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Zerhun Fortress

Zerhun Fortress


Zerhun is a stronghold of the Kingdom of Azadmere and the seat of Crown Prince Khazar Tarazakh. It is one of Hârn’s most impressive engineering achievements and has long guarded the southern approaches to the kingdom. Zerhun controls the eastern end of the Silver Way, Azadmere’s main connection to the lowland realms.The Jarin village of Pedwar lies just north of the fortress and is the point of...   [click here for more]
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Weasels

Weasels


Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open. Weasels is a bestiary article. It describes the habitat and physical...   [click here for more]
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Weaponcrafters

Weaponcrafters


Weaponcrafters are artificers who make armour and weapons. The craft is highly respected, especially by the nobility and warrior classes it primarily serves. Learning the skills and knowledge of weaponcrafting takes several years of study under a master. The Weaponcrafters' Guild has a monopoly on the design, manufacture, and sale of weapons and armour in most areas of western Lythia. Some master weaponcrafters...   [click here for more]
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Vulenheim Town

Vulenheim Town


Vulenheim is the largest settlement in the Kingdom of Menglana and the fifth-largest in all Ivinia. Located near the eastern end of the Leimenfjord, it is a major center for trade and the only walled town in the kingdom. The aging King Hlanakar III rarely visits the town and does everything in his power to hamper Vulenheim’s dominance of commerce. Four of the king’s six sons live in the bustling...   [click here for more]
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Trierzon Region Map

Trierzon Region Map


The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne. This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, settlements,...   [click here for more]
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Themeson Keep

Themeson Keep


Themeson is disputed land, seized from the Thardic Republic just over a decade ago. Although technically part of the Kingdom of Rethem, Themeson is more of an independent petty state controlled by the Cohorts of Gashang, a fighting order dedicated to Agrik, god of fire and war. The order is strongly influenced by the priestesses of the Order of the Eight Demons, the dominant Agrikan clerical order...   [click here for more]
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Teamsters

Teamsters


Teamsters are professional drivers who use pack and draft animals, as well as carts and wagons, to convey loads on behalf of those who hire them. They are expert drivers and navigators and carry goods and people overland from one settlement to another, both within and between Hârnic kingdoms. The profession of teamster is an unguilded one, although teamsters in some areas, such as the Thardic Republic,...   [click here for more]
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Siem: Uthriem Roliri

Siem: Uthriem Roliri


Hârnic Organization Uthriem Roliri, Brotherhood of the Forest in the Sindarin tongue, is a covert brotherhood of human woodsmen and rangers intent on protecting the wilderness and its wildlife. The group was founded by followers of Siem in the foothills of the Sorkin Mountains in the second century TR as a reaction to the depredations committed by gargun. The Uthriem Roliri exists only on...   [click here for more]
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Shostim Castle

Shostim Castle


Shostim castle has been the primary seat of the kings of Rethem since the foundation of the kingdom nearly a century ago. Shostim is one of the largest settlements in the kingdom, second only to the city of Golotha. The castle is undergoing major construction; the current king, Chafin III, intends for Shostim to be the most formidable and impressive fortification in western Hârn. ...   [click here for more]
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Shorkyne Region Map

Shorkyne Region Map


The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea. This colorful 22×34-inch map shows the...   [click here for more]
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Shiran's Pamesani Arena Map

Shiran's Pamesani Arena Map


This RPG resource is a complete 11" × 11" map of the Pamesani Arena in the City of Shiran. Descriptions of the locations on this map can be found in the City of Shiran article. The Pamesani Games are wildly popular events held in honor of Agrik, the dark god of war and violence. In addition to contests between gladiators, individually and in teams, the games offer combats...   [click here for more]
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Sherwyn Castle

Sherwyn Castle


Sherwyn was the first Jarin fortification to fall to the viking raiders from Ivinia. The crew that captured it was an unruly assortment of outcasts and pirates. Despite years of inbreeding with the local Jarin, most members of Clan Sherwyn continue to show considerable hostility toward their Jarin subjects. Valhakar Venril Sherwyn, is a violent and ill-tempered man; his bimonthly feasts are spectacles...   [click here for more]
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Sarkum Castle

Sarkum Castle


Sarkum Castle, isolated and far from the court of the Kingdom of Kanday, has risen from a barbarian fort to the seat of an earldom. Ranald Milaka, once King of Gemala and now Earl of Sarkum, is the father of King Andasin IV; his influence is envied by many of Kanday’s nobles. Sarkum and its lands suffered heavily during Ezar’s War with Rethem and efforts to rebuild have yet to erase the effects...   [click here for more]
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Republic of Tharda

Republic of Tharda


The Thardic Republic is a large, prosperous nation in western Hârn. Unique among the Hârnic realms, it is neither a feudal nor tributary monarchy but a plutocratic state governed by a republican senate. It is seen by many as a descendent of the mighty Corani Empire. The Republic is dominated by a few dozen clans who have parlayed agricultural and commercial wealth into status and position. Bureaucracies...   [click here for more]
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Ratters

Ratters


Rats are a serious problem throughout Hârn and Lythia and it is the job of the ratter to control these pests. Vermin of many types inhabit buildings in both town and country and can make life uncomfortable or even dangerous unless skilled ratters are called upon to deal with them. Although pest control is filthy and often dangerous, it is steady work and rat-catching is one of the more lucrative unguilded...   [click here for more]
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Qualdris Castle

Qualdris Castle


Qualdris is a prosperous and important settlement in the south of the Kingdom of Kaldor and is the seat of the Earl of Osel. Earl Sedris Meleken comes from one of the oldest and proudest families in the kingdom. He has been away from the castle for almost a year, searching for a murderer. The castle is being governed by his wife in his absence. The Qualdris Castle article describes the town's history,...   [click here for more]
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Pled Castle

Pled Castle


Pled is an Orbaalese castle located at a strategic point where the Jarig River broadens and empties into the Vaagesfjord. The Jarin folk who fished the rich waters since the 4th century BT were conquered in the last century by viking raiders from across the Sea of Ivae. Pled's current lord is Knurri Storzand, a stubborn and brutal man despised by his Jarin subjects and unloved by many of his fellow...   [click here for more]
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Plain of Towers

Plain of Towers


The Plain of Towers is a region in in central Hârn rich in the remnants of early Hârnic cultures. The Plain is named for the large mortared cairns or standing stones, some more than 30 feet tall, that mark the ancient barrows of the Jarin people. Items of great monetary, scholarly, and aesthetic value have been stolen from these graves; most are of Jarin origin but some were crafted by the Sindarin...   [click here for more]
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Pilots' Almanac: Maritime & Piloting Rules

Pilots' Almanac: Maritime & Piloting Rules


The vocation of pilot is a perfect career for roleplaying. It provides an excellent and natural rationale for travel, exploration, and adventure. With this module, it becomes possible for PCs to go to sea and follow a career as pilot, pirate, or maritime trader. Of course, the distinctions between these occupations may be academic, since many PCs will dabble in all three. This module, a republishing...   [click here for more]
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Peoni: Order of the Balm of Joy

Peoni: Order of the Balm of Joy


Benevolence, compassion, and industriousness are the hallmarks of the Order of the Balm of Joy, the female clerical order of the Peonian Church. Serving as both complement and counterpoint to the all-male Irreproachable Order, the sisters of the Balm of Joy contribute to the root mission of the Peonian Church in ways that are more secular and temporal than spiritual and dogmatic. The chief aim of the...   [click here for more]
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Peoni: Irreproachable Order

Peoni: Irreproachable Order


The Irreproachable Order is the clerical order for men in the Peonian Church. Its basic mission is to ease hardship in the lives of the poor and afflicted through agriculture and healing. The Irreproachable Order also seeks to combat the mental and spiritual causes of illness, a specialization that addresses the needs of those who are soul-sick, accursed, or possessed. In addition to covering the order's...   [click here for more]
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Pelyn Vathran

Pelyn Vathran


Pelyn is the imposing royal seat of Menglana and burial ground for all but one of its Stahler kings. Its politics are fractious and often deadly to those who oppose the king’s weakening rule. The vathran sits on the southern end of Pelyn Island, a strategic position in the middle of the Leimenfjord. The vathran has never been successfully attacked, partially because of its natural defenses...   [click here for more]
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Parnan Castle

Parnan Castle


Parnan is the capital of Kom, the northernmost province of the Thardic Republic. The town is an important trade hub, headquarters of the Kom Legion, and traditional heart of the Ilviran faith in the region. Although centuries have passed since Parnan was first settled, its inhabitants still look with pride on the ancient hillfort their Komii ancestors built on this wind-swept shore of Lake Benath....   [click here for more]
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Pamesani

Pamesani


Harn Classic The Pamesani Games are bimonthly events held by the Agrikan orders of the Octagonal Pit and Demon Pameshlu the Insatiable. In addition to contests between gladiators, individually and in teams, the games offer combats involving wild beasts, judicial duels, and spectacles of a depraved and perverse nature. ...   [click here for more]
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Ostlers

Ostlers


The Ostlers' Guild has a monopoly on breeding, caring for, and selling horses for profit. This monopoly extends to ponies, mules, and donkeys. Most master ostlers work as stablemasters, providing shelter, food, and water for horses owned by others. The majority work with innkeepers as free or bonded masters, but others are bonded to major nobles, legions, and fighting orders. An all-around master...   [click here for more]
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Onden Keep

Onden Keep


Onden is a royal keep in the Kingdom of Chybisa. It is the original holding of Clan Geledoth, the current royal clan, and is held by Balesir Geledoth, Crown Prince of Chybisa. The Chybisan Royal Guard uses Onden as a base of operations. The Marshal of the Guard lives here and the purple and white livery of the Guardsmen is ever-present around the settlement. Related by marriage but potential rivals,...   [click here for more]
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On the Edge adventure module

On the Edge adventure module


They said it was impossible to build a bridge across the Guthe Gorge.  The King of Azadmere would never approve, but he was convinced. The site was too remote, but caravans and workers were organized. The wilderness was too dangerous, so mercenaries were hired and a fortified camp built. Then people started to believe it could be done. That was until the killings started inside the camp. In three...   [click here for more]
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Namadees Abbey

Namadees Abbey


Namadees is a Laranian abbey in the Kingdom of Chybisa. Built upon the site of the legendary final battle of St. Fardir, the abbey and its impressive temple are a popular destination for pilgrims. Namadees is held by the Order of the Spear of Shattered Sorrow, and is the heart of the Laranian Church's economic and educational activities in Chybisa. Abbot Jyka Misral and his like-minded followers...   [click here for more]
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Moleryn Castle

Moleryn Castle


Moleryn is the capital of the Thardic Republic’s Ramala Province and the seat of the provincial magistrate and marshal. It is also the headquarters of the Ramala Legion and houses two of its eight companies. Moleryn sits on the Salt Route, the main corridor for trade between western and eastern Hârn, and prospers as an important trading center. The Moleryn Castle article describes the...   [click here for more]
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Minilaous Keep

Minilaous Keep


Minilaous is a keep and barony southwest of the Kandian city of Aleath. The keep is nestled atop the high cliffs of Mercia Bay. The region has a rich heritage, arising from a mix of cultures. The area was decimated during the Theocracy of Tekhos but emerged as an independent kingdom before becoming part of the Kingdom of Kanday. The barony is held by Baroness Iala Pesirias, the only female tenant-in-chief...   [click here for more]
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Menekai Castle

Menekai Castle


Menekai is the grim home of the brutal Order of the Red Shadows of Herpa, a fighting order dedicated to the god Agrik, the Emperor of Flame. Under Larga Gydsilen, their coarse and brutish grandmaster, the Red Shadows have exploited the region's mineral wealth to make Menekai one of the richest fiefs in the Kingdom of Rethem. The Menekai Castle article describes the settlement's history,...   [click here for more]
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Marby Castle

Marby Castle


Marby is a minor port in the Kingdom of Orbaal on Hârn's northern coast. Situated at the headwaters of Pentiel Bay, Marby sees one of the largest tidal variations in Orbaal. Clanhead Mikkaar Serewyn was educated in Shorkyne and prefers diplomacy and debate to the death and destruction favored by his Ivinian viking peers. His clan, an offshoot of the violent Clan Sherwyn, has been locked in a bloody...   [click here for more]
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Lythia Continent Map

Lythia Continent Map


Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra...   [click here for more]
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Lythia

Lythia


The island of Hârn sits off the northwest coast of the continent of Lythia, which is Kethira’s largest continent in size and population. It is home to a vast variety of peoples, languages, and cultures. The continent measures roughly 8,500 miles (13,500 km) east to west and 6,250 miles (10,000 km) north to south. It covers 21 million square miles (54 million square kilometers), the approximate...   [click here for more]
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Lycanthropes

Lycanthropes


The folklore of almost all Hârnic and Lythian cultures includes tales of lycanthropes and their origins. Lycanthropes are people who have been cursed to involuntarily alter their form to that of a half-human, half-animal creature, typically during the night of a full moon. Although werewolves are the most common type of lycanthrope, the accursed may take on other forms, including that of a werebear...   [click here for more]
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Lorkin Castle

Lorkin Castle


Lorkin commands the head of the Anoth Delta in the southeast corner of the Kingdom of Orbaal. It is the largest settlement in the region and an important center of maritime trade. The Ivinian overlords treat the Jarin peasantry with a callous cruelty. Lorkin was the only castle to fall during a Jarin rebellion less than 20 years ago and is a likely flashpoint for another revolt. The Lorkin Castle...   [click here for more]
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Leriel Castle

Leriel Castle


Leriel is the largest settlement controlled by a Jarin noble in the Kingdom of Orbaal. Located near the upper reaches of the Anoth River, it is one of the oldest permanent communities in northern Hârn. The castle is a reminder of the days when the region, then known as Jara, was the domain of the Jarin people, an era that ended with the coming of viking invaders from Ivinia. The Leriel Castle...   [click here for more]
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Lerenil Keep

Lerenil Keep


Lerenil is the westernmost major settlement in the Kingdom of Chybisa and the seat of the Baron of Lerenil. Caer Lerenil is a significant stronghold, second only to Caer Burzyn, and stands as a critical defense against barbarian invasions of western Chybisa. Baron Salagys Legith is considered the most powerful noble in Chybisa after King Verlid VII. His barony’s rich, fertile soil produces an abundance...   [click here for more]
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Larani: Order of the Spear of Shattered Sorrow

Larani: Order of the Spear of Shattered Sorrow


Since its start as a group of zealous Laranian missionaries, the Order of the Spear of Shattered Sorrow has become a powerful force in the religious and secular realms of eastern Hârn. Commonly referred to as the Order of the Spear, the order stands shoulder to shoulder with powerful and puissant earls with vast lands and military might while struggling to retain its theological and spiritual focus....   [click here for more]
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Larani: Order of the Lady of Paladins

Larani: Order of the Lady of Paladins


Loyalty, martial prowess, and chivalry are the hallmarks of the Order of the Lady of Paladins. The older of the two Laranian fighting orders on Hârn, its knights and men-at-arms defend temples, pilgrims, and clergy east of Lake Benath. The order holds manors in Kaldor, Chybisa, and Melderyn and is a political and military force in each. This article describes the order's origins and history, current...   [click here for more]
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Larani: Order of the Checkered Shield

Larani: Order of the Checkered Shield


Chivalry, honor, and duty are characteristics of the Order of the Checkered Shield, a fighting order dedicated to the goddess Larani, the Shieldmaiden of the Worthy Cause. The knights and men-at-arms of the Checkered Shield are renowned for their individual and collective military prowess and for upholding the ideals of Laranianism. The order is sponsored by the clerics of the Order of Hyvrik and...   [click here for more]
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Larani: Order of Hyvrik

Larani: Order of Hyvrik


Hyvrik is the name given to the legendary red and white checkered shield of Larani, goddess of chivalry and battle. Just as Hyvrik protects the "Unwilling Warrior" from her foes, so does this order of her priesthood seek to protect her followers. The Order of Hyvrik is the main arm of the Laranian Church in western Hârn and stands as a spiritual bulwark against the churches of Agrik and Morgath that...   [click here for more]
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Kiraz: The Lost City

Kiraz: The Lost City


Kiraz is an abandoned underground city built by the first Khuzdul (dwarven) inhabitants of Hârn some 7,000 years ago. The city is located on the northern fringe of the central Rayesha Mountains, a majestic range of high peaks that sweep in a great arc north of Lake Benath. The surrounding wilderness area is inhabited by Equani tribesmen and numerous gargun. Kiraz is of great significance to the Hârnic...   [click here for more]
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Kingdom of Rogna

Kingdom of Rogna


Rogna is a kingdom in the Elkyri Islands off the west coast of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Raiding and piracy are Rogna's largest sources of wealth. Ships and settlements along Ivinia's western seaboard live in terror of the Rognan "sea-wolves" that strike with impunity in their black-sailed ships, rape and pillage, then return to the foggy Elkyri Islands. ...   [click here for more]
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Kingdom of Rethem

Kingdom of Rethem


Rethem is a fractious feudal kingdom on the western coast of Hârn. The kingdom’s politics are dominated by the “black-souled and evil” churches of Agrik and Morgath. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom. Rethem is bounded...   [click here for more]
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Kingdom of Orbaal

Kingdom of Orbaal


Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the...   [click here for more]
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Kingdom of Menglana

Kingdom of Menglana


Menglana once dominated western Ivinia, a land of warring kingdoms, icy fjords, and bold mariners. Despite its natural wealth and beauty, Menglana is a kingdom in decline. Internal strife between powerful greatclans, an impending succession crisis, and imminent invasions by two rival kingdoms—Rogna to the west and Ibanvaal to the southeast—lead many to believe that this once-powerful...   [click here for more]
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Kingdom of Melderyn

Kingdom of Melderyn


Melderyn, Hârn’s oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called “The Wizards’ Isle,” have given the realm a reputation as a place of mystery and enchantment. Melderyn is an exciting kingdom for your Hârn campaign. The kingdom is the...   [click here for more]
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Kingdom of Lokis

Kingdom of Lokis


Lokis is the “holy kingdom” of Ivinia, a region known for warring kingdoms, icy fjords, and bold mariners. Followers of the god Sarajin make pilgrimages to the sacred sites on Kyriheim Island, while scholars and adventurers seek to unlock the mysteries of the Earthmaster ruins on Maruchom. This module details the history, culture, government, religion, and economics of this intriguing island kingdom....   [click here for more]
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Kingdom of Chybisa

Kingdom of Chybisa


Chybisa is Hârn’s smallest realm but is rich in both history and natural resources. The kingdom sits in the fertile valley of the Ulmerien River, where a succession of cultures across two millennia have woven a complex cultural tapestry. The kingdom’s story is one of ebbs and flows, with intrepid settlers, lands lost to barbarians, invasion and assimilation, secession and intrigue. Surrounding...   [click here for more]
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