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White Wolf's tabletop RPG publishing continues via Onyx Path Publishing. Onyx Path has released Demon: the Descent, Mummy: the Curse, Werewolf: the Apocalypse 20th Anniversary Edition, as well as supplements for Vampire: the Masquerade 20th Anniversary Edition, the World of Darkness, Vampire: the Requiem and more.
Mind's Eye Theatre: Vampire: the Masquerade returns via By Night Studios.
"Time is a cycle. Beginning. Middle. End. All part of the cycle. Genesis mandates conclusion; a start necessitates a closure. The tims is nigh for the conclusion. This is the end." -- Durandal, prophet of the Cult of the Doomsday Clock Mages aspire to greatness, and none more so than those who craft their souls with the techniques of the sublime—legacies that invoke awe and terror. Legacies:... [click here for more]
"Since the times of the Exile and dispersion from that great polis have the Awakened formed together in unity and purpose. These cabals are the cornerstones of our society, the blocks from which shall be built a new city. Each sanctum is a part of this shining, dispersed city, each Hallow a jewel in its treasury. Let it be known that no... [click here for more]
"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so magic... [click here for more]
"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret - and... [click here for more]
Some things are best left forgotten. But why should that hold us back? The ancients hoarded their magic and sealed it in secret redoubts, hidden from Sleepers and the debased spells of our age. The lords of these storehouses are long gone, but their enchantments remain, enigmas to confound us, their heirs in magic. In some of these places, the guardians charged with their protection still wait,... [click here for more]
Even Mages are Afraid of Someone Breaking into their Home
A mage’s Sanctum is his home, and the Hallow is the soul of it. When bereft of these two things, the mage is not only robbed of her sanctuary but also the Mana that replenishes her magic. Wars have been waged among mages for centuries over the right to call a Hallow their own, and bitter enemies have been forged from the fires of dying Sanctums.... [click here for more]
There are times when the rational world seems, if only for a second, to fall away. The leaves rustling in the trees on a still day. The movement just past the corner of your eye. We are taught to ignore the foolish impulse to react.
But for those who look too long, too closely, there is another world pulsing just behind the façade of the one we know. Unimaginable things skitter by in the darkness,... [click here for more]