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GURPS Horror: The Madness DossierClick to magnify

GURPS Horror: The Madness Dossier

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Can You Handle The Truth?

History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors -- servants of the Anunnakku, dimly remembered as monsters of myth -- gnaw at the edges of our world, seeking to return their masters to power and history to the way it was.

Most humans are clueless about all this. Worse, those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods, or turn the power of language and symbols to misguided ends, making the situation worse. Fortunately, a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN!

GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human, inhuman, and superhuman rivals:

  • The Truth. Discover the real history of the world, how it fractured from what we see today, and the dangers we face if everything old becomes new again – and learn about the origins of Project SANDMAN, and the battle they fight for our reality, whether we like it or not.
  • The Warriors. Create high-end heroes using the eight included character templates, a unique martial art, and powerful mental disciplines for rapidly absorbing new skills, resisting mind control, and even swapping personalities.
  • The Tools. Gear up with specialized equipment, from the technological (drugs, surgical brain-hacking gear, and implants) to "reality shards" with amazing powers that defy explanation.
  • The Enemy. Battle an entire bestiary of powerful irruptors . . . not to mention human and more-than-human traitors.
  • The Weirdness. Dabble in the mind-bending words, memes, and potent symbols used by all sides of the secret war for reality.

In GURPS Horror: The Madness Dossier, the stakes are nothing less than losing your mind, your reality, and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose, and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?

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Product Information
Copper seller
Author(s)
Rule System(s)
Pages
65
Publisher Stock #
SJG37-1682
File Size:
3.84 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
August 26, 2022
This title was added to our catalog on January 29, 2018.
Publisher
Steve Jackson Games
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