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Publisher |
Price |
Here's a special bundle with both the Branded for Recoiled and Savaged versions of Hidden Canyon, for just ten extra bits (that's a $1.25, pard) more than buying just one version or the other.
Brave the unexplored canyon. Track the low-down villains that kidnapped the rancher's daughter. Overcome obstacles and rough... [click here for more] |
Dog House Rules |
$8.00
|
Lookin' for a lead-slingin', arrows-a-flyin' adventure for your Wild West campaign? Don't have time to write it yourself? Well, don't fret none, this Buckshots adventure will do the trick, whether you're usin' the Branded for Recoiled Fort Griffin setting or your own home-brewed milieu.
For Whom the Bugle Blows is a... [click here for more] |
Dog House Rules |
$4.99
|
Brave the unexplored canyon. Track the low-down villains that kidnapped the rancher's daughter. Overcome obstacles and rough terrain. Rescue the young lady. A traditional western adventure for cowpokes ready to prove themselves on the frontier.
Hidden Canyon is a 48 page adventure, intended for 4-8 characters of 4th to 7th level.
The heroes find themselves in the town of... [click here for more] |
Dog House Rules |
$4.99
|
The Dog House Gang offers a special introductory adventure for Wild West roleplayin' --Buckshots: Johnny Comes Marching Home.
Now, usually, we like to whet your appetite by providin' a short synopsis of the contents. In this case, if we serve up much more than a nibble, well, we'd be givin' away the farm, so to speak. So iffin' you don't mind, we'll just... [click here for more] |
Dog House Rules |
$4.99
|
Why settle for one barrel of buckshot when you can load up three at a discount? This package has all three volumes of the Dog House Gang's Buckshots adventures for Sidewinder: Recoiled, at a special price. . . . more than 20% off.
That means a Judge gets a trio of wild west adventures that can be played separately as one-shot games, or linked together as part of a longer-running... [click here for more] |
Dog House Rules |
$12.99
|
Welcome to the rebirth of The Fort Griffin Echo. Originally published from 1879 to 1882, The Fort Griffin Echo was a fine example of a frontier newspaper. Although it didn't stay in circulation for a terribly long period of time, its demise had less to do with the quality of its journalism, and more with the death of its hometown. We here at Dog House Rules hope... [click here for more] |
Dog House Rules |
FREE
|
This is the second issue of the reborn Fort Griffin Echo. We here at Dog House Rules aim to continue the proud tradition of this Frontier newspaper, originally published from 1879 - 1882. The second edition of this DHR periodical is loaded with 36 pages of Wild West goodness.
Contents...
Two Bits from a High... [click here for more] |
Dog House Rules |
$2.95
|
Updated for Savage Worlds Adventure Edition
Fort Griffin Savaged offers a traditional Wild West setting designed for Savage Worlds.
The Savaged version of DHR's Fort Griffin contains 17 fully-described establishments, 90 personalities (historical and fictional), and more than 100 adventure hooks (with DHR's world-famous "Forks in the Road"... [click here for more] |
Dog House Rules |
$18.77
|
Why settle for a third of a Frontier Town when you can wrangle the whole kit and caboodle with one toss of a lasso? This package has all three volumes of the ENnie-nominated Frontier Towns: Fort Griffin, at a special price . . . more than 20% off.
That means a Judge gets a well-stocked town of 17 fully-described establishments (and floor maps), with more than 90 fully-described... [click here for more] |
Dog House Rules |
$12.99
|
It's time to hitch up the horses and load up the wagons; the Dog House Gang is fixin' to ride to Fort Griffin for the inaugural issue of Frontier Towns.
Frontier Towns is a support product for Old West role playin' games. The Dog House Gang plans to offer several installments. The first volume is set in Fort Griffin, Texas-with two more volumes... [click here for more] |
Dog House Rules |
$6.75 $4.99
|
Run out of ammunition after runnin' your player characters through Volume 1? Just re-load with this extra cylinder of six more establishments and almost three dozen characters and adventure hooks with this ENnie nominated product.
Frontier Towns is a support product for Old West role playin' games. The Dog House Gang offers you this second volume,... [click here for more] |
Dog House Rules |
$6.75 $4.99
|
Hankerin' for more establishments to round out your frontier town? This here third volume of Old West buildings will fit the bill, pardner. Enjoy 26 new characters and almost three dozen adventure hooks in this full cylinder of six new businesses.
Like all Frontier Towns products, Vol. 3 comes with a ready-made settin' and stand-alone buildings complete with maps, history,... [click here for more] |
Dog House Rules |
$6.75 $4.99
|
Grave Robbers: Elk Run Cemetery is a system-agnostic Western encounter offering three scenarios, maps, and several Forks in the Road.
Throughout history, grave robbing has remained a stain on civilization. In the Old West, too many scofflaws and mudsills engaged in this disreputable practice, looting the contents of a sanctified burial ground purely for personal gain. And... [click here for more] |
Dog House Rules |
$3.95
|
A convention-style, traditional Western adventure for Savage Worlds!
The comings and goings of soldiers, big bugs, and famous folk are nothing new to Fort Griffin and the town called The Flat. Things are always astir in these parts. Today ain’t no exception.
Gunpowder in the Morning is a convention-style, traditional Western encounter.... [click here for more] |
Dog House Rules |
$4.95
|
Grizz Morgan crossed the line this time. The outlaw and his Wild Bucks waylaid the stagecoach, kidnapped the mayor's two children, and killed the caretaker. Now, the mayor calls for a posse to find his twins and bring Grizz to justice. That means you, pard.
Night of the Grizz is a convention-style Western with a weird twist. This scenario uses DHR’s Fort... [click here for more] |
Dog House Rules |
$5.95
|
Lookin' for a lead-slingin', arrows-a-flyin' adventure for your Savaged Wild West campaign? Don't have time to write it yourself? Well, don't fret none, this Savaged Buckshots adventure will do the trick.
For Whom the Bugle Blows is a 36 page adventure, intended for 4-8 characters of Seasoned to Veteran rank, set in the plains of North Central... [click here for more] |
Dog House Rules |
$4.99
|
Updated for Savage Worlds Adventure Edition
Brave the unexplored canyon. Track the low-down villains that kidnapped the rancher's daughter. Overcome obstacles and rough terrain. Rescue the young lady. A traditional western adventure for cowpokes ready to prove themselves on the frontier.
Hidden Canyon is a 48 page adventure, intended for 4-8 characters... [click here for more] |
Dog House Rules |
$5.95
|
Updated for Savage Worlds Adventure Edition
The Dog House Gang offers a special introductory adventure for Wild West roleplayin' using the Savage Worlds system -- Buckshots: Johnny Comes Marching Home.
Now, usually, we like to whet your appetite by providin' a short synopsis of the contents. In this case, if we serve up much more than a nibble, well, we'd be givin'... [click here for more] |
Dog House Rules |
$5.95
|
Why settle for one barrel of buckshot when you can load up three at a discount? This package has all three volumes of the Dog House Gang's Buckshots adventures for Savage Worlds, at a special price. . . . more than 20% off.
That means a Judge gets a trio of wild west adventures that can be played separately as one-shot games, or linked together as part of a longer-running... [click here for more] |
Dog House Rules |
$13.99
|
Western Pre-Gens!
This premiere edition of Savaged Pardners contains six (6) pre-generated Wild Card templates, ready for use in any Savage Worlds Western game, as well as a handful of Extra designs (4) to round things out.
The Wild Cards can be used by players as the heroes of an adventure, or they could become nonplayer adversaries – with the Extras tagging along... [click here for more] |
Dog House Rules |
$0.99
|
Western Pre-Gens!
This second volume of Savaged Pardners contains six (6) pre-generated Wild Card templates, ready for use in any Savage Worlds Western game, along with four (4) Extra designs.
The Wild Cards can be used by players as the heroes of an adventure, or they could become nonplayer adversaries. The Extras can make an appearance on the trail or in town,... [click here for more] |
Dog House Rules |
$0.99
|
Western Pre-Gens!
This third volume of Savaged Pardners contains six (6) pre-generated Wild Card templates, ready for use in any Savage Worlds Western game, along with four (4) Extra designs.
The Wild Cards can be used by players as the heroes of an adventure, or they could become nonplayer adversaries. The four Extras are most likely to make an appearance in town,... [click here for more] |
Dog House Rules |
$0.99
|
Western Pre-Gens!
This fourth volume of Savaged Pardners contains six (6) pre-generated Wild Card templates, ready for use in any Savage Worlds Western game, along with four (4) Extra designs.
The Wild Cards can be used by players as the heroes of an adventure, or they could become nonplayer adversaries. The four Extras are most likely to make an appearance in town,... [click here for more] |
Dog House Rules |
$0.99
|
Western Pre-Gens!
This fifth volume of Savaged Pardners contains six (6) pre-generated Wild Card templates, ready for use in any Savage Worlds Western game, along with four (4) Extra designs.
The Wild Cards can be used by players as the heroes of an adventure, or they could become nonplayer adversaries. The four Extras are most likely to make an appearance in town,... [click here for more] |
Dog House Rules |
$0.99
|
The Dog House Gang wasn't satisfied with a single six-shooter, so we filled a second holster with characters ready for your Savage Worlds western game. Since our first Six-Guns product featured famous outlaws, we figured it was only natural to assemble a group of famous lawmen this time around.
Savaged Six-Guns: Lawmen - The Earps & Mastersons features... [click here for more] |
Dog House Rules |
FREE
|
Because we know any Judge might suddenly need a full cylinder of personalities to enliven Wild West roleplayin', the Dog House Gang offers Savaged Six-Guns - a smatterin' of FREE products with interestin' cowpokes ready to load into your Savage Worlds western game. Six of 'em, to be exact.
Each FREE installment of Savaged Six-Guns features six character descriptions... [click here for more] |
Dog House Rules |
FREE
|
The Dog House Gang wasn't satisfied with a brace of six-shooters, so we filled a third holster with characters ready for your Savage Worlds Western game.
Savaged Six-Guns: Wild and Woolly Women features six women known – or at least reputed – to have seen the elephant out on the frontier. Wild and woolly . . . and armed. And whether myth or reality, the stories about... [click here for more] |
Dog House Rules |
FREE
|
FREE Jumpstart Adventure for Sidewinder Recoiled for Savage Worlds
It’s 1877, and you’ve arrived in the ghost town of La Paz in the Arizona Territory. You accepted an invitation to join an exclusive competition with some of the fastest and deadliest gunfighters on the frontier.
Sole Survivor is a Jumpstart adventure for the upcoming release of Sidewinder... [click here for more] |
Dog House Rules |
FREE
|
Winner of the 2004 ENnie Gold award for Best Electronic Product, Sidewinder: Recoiled captures the cinematic action and adventure of your favorite western movies, TV shows and novels using this complete set of rules based on the Modern system reference document. Create courageous gunslingers, low-down rustlers or high-stakes gamblers and test your mettle out on the frontier.... [click here for more] |
Dog House Rules |
$9.95
|
The Dog House Gang wasn't satisfied with a single six-shooter, so we loaded up a second holster with another Six-Guns installment for your Wild West roleplayin' action. Since our first Six-Guns product featured famous outlaws, we figured it was only natural to assemble a group of famous lawmen this time around.
Six-Guns: Lawmen - The Earps & Mastersons features... [click here for more] |
Dog House Rules |
FREE
|
Because we know any Judge might suddenly need a full cylinder of personalities to enliven his Wild West roleplayin', the Dog House Gang offers Six-Guns - a smatterin' of FREE products with interestin' cowpokes ready to load into your game. Six of 'em, to be exact.
Each FREE installment of Six-Guns for Sidewinder: Recolied features six character... [click here for more] |
Dog House Rules |
FREE
|
The Dog House Gang wasn't satisfied with a brace of six-shooters, so we filled a third holster with characters ready for your Sidewinder: Recoiled Western game.
Six-Guns: Wild and Woolly Women features six women known – or at least reputed – to have seen the elephant out on the frontier. Wild and woolly . . . and armed. And whether myth or reality, the stories about... [click here for more] |
Dog House Rules |
FREE
|
The famous Beehive Saloon is hosting a high stakes poker tournament. It's a spectacle for gamblers or onlookers alike, with a $3,000 winner-take-all prize!
Lottie Deno is in town, and she is playing in the tournament. It's a rare chance to watch the "Poker... [click here for more] |
Dog House Rules |
$4.95
|
FREE convention-style Table Tents for use with Frontier Towns: Fort Griffin Adventures.
Perfect for use with Bad Night in El Rey, these free Table Tents are tools to enhance your Savage Worlds convention game. Print, cut, and fold. Your players write their names and derived stats.
Take it from Karl Keesler, these tents help the GM to keep things... [click here for more] |
Dog House Rules |
FREE
|