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Push beyond the limits of your imagination.
GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind... [click here for more] |
Steve Jackson Games |
$9.00
|
Discover destinations unknown and denizens unnerving.
Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid, the PDF magazine for roleplayers, looks at oddities and opportunities related to other times, other places, other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable... [click here for more] |
Steve Jackson Games |
$9.00
|
Treasures await on this last Pyramid expedition.
For 25 years, Pyramid magazine has delivered gaming goodness, but all good things must come to an end. This final issue of Pyramid, the PDF magazine for roleplayers, is a miscellany of marvels for myriad campaigns. Unleash mad science as a form of magic with Phil Masters. Become a master of animals or a natural leader in GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Treasures from the Past, Better Than Ever!
Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,... [click here for more] |
Steve Jackson Games |
$16.00
|
Ready for a nice getaway? Visit the Temple of Dolosia and relax! Let the soothing mud baths and warm sulphur springs wash your tensions away. But you may want to bring your sword, just in case. In this new adventure by David Pulver for The Fantasy Trip, the gentle priests of Dolosia are gone from the spa. There's Fire in the Temple and someone's going to get burned! ... [click here for more] |
Steve Jackson Games |
$5.00
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A dying heir, an abandoned mine, and a closely-held secret figure into this gamemastered adventure for The Fantasy Trip, as a group of heroes set forth on a mission of mercy. But they are not the first to take on this quest, and the actions of their predecessors will bring them up against the edge of Chaos itself. Can they survive an encounter with the Chaostained? The Chaos Triads... [click here for more] |
Steve Jackson Games |
$5.00
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Minor thefts lead to a major mystery! This new adventure from Greg Poehlein for The Fantasy Trip has the heroes test their mettle against strange beasts where many of the usual rules of battle no longer apply. It's up to the adventurers to investigate The Clockwork Tower and figure out what makes it tick! ... [click here for more] |
Steve Jackson Games |
$5.00
|
To end a terrible curse, your adventurers must travel to a lost land and return a stolen statuette. But the tribe of Katiki-Mu has no love for outsiders, and this mission may bring the party to doom at the hands of the mighty Moatiki. With only one way into and out of danger, can these heroes hope to break The Curse of Katiki-Mu? This gamemastered adventure by Robert Saint John for The... [click here for more] |
Steve Jackson Games |
$5.00
|
Deserts are a balance between life and death . . . and perhaps nowhere is that more true than in the long-buried Tomb of the Wizard-King. This new Fantasy Trip adventure by Christopher R. Rice pits an undead madman against the heroes. But first they'll have to fight their way past an equally unhinged sorcerer who wants to become undead. ... [click here for more] |
Steve Jackson Games |
$5.00
|
Learn the ABCs of The Fantasy Trip with this new FREE coloring book, O is for Octopus. Written by Howard Kistler and illustrated by Liz Danforth, this will bring a smile to your face. Maybe several smiles, if you have kids who need something to keep them occupied!
By all means, post your favorite coloring jobs to social media and tag us @sjgames. We want to see what... [click here for more] |
Steve Jackson Games |
FREE
|
A big bundle of small trips worthy of a postcard.
Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The... [click here for more] |
Steve Jackson Games |
FREE
|
Praise to the Hero!
With the Deluxe Character Journal, you'll never forget how amazing you are. This 32-page book for The Fantasy Trip lets you record your hero's abilities and deeds. All the most vital info is at your fingertips in a two-page spread. The book also features extra space to track your valuables, allies, and adversaries, and cities,... [click here for more] |
Steve Jackson Games |
$3.00
|
Danger awaits . . . if you plan ahead!
When it comes to keeping your labyrinths logical, your monsters managed, and your traps and treasures tracked, you need a plan. You need the Labyrinth Planner! This 48-page book is a blank canvas for your adventuring artistry in The Fantasy Trip, with hex sheets to inspire your overview maps and individual rooms,... [click here for more] |
Steve Jackson Games |
$3.00
|
Face death. Alone.
It started out as a simple bounty hunt. But your quarry has fled to a place that belongs to the dead . . . filled with foes that mock both life and death. Dare you enter the Red Crypt? This solo adventure includes two ready-to-use adventurers and provides rules for using it with your own hero or wizard. ... [click here for more] |
Steve Jackson Games |
$6.00
|
They walk among us.
They are neither alive nor dead. They inhabit the world in between. But all too often the living are their prey.
This book includes 44 creatures for The Fantasy Trip, a guide to the general powers and vulnerabilities of the unliving, and a complete adventure setting, The Haunting of Holner House. ... [click here for more] |
Steve Jackson Games |
$15.00
|
A Solo Adventure For One Daring Hero
For generations, treasure-hunters have sought in vain for the hidden workshop of the reclusive alchemist, Thesije.
Perhaps none of them had the directions you have discovered, to a cave a single day's journey from the caravanserai of Nept.
Will you be the one to claim the treasures and secrets so many have failed to find?
Warlock's Workshop is a... [click here for more] |
Steve Jackson Games |
$10.00
|
Just When You Thought It Was Safe to Go in the Water . . .
If you thought the roads were tough in 2040, you ain't seen nothin' yet. Boat Wars takes the action and excitement of Car Wars off the land and into the water!
This supplement gives you complete, official rules for movement, combat, and construction of boats and hovercraft.... [click here for more] |
Steve Jackson Games |
$8.00
|
They're Not Just Clowning Around!
"Pistol" Pete Hendricks welcomes you to the Muskogee Fairground and Family Emporium, eastern Oklahoma's premier tourist attraction! There's something for everyone here:
Racing and duelling fans come to the Fairground Racetrack, the largest independent track in North America. You've seen them on MuskogeeVision – now experience the power of gas-engine... [click here for more] |
Steve Jackson Games |
$8.00
|
The Sky's the Limit!
The cars rule the roads and the boats rule the lakes, but everyone scatters when the aircraft roar across the battlefield!
Aeroduel introduces air power to Car Wars, showcasing the expensive but ultra-deadly aircraft of the 21st century. You get details for construction, movement, and combat for everything that flies – airplanes,... [click here for more] |
Steve Jackson Games |
$8.00
|
To Be The Best . . .
You've got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.
Car Wars Classic Arenas gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The set contains five two-sided 22" x 34" arena... [click here for more] |
Steve Jackson Games |
$15.00
|
To Be The Best . . .
You've got to beat the best. And that means taking to the many different autoduelling arenas across the Car Wars world and testing yourself under all kinds of conditions.
Car Wars Classic Arenas 2 gives hardcore autoduellists more exciting locations to showcase their skills and blow away their opponents. The set contains a pair... [click here for more] |
Steve Jackson Games |
$5.00
|
The Big Guns
If you liked the military gadgets in Uncle Al's Catalog from Hell -- or if you went whole-hog and bought Car Wars Tanks -- here's the book you've been waiting for.
The Military Vehicle Guide contains over 80 different military vehicles and variants -- tanks, armored cars, helicopters and other aircraft, and... [click here for more] |
Steve Jackson Games |
$5.00
|
Heavy Metal
Huge. Invulnerable. Invincible. Awesome. A moving mountain of metal and firepower, untouchable and unstoppable. This is an armored fighting vehicle on the move. Like the Juggernaut of old, the AFV crushes all in its path.
Car Wars Tanks provides complete rules for these vastly potent war machines. Build any kind of AFV, from humble mini-personnel carriers to giant... [click here for more] |
Steve Jackson Games |
$8.00
|
Supercharge Your Game!
Car Wars moves into high gear – with Dueltrack! Here is your gas-guzzling guide to high-octane action:
Gasoline engines: Accelerate quicker and achieve higher speeds than you ever thought possible . . . or wise!
Race cars: Dragsters, Formula One, Can-Am, Sprint – some of the best-handling vehicles you've... [click here for more] |
Steve Jackson Games |
$8.00
|
From The Trees To The Stars
With their small size, deft hands, and keen senses, the sparrials are made to order for the GM in need of a race of alien thieves. And certainly, they have a predisposition toward that role. Yet as always with sparrials, there's a lot more going on than meets the eye . . .
A GURPS fixture since they popped up in Roleplayer #10 (May 1988),... [click here for more] |
Steve Jackson Games |
$9.00
|
Boons from the Court of Twilight to aid Condor Boy on his journey to the rim of the world . . . GURPS Alphabet Arcane describes these and more -- 26 unusual items for GURPS Fantasy campaigns.
Most of these magical artifacts are designed to be the focal point of an adventure, complete with NPC stats, spells, and other information to make the encounter... [click here for more] |
Steve Jackson Games |
$9.00
|
Despite running the gamut from A to Z, GURPS Alphabet Arcane couldn't confine all its wonders to one supplement. Fortunately, there's GURPS Alphabet Arcane: Lost Serifs to provide some additional illumination from Stefan Jones (author of GURPS Uplift and MacGuffin Alphabet).
Secrets revealed herein... [click here for more] |
Steve Jackson Games |
FREE
|
Abydos: The merest whisper of the name sends shivers down the spines of the God-fearing people of Yrth. What lurks in the forbidden city of Abydos is so great a heresy, the Church suppresses all mention of its very existence. But such loathing has no meaning for the shambling, silent bodies who roam the streets of Abydos. The undead are the greatest resource of the necromantic priests who practice... [click here for more] |
Steve Jackson Games |
$11.00
|
Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure.
GURPS City Stats offers cohesive rules to define a city's impact on adventurers. A new stat block provides a compact way to write up a city, just like a character, vehicle, or planet. Guidelines for using urban regions in... [click here for more] |
Steve Jackson Games |
$7.00
|
Meet the Little General
From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game.
GURPS Age of Napoleon is a comprehensive... [click here for more] |
Steve Jackson Games |
$9.00
|
We Are Not Alone!
In fact, every time we open the airlock, we meet a new race . . .
GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology... [click here for more] |
Steve Jackson Games |
$9.00
|
Nine Authors. One Book.
Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004,featuring:
Kenneth Hite, writing about ghost hunters;
Phil Masters, with a fairytale world of muskets, ghosts, and strange magics;
Beth McCoy, channeling Walter Milliken, on a truly dangerous... [click here for more] |
Steve Jackson Games |
$9.00
|
It Happened Otherwise!
Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Infinite... [click here for more] |
Steve Jackson Games |
$9.00
|
Again, Infinite Worlds!
Serve the August Emperor as an Eye of Heaven – or plot the downfall of the world-girdling Ming. Take to the skies to defend democracy in Bourbon Europe. Raid the glittering pyramids of Mexico with your Vinlander kinsmen. Dodge British helicopter gunships as you fight for America 200 years after Washington's execution. Raise your eyes to the stars of the Rightly Guided Stellar... [click here for more] |
Steve Jackson Games |
$9.00
|
Open Sesame!
Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights.
Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with... [click here for more] |
Steve Jackson Games |
$9.00
|
Lost, But Not Forgotten
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Phil Masters (GURPS Discworld), this is a gamer's guide... [click here for more] |
Steve Jackson Games |
$9.00
|
Watch the Skies!
Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these terrible horrors.
GURPS Atomic Horror contains everything you need to roleplay the science-fiction and horror movies of the 1950s. The campaign can be as scary as The... [click here for more] |
Steve Jackson Games |
$9.00
|
Blood and Sacrifice!
The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable.
Then, in 1519, a few hundred Spanish invaders toppled it all.
To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the living... [click here for more] |
Steve Jackson Games |
$9.00
|
Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place.
GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, "The Hole" – one of the most requested articles ever, straight from Pyramid #1 – plus... [click here for more] |
Steve Jackson Games |
$9.00
|
Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore... [click here for more] |
Steve Jackson Games |
$9.00
|
The Future Is Alive
"Who needs chrome, pal? Raw meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all . . ."
Who needs silicon and steel? Upgrade your old body with steroids and smart drugs, transplants and viral nano . . . or just get a new... [click here for more] |
Steve Jackson Games |
$9.00
|
The Greys. Vampires. Evil Psis. Better Bring a Spare Clip.
Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the raw psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations!
Our only defense against these terrifying foes is the Company, which takes conspiracy from theory... [click here for more] |
Steve Jackson Games |
$11.00
|
A Minor Emergency is an adventure for GURPS Black Ops, Steve Jackson Games' high-powered setting of powerful, well-trained operatives armed with the latest in weaponry and other technology, facing the unknown forces that threaten Life As We Know It. In A Minor Emergency, your team of Black Ops must track down two of your own. Have they gone over to the other... [click here for more] |
Steve Jackson Games |
$4.00
|
Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . .
GURPS Blood Types... [click here for more] |
Steve Jackson Games |
$9.00
|
Enemies All Around!
GURPS Bunnies & Burrows is a translated version of the classic roleplaying game originally published in 1976. Completely revised, expanded and converted to GURPS Third Edition, it presents a world in which player characters are rabbits . . . faced with a land full of monstrous, hungry foes, with humans worst of all!
GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.
The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his... [click here for more] |
Steve Jackson Games |
$14.00
|
Knights and Wizards!
They were the best knights in the world. They were advised by the most powerful wizard of all . . . Merlin himself! And their leader was King Arthur, bearer of Excalibur.
The story of Camelot is the story of chivalry itself. All the knightly traditions of fantasy . . . monster-slaying, maiden-rescuing, jousts, adventures in disguise . . . came from the tales of King Arthur, as... [click here for more] |
Steve Jackson Games |
$9.00
|
Isles of the Mighty
Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles.
Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find:
Tales of the ancient Irish and Welsh heroes.
A... [click here for more] |
Steve Jackson Games |
$11.00
|
With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical.
From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China!
GURPS China also... [click here for more] |
Steve Jackson Games |
$9.00
|
Living on the Edge!
Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots... [click here for more] |
Steve Jackson Games |
$9.00
|