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 Featured Product
Discworld Roleplaying Game
by Steve Jackson Games

Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.

This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all of it updated to reflect the events of later Discw

Discworld Roleplaying Game
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 Hottest GURPS, Core Rulebooks, Fantasy
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 Title    Publisher    Price  
Girl Genius Sourcebook and Roleplaying Game

Girl Genius Sourcebook and Roleplaying Game


The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. The Girl Genius Sourcebook and Roleplaying Game is a complete, standalone game Powered by GURPS. ...   [click here for more]
Steve Jackson Games  $40.00

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Discworld Roleplaying Game

Discworld Roleplaying Game


Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game. This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also – all of it updated to reflect the events of later Discw...   [click here for more]
Steve Jackson Games  $30.00

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Dungeon Fantasy Roleplaying Game - Powered by GURPS

Dungeon Fantasy Roleplaying Game - Powered by GURPS


Storm Dungeons, Slay Monsters, Seize Treasure A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps. That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the...   [click here for more]
Steve Jackson Games  $40.00

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Delvers to Grow: Core Book

Delvers to Grow: Core Book


From Zero to Hero! Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards. Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points. Further, it provides pre-built modules and packages enabling a player...   [click here for more]
Gaming Ballistic, LLC  $13.99

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Fantastic Dungeon Grappling

Fantastic Dungeon Grappling


Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table. And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,...   [click here for more]
Gaming Ballistic, LLC  $4.00

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Nordlond Bestiary and Enemies Book

Nordlond Bestiary and Enemies Book


It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS....   [click here for more]
Gaming Ballistic, LLC  $34.99

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The Bugstiary

The Bugstiary


Really Big Bugs What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both...   [click here for more]
Gaming Ballistic, LLC  $14.99

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Shields Up

Shields Up


Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience. Leverage the "shield bind" to open lines of attack, or protect yourself New explicit...   [click here for more]
Gaming Ballistic, LLC  $10.99

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Serpents of Legend

Serpents of Legend


Why Did it Have to Be Snakes? Always a classic. From the powerful spawn of the World Serpent Jörmungandr to the mythical hydra. The flying coatl and the (totally not a) medusa. These legendary creatures come in all sorts of sizes, ready to crush, envenom, and petrify delvers. Or swallow them whole. And of course, since no fantasy world is complete without serpent cults, this book covers...   [click here for more]
Gaming Ballistic, LLC  $16.99

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Garden of Evil

Garden of Evil


Feed Me, Seymour! Ah...what better than to spend time in nature? The foliage rustles in the breeze ... wait, are those footsteps? Is that plant walking? Shambling? Hey! That thing has teeth! ...and vines. And dripping goo? Sometimes it's the scenery that's out to kill you. From awakened trees, and a shrubbery that brings you where it wants, to things that...   [click here for more]
Gaming Ballistic, LLC  $9.99

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GURPS Dungeon Fantasy 02: Dungeons

GURPS Dungeon Fantasy 02: Dungeons


"You open the door, and discover a 10 by 10 room. You see a large orc, and a chest." When adventures were just hack-n-slash, running the game was easy. Roll for the monster. Randomly determine the treasure. Move on to the next room. But how do you recreate the fun and simplicity of the dungeon crawl using the GURPS system? Dungeon Fantasy: Dungeons...   [click here for more]
Steve Jackson Games  $9.00

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Delvers to Grow: Smart Delvers

Delvers to Grow: Smart Delvers


Feel the Power! Cunning bards, holy paragons, tree-friends, and subtle wizards, quick to anger. All of them break the natural order of the mundane, even while protecting it. Find within these pages examples of each type, with advice to match. Built with and expanding on the material presented in the Delvers to Grow core book, Smart Delvers provides...   [click here for more]
Gaming Ballistic, LLC  $9.99

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GURPS Classic: Discworld Also

GURPS Classic: Discworld Also


In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu. You will, however, visit the...   [click here for more]
Steve Jackson Games  $13.00

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Delvers to Grow: Fast Delvers

Delvers to Grow: Fast Delvers


Flashing Blades, Lethal Arrows Deadly archers, subtle thieves, flamboyant swashbucklers, and dedicated unarmed martial artists deliver death from the flanks. And they’ll never see it coming. Built with and expanding on the material presented in the Delvers to Grow core book, Fast Delvers provides examples of the four key professions as they...   [click here for more]
Gaming Ballistic, LLC  $9.99

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Delvers to Grow: Strong Delvers

Delvers to Grow: Strong Delvers


Hold the Line! Stalwart fighters, powerful grapplers, raging barbarians, and divinely empowered warriors for the gods. All take their place on the front line of combat, meeting the foes head-on. Built with and expanding on the material presented in the Delvers to Grow core book, Strong Delvers provides examples of the four key professions as...   [click here for more]
Gaming Ballistic, LLC  $9.99

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The Crypt of Krysuvik

The Crypt of Krysuvik


Not all sleeps peacefully in the Hunted Lands. Generations ago, the warrior and berserker Krysuvik defended the small hamlet of Skalavik from the predations of marauding bandits and wild faerie. By might and stratagem, he built Skalavik into one of the largest settlements in the Hunted Lands northwest of the Citadel at Norðvörn. In time, he took the fight to all enemies ... even before they became...   [click here for more]
Gaming Ballistic, LLC  $13.99

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Discworld Roleplaying Game: Powered by GURPS Third Edition

Discworld Roleplaying Game: Powered by GURPS Third Edition


The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.   Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known...   [click here for more]
Steve Jackson Games  $20.00

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Making Fire Feel Real

Making Fire Feel Real


Does your game need a little spark to ignite the imagination? How about some kindling to stoke the flames of action? Then you are probably burning for a book like this! Making Fire Feel Real is all about educating you on how fire actually behaves, the consequences of what happens when it is misused, and how to describe a swift burning victory! From high fantasy to modern and even future settings,...   [click here for more]
Third I Games  $2.99

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Ekron RPG Getting Started

Ekron RPG Getting Started


Ekron RPG is a new Multiverse gaming Roleplaying Game. Where we need to choose kingdoms and factions, although Futures to fight with mechanics. The war within came since 2012 until 3045 but the Worlds are ruined. Federations gone and lost. It must be found a new way to seek peace at Federation Momma. This is for customers. ...   [click here for more]
Ekron Open RPG  $1.50

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Combate Épico em Masmorras

Combate Épico em Masmorras


Combate Épico em Masmorras (Fantastic Dungeon Grappling em inglês) pega a estrutura básica de “rolar o ataque, rolar a defesa, rolar o dano” dos jogos Powered by GURPS e faz com que ela também funcione para manobras de agarrar, combate de solo, etc. Anos de experiência de jogo demonstraram que estas regras de fato são rápidas e leves na mesa. Este PDF de 10 páginas apresenta estes...   [click here for more]
Gaming Ballistic, LLC  $4.00 $2.00

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