Title |
Publisher |
Price |
Land Of The Underground Sun
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$11.00
|
Adventure is everywhere!
From the myriad subterranean tunnels to the strange structures from bygone eras dotting the land to the teeming rocky ranges that give the region its name, the Cold Shard Mountains are synonymous with adventure. GURPS Dungeon Fantasy Setting: Cold Shard Mountains presents a complete ready-to-use setting for GURPS Dungeon Fantasy.... [click here for more] |
Steve Jackson Games |
$11.00
|
Did Somebody Say "Money"?
Any delver who has ever met a dishonest merchant can attest that it pays -- literally! -- to know exactly what you've dragged home from the dungeon. Sometimes it's good ol' gold and silver, but the world is older and stranger than even scholars and wizards admit. Canny treasure-hunters consult books before brokers, poring over tomes like GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$7.00
|
More Artifacts, More Power
Are ordinary old magic items not as thrilling as they used to be? Then it's time to reach back into the treasure chest . . .
GURPS Dungeon Fantasy Treasures 2: Epic Treasures is a collection of remarkable items for the delvers who have everything. Its nonmagical booty is impressive and includes platinum weapons and armor, a carriage fit for a king,... [click here for more] |
Steve Jackson Games |
$6.00
|
Mighty artifacts await your discovery.
Treasure! Nothing else makes the risk to life and limb so worthwhile for GURPS Dungeon Fantasy heroes. GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower features dozens of new items worth endangering your life over, from the mind – and campaign – of Peter V. Dell'Orto. Wield the deadly broadsword... [click here for more] |
Steve Jackson Games |
$6.00
|
Some Conditions May Apply
Self-righteous ascetics aside, delvers love loot. They especially appreciate rare and unique artifacts, which provide not only powers that enemies don't expect, but also something to brag about to allies (or anybody else who'll listen . . .). The difficulty with such things is that they bend, even break the rules in ways that give GMs headaches.
GURPS Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
|
Through The Doorway To Adventure
Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers!
GURPS Fantasy: Portal Realms is... [click here for more] |
Steve Jackson Games |
$9.00
|
Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat... [click here for more] |
Steve Jackson Games |
$6.00
|
While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500?
For these common questions, you don't need to flip through the entire chapter; you... [click here for more] |
Steve Jackson Games |
$4.00
|
Can You Handle The Truth?
History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now... [click here for more] |
Steve Jackson Games |
$12.00
|
Benvenuto a Venezia!
Venice was once the center of a pocket-sized empire, and the point of departure from the West to the East. This era comes alive once more, with GURPS Hot Spots: Renaissance Venice. Discover details on this magnificent and unusual island city's people, government, military, food, architecture, entertainment, and more. An invaluable companion to GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Aerostats and Heirs Apparent!
On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret agents... [click here for more] |
Steve Jackson Games |
$12.00
|
GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds.
But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari.... [click here for more] |
Steve Jackson Games |
$6.00
|
From Fear to Eternity
It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be?
Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect... [click here for more] |
Steve Jackson Games |
$7.00
|
GURPS Lite is a 32-page distillation ofthe basic GURPS rules. It covers the essentials of charactercreation, combat, success rolls, adventuring, and game mastering forGURPS Fourth Edition.
The purpose of GURPS Lite is to help GMsbring new players into the game, without frightening them with the... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
GURPS Lite Third Edition is a 32-page distillation of the basic GURPS Third Edition rules. It covers the essentials of character creation, combat, success rolls, magic, adventuring, and game mastering.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
There Will Be War!
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful... [click here for more] |
Steve Jackson Games |
$11.00
|
A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror... [click here for more] |
Steve Jackson Games |
$15.00
|
The Power is Within You!
Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling somewhere between cinematic... [click here for more] |
Steve Jackson Games |
$6.00
|
Penny Candy for Your Character!
Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough?
Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together dozens... [click here for more] |
Steve Jackson Games |
$7.00
|
There Is No Substitute for Talent
Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them can involve... [click here for more] |
Steve Jackson Games |
$7.00
|
Enhance Your Game!
Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the material from the GURPS Basic Set to provide new and powerful options.
This is a one-stop compendium of all general enhancements introduced after the Basic Set was released... [click here for more] |
Steve Jackson Games |
$7.00
|
Strike a Bargain with Fate
Spending character points on permanent abilities is wonderful – but it doesn't guarantee that the dice will be nice. Sometimes, you don't want to leave the story to the mercy of random rolls! To solve this problem, GURPS Fourth Edition offers the alternative of players using points to buy successes and influence the game world. GURPS... [click here for more] |
Steve Jackson Games |
$7.00
|
Back To Basics
GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules,... [click here for more] |
Steve Jackson Games |
$11.00
|
Show Some Spirit
The idea that spirits are associated with animals, locations, and natural forces is widespread. Shamans, medicine men, channelers, and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities – they invite possession, sometimes physically transforming into something else for the duration. This is a path to great power, but it isn't... [click here for more] |
Steve Jackson Games |
$6.00
|
Fatal Error: (A)void / (R)ebel / (F)lee?
For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed.
GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting to... [click here for more] |
Steve Jackson Games |
$11.00
|
Be More Social!
Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.
This supplement provides detailed rules for every type of common... [click here for more] |
Steve Jackson Games |
$15.00
|
It's all about who you know.
The Contact advantage is a vital way to represent background helpers in the lives of GURPS characters, but players have found it challenging to harness their full potential . . . until now. GURPS Social Engineering: Keeping in Contact is your guide to all things Contact-related. Coloring in the friendship-forging aspects... [click here for more] |
Steve Jackson Games |
$9.00
|
Sounds like magic.
Even in the darkest rooms, sound is everywhere . . . and often underestimated. Turn that omnipresent ambience to your advantage, with GURPS Sorcery: Sound Spells.
Expanding on GURPS Thaumatology: Sorcery – a must-own tome to use this volume – Sound Spells augments your arcane library with an array... [click here for more] |
Steve Jackson Games |
$6.00
|
GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles... [click here for more] |
Steve Jackson Games |
$11.00
|
As GURPS Steampunk 1: Settings and Style explores in detail, steampunk riffs liberally on Victorian backdrops, costumes, and manners for its look and feel. Yet as stylish as that window dressing is, what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam... [click here for more] |
Steve Jackson Games |
$11.00
|
When it comes to steampunk, it's important to be of good character. Fortunately, that's easier than ever, thanks to GURPS Steampunk 3: Soldiers and Scientists. This supplement builds off of the campaign-world information of GURPS Steampunk 1: Settings and Style to present the information you need to make amazing Victorian-era adventurers for GURPS... [click here for more] |
Steve Jackson Games |
$12.00
|
Men Like Gods
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and... [click here for more] |
Steve Jackson Games |
$16.00
|
Humans Are Only A Suggestion
A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines... [click here for more] |
Steve Jackson Games |
$11.00
|
GURPS Update has all the information you need to bring nearly all of your PCs into the Fourth Edition. Painstakingly compiled by David Morgan-Mar, Update has side-to-side charts with every single advantage, disadvantage, and skill in Third Edition, with its Fourth Edition counterpart listed alongside. Where there's not a good fit, a detailed note... [click here for more] |
Steve Jackson Games |
FREE
|
Get ready for the ride of an elvish lifetime!
In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
The Student's Guide to Ultimate Power
GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.
For the... [click here for more] |
Steve Jackson Games |
$12.00
|
It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes:
New accessories for necromancers, by GURPS Line Editor Sean Punch
A new GURPS magical plot device by Alphabet Arcane author Stefan Jones
A generic wizardly guildhall... [click here for more] |
Steve Jackson Games |
$9.00
|
This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes:
An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane!
Information about... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Venturing Into the Badlands: Post-Apocalypse." It's 44 pages dedicated to the end times, and includes:
A description by Peter Dell'Orto (GURPS Martial Arts) and Sean Punch (GURPS Action) of "Deathball," the GURPS sport of the future!
An Infinite Worlds timeline wracked... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes:
GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat!
Rules for armor that expand on the ideas... [click here for more] |
Steve Jackson Games |
$9.00
|
This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at:
GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters.
A Cold War espionage/horror adventure... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include:
"Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities:
"The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them?
"Gangs... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! In this issue:
Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new... [click here for more] |
Steve Jackson Games |
$9.00
|