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Alienage District Map

Alienage District Map


This free RPG resource is a complete 28" × 20" map of the Alienage, the foreigners' quarter of the City of Cherafir. Descriptions of the locations on this map can be found in the complete Cherafir article. The PDF is layered so you can turn off elements such as location numbers or guard locations. The capital city and principal port of the Kingdom of Melderyn, Cherafir is known as the...   [click here for more]
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Cities & Towns

Cities & Towns


Compared to other regions of western Lythia, the island of Hârn is not very urbanized. The proportion of Hârnians who dwell in towns varies by region, but nowhere exceeds 15 percent. Towns are, in fact, outside the mainstream of Hârnic culture and represent a somewhat alien sub-culture with its own values and societal patterns. Unlike the countryside, towns are dominated by the activities of the...   [click here for more]
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Harn Map Keys

Harn Map Keys


This free resource contains keys and legends to the maps of HârnWorld, including the Atlas Hârnica area maps, the local maps that appear in many HârnWorld settlement articles, and the floor plans that provide GMs with details of individual buildings. The full-color Atlas Hârnica maps provide a vast amount of information, showing vegetation and topography, rivers and stream, roads...   [click here for more]
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Harn Region Map

Harn Region Map


The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time. This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and cities are indicated,...   [click here for more]
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Shiran's Pamesani Arena Map

Shiran's Pamesani Arena Map


This RPG resource is a complete 11" × 11" map of the Pamesani Arena in the City of Shiran. Descriptions of the locations on this map can be found in the City of Shiran article. The Pamesani Games are wildly popular events held in honor of Agrik, the dark god of war and violence. In addition to contests between gladiators, individually and in teams, the games offer combats...   [click here for more]
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Ratters

Ratters


Rats are a serious problem throughout Hârn and Lythia and it is the job of the ratter to control these pests. Vermin of many types inhabit buildings in both town and country and can make life uncomfortable or even dangerous unless skilled ratters are called upon to deal with them. Although pest control is filthy and often dangerous, it is steady work and rat-catching is one of the more lucrative unguilded...   [click here for more]
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Agrik: Cohorts of Gashang

Agrik: Cohorts of Gashang


The Cohorts of Gashang is a fighting order dedicated to Agrik, god of fire and war. The order was formed in 714 when Agrikan warriors clawed their way to power through treachery and violence during the schism that also gave rise to the clerical Order of the Eight Demons. Faced with potential enemies on all sides, the order has recruited aggressively and indiscriminately. The order counts among its...   [click here for more]
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Courtesans

Courtesans


Courtesans are providers of luxurious entertainment. Members of the Courtesans' Guild are trained in the erotic arts but the guild's services go well beyond sexual ministrations. Individuals visiting one of the guild's establishments enjoy exquisite food and drink and superb music amid sumptuously decorated surroundings. Guild houses are far above common brothels in luxury and decorum. This article...   [click here for more]
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Teamsters

Teamsters


Teamsters are professional drivers who use pack and draft animals, as well as carts and wagons, to convey loads on behalf of those who hire them. They are expert drivers and navigators and carry goods and people overland from one settlement to another, both within and between Hârnic kingdoms. The profession of teamster is an unguilded one, although teamsters in some areas, such as the Thardic Republic,...   [click here for more]
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Siem: Uthriem Roliri

Siem: Uthriem Roliri


Hârnic Organization Uthriem Roliri, Brotherhood of the Forest in the Sindarin tongue, is a covert brotherhood of human woodsmen and rangers intent on protecting the wilderness and its wildlife. The group was founded by followers of Siem in the foothills of the Sorkin Mountains in the second century TR as a reaction to the depredations committed by gargun. The Uthriem Roliri exists only on...   [click here for more]
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Glassworkers

Glassworkers


Glassworking is a mysterious art to most Hârnians and its practitioners are sometimes presumed to use magic. Glass is most commonly encountered in the form of expensive tableware, mirrors and lanterns, and bottles for luxury perfumes, exotic spices, and imported spirits. Glass jars, flasks, and tubes are in demand from alchemists, apothecaries, and students of arcane lore. A few glassworkers are experimenting...   [click here for more]
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Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
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Weasels

Weasels


Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open. Weasels is a bestiary article. It describes the habitat and physical...   [click here for more]
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Agrik: Order of the Eight Demons

Agrik: Order of the Eight Demons


The Order of the Eight Demons is a clerical order of the Church of Agrik, god of fire and war. The order emerged from bloody schism just over five years ago when female clerics of the Order of Herpa the Mace chose to chart their own destiny. The separatists toppled the Herpan establishment with sudden violence and have quickly become the dominant Agrikan religious order in the Thardic Republic, while...   [click here for more]
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Household

Household


The Households article includes a wealth of detail about the costs of maintaining appearances or simply subsisting. Players sometimes question why their characters should be obliged to spend their "hard-earned" money on good food, untorn clothes, pleasant accommodations, and life in general. Frugality and wise planning, they might argue, should permit them to save perhaps 70% of their incomes to really...   [click here for more]
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Jarin

Jarin


The Jarin people were the first human inhabitants of Hârn. Many of the barbarian tribes of Hârn are of Jarin blood and small pockets of civilized Jarin can be found in Evael (kingdom of the elves) and Azadmere (land of the dwarves). Most civilized Jarin, however, live in the Kingdom of Orbaal, where they struggle under the rule of the Ivinian vikings who invaded northern Hârn during the last century.   The Jarin article...   [click here for more]
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Larani: Order of Hyvrik

Larani: Order of Hyvrik


Hyvrik is the name given to the legendary red and white checkered shield of Larani, goddess of chivalry and battle. Just as Hyvrik protects the "Unwilling Warrior" from her foes, so does this order of her priesthood seek to protect her followers. The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath that...   [click here for more]
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Larani: Order of the Spear of Shattered Sorrow

Larani: Order of the Spear of Shattered Sorrow


Since its start as a group of zealous Laranian missionaries, the Order of the Spear of Shattered Sorrow has become a powerful force in the religious and secular realms of eastern Hârn. Commonly referred to as the Order of the Spear, the order stands shoulder to shoulder with powerful and puissant earls with vast lands and military might while struggling to retain its theological and spiritual focus....   [click here for more]
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Harpers

Harpers


Harpers are professional musicians. Most earn their living as performers although some specialize in the crafting of fine musical instruments such as the harp, flute, drum, horn, and lute. Truly great harpers can make instruments of seemingly awesome enchantment and play them with such skill as to coax any emotions they wish from their listeners. The College of Harpers is a member organization of the...   [click here for more]
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Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and...   [click here for more]
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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
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Ostlers

Ostlers


The Ostlers' Guild has a monopoly on breeding, caring for, and selling horses for profit. This monopoly extends to ponies, mules, and donkeys. Most master ostlers work as stablemasters, providing shelter, food, and water for horses owned by others. The majority work with innkeepers as free or bonded masters, but others are bonded to major nobles, legions, and fighting orders. An all-around master...   [click here for more]
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Lythia Continent Map

Lythia Continent Map


Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra...   [click here for more]
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Heling Vathran

Heling Vathran


Heling is one of the three vathrans in the Ivinian Kingdom of Rogna. Located on the southeast coast of Heg in the Elkyri Isles, the settlement has been held by Clan Hulthard since its establishment in 310 TR. The Hulthards have largely ignored the politics of Rogna’s other major clans, concentrating instead on building their own holdings, including establishing a colony in Orbaal on Hârn in 633....   [click here for more]
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Idjarheim Lodge

Idjarheim Lodge


Idjarheim is the lodge of Idjar Redlaar, known throughout Ivinia as "Idjar One Eye." Idjar is an Avalir, a semi-divine son of the deity Sarajin and Jehryna Redlaar, a mortal woman. The lodge is situated atop a broad artificial hill alongside the Borsi River in north central Menglana. The small settlement consists of a large clanhouse with a high stone tower, animal pens, and several outbuildings, most...   [click here for more]
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Ilvir: Order of Seafarer Ibenis

Ilvir: Order of Seafarer Ibenis


The Order of Seafarer Ibenis is named for the "Ferryman of Souls," a figure in the mythos of the Ilviran faith who conveys the souls of the departed back to the creator at Araka-Kalai for rebirth. The order assists pilgrims traveling between western Hârn and Araka-Kalai, where Ilvir is said to dwell. It also transports Ivashu, the god's bizarre creations, from Misyn to the Pamesani arenas in the Thardic...   [click here for more]
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Ilvir: Order of the Pia-Gardith

Ilvir: Order of the Pia-Gardith


The Order of the Pia-Gardith are Ilviran clerics dedicated to studying the Ivashu, the bizarre creatures spawned by their god, and to showing the world the glory of their deity by exposing them to his most wondrous creations. The order supplies Ivashu for combat or exhibition in the Pamesani arenas, where the creatures inspire awe and horror in thousands of spectators. Pia-Gardith clerics lead expeditions...   [click here for more]
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Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
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Chyrefal Castle

Chyrefal Castle


Chyrefal is the principal settlement of the island of Ikom and shire moot of Melderyn’s Ikoshire. The majestic castle town is home to Hârn’s premier Odivshe chantry, an ancient megalith circle, and a gigantic haunted burial tumulus. The sheltered harbor is home to a large fishing fleet and the annual spring seafarers’ fair attracts boats from all over eastern Hârn. Chyrefal is held for the...   [click here for more]
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Cundras Keep

Cundras Keep


Cundras is the primary keep of the Order of the Lady of Paladins, a fighting order dedicated to Larani, goddess of chivalry and battle. From this stronghold on Melderyn’s frontier, the order wages an increasingly bitter and bloody struggle with the barbarians of the Solora wilderness. The well-ordered keep and its manors stand in stark contrast to the burned fields and destroyed villages of the Solori,...   [click here for more]
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Esenor Keep

Esenor Keep


Esenor is a wealthy barony in the Kingdom of Kaldor. Located in the kingdom’s peaceful heartland, its rich soil and lush meadows have allowed its holders to focus on aesthetics and comfort rather than the ability to withstand attack or siege. Esenor is the seat of Clan Tesla, who hold their lands from the Earls of Neph at Gardiren. Baron Kisan Tesla is a shrewd negotiator and brilliant intriguer,...   [click here for more]
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Froyaheim Thran

Froyaheim Thran


Froyaheim is the primary settlement in Storzarlund, a large, wealthy, and densely populated thranaal in eastern Menglana. Located near the  confluence of the Froya and Leim rivers and surrounded by rich, fertile lands, the thran serves as a distribution center for furs and timber. Warriors from the neighboring Kingdom of Ibanvaal captured Froyaheim's tributary thran of Froyby in 718....   [click here for more]
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Geshtei Castle

Geshtei Castle


Geshtei Castle, the capital of Gerium Province and a stronghold of the Gerium Legion, sits on the Thard River along the western border of the Thardic Republic. Although considered something of a backwater, the town is notable for its strategic position and rich agricultural lands. A feud brewing between the magistrate and marshal threatens the settlement's peace and prosperity. The Geshtei Castle...   [click here for more]
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Ilby Vathran

Ilby Vathran


Ilby, the second-largest settlement in the Kingdom of Rogna, is held by Clan Gelda, whose warriors played a pivotal role in the Ivinian conquest of the Jara region in northern Hârn. Like his predecessors, Valhakar Ermus Gelda has not given up claims for tribute from the Geldestaars, a cadet branch of the clan who conquered Lorkin. These interests in Orbaal have long caused the Geldas friction with...   [click here for more]
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Ivinia Region Map

Ivinia Region Map


Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians' tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the terror...   [click here for more]
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Larani: Order of the Lady of Paladins

Larani: Order of the Lady of Paladins


Loyalty, martial prowess, and chivalry are the hallmarks of the Order of the Lady of Paladins. The older of the two Laranian fighting orders on Hârn, its knights and men-at-arms defend temples, pilgrims, and clergy east of Lake Benath. The order holds manors in Kaldor, Chybisa, and Melderyn and is a political and military force in each. This article describes the order's origins and history, current...   [click here for more]
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Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
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Minilaous Keep

Minilaous Keep


Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief...   [click here for more]
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Moleryn Castle

Moleryn Castle


Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center. The Moleryn Castle article describes the...   [click here for more]
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Onden Keep

Onden Keep


Onden is a royal keep in the Kingdom of Chybisa. It is the original holding of Clan Geledoth, the current royal clan, and is held by Balesir Geledoth, Crown Prince of Chybisa. The Chybisan Royal Guard uses Onden as a base of operations. The Marshal of the Guard lives here and the purple and white livery of the Guardsmen is ever-present around the settlement. Related by marriage but potential rivals,...   [click here for more]
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Pelyn Vathran

Pelyn Vathran


Pelyn is the imposing royal seat of Menglana and burial ground for all but one of its Stahler kings. Its politics are fractious and often deadly to those who oppose the king’s weakening rule. The vathran sits on the southern end of Pelyn Island, a strategic position in the middle of the Leimenfjord. The vathran has never been successfully attacked, partially because of its natural defenses...   [click here for more]
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Peoni: Order of the Balm of Joy

Peoni: Order of the Balm of Joy


Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the...   [click here for more]
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Sarkum Castle

Sarkum Castle


Sarkum Castle, isolated and far from the court of the Kingdom of Kanday, has risen from a barbarian fort to the seat of an earldom. Ranald Milaka, once King of Gemala and now Earl of Sarkum, is the father of King Andasin IV; his influence is envied by many of Kanday’s nobles. Sarkum and its lands suffered heavily during Ezar’s War with Rethem and efforts to rebuild have yet to erase the effects...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sherwyn continue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Shorkyne Region Map

Shorkyne Region Map


The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea. This colorful 22×34-inch map shows the...   [click here for more]
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Trierzon Region Map

Trierzon Region Map


The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne. This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, settlements,...   [click here for more]
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Vulenheim Town

Vulenheim Town


Vulenheim is the largest settlement in the Kingdom of Menglana and the fifth-largest in all Ivinia. Located near the eastern end of the Leimenfjord, it is a major center for trade and the only walled town in the kingdom. The aging King Hlanakar III rarely visits the town and does everything in his power to hamper Vulenheim’s dominance of commerce. Four of the king’s six sons live in the bustling...   [click here for more]
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Guthe Bridge

Guthe Bridge


Guthe Bridge once carried traffic between Kaldor and Azadmere, the kingdom of the Khuzdul. Today, the collapsed bridge and abandoned gatehouse on the west bank are familiar landmarks to the mercantylers who ply the Silver Way, which passes the ancient bridge about half way between Naniom Bridge and Zerhun. To most folk, the abandoned ruins are a relic of a bygone age, a belief the Khuzdul are happy...   [click here for more]
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Habe Keep

Habe Keep


Habe is the principal human settlement of the Kingdom of Azadmere and the seat of the Baron of Habe, whose lands provide much of Azadmere’s food. The keep is one of Hârn’s oldest human fortifications and sits astride the paved road from Zerhun, guarding the ancient Gazhar Bridge. Few foreigners are permitted to travel beyond Habe to Azadmere City. The Habe article describes the settlement's...   [click here for more]
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Leriel Castle

Leriel Castle


Leriel is the largest settlement controlled by a Jarin noble in the Kingdom of Orbaal. Located near the upper reaches of the Anoth River, it is one of the oldest permanent communities in northern Hârn. The castle is a reminder of the days when the region, then known as Jara, was the domain of the Jarin people, an era that ended with the coming of viking invaders from Ivinia. The Leriel Castle...   [click here for more]
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  Esper Genesis Core Bundle [BUNDLE]