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Ye Booke of Monstres II

Ye Booke of Monstres II


All About Monstres  This volume contains dozens of new races and individual creatures for use with the Call of Cthulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities. The books is divided into the following sections: About Monstres, Chaosium...   [click here for more]
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Ye Booke of Monsters

Ye Booke of Monsters


All About Monstres  This volume contains dozens of new races and individual creatures for use with the Call of Cthulhu roleplaying game. Included here are the following categories: Outer Gods, Elder Gods, Great Old Ones, Great Ones, Avatars, Servitor Races, Independent Races, Fabulous Creatures, and Unique Entities. These monstrous creations have been collected from fiction spanning...   [click here for more]
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Utatti Asfet

Utatti Asfet


The Wicked Eye of Sight A 1990s Campaign for Call of Cthulhu The Graham Westlake Foundation sponsors the International Symposium on Unexplained Phenomena. This year, the fortieth annual symposium takes place in the Pacific island nation of Tonga. The investigators are among the attendees. There, they encounter evidence of phenomena they know only too well....   [click here for more]
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Unseen Masters

Unseen Masters


Modern Struggles Against Hidden Powers "Who is among us? Who? I cannot utter a blessing while he is here. I cannot feel one. Where he treads, the earth is parched! Where he breathes, the air is fire! Where he feeds, the food is poison! Where he turns, his glance is lightning! Who is among us?  Who?"   — Melmoth the Wanderer Three mini-campaigns set in modern New...   [click here for more]
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Trail of Tsathogghua

Trail of Tsathogghua


Tsathogghua's curse awaits the unwelcomed investigators of the occult and unknown. What grim secret lurks on the sterile Greenland icecap? What living horror grows behind the "Bigfoot" legend? TRAIL OF TSATHOGGHUA contains a mini-campaign in two scenarios as well as a third, unconnected, scenario— "The Haunted House." This scenario pack is suitable for beginning keepers and investigators....   [click here for more]
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The Thing at the Threshold

The Thing at the Threshold


A dramatic chain of unsettling events over the past ten years leads to wholesale madness. A complete campaign in three chapters detailed background for important characters extensive, deluxe player handouts ...   [click here for more]
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The Stars Are Right!

The Stars Are Right!


The Taste of Ashes THE NEW MILLENNIUM: a time wracked by violence, racism, AIDS, drug abuse, and all-consuming fear. Hollow politicians offer empty promises of the bright future - a thousand points of light which none can see. That which is greater than mankind lurks beyond the rim of human consciousness. It patiently watches, waiting to assume command of our destiny. It preys on the fearful,...   [click here for more]
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The Keeper's Companion vol. 2

The Keeper's Companion vol. 2


Prohibition, Firearms, Tomes & Creatures New to Call of Cthulhu? A battle-scarred veteran of many campaigns? Here are essential background articles useful to most keepers. "The History Behind Prohibition" — A lengthy article bringing anti-alcohol advocates, law enforcement, gangsters, rum-runners, and consumers into focus. Lots of good stories. "The Keeper's Master List of Call of Cthulhu...   [click here for more]
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The Keeper's Companion vol. 1

The Keeper's Companion vol. 1


Blasphemous Knowledge, Forbidden Secrets, and Handy Information. The Keeper's Companion vol. 1 is an invaluable resource for Call of Cthulhu keepers. New material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game...   [click here for more]
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The House of R'lyeh

The House of R'lyeh


Five Scenarios Based on H.P. Lovecraft Tales The House of R’lyeh contains five Call of Cthulhu scenarios that follow or expand upon events in five of H.P. Lovecraft’s stories: “Pickman’s Model”, “The Haunter of the Dark”, “The Hound”, “Arthur Jermyn”, and “The Nameless City”. Set in Boston, Providence, the British Isles, continental Europe,...   [click here for more]
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The Great Old Ones

The Great Old Ones


THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features South Boston hoodlums; “The Pale...   [click here for more]
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The Bermuda Triangle

The Bermuda Triangle


What secrets lie within the Devil’s Triangle? Why was the Mary Celeste abandoned after is passed through the Triangle's waters? What caused the disappearance of an entire flight of Avengers in 1945? Why do electronics fail in the Triangle for no reason? Now the answeres at last can be revealed. The Bermuda Triangle is a 1990’s sourcebook centered around the famous mystery of...   [click here for more]
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Terrors From Beyond

Terrors From Beyond


Nightmares Unraveled in Six Scenarios Perched on a bleak and inhospitable rock off the coast of Scotland, the Hallowsay Light has guided sailors for over seventy years. Now its beacon has gone inexplicably dark, imperiling the ships that ply the waters of the North Atlantic. The news has reached the lighthouse tender Helios, already steaming toward the island of Hallowsay for its fortnightly...   [click here for more]
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Terror From the Skies

Terror From the Skies


A Race to Save Humanity from a Dark Future THE LOVECRAFTIAN MYTHOS is populated by many creatures, both singular entities such as Cthulhu and Hastur, and creatures who number in the millions. The shan are an ancient, insect-like alien race fleeing a destroyed homeworld. Forced into a nomadic life they are scattered throughout space. Aeons ago a number of shan arrived on Earth, but...   [click here for more]
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Tatters of the King

Tatters of the King


Hastur's Gaze Gains Brief Focus Upon the Earth IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is. There are those who engage in different pursuits —...   [click here for more]
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Tales of the Miskatonic Valley

Tales of the Miskatonic Valley


Tales of the Miskatonic Valley is the fourth book in the Lovecraft Country series and contains six adventures set in communities and rural areas along H.P. Lovecraft’s Miskatonic River. Although intended to compliment earlier releases - H.P. Lovecraft's Arkham Unveiled, H.P. Lovecraft's Dunwich, and Kingsport, City in the Mists — these adventures...   [click here for more]
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Strange Aeons II

Strange Aeons II


Nine Forays into Unusual Times & Places "The Great Old Ones Were, the Great Old Ones Are, the Great Old Ones Shall Be."   That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft's works,...   [click here for more]
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Strange Aeons

Strange Aeons


Bizarre Events at a U.N. Moonbase, Pestilence and Plague in Elizabethan London, Secrets of the Spanish Inquisition Times of Terror During the month of January, 1603, London is in the grip of a bitterly cold winter. The air is crisp with a heavy frost that is slow to thaw. Rumors abound that the plague is once more abroad in the city -- knowledge that weighs heavily on the populace....   [click here for more]
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Spawn of Azathoth

Spawn of Azathoth


Herald of the End of Time Astronomers have theorized that our sun is not alone in its journey areound the galaxy, but is accompanied by an unknown second star of dim radiance. This second star, while perhaps invisible from Earth even with the finest optics, would periodically pass close enough to our solar system to have far-reaching effects upon the evolution of this planet. This...   [click here for more]
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Shadows of Yog-Sothoth

Shadows of Yog-Sothoth


A GLOBAL CAMPAIGN TO SAVE MANKIND! The Silver Twilight is an international organization dedicated to the destruction of the human race. As brave Investigators, you must piece together passages from esoteric books, shards of ancient artifacts, and puzzling letters to discover the Silver Twilight's loathsome goals. This multi-chapter adventure begins in Boston and spans the globe. The Investigators must...   [click here for more]
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Secrets of San Francisco

Secrets of San Francisco


A 1920s Sourcebook for the City by the Bay In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco — the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning...   [click here for more]
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Secrets of New York

Secrets of New York


The City that Never Sleeps During the day ships, barges, tugs, and pleasure boats ply New York’s bay and rivers, dashing beneath bridges and disgorging thousands of people upon the city's shores. Each brings hope and dreams of a new life. At night the city blazes with myriad lights, diamonds dazzling in buildings that scrape the sky. Music, food, dance, dark rituals, and clandestine...   [click here for more]
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Secrets of New Orleans

Secrets of New Orleans


A 1920's Sourcebook to the Crescent City NEW ORLEANS IN THE 1920s is a city of many faces. The gaiety of Mardi Gras is juxtaposed with the rampant corruption that earned New Orleans the nickname "The City That Care Forgot." The genteel decline of the French Quarter, the location of the city's original settlement, stands in contrast to the rich opulence of the Garden District, where the Americans...   [click here for more]
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Secrets of Morocco

Secrets of Morocco


Eldritch Explorations in the Ancient Kingdom WELCOME TO THE SECRETSOF MOROCCO! This book provides players with a civil, geographical, cultural, political, and Mythos tour of Morocco during the 1920s and 1930s. Morocco will seem like another world, with its cultural differences and its customs being foreign to many Westerners of the 1920s. The country is vast, and not every city can be...   [click here for more]
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Secrets of Los Angeles

Secrets of Los Angeles


LOS ANGELES IN THE 1920s was a fast-growing, fast-moving city that encompassed all that was great and all that was rotten in America. Racial, ethnic, and religious melting pots presaged what the whole country would become by the end of the century. L.A. nonetheless clung to a veneer of White Protestantism more in line with farm-belt states in the Midwest. The newly-rich built pleasure palaces...   [click here for more]
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Secrets of Kenya

Secrets of Kenya


The Mythos Roams Wild AFRICA: Long known as the Dark Continent, Africa strikes fear in the hearts of civilized Westerners for its savage tribes, fierce animals, impenetrable jungles, vast deserts, lost civilizations, slave traders, contagious diseases — and the unknown. Africa is “dark” because it is a mystery. It is the least understood, most dangerous, poorest, and least explored of...   [click here for more]
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Secrets

Secrets


We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die a sickening death? Why does...   [click here for more]
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No Man's Land

No Man's Land


WWI Mythos Action with the Lost Batallion THE DATE IS OCTOBER 2, 1918. In France, soldiers huddle in hastily-dug trenches, faith their only protection against the never-ending artillery barrage. It is the time of World War I — the Great War — when mankind proves itself capable of atrocities never before conceived. As above, so below. Beneath the cracked and shattered soil of the Argonne Forest...   [click here for more]
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Miskatonic University Guidebook

Miskatonic University Guidebook


The University Guidebook The world sees Miskatonic University as a solid New England institution. Its professors and departments are on par with those of any Ivy League school—among the best in the nation. Founded phsthumously in 1765 by seacaptain Jeremiah Orne, Miskatonic University grew from the acquired assets, and debts, of ailing Arkham College. Orne laid claim to the older 1690 institute...   [click here for more]
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Miskatonic University

Miskatonic University


A Handbook to the Pride of Arkham MISKATONIC UNIVERSITY is a small, seemingly typical New England college nestled in the bosom of conservative Arkham, Massachusetts. A poor cousin to such hallowed institutions as Harvard, Brown, and Princeton (the term “Ivy League” won’t come into use until 1936), Miskatonic nonetheless offers coveted degrees in a wide variety of subjects and boasts high...   [click here for more]
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Masks of Nyarlathotep

Masks of Nyarlathotep


Perilous Adventures to Thwart the Dark God At last the stars are almost right! Soon Nyarlathotep's plans will come to fruition. Then the world will be changed irrevocably — but not quite yet. Pesky human investigators have learned much. Now they must survive long enough to make sense of what they know, and take resolute action. Masks of Nyarlathotep is a Lovecraftian exercise...   [click here for more]
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Mansions of Madness

Mansions of Madness


Six Classic Explorations of the Unknown,  the Deserted, and the Insane IN DIM, FORGOTTEN RECESSES of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind’s destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays...   [click here for more]
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King of Chicago

King of Chicago


Two Gangland Adventures for 1920's Call of Cthulhu. INVESTIGATING LANZETTI MURDER STOP ONTO SOMETHING BIG STOP NEED YOUR ASSISTANCE STOP COME TO CHICAGO WITH INVESTIGATIVE TEAM AS SOON AS POSSIBLE STOP SULLIVAN —Urgent telegram from Jack Sullivan   Chicago in the Roaring Twenties: crime is rampant, it os a world of violence, intimidation, bribery...   [click here for more]
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Keeper's Kit

Keeper's Kit


The Essential Companion to the 5th edition of Call of Cthulhu Included in this packet are these valuable play-aids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning and experienced players. A...   [click here for more]
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Investigators' Companion, vol. II

Investigators' Companion, vol. II


Occupations & Skills What, You Want To Live Forever?   Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide. On becoming an investigator contains valuable tips that can help your investigator reach middle age, and possibly even those golden years. The Occupations Section contains 140 different possible 1920s occupations...   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I


Hot Tips, Secret Info, & Sure-Fire Rules  Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun? Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties. Discover...   [click here for more]
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In the Shadows

In the Shadows


Three Scenarios for Call of Cthulhu A disappearance.    A plea for help.    The strike of sudden madness.   Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness....   [click here for more]
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Horror's Heart

Horror's Heart


This dangerous investigation is set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Quebec and the ancient nemesis that guides it. They come to understand the horrible significance of a corpse discovered in the foundations of a former seminary. They at last perceive the true motives...   [click here for more]
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H.P. Lovecraft's Dunwich

H.P. Lovecraft's Dunwich


Return to the Forgotten Village For classic Call of Cthulhu and d20 Cthulhu. Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family. Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from other...   [click here for more]
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H.P. Lovecraft's Dreamlands

H.P. Lovecraft's Dreamlands


Roleplaying Beyond the Veil of Sleep We all dream . . .   For some, dreams can become reality. H.P. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu or Cthulhu Dark Ages investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the Dreamlands, a huge gazetteer,...   [click here for more]
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H.P. Lovecraft's Arkham

H.P. Lovecraft's Arkham


Unveiling the Legend-Haunted City "Behind everything crouched the brooding, festering horror of the ancient town . . . the changeless, legend-haunted city of Arkham, with its clustering gambrel roofs that sway and sag over attics where witches hid from the King's men in the dark, olden days of the Province.   It was always a very bad time in Arkham . . . ."   —H....   [click here for more]
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Fragments of Fear

Fragments of Fear


The Second Cthulhu Companion This second Call of Cthulhu companion answers questions common to Call of Cthulhu games, and reveals ancient linguistic traces of the dread Cthulhu cult among various cultures.  It then summarizes all Mythos spells printed in Shadows of Yog-Sothoth, The Asylum, the Cthulhu Companion, The Fungi From Yuggoth, Curse of the Chthonians, Trail of Tsathogghua,...   [click here for more]
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Fearful Passages

Fearful Passages


Aircraft - Trains - Automobiles - Dirigibles - Diving Suits - Canal Boats - Armored Cars - Elephants - Siberian Sledges The golden age of travel occurred between 1880-1939. As traveling times shrank, destination became more important than journey, a notion now so conimon-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine adventures set in...   [click here for more]
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Fatal Experiments

Fatal Experiments


Fatal Experiments is a collection of three independent 1920's adventures for the Call of Cthulhu roleplaying game. Two of the three scenarios are suitable for both beginning and experienced players, making this book a perfect companion for first-time buyers of the Call of Cthulhu game system. The remaining adventure is unusually dangerous -- to be played only by experienced, follhardy...   [click here for more]
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Dark Designs

Dark Designs


Explore the occult in 1890s England. Particularly thorough background notes and unusual plots help keep the investigators on their toes. Streamlined investigator creation for the era: owning Gaslight is not necessary to use this book.   ...   [click here for more]
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Cthulhu Through the Ages

Cthulhu Through the Ages


GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS On release back in 1981, the initial setting of Call of Cthulhu focused upon the “classic” 1920s-era of the early twentieth century — the time of H.P. Lovecraft. It did not take long for players to realize the potential of the game —that it could adapt easily to other time periods. Over the last thirty-plus...   [click here for more]
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Cthulhu Now

Cthulhu Now


CTHULHU NOW includes four roleplaying adventures, "The City in the Sea," The Killer Out of Space," The Evil Stars," and "Dreams Dark and Deadly." Background essays provide new skills and occupations, up-to-date cash-flow information, an elaborate firearms article (and a foldout illustrating contemporary firearms), active and passive night-vision equipment, a survey of forensic pathology from...   [click here for more]
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Cthulhu Invictus Populus

Cthulhu Invictus Populus


Horror Roleplaying in Ancient Rome Non-player characters for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. Two 8.5x11" pages. ...   [click here for more]
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Cthulhu Invictus Patrocinium

Cthulhu Invictus Patrocinium


Horror Roleplaying in Ancient Rome Notes on Roman Patronage for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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Cthulhu Invictus Fabulae

Cthulhu Invictus Fabulae


Horror Roleplaying in Ancient Rome Here are scenario seeds for use with the Cthulhu Invictus setting of the Call of Cthulhu role-playing game. THIS IS A DOWNLOADABLE PRODUCT. One 8.5x11" page. ...   [click here for more]
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