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AFO Adventure Compendium One – Le Mousquetaire Dishonore

AFO Adventure Compendium One – Le Mousquetaire Dishonore


Revenge is a dish best served cold! Le Mousquetaire Déshonoré is a four part adventure campaign for the musketeer roleplaying game —All For One Régime Diabolique. At its core, Le Mousquetaire Déshonoré is a tale of revenge involving a former King’s Musketeer. Thrown out of the company for being caught in the act of a heinous crime,...   [click here for more]
Triple Ace Games  $12.59

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All for One GM Screen

All for One GM Screen


All the All For One vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. ...   [click here for more]
Triple Ace Games  $3.49

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All For One Richelieus Guide Compendium One

All For One Richelieus Guide Compendium One


HARK, FOR HIS EMMINENCE, CARDINAL RICHELIEU SPEAKS! You may not like Cardinal Richelieu, but what he has to say might just keep you alive. You can be sure it will add a host of new elements to your All for One game, as well as greatly expand the background on the alternate 17th France. Contained in this supplement is information on: • The Queen’s Musketeers. • Wondrous...   [click here for more]
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Richelieu's Guide to Alchemy

Richelieu's Guide to Alchemy


The science of the ancients, alchemy represents mankind's first foray into understanding the nature of his world through experimentation and observation. While it introduces the concepts of scientific methodology, alchemy is a pseudoscience, blended with astrology, religion, and mythology. This supplement delves deeper into the forbidden art of alchemy, providing both background notes intended to...   [click here for more]
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Richelieu's Guide to Creatures of Sin

Richelieu's Guide to Creatures of Sin


Evil exists in many guises. From the Ankou, Death's lieutenant, to the fearsome Peluda of the Biblical age, this supplement details 11 new supernatural terrors for the All for One RPG, as well as two new mundane threats and a secret society of troubled souls seeking salvation. Additional material looks at the nature of evil, the rulers of Hell, unholy nights when evil holds great power, and...   [click here for more]
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Richelieu's Guide to Creatures of Sin 2

Richelieu's Guide to Creatures of Sin 2


"I am Legion; for we are many." The forces of Hell are innumerable and varied, but fear not, for there are those who have dedicated their lives to detailing the strengths and weaknesses of the infernal legions. This expansion to the All for One setting includes 10 new fiends, four NPC archetypes, one mundane beast, advice for adding horror to your campaign, rules for fear and...   [click here for more]
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Richelieu's Guide to Entertainment

Richelieu's Guide to Entertainment


The Roman motto of "bread and circuses" neatly encompassed two crucial points of running a society: the people remain generally content if fed and entertained. France may be suffering great hardship, but for now, her citizens can still enjoy a variety of diversions and spectacles. This supplement describes the many forms of entertainment of the age, details two sinister organizations, and...   [click here for more]
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Richelieu's Guide to Fashion

Richelieu's Guide to Fashion


The late 16th and early 17th century marks the dawn of a new age. The early days of colonialism, scientific advancement across multiple fields, a shift toward religious absolutism, and advances in warfare are changing the face of Europe. But these are not the only changes. For those with money and status, there are changes in fashion. Inside you'll find an overview of the fashions and cosmetics of...   [click here for more]
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Richelieu's Guide to Fencing Schools

Richelieu's Guide to Fencing Schools


Two swordsmen lock blades on a slippery roof. One slashes and thrusts wildly, revealing himself a student of the Spanish school. The other parries, refusing to yield an inch of ground, as his masters at L'École de Position de Fer have taught him. A forceful attack meets an immovable defense-but which style will win out? This supplement provides further information on the fencing schools presented...   [click here for more]
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Richelieu's Guide to Fencing Schools 2

Richelieu's Guide to Fencing Schools 2


Two swordsmen lock blades with their rivals atop the roof of a moving carriage. One, a muscular man, swings a large sword at his opponent’s legs, hoping to trip him and send him tumbling into the roof. The other casually flicks her blouse open another button, distracting her wide-eyed opponent long enough to deftly thrust her rapier between his ribs. Unorthodox tactics, but all is fair in war!...   [click here for more]
Triple Ace Games  $3.14

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Richelieu's Guide to Finances

Richelieu's Guide to Finances


Money may be the root of all evil, but it is an essential part of life for aristocrats and peasants alike. This supplement takes a look at financial matters in the early 17th century. As a game supplement, it is not intended to be an accurate historical discourse. Inside you'll find an overview of France's financial status, notes on taxation, exchange rates into livre for many common currencies,...   [click here for more]
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Richelieu's Guide to Healthcare

Richelieu's Guide to Healthcare


Musketeers are men and women of action, battling France’s many enemies, and with combat comes the risk of injury. Whether sword cut, pike thrust, musket shot hole, broken bone, or jagged slashes caused by some hellish beast, sooner or later the characters are going to need to see a doctor. This supplement contains a brief history of medicine, a recent timeline of medical advance, notes on various...   [click here for more]
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Richelieu's Guide to Intrigue & Diplomacy

Richelieu's Guide to Intrigue & Diplomacy


Intrigue is a staple of the swashbuckling genre. Nefarious schemes to overthrow kings, spies seeking to unlock secrets through larceny and seduction, and multi-layered plots set in motion by shadowy figures go hand in hand with swordsmanship and witty repartee. Tied into this is the murky world of diplomacy, where the great nations of Europe seek to outmaneuver each other on the continental stage....   [click here for more]
Triple Ace Games  $2.79

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Richelieu's Guide to Nautical Adventures

Richelieu's Guide to Nautical Adventures


Ahoy, shipmates! This supplement for the All for One RPG takes a look at the French navy and naval adventures in the time of the Musketeers. Also included are new rules suitable for mariners, a collection of friends and allies ranging from corsairs to mermaids to whales, and rules for using storms in a variety of different ways. To help you set sail quickly, there are three sample characters...   [click here for more]
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Richelieu's Guide to Nobles & Courtiers

Richelieu's Guide to Nobles & Courtiers


The corridors of power are the playground for the nobility and those who aspire to power. The doors to the court have now been cast open, allowing you to mingle with the movers and shakers in French society. But beware, for behind the polite smiles and elegant garb lurks a world of intrigue. This supplement expands the All for One rules to allow for nobles and courtiers as player characters....   [click here for more]
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Richelieu's Guide to Radicals

Richelieu's Guide to Radicals


"Liberté, égalité, fraternité!" While it will be more than a century before those words echo across France and the nobility lose their heads, the seeds of dissension have already fallen upon fertile ground. This supplement explores anarchists, republicans, reformists, and other dissenters in the All for One RPG. Inside you will find guidelines...   [click here for more]
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Richelieu's Guide to Science

Richelieu's Guide to Science


Europe stands at the brink of the modern age. Through the development of science, learned men and women are beginning to challenge the medieval mindset of superstition, moving towards the making of a rational world. This supplement is a handy reference for Gamemasters to understand what technology existed in the era of All for One, as well as a guideline for introducing academic and scientific...   [click here for more]
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Richelieu's Guide to Serious Situations

Richelieu's Guide to Serious Situations


Chases, sieges, and treaties, oh my! Designed with the busy Gamemaster in mind, this supplement expands the existing Extended Action rules to include the entire party. From chases to treaty negotiations and sieges to investigations, these rules combine narrative interaction and dice rolling as a way of handling complex or lengthy tasks. Eleven sample situations and a detailed example show the versatility...   [click here for more]
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Richelieu's Guide to the Barbary Coast

Richelieu's Guide to the Barbary Coast


Although the start of the Golden Age of Piracy in the Caribbean is still two decades away, the Mediterranean has been a battleground between ferocious Muslim pirates and Christians for centuries. While the Europeans are slowly adapting to nautical warfare, the early 17th century is the Golden Age of the Barbary corsairs. This supplement introduces the Western Mediterranean coast as a new source of...   [click here for more]
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Richelieu's Guide to the Church

Richelieu's Guide to the Church


In a France troubled by demons, the Church has a greater role to play than many realize. This supplement takes a look at playing Church characters within the All for One setting. Inside you will find brief notes on church buildings and monastic orders, three new secret societies, four new NPC church characters, advice on running church-based campaigns, three sample characters, and a page of new sample...   [click here for more]
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Richelieu's Guide to the French Colonies

Richelieu's Guide to the French Colonies


While the great European empires are centuries away, the race to colonize the New World has begun. Spanish vigilance in protecting its trade monopolies and the ravages of the French Wars of Religion seriously hampered France's early colonial ambitions, but now Richelieu has ordered a new wave of expansion. This supplement details the history of France's early colonialism, literally opening up a new...   [click here for more]
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Richelieu's Guide to Villainy & Justice

Richelieu's Guide to Villainy & Justice


In the age of the Musketeers justice is not for everyone. While the nobles hide their crimes behind a veneer of respectability, the starving and destitute turn to crime to make ends meet. Woe betides those caught by the authorities, for justice is swift and harsh. This supplement for the All for One: Regime Diabolique RPG presents an overview of the French legal system and those who flaunt...   [click here for more]
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Richelieu's Guide to Warfare

Richelieu's Guide to Warfare


War is a bloody, brutal affair that inflicts pain and misery not only on the active participants, but also on the civilian population. War is not glorious, except in stories, and much of a soldier's life is spent facing hardship and unsanitary conditions. All for One is a game about stories, about small bands of heroes who face overwhelming odds and emerge victorious. It is also a game set against...   [click here for more]
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Richelieu's Guide to Wondrous Devices

Richelieu's Guide to Wondrous Devices


Ever wondered if there was a secure way to carry messages, how to drug someone's wine while sharing the same jug, or what damage explosive rockets would cause? Wonder no more! Cardinal Richelieu reveals a number of wondrous devices, from tools of subterfuge and deception to new weapons through to fantastical machines, such as the aerial screw, armored war wagon, and submersible boat! This work is intended...   [click here for more]
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