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Shortcut of Supernaturalism: Jasper St. Jones Got The Prettiest Bones

Shortcut of Supernaturalism: Jasper St. Jones Got The Prettiest Bones


The time has come, the week (or even the day!) of gathering for a terrifying game of Call of Cthulhu. Your pencils are sharpened, your dice in good condition, and your arcane tomes in preparation. Even the players seem ready! There’s just one problem. You aren’t. You, the Keeper, have performed a grave sacrilege - you have failed to prepare to frighten, thrill, and chill your Investigators....   [click here for more]
Chaosium  $1.99

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The Idol of Thoth

The Idol of Thoth


A missing idol leads intrepid investigators on the trail of madness through Boston and Arkham. Is there a curse? Is the dark god Thoth watching from afar? ‘The Idol of Thoth’ by Joe Trier (Fear’s Sharp Little Needles, How We Roll Podcast) is an adventure for the Call of Cthulhu roleplaying game from Chaosium Inc...   [click here for more]
Chaosium  $3.95

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A Light in Darkness

A Light in Darkness


A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players. June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial...   [click here for more]
Chaosium  $4.99

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Aces High

Aces High


The Mythic West ACES HIGH is a mythical, western role-playing game where Davey Crockett exists along side The Man With No Name. The relationship, however, may be an uneasy one. Violence is an everyday occurrence on the frontier of Civilization. Dust swirls around a crimson sun, reminding every one of their possible success, telling them of their mortality. Settlers make a grab for...   [click here for more]
Chaosium  $10.95

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Aces High New Mexico

Aces High New Mexico


Welcome to New Mexico 1875! Land of Enchantment Aces High: New Mexico, Dark Days in the Land of Enchantment, is a companion book for Chaosium‘s Aces High BRP supplement. Aces High: New Mexico is split into two sections; the first section is concerned with historical, geographical and societal issues that will allow the Master to explore...   [click here for more]
Chaosium  $11.95

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Advanced Sorcery

Advanced Sorcery


Demons, Necromancy & High-Level Magic The worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the the fundamental essence of the universe and force...   [click here for more]
Chaosium  $23.95 $13.17

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Agents of the Crown

Agents of the Crown


Super Agents in Victorian England Serving Queen and Country AGENTS OF THE CROWN combines Victorian heroic action in the tradition of pulp stories, comic books, and the Penny Dreadfuls of the 19th century with the solid play and tremendous versatility of the Basic Roleplaying system. Agents of the Crown allows players to take the roles of super-agents in Victorian...   [click here for more]
Chaosium  $9.95

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An Invitation in Yellow

An Invitation in Yellow


The investigators are invited over for dinner by an old aquaintance whom they haven't heard from for years. He has something to show them which is equally magificent and horrifying. From the moment they step off the train at Dartsmouth nothing is as it should be, and their most valuable ally may turn out to be their worst enemy—but will they realize what is going on before it is too late? An...   [click here for more]
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Arkham Electric Bill - 1920s

Arkham Electric Bill - 1920s


An editable electric bill for Arkham Electric. Makes a great clue pointing to another location. Includes a section for handwritten notes. Prices are from the 1920's. ...   [click here for more]
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Ashes to Ashes

Ashes to Ashes


EXPLORING THE DARKER SIDE OF HUMAN NATURE The world is not a happy place. This Basic Roleplaying setting casts the adventurers as mavericks in a fantasy world that is losing a war it does not even know that it is fighting. Hidden demons and their mortal minions-many of whom do not even know who their masters truly are-manipulate events from the shadows, experimenting with social control mechanisms...   [click here for more]
Chaosium  $13.95

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Astounding Adventures

Astounding Adventures


Pulp Adventures for Basic Roleplaying Welcome to the heart-pounding, two-fisted, action-filled world of the Pulps! Throughout this book you will find Basic Roleplayingrules for new character types, skills, combat, magic, mad science, and a plethora of villains, henchmen and monsters. Accompanying the text are several sidebars containing special, optional rules to...   [click here for more]
Chaosium  $20.95 $11.52

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Basic Creatures

Basic Creatures


A Basic Array of Creatures, Critters, and Monsters This work presents an assortment of creatures useful to players of Basic Roleplaying. These critters are drawn from a variety of eras and genres of fantasy and fiction, including: Allosaurus, Baboon, Bandersnatch, Basikisk, Bear, Behemoth, Brontosaur, Centaur, Crocodile, Duck, Dwarf, Elemental, Elf, Ghost, Giant, Gorgon, Griffin, Halfling, Harpy,...   [click here for more]
Chaosium  $4.95

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Basic Gamemaster

Basic Gamemaster


Running the Chaosium Roleplaying System This book provides wisdom and advice on running Basic Roleplaying games. There are five main sections: the first discusses the duties of the gamemaster in devising and presenting roleplaying adventures. The second covers scenario-construction aids for the gamemaster including encounter tables, languages, treasures, and danger-classes. The third treats...   [click here for more]
Chaosium  $4.95

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Berlin 61

Berlin 61


FOUR NATIONS, TWO SIDES, ONE CITY. WHO DO YOU BELIEVE? A setting for different BASIC ROLEPLAYING genres. Includes information on life in the city during the cold war, key locations, and special organizations. Battle spies, assassins, cultists and the Dark Herald Kototh. A great back-drop for espionage adventures in the 1960s style, and silver age superhero action! NOTE: this work was...   [click here for more]
Chaosium  $11.95

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Big Book of Cults

Big Book of Cults


Evil Cults for Call of Cthulhu This book contains a collection of modern-day organisations for use in your Call of Cthulhu games. The Church of a Thousand Tomorrows can nuke you from orbit, while the Sufferers' Guild could be brought down with a few well-placed phone calls. More importantly, all the personalities described have reasons for the things they do. Some of the characters want...   [click here for more]
Chaosium  $9.95

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Blood & Badges

Blood & Badges


The year is 1855. Perfection is a small gold-mining town located on the east side of the Rocky Mountains, in the Kansas Territories. The state of Colorado has not yet been established. The impetuous daughter of a rail-baron left home to experience the Western Frontier. For three months there has been no word from her. Pinkerton Agents are now on the case, hired to find Victoria Featherstone amid the...   [click here for more]
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BRP Adventures

BRP Adventures


BRP ADVENTURES presents thirteen adventures for the Basic Roleplaying system. These are drawn from the submissions for the first Basic Roleplaying Adventure Contest. Organized by genre, these stories illustrate the versatility of BRP and its adaptability to different kinds of storytelling. The following are the general genres and adventures included: FANTASY * Sharazar,...   [click here for more]
Chaosium  $13.95

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BRP Witchcraft

BRP Witchcraft


The village wise-woman creating herbal mixtures to cure her neighbours of the latest plague to curse their homes, the crone who disguises herself as a beautiful young woman to entice men to their doom, the travelling warlock who trades in potions and talismans which may or may not be truly magical. These are all examples of witches; men and women for whom witchcraft is an art and a profession. Within...   [click here for more]
Chaosium  $7.95

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Caligo Accedendum

Caligo Accedendum


Three Cthulhu Dark Ages Adventures This monograph constitutes Chaosium's first GenCon tournament for Cthulhu Dark Ages. The staffers chose the Latin name, which translates to "the approaching darkness". It also makes for a nifty acronym that fits in well with the Lovecraft Mythos. The first scenario, Island of the Damned takes tough-as-nails Viking characters completely out...   [click here for more]
Chaosium  $17.00 $9.35

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Casting Call of Cthulhu

Casting Call of Cthulhu


Modern-Day Non-Player Characters This is a collection of 120 Modern-Era NPCs for overworked keepers to use in their games and campaigns. These NPCs are ones typically found in society and can provide useful information, assistance, or adventuring opportunities for Investigators. All are complete with Statistics, skills, a physical description, and a brief, but highly individualized...   [click here for more]
Chaosium  $8.95

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Children of the Storm

Children of the Storm


Call of Cthulhu in the Great Depression Experts predict that the want and suffering of the Great Depression will create "a generation of cannibals." Panicked people flee their homes to escape a devastating invasion and poison gas attack. Life comes to a standstill as people watch a strange dust descend from the sky. The spread of the Great Depression and the first rumblings of...   [click here for more]
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Christmas in Kingsport

Christmas in Kingsport


Five Tales for a Not-So-Silent Night Some time ago we asked you to submit adventures concerning the holiday season. This monograph contains five tales certain to scare the stockings off the mantle. Silent Night Set in Arkham in December of 2001, this tale involves four investigators gathered to celebrate the season, the mythos far away for the moment. The Gaudy The investigators are invited...   [click here for more]
Chaosium  $13.00 $7.15

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Classic Fantasy

Classic Fantasy


Return to the dawn of role playing with Classic Fantasy. Explore dungeons in your quest for treasure, fight terrifying monsters, and cast powerful spells of destruction. Classic Fantasy expands on the core Basic Roleplaying rule book with... 7 playable races: Human, Dwarf, Elf, Gnome, Halfling, Half-Elf, and Half-Orc, all with detailed racial abilities. 10...   [click here for more]
Chaosium  $16.95

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Colonial Terrors

Colonial Terrors


"The times were lawless and the men who had flouted the King's Revenue forces for years were not the ones to balk at sterner things when duty impelled." —H.P. Lovecraft "The Case of Charles Dexter Ward" Colonial Terrors is a Call of Cthulhu campaign taking place in New England just prior to the American Revolution. The investigators...   [click here for more]
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Cthulhu Live

Cthulhu Live


Cthulhu Live is a full evening's worth of fun every time it is played. There are no winners and no losers, only a group of friends having a good time. The participants are both actors and audience. Cthulhu Live is set in the universe of eldritch horror created by Howard Phillips Lovecraft - typically play alternates between horror and comedy, as the participants put different spins on...   [click here for more]
Chaosium  $9.32

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Cthulhu Masters Tournament

Cthulhu Masters Tournament


Three Adventures From Gentler Times The CTHULHU MASTERS TOURNAMENT contains three scenarios presented during that year's GenCon. LORD AND BEAST: set in early WWII (June 1942) in the South Pacific, and interpreting the setting of William Golding's Lord of the Flies, beginning when the adult rescuers arrive to save British boys stranded by a plane crash on a desert isle. ELECTRIC...   [click here for more]
Chaosium  $8.95

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Cthulhu Rising

Cthulhu Rising


Call of Cthulhu Roleplaying in the 23rd Century It is the year 2271. The future is a dark and dangerous place. Outer space is the new frontier - humanity exploits the galaxy for its own ends. It is more than a hundred and fifty years since the United Earth Federation began to colonise the solar system and beyond. Millions of colonists — employees of either the Federation or...   [click here for more]
Chaosium  $17.00 $9.35

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Dark Mirror

Dark Mirror


Gazing into the Dark Mirror This is the very worst wickedness, that we refuse to acknowledge the passionate evil that is in us. This makes us secret and rotten." -D. H. Lawrence CALL OF CTHULHU pits a dedicated group of investigators (controlled by the players) against a whole host of ills and evils. Sometimes the investigators are simply clearing up a localised problem where something has...   [click here for more]
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Dead Leaves Fall

Dead Leaves Fall


Nine Tales of Halloween Horror For children, Halloween brings to mind candy and costumes, wearing a mask and saying the magic words “trick or treat. For some adults Halloween is a time of physical and spiritual transition. The earth is shedding its skin like dead leaves falling, and men reflect in fear on the past gone by. It is a time when the connection between our meaningless existence and...   [click here for more]
Chaosium  $11.95

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Devil's Gulch

Devil's Gulch


Basic Roleplaying Adventures in the Weird Wild West Devil’s Gulch is a typical town of the American Old West from 1870 through 1885. It is a collection of buildings set along a single dirt road with side streets where private residences are found. It features saloons, a bank, a general store, and a church. Most buildings are made of wood, though some boast...   [click here for more]
Chaosium  $16.95 $9.32

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Drawn from the Dark

Drawn from the Dark


Drawn from the Dark is an anthology of adventures from both the 1920s and Modern eras for a varying number of investigators that can be played in a single evening or over several sessions. The adventers can be played as one-off challenges or as part of a larger, on-going campaign. This third volume in the Tales of the Monolith constitutes the remainder of scenarios and other material for Call of...   [click here for more]
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Dust to Dust

Dust to Dust


EXPLORING THE DARKER SIDE OF HUMAN NATURE This is a supplement to Ashes to Ashes, a Basic Roleplaying setting that casts the players as mavericks in a fantasy world that is losing a war it doesn't know it's fighting. Hidden demons and their mortal minions manipulate events from the shadows, experimenting with social mechanisms to steer their human cattle in any direction they want them...   [click here for more]
Chaosium  $10.95

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End Time

End Time


A Near-Future Setting for Call of Cthulhu This monograph explores humankind's future. We have left the Earth, traveling to other planets and the moons of our own solar system. Included here are notes on the Moon and mars colonies, advances in medicine and in the treatment of insanity, discussions of the hazards of space and in the living on other planets, and explorations of discoveries on...   [click here for more]
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Extrico Tabula

Extrico Tabula


The Second Cthulhu Invictus Companion As a rule, men worry more about what they can't see than about what they can.   —Julius Caesar Fear of the unknown is mankind's earliest fear, his most basic. What is out there in the dark? What hidden dangers lie within the forest, over those mountains, across that ocean? As the empire expanded, it encountered...   [click here for more]
Chaosium  $14.95 $8.22

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Farewell, My Sanity

Farewell, My Sanity


Adventures of the Guzman-Willent Detective Agency Enter the noir world with two adventures set in and around Los Angeles during the early 1920's. "Under the Boardwalk" concerns a teenage girl lost among the roller coasters and rum-runners in the amusement park city of Venice. The second scenario, "An Enchanted Evening," explores a mysterious concert on the paradisiacal isle of...   [click here for more]
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First Book of Things

First Book of Things


Items, Spells, and Creatures for Call of Cthulhu This work provides a variety of creatures, technological items and spells for the Call of Cthulhu role playing game. The work follows the conventions presented in the rulebook in regards to creature statistics. While most of the creatures presented are associated with the Mythos, many are not. The new Mythos creatures provide the Keeper...   [click here for more]
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Five Go Mad in Egypt

Five Go Mad in Egypt


A survivor of the Great War, the Professor suffered a horrible shock a month ago — his father was killed, and he was injured and is slow to heal. He gathers a team to investigate the legendary Sphinx Tomb, seeking those with expertise in security or weapons, or interest in the occult or ancient religions. MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or...   [click here for more]
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Fractured Hopes

Fractured Hopes


An Introduction to the Sundered Earth Fractured Hopes began as a challenge. It began as a thought experiment. I had an advanced reader's copy of the BRP core book, and I thought it would be interesting to write a setting in which everything in the core book had some presence in the world. I saw it as a companion to the BRP rulebook, something that would allow players and gamemasters...   [click here for more]
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Gatsby and the Great Race

Gatsby and the Great Race


A Garden Party & The Running of the Great Race You know Julian Gatsby. He recently inherited the family home following the sad demise of his father. Julian is a free-spirited young man, in his mid-20s, and a new fan of the horse races. You arrive for a fabulous garden party and are shown to your room. Other guests arrive shortly after. In a few hours you will gather in the garden for an enjoyable...   [click here for more]
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Goliriad the Speaker: An Eldritch Abomination For Mountains and Caves

Goliriad the Speaker: An Eldritch Abomination For Mountains and Caves


In the caves of the earth, hidden in the darkest mountains, something hideous holds court. Trading horrific bodily mutation and mindless servitude for an answer to any question in the universe, Goliriad the Speaker lives above and below. Mutilated and chained, spending eternity in torture, Goliriad waits in silence for the day the Serpents Below rise again from the darkness. This 5-page PDF comes...   [click here for more]
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Halloween Horror

Halloween Horror


Three Halloween Adventures Chaosium periodically hosts contests on our web site. The adventures presented here were chosen from among the best submissions from our 2005 Halloween Adventure contest. Eyes That Should Not See BY JIM LYNCH. The Trepanation Proponents of America (TPA) is a small organization, run by its founder — John Croft. Croft is an intelligent, calm man who...   [click here for more]
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Halloween Horror Returns!

Halloween Horror Returns!


Tales of Halloween Horror Our Third Halloween Adventure monograph is here just in time for your Halloween Call of Cthulhu or Basic Roleplaying games. Here are six terrifying Halloween-themed adventures - winners and honorable mentions of the 3rd Annual Chaosium.com Halloween Adventure Contest (2007). HOPE BY BOB BRINKMAN. Set in 1924 Arkham, MA this adventure is meant as a one shot departure...   [click here for more]
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Horror Stories From The Red Room

Horror Stories From The Red Room


Scary Scenarios for All-Hallow's Eve There is a place in San Francisco where a cabal of storytellers meets to spin tales of horror and suspense. On the second Friday of every month, as the last embers of sunlight fade over the horizon of the Pacific Ocean, the meetings are held in a private chamber of the Beaumont estate on Nob Hill, called the Red Room. The sense of ominous antiquity...   [click here for more]
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In Search of the Trollslayer

In Search of the Trollslayer


A Heroic-Level Adventure for Basic Roleplaying THREE HUNDRED YEARS AGO a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine...   [click here for more]
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Isle of Madness

Isle of Madness


Isle of Madness is a hair raising 1930's Pulp Cthulhu scenario taking place on a secret island hidden in the North Atlantic Ocean—an island occupied by terrible fish-man amalgams, referred to as devilfish due to their strange red coloring, and a mad scientist intent on mastery of everything below the surface of the seas. This is a short scenario suitable for up to six players. This scenario...   [click here for more]
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Jovian Nightmares

Jovian Nightmares


A SOURCEBOOK FOR CTHULHU RISINGCALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY By the late 23rd century, the gas giant Jupiter and its sprawling system of rings and moons is home to a colonial population of millions. Over the century and a half since the colonisation of the outer planets began in earnest, an aggregation of settlements and outposts have developed to mine the...   [click here for more]
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Kara Büyü - Setting Dökümanı

Kara Büyü - Setting Dökümanı


Hello. This product is for Turkish users only. ------------------------------------------------- Merhaba. Bu ürün yalnizca Türk kullanicilar içindir. Kara Büyü, yillardir kafamda olusturdugum ve hiçbir zaman yazip düzenleyemedigim bir kurguydu. Miskatonic Repository sayesinde oynatigitm oyunlarn altyapisini yazili bir hale getirme ve paylasma imkani...   [click here for more]
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Legacies of the Renaissance

Legacies of the Renaissance


The Stone of Concordance In this scenario, set in Europe in 1928, the investigators travel between England and Crete, receiving a newspaper article along with a small note from their honoured friend William Tanislow. William, an English curator, has been recently commissioned to work alongside the famous biologist Dr. Harold Bantry. The photograph accompanying the article is dated late April 1928...   [click here for more]
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Light Without Shadow, Blade Without Edge

Light Without Shadow, Blade Without Edge


A Fantasy Adventure For BRP Heroes An ancient curse kills an obscure order of monks. Aeons later, the last island of human existence struggles against new masters of the world. Blood from those long-dead monks is the key to human salvation - and the last vial belongs to a vampire. You must steal it. BASIC ROLEPLAYING MONOGRAPHS are longer works by one or more authors on a subject of import...   [click here for more]
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Lords of Tarsa

Lords of Tarsa


The Mythic West The year is 1092 in the Age of Itania. King Girart of Mirensa, villified as the killer of children, schemes to bring the Nine Kingdoms under his crown while Safiro of Tivonna engages magi and spies to thwart Girart’s ambition. Mad King Bertrant of Ossirenza bears the burden to defend the lands of Men against marauding Krek even as his galleys war on Tivonnan ships to satisfy...   [click here for more]
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