xeno-biology labs, are provided to choose from!
This ruleset is written as concisely as possible, to make sure the PCs actually use it! ... [click here for more] |
TheNatOne |
Pay What You Want
|
Welcome to Xboat!
This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas.
Great Content...
Each issue is 24 half-pages (5.5 x 8.5). Xboat No. 4 includes these articles:
* A Starship (the Hopper-Bastien scout/courier) profiled and illustrated to inspire.
* Character generation... [click here for more] |
Robert Eaglestone |
$3.99 $3.00
|
Fear Comes for You!
Fear Factory V is in full production...can you overcome your terror? A simple contract investigating disappearances on the moon of Telsix will expose you to a darker side of the colony's secret past. Telsix ever progresses forward as a leader in AI research, but a blend of technology and madness haunts every scientific advance. On the outskirts of the colony sits... [click here for more] |
Earl of Fife Games |
$5.99
|
“Just after dawn, a village scout dashed from the forest carrying a wondrous, and perhaps even terrifying, story of a huge, circular shell with a door, a massive coiled building that sprang up during the night. And it is still growing … ”
Whether from forgetfulness, mental blockage, or intrusions of the dread “real life,” every storyteller has probably experienced that sinking, not-so-prepared... [click here for more] |
Skirmisher Publishing |
$1.99
|
The Lucanii Drift - A Starships & Spacemen campaign.
Set deflector screens to maximum! All ahead full!
High above the main galactic arm lies a brilliant stream of stars - the Lucanii Drift. Separated from the Confederation by a hazardous wilderness of storm-swept space, the Lucanii Drift is only now being entered and explored.
Player characters crew a Confederation starship. Their mission:... [click here for more] |
Kitsune Press |
$7.99
|
Welcome to Xboat!
This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas.
Great Content...
Each issue is at least 24 half-pages (5.5 x 8.5), and has content such as:
* Starships profiled and illustrated to inspire.
* Equipment. Various types, ready to use.
* Characters. ... [click here for more] |
Robert Eaglestone |
$3.99 $2.50
|
Welcome to Xboat!
This is a science fiction fanzine, with most of the material suggested by fans who love Traveller. It's about discussion, example, and bold ideas.
Great Content...
Each issue is at least 24 half-pages (5.5 x 8.5). Xboat No. 3 has these articles:
* A Starship (the Orca Mk IV) profiled and illustrated to inspire.
* Equipment: the Lesler-Khalan... [click here for more] |
Robert Eaglestone |
$3.99 $3.00
|
Star Frontiersman2 is a fan magazine dedicated to the old-school sci-fi RPG, Star Frontiers. This fan magazine will have a wide appeal to fans of Firefly/Serenity, Traveller, and The Expanse as it delivers 65 pages of sci-fi fun and adventure set in the Frontier setting. This issue's theme is adventures in the Devco System. The planet Cass has a barely breathable atmosphere and its inhabitants are... [click here for more] |
Frontier Games & Publishing |
Pay What You Want
|
Mutation artifacts are devices created both by those who lived before the cataclysm and wasteland dwellers that modify mutations. This mini-sourcebook describes two-dozen sorts of such items and includes four new mutations.
Contents of this publication are stat’ed for a “Basic” version of the OGL/d20 system and is compatible with any games that use it, especially ones like the Mutant... [click here for more] |
Skirmisher Publishing |
$0.99
|
Trouble Comes in Twos...
The Planet of Mire is expanding; new contracts for surveying and colonizing make it the ideal destination for any group of spacefarers looking to make their mark. While preparations are underway for a lucrative expedition, a group of contractors are set to enjoy an all-expenses paid stay at a premier luxury hotel in Mire’s capital city of Rosha Des. But events set... [click here for more] |
Earl of Fife Games |
$5.99
|
In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections did... [click here for more] |
Skirmisher Publishing |
$2.99
|
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is... [click here for more] |
Skirmisher Publishing |
$0.99
|
The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an... [click here for more] |
Skirmisher Publishing |
$0.99
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
|
Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly... [click here for more] |
Skirmisher Publishing |
$0.99
|
Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others... [click here for more] |
Skirmisher Publishing |
$0.99
|
Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue... [click here for more] |
Skirmisher Publishing |
$0.99
|
Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
|
Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains... [click here for more] |
Skirmisher Publishing |
$0.99
|
With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke's Second Law and Goblinoid Games' supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar with wondrously... [click here for more] |
Skirmisher Publishing |
$0.99
|
The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.
Wisdom from the... [click here for more] |
Skirmisher Publishing |
$0.99
|
Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of... [click here for more] |
Skirmisher Publishing |
$7.99
|
With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways.
This... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
|
Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
|
As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
|
Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to... [click here for more] |
Skirmisher Publishing |
$0.99
|