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Laws of the Night: Storytellers Guide

Laws of the Night: Storytellers Guide


Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay? Under Tonight's Streetlights This book combines new Thaumaturgy paths with extensive advice on creating...   [click here for more]
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Believe in Magick!

Believe in Magick!


Mage: The Ascension is an amazing game, but how do we get new players to join? The concepts can be pretty extensive, and the rulebook can be pretty intimidating for someone seeing a page count of 698. This document is specifically for the potential players we want to invite to our games. Whether you are a new player curious about Mage or you are a veteran wanting...   [click here for more]
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Blood Sorcery Paths

Blood Sorcery Paths


Blood Sorcery Paths is an exploration of some of the previously seen powers and rituals from Thaumaturgy and other magics traditions into v5. The document is divided between three main sections. Ritualized Paths: Old paths converted into v5 Rituals Overhauled Paths: Expansion on what the previous editions did, being enough powers so that two players taking them...   [click here for more]
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Bloodline: k'Heuraeth

Bloodline: k'Heuraeth


Straight from Nagaraja graves... The Banshees haunt Kindred and kine. They feast on the restless dead. They draw the living into the grave and watch them suffocate from fear. A new type of vampire hides just beyond the Shroud, ready to drag their victims straight into Oblivion. Sensitive Content Warning: Instances of child abuse and suicide Please check out my work on other games!...   [click here for more]
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Book of Mirrors: Mage Storytellers Handbook

Book of Mirrors: Mage Storytellers Handbook


"Wow! Cool Game" Mage: The Ascension takes place in an epic world loaded with dangers, intrigues and contradictions, a world where nothing is ever what it seems to be. Within the exotic realm of the Awakened, wizards plot, demons rise and reality itself shudders in pain and rapture. "Now How Do I Run It?" Intriguing as it may be, Mage offers the would-be Storyteller a host of challenges. Fortunately,...   [click here for more]
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Bordeaux by Night - Players Guide

Bordeaux by Night - Players Guide


This product now contains a zip file with the names of the NPCs pronounced by a French native (me) with some variants! A revised version with the brand new layout is now available. If you already purchased the bundle, you can claim this revised copy for free! Just click here Bordeaux by Night - Players Guide is part of a two book project by Secrets of the Masquerade. The Players...   [click here for more]
White Wolf  $14.99

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Bordeaux by Night - Storytellers Guide

Bordeaux by Night - Storytellers Guide


Bordeaux by Night - Storytellers Guide is part of a two book project by Secrets of the Masquerade. The Players Guide contains all the geographical details about the city and larger domain of Bordeaux, its praxis, the public known opinions of the NPCs about each other and so on. It's an introduction to France and to Bordeaux as a city, and Bordeaux as a domain, foreigner-friendly. The Storytellers...   [click here for more]
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Condition Positive

Condition Positive


Condition Positive is an accessory for Storytellers and Players of any Chronicles of Darkness 2nd Edition game.  When playing in the Chronicles of Darkness, characters will occasionally have lucky breaks and turns of fate, where the dice shine on them and they obtain an Exceptional Success. As described on page 69 of Chronicles of Darkness 2nd Edition, a character obtains a beneficial Condition. This...   [click here for more]
White Wolf  $3.00

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Coyote Falls

Coyote Falls


It's really only a matter of time, he thinks, twirling his gun around his index finger. The girl's moves are obvious, rote. She's a teenager; she doesn't know any better. She'll reach out for the only type of protection she's ever really known.   Which means they'll be coming.   But that's just fine, the man thinks as his badge glistening in the moonlight....   [click here for more]
White Wolf  $4.19

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Darknet Markets

Darknet Markets


A World Connected The internet has grown exponentially over the course of the past three decades. The Clear Web, which represents the internet that is indexed by search engines, such as Google,  is estimated to contain over 1.2 million terabytes of data. Yet, this is the tip of the iceberg when it comes to what is actually on the internet. Beneath this surface lurks...   [click here for more]
White Wolf  $2.95

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Emerald Valley by Night

Emerald Valley by Night


Eugene, Oregon (along with its all-but-official sister city Springfield) make up the Emerald Valley, a seeming haven for Kindred against the worst problems of the Jydad or battles between Camarilla and Sabbat. Or so one might believe.  For example, with all these forests everywhere, how come no Lupines in the area?  And have you seen how the two Ventrue look at each other, almost...   [click here for more]
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Enlightened Grimoire

Enlightened Grimoire


Twenty-Five Years of Magick Over the last twenty-five years of Mage: The Ascension, spells have been scattered like treasure through the pages of multiple books and supplements, adding depth and texture to the World of Darkness. These small gems have given us peeks over the years at how the Traditions, Technocracy and Crafts not only construct their effects, but how a Mage’s Paradigm works in the...   [click here for more]
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Episode #034 - How To Be Awesome

Episode #034 - How To Be Awesome (audio product)


Episode #034 - How To Be Awesome * I called it episode 33, because I can't count. * WoD: Dudes of Legend Retrospective * Why I Don't Talk Much About Other Development Stories * Thank You For Being Awesome * P.S.: Maybe Mexico Bonus Episode? Fear the Boot Interview: http://www.feartheboot.com/ftb/index.php/archives/1526 Darker Days Episode: http://darkerdays.podbean.com/2010/02/25/darker-days-podcast-episode-17-eddy-webb-strikes-back/...   [click here for more]
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Errant Knights: Nomads of the Sabbat

Errant Knights: Nomads of the Sabbat


Forsaken Roads and Forgotten Paths Our Dark Father calls out to vampires who eagerly cast aside all that once made us human. The sect once based on freedom became a theocratic tyranny, demanding “unity” in the name of the powerful minority in charge. We know what truly makes us strong: Faith. We know why we cannot trust the powerful: Greed. While the Bishops and Prisci...   [click here for more]
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Iniquity of the Fathers

Iniquity of the Fathers


“You and your kind continue to rape and steal, as passed down from your father and the father before him. You can no longer hide from your crimes, and I will prove the indifference of The One Above. I will infect you…destroy all your kind with your own greed and malice. I needed only your blood to do this, for I am Lamia, the first born to Adam and Lilith.”   In the tradition of this...   [click here for more]
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Jackalope Index

Jackalope Index


A beast I am The goal is survival, and it is no small feat: Kindred prey on each other every night, and every night you need to prove your cunning to ensure you will see the next. But boundaries are crossed; Limits are reached. At times like these, when choices run thin, you once again roar the cry the primal maelstrom that lurks within you. It frees senses, limbs...   [click here for more]
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Koldunism - Elemental Blood Sorcery

Koldunism - Elemental Blood Sorcery


Koldunism - Elemental Blood Sorcery is an updated view of the Discipline as shown in previous editions. This product attempts to convert Koldunism and elemental magic from several other disciplines into Blood Sorcery powers and rituals. It also recontextualizes the place and involvement the natural spirits or elementals have in these kind of powers. The following is an expansion of the index of the...   [click here for more]
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Legion: Backgrounds Expanded

Legion: Backgrounds Expanded


Legions of short-lived mortals serve the monstrous vampires secretly living among them. Often derided as cattle or unworthy of knowing the truth, the human populations fulfill needs most vampires hate to admit depending on. Some among the mortals prove themselves as especially valuable. Yet others merely keep their horrible masters fed. Vampires gather all types of resources throughout their unlives....   [click here for more]
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Mage: The Awakening Demo Part 3

Mage: The Awakening Demo Part 3


A Nest of Vipers Welcome to the third installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. The players might well have been wondering about the other mages in the Boston area and what response they might have to the power that Adam has unleashed. How do mages govern themselves? Do the characters have to fear repercussions for their roles in this drama? The characters are...   [click here for more]
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Mage: The Awakening Demo Part 4

Mage: The Awakening Demo Part 4


Siren's Song Welcome to the fourth installment of Gloria Mundi, the demo chronicle for Mage: The Awakening. In this story, the characters begin their own investigation of the Vice-spirits and discover that one of them, at least, has carved out a niche for itself in the Fallen World. They find out how subtle and poisonous the influence of these spirits can be, and, hopefully, they learn that...   [click here for more]
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MET Renown Cards & Cheat Sheets

MET Renown Cards & Cheat Sheets


Howl your accomplishments to the world! Use these renown cards as a handy reference to help keep track of a garou character’s accumulated renown and renown expenditures during MET LARP games. Includes index card sized reference cards for each type of renown – glory, honor, & wisdom – and notes on how each renown type may be spent during games. This reference supplement also includes one-page...   [click here for more]
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Mirrors: Dark Antiquity

Mirrors: Dark Antiquity


The world emerges from darkness. Evil gestates in humanity’s greed. Swords clash as Heroes brave the horrors creeping in from the shadows. In an age of steel, raw mettle, and budding pneuma, champions wield gifts bestowed upon them by denizens of a lost era. Brave souls depend only on their wits, nerve, and sense of duty when rancor and ruin threaten to extinguish hope. Before humanity’s...   [click here for more]
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Mirrors: Picaroons!

Mirrors: Picaroons!


Just for fun: this title isn't an actual game supplement. April 1st 2020 Finally!  It has arrived! Build your party of brave Adven-...er, "Picaroons!" and find dungeons full of monsters sitting on piles of LOOT! This book contains everything you need for endless fun, exploring, and filling pages with more LOOT!  (everything...aside from parts of the game that are derived from other games or would...   [click here for more]
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Nightmare on Hill Manor

Nightmare on Hill Manor


There are times when the rational world seems, if only for a second, to fall away. The leaves rustling in the trees on a still day. The movement just past the corner of your eye. We are taught to ignore the foolish impulse to react. But for those who look too long, too closely, there is another world pulsing just behind the façade of the one we know. Unimaginable things skitter by in the darkness,...   [click here for more]
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Paradigm Explored: Wyrd and Weft

Paradigm Explored: Wyrd and Weft


What's this book? A detailed walkthrough of a particular paradigm, ready for use in your game or by your character. M20 replaced the previous "focus for each Sphere" system with something much more personal requiring a deeper understanding of a character's paradigm to determine their paradigm, practice, and instruments. Paradigms Explored: Wyrd and Weft walks through in detail the magickal...   [click here for more]
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Pillars of Ma'at

Pillars of Ma'at


The Amenti are Reborn! The Amenti are the latest incarnations of the undying servants of Osiris, detailed in Mummy: The Resurrection. They have fought Apophis and his vile minions for millennia and have been given renewed vigor through the new Spell of Life. The souls of ancient defenders of Ma’at have joined with residents of the modern world to save humanity...   [click here for more]
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Return of the Abomination

Return of the Abomination


April 1st, 2023 Just for fun (but technically usable) The ultimate crossover character sheet for your True Black Hand badasses! No house rules or indie flair, here. V20 The Black Hand provided rules for overpowered characters. Until now, you had no character sheet capable of displaying the raw power. Please check out my work on other...   [click here for more]
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The Future is Now Old Man

The Future is Now Old Man


The World of Darkness has always had an undertone that certain of its supernatural components have access to new technologies, things that nowadays we associate with futuristic/cyberpunk settings. This document contains rules for playing in that line.  Perhaps one of the branches of the Technocracy is employing implants that give individuals who have them the strength of a Brujah. Maybe robots and...   [click here for more]
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The Hallean Effect

The Hallean Effect


Introducing the Hollow Earth chronicle for Mage: The Ascension 20th Anniversary Edition, this is the first story that will hint to characters about a previously lost world. Lands and Legends Lost in Time Mythology and fantasy are systematically pushed further and further into the reaches of dreams and subconscious. They thrive in their new homes and wait to be rediscovered...   [click here for more]
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The Player's Grimoire

The Player's Grimoire


Grimoire, spellbook, tome, codex, vade mecum… This is primarily designed with the player in mind. Each page provides space for a player to list all the yantras, dice penalties, effects, Reaches, mana costs, and more. Some may be true rotes, and others could be commonly used Creative Thaumaturgy. Regularly used modifiers and total dice pools can all be listed on the pages, reducing time at the table...   [click here for more]
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Theophanic Stratagem

Theophanic Stratagem


Terror grips the Midwest A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life. Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators...   [click here for more]
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Unleashed & Unfettered

Unleashed & Unfettered


Change up your Vampire game with a new way to look at Generation and the Thin Blooded! The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.” From the ashes of ancient tyrannies...   [click here for more]
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V5 Storyteller Resources

V5 Storyteller Resources


Rules don't have to bite. Our Storyteller resources book includes a variety of cheat sheets, quick references, tables, and more to make sure you're spending more time telling a Vampire story and less flipping through the book. From a Diablerie flowchart to summaries for combat, character creation, and more, these easy-to-follow guides will help Storytellers and players alike stay in...   [click here for more]
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V5-Elders

V5-Elders


V5-Elders is an attempt to make Elder characters playable. This product reinforces the role of the Elders as powerful beings, outside the reach of the younger Kindred while making quite clear their flaws and weaknesses, now more than ever with the Beckoning. Similar to how the corebbok presents its Clans, v5-Elders mirrors the Thinblood write-up. The following is an expansion of the index of the document:...   [click here for more]
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World of Darkness Solo Adventures

World of Darkness Solo Adventures


If you already own the StoryPath solo rules written for Scion those rules are newer and more expansive than these older rules. World Of Darkness Solo Adventures These rules provide a StoryTeller emulator enabling you to play out adventures where you are both player and StoryTeller. A simple dice pool mechanic is used to answer questions you would normally put to your StoryTeller. The rules cover...   [click here for more]
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