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Dark Crusades

Dark Crusades


Visit the Holy Lands in Cthulhu Dark Ages In the land of Milk and Honey, horror awaits. During the time of the Crusades, religion is a powerful moving force in the lives of both Saracens and Franks. Numerous visions and miracles were reported on both sides during and in between major battles. According to some accounts, the dead were seen fighting the living, and angels were witnessed....   [click here for more]
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Dark Designs

Dark Designs


Explore the occult in 1890s England. Particularly thorough background notes and unusual plots help keep the investigators on their toes. Streamlined investigator creation for the era: owning Gaslight is not necessary to use this book. ...   [click here for more]
Chaosium  $18.95 $10.42

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Dark Mirror

Dark Mirror


Gazing into the Dark Mirror This is the very worst wickedness, that we refuse to acknowledge the passionate evil that is in us. This makes us secret and rotten." -D. H. Lawrence CALL OF CTHULHU pits a dedicated group of investigators (controlled by the players) against a whole host of ills and evils. Sometimes the investigators are simply clearing up a localised problem where something has...   [click here for more]
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Dead Leaves Fall

Dead Leaves Fall


Nine Tales of Halloween Horror For children, Halloween brings to mind candy and costumes, wearing a mask and saying the magic words “trick or treat. For some adults Halloween is a time of physical and spiritual transition. The earth is shedding its skin like dead leaves falling, and men reflect in fear on the past gone by. It is a time when the connection between our meaningless existence and...   [click here for more]
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Dead Light

Dead Light


The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and lashing rain. Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored...   [click here for more]
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Devil's Gulch

Devil's Gulch


Basic Roleplaying Adventures in the Weird Wild West Devil’s Gulch is a typical town of the American Old West from 1870 through 1885. It is a collection of buildings set along a single dirt road with side streets where private residences are found. It features saloons, a bank, a general store, and a church. Most buildings are made of wood, though some boast...   [click here for more]
Chaosium  $9.32 $6.24

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Doors to Darkness

Doors to Darkness


Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call...   [click here for more]
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Dust to Dust

Dust to Dust


EXPLORING THE DARKER SIDE OF HUMAN NATURE This is a supplement to Ashes to Ashes, a Basic Roleplaying setting that casts the players as mavericks in a fantasy world that is losing a war it doesn't know it's fighting. Hidden demons and their mortal minions manipulate events from the shadows, experimenting with social mechanisms to steer their human cattle in any direction they want them...   [click here for more]
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Edge of Sundown

Edge of Sundown


The western-horror story is far older than what most of us would even consider “the west”. For generations the American Indians told dark tales of their own, of spider women, skin-walkers, cannibals, witch­es, and thunderbirds. When white men ventured into the west, they learned some of these nightmarish stories from the natives—and they brought or created their own as well: tales...   [click here for more]
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Eldritch Chrome

Eldritch Chrome


DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between. Cyberpunk tales are written in dark, gritty, film-noir styles. Their protagonists live and die at the bottom echelon of an electronic...   [click here for more]
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Eldritch Evolutions

Eldritch Evolutions


26 Weird Science Fiction, Dark Fantasy, & Horror Stories ELDRITCH EVOLUTIONS is the first collection of short stories by Lois H. Gresh, one of the most talented writers working these days in the realms of imagination. These tales of weird fiction blend elements wrung from science fiction, dark fantasy, and horror. Some stories are bent toward bizarre science, others...   [click here for more]
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End Time

End Time


A Near-Future Setting for Call of Cthulhu This monograph explores humankind's future. We have left the Earth, traveling to other planets and the moons of our own solar system. Included here are notes on the Moon and mars colonies, advances in medicine and in the treatment of insanity, discussions of the hazards of space and in the living on other planets, and explorations of discoveries on...   [click here for more]
Chaosium  $7.95 $5.33

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Extrico Tabula

Extrico Tabula


The Second Cthulhu Invictus Companion As a rule, men worry more about what they can't see than about what they can.   —Julius Caesar Fear of the unknown is mankind's earliest fear, his most basic. What is out there in the dark? What hidden dangers lie within the forest, over those mountains, across that ocean? As the empire expanded, it encountered...   [click here for more]
Chaosium  $14.95 $8.22

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Farewell, My Sanity

Farewell, My Sanity


Adventures of the Guzman-Willent Detective Agency Enter the noir world with two adventures set in and around Los Angeles during the early 1920's. "Under the Boardwalk" concerns a teenage girl lost among the roller coasters and rum-runners in the amusement park city of Venice. The second scenario, "An Enchanted Evening," explores a mysterious concert on the paradisiacal isle of...   [click here for more]
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Fatal Experiments

Fatal Experiments


Fatal Experiments is a collection of three independent 1920's adventures for the Call of Cthulhu roleplaying game. Two of the three scenarios are suitable for both beginning and experienced players, making this book a perfect companion for first-time buyers of the Call of Cthulhu game system. The remaining adventure is unusually dangerous -- to be played only by experienced, follhardy...   [click here for more]
Chaosium  $18.95 $10.42

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Fearful Passages

Fearful Passages


Aircraft - Trains - Automobiles - Dirigibles - Diving Suits - Canal Boats - Armored Cars - Elephants - Siberian Sledges The golden age of travel occurred between 1880-1939. As traveling times shrank, destination became more important than journey, a notion now so conimon-sensical that we blink to think that the reverse was once truer. FEARFUL PASSAGES contains nine adventures set in...   [click here for more]
Chaosium  $18.95 $10.42

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First Book of Things

First Book of Things


Items, Spells, and Creatures for Call of Cthulhu This work provides a variety of creatures, technological items and spells for the Call of Cthulhu role playing game. The work follows the conventions presented in the rulebook in regards to creature statistics. While most of the creatures presented are associated with the Mythos, many are not. The new Mythos creatures provide the Keeper...   [click here for more]
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Five Go Mad in Egypt

Five Go Mad in Egypt


A survivor of the Great War, the Professor suffered a horrible shock a month ago — his father was killed, and he was injured and is slow to heal. He gathers a team to investigate the legendary Sphinx Tomb, seeking those with expertise in security or weapons, or interest in the occult or ancient religions. MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or...   [click here for more]
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Fractured Hopes

Fractured Hopes


An Introduction to the Sundered Earth Fractured Hopes began as a challenge. It began as a thought experiment. I had an advanced reader's copy of the BRP core book, and I thought it would be interesting to write a setting in which everything in the core book had some presence in the world. I saw it as a companion to the BRP rulebook, something that would allow players and gamemasters...   [click here for more]
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Fragments of Fear

Fragments of Fear


The Second Cthulhu Companion This second Call of Cthulhu companion answers questions common to Call of Cthulhu games, and reveals ancient linguistic traces of the dread Cthulhu cult among various cultures. It then summarizes all Mythos spells printed in Shadows of Yog-Sothoth, The Asylum, the Cthulhu Companion, The Fungi From Yuggoth, Curse of the Chthonians, Trail of Tsathogghua,...   [click here for more]
Chaosium  $5.95 $3.27

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Frontier Cthulhu

Frontier Cthulhu


"It is only within the last few years that most people have stopped thinking of the West as a new land. I suppose the idea gained ground because our own especial civilisation happens to be new there; but nowadays explorers are digging beneath the surface and bringing up whole chapters of life that rose and fell among these plains and mountains before recorded history began." —H.P....   [click here for more]
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Gamemaster's Pack

Gamemaster's Pack


This essential supplement for the d20 edition of Call of Cthulhu contains the most important tables & rules synopses to make d20 Cthulhu game sessions easier & more enjoyable for the GM. Includes the 32 page adventure "The Lost temple of Yig", character sheets, NPC records, Monster Sheets, conversion notes between d20 Call of Cthulhu and the Classic Basic Roleplaying Call of Cthulhu,...   [click here for more]
Chaosium  $19.95 $10.97

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Gatsby and the Great Race

Gatsby and the Great Race


A Garden Party & The Running of the Great Race You know Julian Gatsby. He recently inherited the family home following the sad demise of his father. Julian is a free-spirited young man, in his mid-20s, and a new fan of the horse races. You arrive for a fabulous garden party and are shown to your room. Other guests arrive shortly after. In a few hours you will gather in the garden for an enjoyable...   [click here for more]
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Goat Mother and Others

Goat Mother and Others


THE COMPLETE MYTHOS FICTION OF PIERRE V. COMTOIS In the glory-days of pulp magazines many editors abused and exploited their writers. They would hand a writer a piece of cover art and ask for a story crafted to match that art. Some of these authors were quite skilled at writing marketable tales, but the prize must go to the extraordinarily versatile Pierre Comtois — always happy to craft a...   [click here for more]
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H.P. Lovecraft's Arkham

H.P. Lovecraft's Arkham


Unveiling the Legend-Haunted City "Behind everything crouched the brooding, festering horror of the ancient town . . . the changeless, legend-haunted city of Arkham, with its clustering gambrel roofs that sway and sag over attics where witches hid from the King's men in the dark, olden days of the Province.   It was always a very bad time in Arkham . . . ."  ...   [click here for more]
Chaosium  $15.92 $10.67

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H.P. Lovecraft's Dreamlands

H.P. Lovecraft's Dreamlands


Roleplaying Beyond the Veil of Sleep We all dream . . .   For some, dreams can become reality. H.P. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu or Cthulhu Dark Ages investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the Dreamlands, a huge...   [click here for more]
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H.P. Lovecraft's Dunwich

H.P. Lovecraft's Dunwich


Return to the Forgotten Village For classic Call of Cthulhu and d20 Cthulhu. Dunwich is a small village located along the Miskatonic, upriver from Arkham. Until 1806, Dunwich was a thriving community, boasting many mills and the powerful Whateley family. Those among the Whateleys came to know dark secrets about the world, and they fell into the worship of unwholesome creatures from...   [click here for more]
Chaosium  $25.95 $14.27

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Halloween Horror

Halloween Horror


Three Halloween Adventures Chaosium periodically hosts contests on our web site. The adventures presented here were chosen from among the best submissions from our 2005 Halloween Adventure contest. Eyes That Should Not See BY JIM LYNCH. The Trepanation Proponents of America (TPA) is a small organization, run by its founder — John Croft. Croft is an intelligent, calm man who...   [click here for more]
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Halloween Horror 2

Halloween Horror 2


Eight Horrors for One Special Night This monograph is the result of Chaosium's annual Halloween Adventure Contest. What follows are eight tales of Halloween Horror spanning time and space, from medieval Europe to modern day Arkham. We hope you enjoy these Samhain offerings. Of Angels and Bones A 1920s ADVENTURE BY BRANDON HANLAN. "Of Angels And Bones" revolves around the happenings...   [click here for more]
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Halloween Horror Returns!

Halloween Horror Returns!


Tales of Halloween Horror Our Third Halloween Adventure monograph is here just in time for your Halloween Call of Cthulhu or Basic Roleplaying games. Here are six terrifying Halloween-themed adventures - winners and honorable mentions of the 3rd Annual Chaosium.com Halloween Adventure Contest (2007). HOPE BY BOB BRINKMAN. Set in 1924 Arkham, MA this adventure is meant as a one shot departure...   [click here for more]
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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd...   [click here for more]
Chaosium  $119.95 $59.97

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Horror Stories From The Red Room

Horror Stories From The Red Room


Scary Scenarios for All-Hallow's Eve There is a place in San Francisco where a cabal of storytellers meets to spin tales of horror and suspense. On the second Friday of every month, as the last embers of sunlight fade over the horizon of the Pacific Ocean, the meetings are held in a private chamber of the Beaumont estate on Nob Hill, called the Red Room. The sense of ominous antiquity...   [click here for more]
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Horror's Heart

Horror's Heart


This dangerous investigation is set in Canada, in the 1920s. The investigators meet the powerful Lavoie family of Montreal and learn what imperils them. They glimpse a strange cult that now thrives in Quebec and the ancient nemesis that guides it. They come to understand the horrible significance of a corpse discovered in the foundations of a former seminary. They at last perceive the true motives...   [click here for more]
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In Search of the Trollslayer

In Search of the Trollslayer


A Heroic-Level Adventure for Basic Roleplaying THREE HUNDRED YEARS AGO a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine...   [click here for more]
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In the Shadows

In the Shadows


Three Scenarios for Call of Cthulhu A disappearance.    A plea for help.    The strike of sudden madness.   Fear forms where shadows begin. The Cthulhu Mythos hovers at the edges of reason and sanity. With their courage and intelligence, investigators can dare the unknown and the unknowable, and roll back a little of the darkness....   [click here for more]
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Investigator's Companion Vol. I

Investigator's Companion Vol. I


Hot Tips, Secret Info, & Sure-Fire Rules Are there flashlights in the 1920s? How about flashbulbs? What can your licensed private-eye do? Can your investigators buy a machine gun? Too often, Call of Cthulhu investigators find themselves not only baffled by the mysteries of the Mythos, but baffled as well by day-to-day life in America during the Roaring Twenties. Discover...   [click here for more]
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Investigators' Companion, vol. II

Investigators' Companion, vol. II


Occupations & Skills What, You Want To Live Forever?   Oh, just a little longer and a bit more pleasantly in the face of Mythos horrors. Let this book be your guide. On becoming an investigator contains valuable tips that can help your investigator reach middle age, and possibly even those golden years. The Occupations Section contains 140 different possible 1920s...   [click here for more]
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Jovian Nightmares

Jovian Nightmares


A SOURCEBOOK FOR CTHULHU RISINGCALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY By the late 23rd century, the gas giant Jupiter and its sprawling system of rings and moons is home to a colonial population of millions. Over the century and a half since the colonisation of the outer planets began in earnest, an aggregation of settlements and outposts have developed to mine the...   [click here for more]
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Keeper's Kit

Keeper's Kit


The Essential Companion to the 5th edition of Call of Cthulhu Included in this packet are these valuable play-aids of use to players and keepers: A new "Lovecraft Country" Adventure, "The Little People" set in fabled Arkham, Massachusetts, was specially written for this package, and is suitable for both beginning...   [click here for more]
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King of Chicago

King of Chicago


Two Gangland Adventures for 1920's Call of Cthulhu. INVESTIGATING LANZETTI MURDER STOP ONTO SOMETHING BIG STOP NEED YOUR ASSISTANCE STOP COME TO CHICAGO WITH INVESTIGATIVE TEAM AS SOON AS POSSIBLE STOP SULLIVAN —Urgent telegram from Jack Sullivan   Chicago in the Roaring Twenties: crime is rampant, it os a world of violence, intimidation, bribery...   [click here for more]
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Legacies of the Renaissance

Legacies of the Renaissance


The Stone of Concordance In this scenario, set in Europe in 1928, the investigators travel between England and Crete, receiving a newspaper article along with a small note from their honoured friend William Tanislow. William, an English curator, has been recently commissioned to work alongside the famous biologist Dr. Harold Bantry. The photograph accompanying the article is dated late April 1928...   [click here for more]
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Legacy of the Reanimator

Legacy of the Reanimator


The Legacy of the Reanimator collects the original serialized H.P. Lovecraft story, “Herbert West—Reanimator” along with it’s two sequels and a bevy of short stories from some of the most renowned Lovecraftian writers. Details of Herbert West’s life from childhood to death—and beyond can be found within The Legacy of the Reanimator. Reanimation. The process...   [click here for more]
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Liber Ka

Liber Ka


Liber Ka is a supplement for Nephilim introducing an updated, alternative magic system following authentic occult principles. The book includes: The Nephilim history of western sorcery. A grimoire of new spells. Information on the Magician Arcanum. Background on using sorcery in the modern world. An extensive bibliography on modern occult practices. ...   [click here for more]
Chaosium  $14.95 $8.22

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Light Without Shadow, Blade Without Edge

Light Without Shadow, Blade Without Edge


A Fantasy Adventure For BRP Heroes An ancient curse kills an obscure order of monks. Aeons later, the last island of human existence struggles against new masters of the world. Blood from those long-dead monks is the key to human salvation - and the last vial belongs to a vampire. You must steal it. BASIC ROLEPLAYING MONOGRAPHS are longer works by one or more authors on a subject of import...   [click here for more]
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Lords of Tarsa

Lords of Tarsa


The Mythic West The year is 1092 in the Age of Itania. King Girart of Mirensa, villified as the killer of children, schemes to bring the Nine Kingdoms under his crown while Safiro of Tivonna engages magi and spies to thwart Girart’s ambition. Mad King Bertrant of Ossirenza bears the burden to defend the lands of Men against marauding Krek even as his galleys war on Tivonnan ships to satisfy...   [click here for more]
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Madness on the Orient Express

Madness on the Orient Express


16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole....   [click here for more]
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Magic World

Magic World


Fantasy Roleplaying in Worlds of Epic Adventure Curumir wiped blood from a gash over his eye as he peered through the fog and gloom of the pine woods. Storm clouds were gathering, casting a deathly darkness over the boughs surrounding him. The sweet smell of sap filled his head. If he weren't fleeing for his life, the place would almost seem pleasant.   He'd been hounded for...   [click here for more]
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Major Arcana

Major Arcana


Major Arcana are the Mysteries of the Tarot, the Paths to Agartha, and the Tribes of the Nephilim. This sourcebook includes the secret history, symbolism, alliances, and initiatory rituals of the 22 Nephilim Arcana. Major Arcana Features: Rules for astral travel, divination, meditation, magical correspondence, and other arcane techniques Over 30 new...   [click here for more]
Chaosium  $21.95 $12.07

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Malleus Monstrorum

Malleus Monstrorum


That is not dead which can eternal lie, and with strange aeons even death may die. —H.P. Lovecraft Creatures, Gods, & Forbidden Knowledge Here are those things which can “eternal lie”, and which have lived beyond human understanding for strange aeons. The Cthulhu Mythos is comprised of a complex and broad group of sometimes-contradictory entities, powers, and concepts...   [click here for more]
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Malum Umbra

Malum Umbra


The First Cthulhu Invictus Companion In suus domus procul R'lyeh mortuus Cthulhu exspecto somnium —Graffiti found scrawled throughout Pompeii following an earthquake, August 20th, 79 AD The translation of the above graffiti should be well known to most fans of the Cthulhu Mythos. It is "In his house at R'lyeh, dead Cthulhu waits dreaming". For a time the Roman...   [click here for more]
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