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A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond

A Brief History of Gnolls: Anthropophagy & Emeralds from Wales to Wisconsin & Beyond


A Brief History of Gnolls: Anthropophagy and Emeralds from Wales to Wisconsin and Beyond traces the history of the title fantasy creatures in literature and gaming, from when they were first introduced nearly a century ago up through the present. Features of this unique and entertaining volume include two entertaining quasi-academic essays by writer Paul Haynie that examine the literary history...   [click here for more]
Skirmisher Publishing  $2.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats A – D (Aboleth – Dwarf)


Are your game’s Aboleth Mages under-average? Are the Greater Barghest’s skill points grimly befuddling? Do you find Retriever Demons to be ridiculously dominant against your PCs? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats E – K (Eagle, Giant – Krenshar)


Are your game’s Fire Elementals a bit dim-witted? Are your Elves not as stealthy as they should be? Are your Formian Myrmarchs markedly unskilled? These are just a few of the monsters in the SRD that have errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t even know your monsters...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats L – S (Lamia – Swarm)


Are your game’s Weretigers a bit on the unhealthy side? Are your Mephits not quite as intimidating as they should be? Are your Dark Nagas markedly unskilled? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you didn’t...   [click here for more]
Skirmisher Publishing  $4.99

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Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), Along with the Appendices on Animals and Vermin

Cooper’s Compendium of Corrected Creatures: OGL Monster Stats T - Z (Tarrasque - Zombie), Along with the Appendices on Animals and Vermin


Are your game’s Tarrasques and Thoqquas distinctly unobservant? Are your Vargouilles not as stealthy as they should be? Are your Wights not reaching their full potential? These are just a few of the monsters in the SRD that have significant errors in their stat blocks, bringing their mistakes into your game. But now Cooper’s Compendium of Corrected Creatures fixes the problems you...   [click here for more]
Skirmisher Publishing  $4.99

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Creatures of the Wastelands: Habitats

Creatures of the Wastelands: Habitats


Creatures of the Wastelands: Habitats is devoted to some of the possible environments and locations that might exist in a post-apocalyptic campaign setting and how they can be used in role-playing games in general and Goblinoid Games' Mutant Future in particular. Life being what it is, most of these locations have since been colonized by a variety of mutant and non-mutant life forms....   [click here for more]
Skirmisher Publishing  $1.99

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Creatures of the Wastelands: The Thrasher Gang

Creatures of the Wastelands: The Thrasher Gang


This set of 30mm downloadable miniatures has been designed to be suitable with any post-apocalyptic or science-fiction game in general and Skirmisher Publishing LLC's licensed Mutant Future supplements in particular. These include Creatures of the Wastelands, Creatures of the Wastelands: Random Encounters, Creatures of the Wastelands: Mutational Evolution, and Creatures of the...   [click here for more]
Skirmisher Publishing  $1.99

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Earth Dog (A Monster for 5th Edition)

Earth Dog (A Monster for 5th Edition)


In honor of the 2018 lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Earth Dog: A Monster for 5th Edition”! Earth Dogs are elemental animals look like sturdy, well-formed, hairless mastiffs that vary in color from beige or brown to orange or even yellow. They are gregarious, loyal, and exuberant and respond well to life with various intelligent species,...   [click here for more]
Skirmisher Publishing  $0.50

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Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)

Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)


Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable world, where Wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here one of these fell creatures, the Brainlasher, and to present its fearful likenesses for your consideration. Using their alien technology, psionic abilities, and mind-shattering...   [click here for more]
Skirmisher Publishing  $2.99

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Heroes and Monsters of the Necropolis (Cardstock CharactersTM/Swords of Kos Fantasy Campaign Setting)

Heroes and Monsters of the Necropolis (Cardstock CharactersTM/Swords of Kos Fantasy Campaign Setting)


Welcome to the Necropolis! These downloadable paper miniatures are based on characters and creatures from the Swords of Kos novels Necropolis and Return to the Necropolis and the Swords of Kos Fantasy Campaign Setting and can be used in any sort of fantasy roleplaying games. "Heroes and Monsters of the Necropolis" contains 14 different custom miniatures, four of which...   [click here for more]
Skirmisher Publishing  $2.99

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Sex Cult of Cthulhu (Cardstock Characters™)

Sex Cult of Cthulhu (Cardstock Characters™)


Iä! Iä! Cthulhu fhtagn! Inspired by the fevered imagination of H.P. Lovecraft and the Cthulhu Mythos tradition he began, this set of 15 paper miniatures includes eight different alluring female cultists, three delectable victims in varying states of undress, an idol (in two sizes), and a magic circle (also in two sizes). These miniatures are designed to be compatible with other 25/30mm...   [click here for more]
Skirmisher Publishing  $2.99

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The Island: A Script for Cthulhu Live 3rd Edition

The Island: A Script for Cthulhu Live 3rd Edition


When their ship is sunk by a freak storm. the survivors swim to the nearest land, a small island off the New England coast. Safe on land they feel that their troubles are over ... but they are wrong. The Island is a Cthulhu Live live-action role-playing (LARP) game scenario for up to 13 players. It is set in 1947 and brings the characters face-to-face with their own twisted lineages and the madness...   [click here for more]
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The Return of Cyris Crane (Cthulhu Live)

The Return of Cyris Crane (Cthulhu Live)


Last autumn, Cyris Crane, brilliant businessman, loving father, world traveler, and one of the wealthiest and most respected men in Arkham, ventured into the Arkham hill country and disappeared in a sudden blizzard. Now, he has returned, much to the joy of his friends and family, and he has summoned them to his home to make a pronouncement to them ... "The Return of Cyris Crane" is a LARP scenario...   [click here for more]
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Their Blood Is the Sea

Their Blood Is the Sea


"North Sea, in the 22nd year of the reign of blessed Honorius, Imperator Romanorum ..." Set on the cusp of civilization during the final years of the Roman Empire and the onset of the Dark Ages, "Their Blood Is the Sea" explores the horrors encountered by the crew and passengers of a vessel that runs aground on a hostile shore. It was written by game developer and historian Clint Staples, who has...   [click here for more]
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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
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Wisdom from the Wastelands Issue #45: Mutant Dinosaurs

Wisdom from the Wastelands Issue #45: Mutant Dinosaurs


Using their expertise in biotechnology, the Ancients created or recreated many new species for use as pets or livestock. Ever-popular dinosaurs were among the first large, complex creatures brought back in the lab. This was not cloning or “de-extinction” in the strictest sense, but rather a combination of genetic archaeology and reinterpretation, and the Ancients designed the animals for...   [click here for more]
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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While...   [click here for more]
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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
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