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Epic Isometric Digital tabletop core set Classic

Epic Isometric Digital tabletop core set Classic


Epic Isometric Classic set. This set is made possible by my kickstarter backers. Can be used in conjunction with the advanced set to create infinite layouts and adventures. Everything you need for a great campaign.(Digital tabletop friendly formats) Set includes... 13 Large themed isometric maps in .jpg format Ancient Catacombs (multi level), Celestial Paths, Crypts...   [click here for more]
WarDrumRPG  $30.00 $25.00

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Epic Isometric Digital tabletop core set Advanced

Epic Isometric Digital tabletop core set Advanced


Epic Isometric Advanced set. (332 piece set) This set is made possible by my kickstarter backers. Used in conjunction with the Epic isometric classic set. Create small encounter areas or massive multi level dungeon fortresses for your players to explore. Everything you need to create epic isometric maps,dungeons,encounter areas.(Digital tabletop friendly formats) Set includes... 332...   [click here for more]
WarDrumRPG  $60.00 $35.00

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GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this full-color PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly...   [click here for more]
Steve Jackson Games  $27.99

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GURPS Fantasy

GURPS Fantasy


Are You Looking For a Good Fantasy? Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Thaumatology

GURPS Thaumatology


Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set:...   [click here for more]
Steve Jackson Games  $29.99

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GURPS Low-Tech

GURPS Low-Tech


Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;...   [click here for more]
Steve Jackson Games  $19.99

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GURPS Banestorm

GURPS Banestorm


A World of Magic Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Power-Ups 1: Imbuements

GURPS Power-Ups 1: Imbuements


The Power is Within You! Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can! Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Thaumatology: Magical Styles

GURPS Thaumatology: Magical Styles


Academy, fraternity, guild, order, school, society . . . fantasy has many names for wizardly cliques and factions. Sometimes, these are merely social constructs. Just as often, though, such groups represent philosophically distinct sects with unique magical methods, known as magical arts or styles. GURPS Thaumatology: Magical Styles aims to bring this richness to...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magical Styles: Dungeon Magic

GURPS Magical Styles: Dungeon Magic


Stylish Spell-Slingers Some traditional fantasy wizards learn their art as apprentices to archmages, some attend formal academies, and still others are guided by philosophies rather than teachers. This influences what spells and tricks of the trade the magic-user learns, and what guild, brotherhood, or order he eventually joins. Two equally talented mages might master specialties so different that...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Thaumatology: Sorcery

GURPS Thaumatology: Sorcery


Unlimited Options, Unlimited Power GURPS often treats spells as skills, balancing stronger magic not with point costs but by requiring more time, risk, energy, or all three. Yet wizards in some settings can conduct rituals -- even powerful ones -- quickly, safely, and repeatedly. These magic-users wield a kind of innate magic known as sorcery. GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities,...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Magic: Plant Spells

GURPS Magic: Plant Spells


Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including: Full GURPS information on broad botanical categories and stats...   [click here for more]
Steve Jackson Games  $5.99

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GURPS Martial Arts: Fairbairn Close Combat Systems

GURPS Martial Arts: Fairbairn Close Combat Systems


William Ewart "Dan" Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Martial Arts: Gladiators

GURPS Martial Arts: Gladiators


Some fight for glory. Some fight for gold. Some fight merely to live another day. These are gladiators, and their valor and martial prowess are renowned even today, nearly 16 centuries after their games were outlawed. GURPS Martial Arts: Gladiators gives you everything you need to bring the excitement and action of Rome's most celebrated events to the gaming table:...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Martial Arts: Technical Grappling

GURPS Martial Arts: Technical Grappling


Master Grappling . . . or Face Defeat! The canny warrior knows that grappling is fundamental to fighting. Any melee -- from a brawl to a swordfight -- could suddenly move into the clinch. Some fighters even specialize in such tactics! This is a hard subject to get a hold on, however; volumes have been written about leverage alone. GURPS Martial Arts: Technical Grappling...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Martial Arts: Yrth Fighting Styles

GURPS Martial Arts: Yrth Fighting Styles


Become the Best Martial Artist on Yrth! GURPS Martial Arts looks at hand-to-hand combat of all kinds, with an emphasis on what's feasible on our Earthly orb. But what can fighters do in a world where "fantasy" is reality? GURPS Martial Arts: Yrth Fighting Styles explores the violent possibilities in the GURPS Banestorm...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells


Stop Trouble in Its Tracks The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells. Expanding on GURPS Thaumatology: Sorcery...   [click here for more]
Steve Jackson Games  $4.99

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GURPS Classic: Screampunk

GURPS Classic: Screampunk


Warning: Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available. It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls. It is an Age of Invention; even...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Steam-Tech

GURPS Classic: Steam-Tech


The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! GURPS Steam-Tech...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Steampunk

GURPS Classic: Steampunk


An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies,...   [click here for more]
Steve Jackson Games  $7.99

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Epic Isometric Bundle

Epic Isometric Bundle


Epic Isometric Classic set + Advanced set bundle. This set is made possible by my kickstarter backers. Everything you need for a great campaign.+ all seperated map elements. 13 Large themed isometric maps in .jpg format Ancient Catacombs (multi level), Celestial Paths, Crypts Of Hatred, Dark Forest, Grasslands, Night Castle (multi level), The Dark Caves(Multi...   [click here for more]
WarDrumRPG  $90.00 $55.00

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GURPS Steampunk 1: Settings and Style

GURPS Steampunk 1: Settings and Style


GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games. Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support...   [click here for more]
Steve Jackson Games  $9.99

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