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 Hottest Publisher Resources, PDF from WMB Saltworks
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Charting History: Worldbuilding with Historical Cycles

Charting History: Worldbuilding with Historical Cycles


It can be all too easy to create a history for your world which feels lifeless and static, and carrying out the research necessary to address that can be a daunting task that seems increasingly impossible the longer you try to work at it.  Luckily, worldbuilding doesn't need to be real, it just needs to feel real, and that's where this book comes in. Charting History covers the...   [click here for more]
WMB Saltworks  $2.95

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Cooking for Hags & Zombies

Cooking for Hags & Zombies


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the biology (and necrology) of these anthrophages, how human flesh does (and does...   [click here for more]
WMB Saltworks  $1.95

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Cooking for Orcs & Goblins

Cooking for Orcs & Goblins


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Hags & Zombies, you'll learn about the dietary needs (and tolerances) of orcs, goblins, and their cousins, fungal...   [click here for more]
WMB Saltworks  $1.95

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Cooking for Vampires

Cooking for Vampires


Whether you're hosting a block party and need to figure out what to serve the bugbears that moved next door, or just running an RPG campaign and looking for ways to flesh out your world, Cooking for Monsters will tell you what you want to know.  In Cooking for Vampires, you'll find out what kind of flavors vampires enjoy, the culinary aspects of blood, and how to estimate the...   [click here for more]
WMB Saltworks  $1.95

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Essential Ethnographies #2 - Funerary Cannibals & Others

Essential Ethnographies #2 - Funerary Cannibals & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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Essential Ethnographies #3 - Cousins of the Bear & Others

Essential Ethnographies #3 - Cousins of the Bear & Others


One of the quickest ways to start building cultures for your setting is to take inspiration from actually-existing cultures. What do you do when you don't want to crib off the same culture cultures that everyone else has used a hundred times before?  Essential Ethnographies offers the convenience of building from preexisting cultures and the flexibility and novelty of working with cultures...   [click here for more]
WMB Saltworks  $2.95

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How-To: Far North Peoples

How-To: Far North Peoples


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Horse Nomads

How-To: Horse Nomads


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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How-To: Swamp Folk

How-To: Swamp Folk


Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way...   [click here for more]
WMB Saltworks  $2.95

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[Bundle] How-To Cultures Collection

[Bundle] How-To Cultures Collection


This special bundle product contains the following titles. How-To: Far North Peoples Regular price: $2.95 Bundle price: $2.36 Format: Watermarked PDF Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo...   [click here for more]
WMB Saltworks  $11.80 $7.08

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