Title |
Publisher |
Price |
Treasures from the Past, Better Than Ever!
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,... [click here for more] |
Steve Jackson Games |
$16.00
|
Get Really Retro!
What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at all things prehistoric. This issue's ancient wisdom includes:
"Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no... [click here for more] |
Steve Jackson Games |
$9.00
|
The World Is Yours to Shape
Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world:
"The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and... [click here for more] |
Steve Jackson Games |
$9.00
|
Push beyond the limits of your imagination.
GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind... [click here for more] |
Steve Jackson Games |
$9.00
|
Master the Social Arts!
You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include:
"The Civil Arts in GURPS," an optional expansion for Social... [click here for more] |
Steve Jackson Games |
$9.00
|
The Gear From Yesteryear Is Here!
Sticks and stones may break some bones, but inventors make sticks better! This month's Pyramid – the PDF magazine for roleplayers – is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech:
"The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Heroism is always classic.
It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine... [click here for more] |
Steve Jackson Games |
$9.00
|
The City: More Magical Than Ever!
Forget the city guidebooks; consult the spell books! This month's Pyramid – the PDF magazine for roleplayers – is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include:
"Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the... [click here for more] |
Steve Jackson Games |
$9.00
|
The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains:
"GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities:
"The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them?
"Gangs... [click here for more] |
Steve Jackson Games |
$9.00
|
The future is what you remake it.
Heroes, the time has come to dust off the ashes of the old world and make way for the new! This month's Pyramid, the PDF magazine for roleplayers, revisits GURPS After the End, with new post-apocalyptic excitement and adventure. Fight back against werewolf oppressors who would seek to subjugate humanity before it can rebuild. Discover three ready-to-use... [click here for more] |
Steve Jackson Games |
$9.00
|
Make Your Way in a World of Gray
The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir:
"The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt... [click here for more] |
Steve Jackson Games |
$9.00
|
It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes:
New accessories for necromancers, by GURPS Line Editor Sean Punch
A new GURPS magical plot device by Alphabet Arcane author Stefan Jones
A generic wizardly guildhall... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include:
"Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue:
Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new... [click here for more] |
Steve Jackson Games |
$9.00
|
The dungeon beckons; dare you answer the call?
It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or... [click here for more] |
Steve Jackson Games |
$9.00
|
Adventure isn't just what you do; it's where you go.
An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of... [click here for more] |
Steve Jackson Games |
$9.00
|
The world awaits!
With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with... [click here for more] |
Steve Jackson Games |
$9.00
|
Treasures await on this last Pyramid expedition.
For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Everything Old Is New Again!
When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes:
"Lord of the Manor," an exploration of how many households and what crops... [click here for more] |
Steve Jackson Games |
$9.00
|
Get Mental!
We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include:
"Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and... [click here for more] |
Steve Jackson Games |
$9.00
|
This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at:
GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters.
A Cold War espionage/horror adventure... [click here for more] |
Steve Jackson Games |
$9.00
|
This issue of Pyramid – the PDF magazine for roleplayers – covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains:
"The Justiciar," a new... [click here for more] |
Steve Jackson Games |
$9.00
|
It's time to draw a dotted red line to adventure! This month, Pyramid – the PDF magazine for roleplayers – sets its sights on "Modern Exploration." This globetrotting guide includes:
"The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas of this... [click here for more] |
Steve Jackson Games |
$9.00
|
Ready, Game, Fire!
Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with:
"Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival... [click here for more] |
Steve Jackson Games |
$9.00
|
Uncover the Truth . . . or Work to Conceal It!
The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier:
"Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
All That's Missing Is a Parrot!
Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid – the PDF magazine for roleplayers – hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes:
"Swords Against Evil," Sean Punch's expansion... [click here for more] |
Steve Jackson Games |
$9.00
|
Get All Steamed Up!
It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid – the PDF magazine for roleplayers – revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes:
"Order of Precedence," a look at social hierarchies and their implications in Victorian England.... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Venturing Into the Badlands: Post-Apocalypse." It's 44 pages dedicated to the end times, and includes:
A description by Peter Dell'Orto (GURPS Martial Arts) and Sean Punch (GURPS Action) of "Deathball," the GURPS sport of the future!
An Infinite Worlds timeline wracked... [click here for more] |
Steve Jackson Games |
$9.00
|
If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . .
This month's Pyramid – the PDF magazine for roleplayers – is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little... [click here for more] |
Steve Jackson Games |
$9.00
|
These Are Fighting Words!
One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes:
"Combat Writ Large," a detailed compilation and expansion of all things... [click here for more] |
Steve Jackson Games |
$9.00
|
Conjure See How Magical This Issue Is?
Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid, the PDF magazine for roleplayers. This issue's spellbinding summonings include:
"Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author... [click here for more] |
Steve Jackson Games |
$9.00
|
When Law and Order Hang in the Balance
The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table.
"Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups.
"Above... [click here for more] |
Steve Jackson Games |
$9.00
|
Not all paths are paved. Or safe.
In a low-tech world, travel can be dangerous. Explore the perils of getting from here to there in this month’s issue of Pyramid, the PDF magazine for roleplayers. In "The Emerald Hell," you'll discover the adventure potential of jungles, with ideas for travel, survival, combat, dangers, and even campaigns. This month in David L. Pulver's column, encounter... [click here for more] |
Steve Jackson Games |
$9.00
|
The Laws of the Universe Are Magical!
Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid – the PDF magazine for roleplayers – presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes:... [click here for more] |
Steve Jackson Games |
$9.00
|
This issue of Pyramid – the PDF magazine for roleplayers – covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features:
"Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article... [click here for more] |
Steve Jackson Games |
$9.00
|
Full throttle – and beyond! This month's Pyramid – the PDF magazine for roleplayers – injects adrenaline into your veins with "Action Adventures." Our most adventure-filled issue ever gives four scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially GURPS Action! This issue includes:
"Blowups Happen," an adventure... [click here for more] |
Steve Jackson Games |
$9.00
|
Embark on a journey of a thousand smiles.
The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use... [click here for more] |
Steve Jackson Games |
$9.00
|
Traps, terrors, and treasures are waiting for heroes.
Tombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect... [click here for more] |
Steve Jackson Games |
$9.00
|
The mind is the key to magic . . . and vice versa.
The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in... [click here for more] |
Steve Jackson Games |
$9.00
|
Over-Mind Matter!
You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes:
"A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns... [click here for more] |
Steve Jackson Games |
$9.00
|
Driven to Excellence!
Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes:
"Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate... [click here for more] |
Steve Jackson Games |
$9.00
|
"Steal" Outwits "Steel"!
We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes:
"May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor. Discover... [click here for more] |
Steve Jackson Games |
$9.00
|
Good Magicians Never Reveal the Secret
Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes:
"Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes:
GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat!
Rules for armor that expand on the ideas... [click here for more] |
Steve Jackson Games |
$9.00
|
Tap The Power Of The Spirit!
Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include:
"Blessed Be," an extensive... [click here for more] |
Steve Jackson Games |
$9.00
|
The Past Is Back, Better Than Ever!
Olden times come to life with new gaming goodness! This month's Pyramid -- the PDF magazine for roleplayers -- once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains:
"The Broken Blade," an optional look at weapon quality in GURPS. Douglas... [click here for more] |
Steve Jackson Games |
$9.00
|
Not all challenges can be solved with a sword or blaster.
To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's... [click here for more] |
Steve Jackson Games |
$9.00
|
When the lights dim, magic's glow is undeniable.
Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L.... [click here for more] |
Steve Jackson Games |
$9.00
|
Why Settle for the Whole World?
Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid – the PDF magazine for roleplayers – reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This... [click here for more] |
Steve Jackson Games |
$9.00
|