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Hellfrost Land of Fire Calendar

Hellfrost Land of Fire Calendar


This product is a game world calendar for Hellfrost: Land of Fire. Each month fits on one landscape page. There isa page of general notes relating to the calendar at the start and a blank sheet for GMs who like to plan ahead (or players who want to keep a diary) at the back. A print friendly version is included. Please note that it does not list festivals held in specific cities in the Kingdoms...   [click here for more]
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Hellfrost: Land of Fire FREE sampler

Hellfrost: Land of Fire FREE sampler


Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trapladen tombs bloated with fabulous treasure! This product is a free sampler for Hellfrost: Land of Fire. It is not a complete product, and contains only excerpts from the book to give you a taste of what is to come. As such, some sections may end abruptly midway...   [click here for more]
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Hellfrost Calendar

Hellfrost Calendar


Fed up of getting calendars for Christmas? Well, you might enjoy this one! Need help remembering all those holy days your character should be honoring? Maybe you're a GM trying to plan out a campaign. The Hellfrost calendar presents a sheet for each of the 13 months, detailing the season, typical activities, and the holy days and high holy days of the minor and major gods. A notes page allows you...   [click here for more]
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Necropolis 2350: GM Screen

Necropolis 2350: GM Screen


All the Necropolis 2350 vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen. Page Count: 13 *Bonus Material* With the GM Screen - is a Necropolis 2350 Bonus Pack! Included in this extra material are new Church vehicle stats and a brand new adventure! ...   [click here for more]
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Sundered Skies: GM Screen

Sundered Skies: GM Screen


All the Sundered Skies vital information at your fingertips! A selection of tables and important game information for players and GM's alike to fit your Customizeable GM Screen....   [click here for more]
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Daring Tales Guide to Elite Nazi Units

Daring Tales Guide to Elite Nazi Units


A staple of the pulp genre, Nazis are foes characters love to hate. This Savage Worlds supplement details three unusual Nazi units: SS-Sturmbataillon Fenrir, an all-female SS unit better known as the Valkyries; the high-flying Zeppelintruppen, protectors of Hitler's airship fleet; and the collection of psychotics that form Stahl-Mask's Doom Squad. Each unit has its history, uniform, purpose,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #0: The Bedu

Hellfrost Land of Fire Realm Guide #0: The Bedu


The divisions of the great desert into distinct regions are the invention of modern cartographers. To the nomads that live in the wilderness, borders are meaningless, for the landscape ebbs and flows with the wind, and no one rules here. Similarly, while it is not uncommon for scholars and sages to define Bedu tribes by their homeland, they are as varied as the dunes, sharing only their love of the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #10: Plains of Ash

Hellfrost Land of Fire Realm Guide #10: Plains of Ash


Once the home of the cakali, once a center of enlightenment and invention, once a green and pleasant land, the Plains of Ash is now a blasted wasteland, a testament to the unearthly might and fury of the jinn. To most it is a featureless waste, a stain on the landscape to be avoided out of fear of what might lurk there. To the cakali, it is their spiritual home, and a reminder that freedom requires...   [click here for more]
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Hellfrost Land of Fire Realm Guide #11: The Grazelands

Hellfrost Land of Fire Realm Guide #11: The Grazelands


Once a verdant landscape of grass and flowering plants, the Grazelands are slowly being swallowed by the relentless sands. Trade, which brought great wealth to the inhabitants, has declined sharply, though there is still some money to be made from making the long trip to the northern lands. The shrinking grass is placing the tribes under greater strain, and tensions are high. The times are changing,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #12: The Mirrorsands

Hellfrost Land of Fire Realm Guide #12: The Mirrorsands


The Mirrorsands is one of the holiest sites in Al-Shirkuh. Here Suleiman single-hand­edly defeated the jinn, bringing an end to the War of Copper Jars. Pilgrims flock here in great numbers, but the journey is not without hardships. Glare so bright it can sear one’s eyes, a total lack of food and water, and blistering heat test the spirit as well as the physical strength of those who wish to worship...   [click here for more]
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Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade

Hellfrost Land of Fire Realm Guide #13: Jadid, City of Trade


Welcome, noble strangers, to the City of Trade! Portrayed by storytellers as a city of endless opportunity, Jadid, City of Trade and Gateway to the Jade Empire, is nothing of the sort. A few citizens have prospered on the blood and sweat of others, and it is they who have the only voice. For most, Jadid is like any other city—a place to live, work, and die a pauper. It is not a city without troubles,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old

Hellfrost Land of Fire Realm Guide #14: The Scorpion Lands of Old


Older than the race of men, the scorpionmen have haunted the wide valley and steep hills for millennia. Countless times they have risen to power and fallen into slavery. Once again they are on the ascent, for a new power has arisen, one whose will has united the divided tribes under his banner. Once again, the shadow of the scorpion has fallen across the central desert. Few outsiders explore the realm,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #15: The Salt Marsh

Hellfrost Land of Fire Realm Guide #15: The Salt Marsh


The verdant landscape of the Salt Marsh has lured many a curious traveler to his death. For sure it is rich in ruins untouched by human hands, but it is also home to fierce gator­men whose ancient civilization is threatened by civil war, as well as more dangerous foes. Inside you’ll find: * Insight into the problems besetting the gatormen. * An overview of the many perils facing explorers....   [click here for more]
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Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae

Hellfrost Land of Fire Realm Guide #16: Realm of the Medusae


For thousands of years the medusae have slumbered beneath the Statue Hills, waking only once every century or so to check on their minions and put their long-term plans into action. The return of the ophidae has given them new hope, for now it is possible to sire a new generation. Soon their eggs will hatch. Soon the hatchlings will grow to adulthood. Soon the medusae will emerge from the subterranean...   [click here for more]
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Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old

Hellfrost Land of Fire Realm Guide #17: The Snakelands of Old


For two millennia the snakemen of old have been spoken of only as ghosts, for it has long been known they were destroyed by the armies of mighty Hekata. If only such tales were true. Entering a state of self-imposed exile, the ophidae have waited patiently for the signal for them to emerge once and rebuild their once glorious empire. At long last the stars have aligned. Nomads in the surrounding...   [click here for more]
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Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys

Hellfrost Land of Fire Realm Guide #18: Jubbah, City of Monkeys


Unknown to the outside world yet claiming to exist for millennia, and populated by talking simians mentioned in no musty records, until recently Jubbah was isolated from the outside world by its fearful citizens. Slowly, it has to come to accept its part in the greater world, and its gates are now open to traders and sightseers of other races. Come now and explore Jubbah, City of Monkeys! Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate

Hellfrost Land of Fire Realm Guide #19: The Al-Wazir Sultanate


Welcome one and all to the Al-Wazir Sultanate, the physical manifestation of Suleiman’s dream! For just a few dinars this marvellous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our wise and benevolent culture! Within these pages you will find stories of danger and glory, learn about the mysterious jinn, and find fuel enough...   [click here for more]
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Hellfrost Land of Fire Realm Guide #1: Hekata

Hellfrost Land of Fire Realm Guide #1: Hekata


Once a rich and mighty empire, Hekata was brought to ruin by the pride and fear of its mightiest ruler. Had it not succumbed to corruption, it might have gone on to conquer the entire continent. But that was not its fate. Cursed by the gods and shunned by the living, Hekata is now a realm of death and damnation, a place where the wise do not tread. This supplement expands on material in the Hellfrost:...   [click here for more]
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Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh

Hellfrost Land of Fire Realm Guide #20: The Caliphate of Al-Shirkuh


Welcome one and all to the Caliphate of Al-Shirkuh, a land where the Faithful have found paradise! For just a handful of lowly coins this marvelous guide book will detail the many delights of our great cities, introduce you to many illustrious persons, and explore our enlightened and benevolent culture! Within these pages you will find stories of danger and glory, learn about those who honor the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #21: The Free Emirate States

Hellfrost Land of Fire Realm Guide #21: The Free Emirate States


Of the three great human realms, it is the Free Emirate States that actually comes closest to fulfilling Suleiman’s vision. Only a fool would deny there are problems, but here at least citizens of both creeds live side by side in peace in harmony. For the most part, people are judged by their skills, not the method in which they choose to worship the higher powers. The Emirates holds much promise,...   [click here for more]
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Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes

Hellfrost Land of Fire Realm Guide #22: The Kingdoms of the Sphinxes


Welcome, lord of generosity, to the land of living gods! Other races and cultures boast greater antiquity, but at 1,900 years, the Kingdoms of the Sphinxes is the oldest nation still officially in existence. Within its borders, the sphinxes are absolute rulers of their domains, elevated above the masses they lord over by dint of their supposed divine ancestry or blessings. Many sphinxes consider themselves...   [click here for more]
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Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs

Hellfrost Land of Fire Realm Guide #23: Al-Korsar, City of Corsairs


The southern coast of Al-Shirkuh is plagued by corsairs. Some of these pirates and smugglers are independent. Most are denizens of Al-Korsar, an infamous warren of villainy and scum that lies at the edge of the known world. Here, so the stories go, murder is commonplace, citizens are ruled by tyrannical corsair captains, and possessions kept safe only by guile and threats. Al-Korsar is indeed a city...   [click here for more]
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Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old

Hellfrost Land of Fire Realm Guide #2: The Jinn Lands of Old


For 800 years the Jinn Lands were the center of a vast, aggressive, magic-rich empire. For 800 years they were the home of countless slaves, forced into servitude by their unearthly masters. But now they are a land of blasted ruins and distant memories, of lone caravanserais and remote oases. Although their cities are gone, reduced to dust by the rebellious slave, the jinn still lurk here in small...   [click here for more]
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Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert

Hellfrost Land of Fire Realm Guide #3: The Great Northern Desert


Although considered a desolate wasteland by the settled races, the Great Northern Des­ert is the cradle of many civilizations. Although now considered separate lands, the spheres of influence of the gatormen, ophidae, scorpionmen, not to mention fallen Hekata, rose, clashed, and fell here. Even the jinn lorded over the northern desert once. Yet for each of these known ancient cultures a dozen more...   [click here for more]
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Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert

Hellfrost Land of Fire Realm Guide #4: The Great Southern Desert


The area encompassing the Great Southern Desert may be but a fraction of the continent, but it remains a vast, largely unexplored realm. While the ruins common in the Great Northern Desert are scarce, there are still many places where men have not trodden in centuries, and many dangers awaiting the unwary traveler. This supplement explores the origins of the sand goblins, expands the cult of Marqod...   [click here for more]
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Hellfrost Land of Fire Realm Guide #5: The Southern Oceans

Hellfrost Land of Fire Realm Guide #5: The Southern Oceans


Due to the geographic layout of Al-Shirkuh, trade between the disparate major regions is carried across the burning interior. Yet the turbulent seas remain a vital link between cities sharing the same coastline, well-travelled routes along which men and cargoes are ferried. Despite their skill as navigators, the mariners of Al-Shirkuh avoid the deep ocean, for here dwell fearsome giants, voracious...   [click here for more]
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Hellfrost Land of Fire Realm Guide #6: The Heart of Fire

Hellfrost Land of Fire Realm Guide #6: The Heart of Fire


In the center of Al-Shirkuh lies a burning wasteland of choking ash, boiling mud pools, chocking sulfur, scorching winds, and rivers of bubbling lava. In the core lies a vast crater, fed by lava rivers, its heat the enemy of flesh, its glow a beacon that illuminates the desert for countless leagues. Never conquered, it is home only to fire giants, elemental beings, and a handful of hardy orc tribes....   [click here for more]
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Hellfrost Land of Fire Realm Guide #7: The Salt Basin

Hellfrost Land of Fire Realm Guide #7: The Salt Basin


The Salt Basin, a vast depression devoid of water and vegetation, ranks as one of the most inhospitable places in Al-Shirkuh. And yet there is life in this blistering hot wilderness. Strange creatures immune to the need for water haunt the interior, while slaves toil under the whip to extract slabs of precious salt for sale in the great markets. Inside you’ll find: * Expanded information on the...   [click here for more]
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Hellfrost Land of Fire Realm Guide #8: The Empty Zone

Hellfrost Land of Fire Realm Guide #8: The Empty Zone


West of the Southern Trade Road lies the Empty Zone, so named because there are no oases and no permanent settlements. A desolate, arid wasteland of sand and ruins, it was once a vibrant center of civilization. For many who dare walk the shifting sands, all that awaits is death, and yet adventurers and opportunists are drawn here, for the countless ruins are supposed to hold wondrous treasures. Inside...   [click here for more]
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Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea

Hellfrost Land of Fire Realm Guide #9: The Great Dune Sea


A land of howling wind, monstrous sand dunes, no standing water, and an ever-chang­ing landscape, the Great Dune Sea is widely regarded as a wasteland. Yet nomads make their home on the outskirts, tending their flocks on the sparse vegetation of the desert and eking a living as traders and guides. Within the dunes, so legends say, lie several ruined cities, mostly covered in sand, but occasionally...   [click here for more]
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Hellfrost: Sellswords & Soldiers

Hellfrost: Sellswords & Soldiers


Sellswords, dogs of war, profiteers, battle crows—mercenaries are hired soldiers, and the northern continent has its fair share of them. Some belong to respectable units with a history of integrity and loyalty to their paymaster. Others happily switch sides if a better offer is made. This supplement looks at a number of mercenary and regular army companies, as well as their more notable commanders....   [click here for more]
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Sundered Skies Island Guide #01: Gateway

Sundered Skies Island Guide #01: Gateway


Gateway; The scavenger isle, the pirate isle. Gateway floats on the fringes of the monster haunted ruins of the Shattered City, and is the first port of call for those seeking to make their fortune. Gateway is home to a transient mass of scavengers, criminals, pirates, gangs and thrill seekers. However, Gateway is not a total haven from the dangers of the Shattered City, it holds dangers of...   [click here for more]
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Daring Tales Guide to Rocket Rangers

Daring Tales Guide to Rocket Rangers


Strap on your rocket pack, grab your guns, and take to the skies to help defeat the vile Nazi horde! This supplement introduces rocket packs to the Daring Tales of Adventure high-octane pulp series, letting your heroes blast around the skies in the fashion of The Rocketeer. No additional Savage Worlds supplements or setting (aside from the core rules) are required to use...   [click here for more]
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Daring Tales of Adventure: Figure Flats

Daring Tales of Adventure: Figure Flats


Featuring 25 different figures from Nazi Storm Troopers to dashing actors and evil masterminds. In this set you will find all sorts of different characters to enhance your pulp games. In this set: Nazi Storm Trooper Gasmask, Mafia Thug Grey, Mafia Thug Green, Mafia Thug Brown, Weird Evil Mastermind Dark Suit, Femme Fatale Blonde, Femme Fatale Redhead, Nazi Brute, Reporter, Millionaire Madman,...   [click here for more]
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Daring Tales of the Space Lanes: Battlefield Hazards

Daring Tales of the Space Lanes: Battlefield Hazards


The battlefield is a dangerous place. Blaster bolts sizzle through the air, psions launch bolts of psychic energy or try to manipulate your mind, and sooner or later you just know someone is going to start throwing grenades. But hey, it can’t get any worse, right? Wrong! This supplement gives the GM an arsenal of tools he can use to spice up combat encounters. They are not designed to be the sole...   [click here for more]
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Daring Tales of the Space Lanes: Galaxy Guide Sector #01

Daring Tales of the Space Lanes: Galaxy Guide Sector #01


Daring Tales of the Space Lanes (DTSL) is a series of adventures set in a distant galaxy. This supplement, while designed to let GMs expand the DTSL universe to include their own adventures, can be used with most any sci-fi setting with only a little work, regardless of rules system. Each Galaxy Guide supplement includes data on ten planets, as well as new rules suitable for most...   [click here for more]
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Daring Tales of the Space Lanes: Starships of the Galaxy

Daring Tales of the Space Lanes: Starships of the Galaxy


From nimble fighters crewed by lone pilots to bulk freighters laden with cargo to colossal battleships bristling with weapon batteries, starships of all shapes and sizes ply the space lanes. Whether your characters want to fly, plunder, or destroy starships, you've come to the right place! This Daring Tales of the Space Lanes supplement correlates and expands on pertinent information relating...   [click here for more]
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Sundered Skies - Figure Flats

Sundered Skies - Figure Flats


This full-color figure pack contains 55 different figures, including a fully dragon evolved drakin, and of course a full selection of figures for all the races and character types you find in the rule book. This is a perfect accompaniment to the Sundered Skies setting book and a must for all players! This is an ebook. ...   [click here for more]
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Necropolis 2350 Adventure Compendium

Necropolis 2350 Adventure Compendium


Battle all the horrors of Hell in this fantastic series of adventures for Necropolis 2350! The Necropolis 2350 Adventure Compendium contains a set of adventures for the sci-fi horror Roleplaying Game, Necropolis 2350 and is based in a fictional 24th century. In these dark days, mankind, divided into two main camps and stands on the brink of extinction. The Third...   [click here for more]
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Necropolis 2350: Impaler Handbook

Necropolis 2350: Impaler Handbook


They’ve got rocket launchers, flechette rifles, molecular swords, and sharp sticks! For all the firepower available to the Sacri Ordines, they are times when you have to fight Rephaim toe-to-toe. This is when the Ordo Haste Sanctae, better known as the Impalers, rises to the front. Armed with spears, swords, and faith, they tread where others fear. Designed for players and War...   [click here for more]
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Necropolis 2350: Incinerator Handbook

Necropolis 2350: Incinerator Handbook


Who doesn't love the smell of napalm in the morning? Love them or hate them, few citizens or Church officials deny the Incinerators have played their part in helping rid Salus of the Rephaim. Time after time, the brave Knights of the Ordo have delivered cleansing holy fire to the enemy. To some, they are true heroes of the faith, prepared to wade into the heart of darkness to...   [click here for more]
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Necropolis 2350: Preacher Handbook

Necropolis 2350: Preacher Handbook


Strap on your armor, grab your medikit, and get ready to serve and protect! Formed last of the original five Ordines, the Ordo Verbi Baenedicti, more commonly referred to as the Preachers, rarely engages in large battles against the dreaded Rephaim. Their role is no less important to the war effort, though, for it is they who train the militias, ensure citizens far from the towering...   [click here for more]
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Necropolis 2350: Templar Handbook

Necropolis 2350: Templar Handbook


Batten down the hatches, fire up the engines, and let’s get ready to kick some ass! The Ordo Templi Novi, better known to the masses governed by the Third Reformation Church as the Templars, is renowned as much for its reluctance to leave the battlefield as the thundering might of its armored vehicles. Designed for players and War Masters alike, this handbook explores the Templars...   [click here for more]
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DTotSprawl #05: Road Trip

DTotSprawl #05: Road Trip


Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets! A naïve man of learning hires the heroes for a “road trip” with a couple of entertaining diversions. A road trip – a simple job. Simple? Yeah right! Nothing is ever simple in the Conurbation or on the open road when a major corporation is involved. Chased by corporate...   [click here for more]
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Hellfrost: Arcane Lore

Hellfrost: Arcane Lore


PUT SOME MAGIC INTO YOUR GAME! Rassilon is a world of magic. Tendrils of magical energy emanating from the moon touch every creature, granting them the potential to weave, focus, and manipulate magic. All practitioners share an understanding of how to manipulate the threads of magic, but each arcane tradition is unique in its approach to the art. This guidebook expands the major and minor magical...   [click here for more]
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Hellfrost: Legendary Endeavors

Hellfrost: Legendary Endeavors


LEGENDS LIVE FOREVER! Whether your hero is a mighty warrior, devout cleric, cunning mage, wise scholar, or cunning thief, his adventures are the stuff from which legends are born. Others, now long dead, have already walked that long and arduous road. This is their story - and yours! This sourcebook for Hellfrost includes: * Rules for creating the most powerful magic items known - legendary relics...   [click here for more]
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Savage Worlds Handbook: Perilous Places & Serious Situations

Savage Worlds Handbook: Perilous Places & Serious Situations


This sourcebook contains ways to liven up your games by looking at different locales and the varying dangers they present. Inside you’ll find rules for expanded arctic and desert survival, the dangers of collapsing tunnels and stampedes, fighting atop rooftops, crumbling cliffs, tall columns, rope bridges, underwater, and on vertical surfaces, the hazards of stormy nights and swamps, and expanded...   [click here for more]
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Tabletop Heroes: Age of Piracy - British Sailors

Tabletop Heroes: Age of Piracy - British Sailors


Ruling the waves - The British Navy are feared by every Pirate afloat! Up till now the Pirates have had an easy life of murderous plunder. Now the Royal Navy have despatched a crew of highly experienced sailors with a force of marines to bring order to the seas. Triple Ace Games brings you Tabletop Heroes: Age of Piracy - British Sailors in the standard tri-fold format. A great set of 25 figure flats...   [click here for more]
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Tabletop Heroes: Age of Piracy - Pirates

Tabletop Heroes: Age of Piracy - Pirates


Any Pirate adventure can not be complete without a set of tabletop figures to complete the experience! Triple Ace Games brings you Tabletop Heroes: Age of Piracy - Pirates now in the standard tri-fold format. A fantastic set of 25 figure flats including hardened pirate captains, saucy pirate girls and a cutt throat pirate crew. Each character has stats and background for the Origins...   [click here for more]
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Hellfrost Action Deck

Hellfrost Action Deck


Add a whole new dimension to your Hellfrost games! The hellfrost Action Deck has been designed with all new artwork and includes rune effects which will enhance your Savage Worlds driven Hellfrost games! The Hellfrost Action Deck includes 54 cards with all new artwork designed by Chris Kuhlman. Grab your deck today and start your adventure in the frozen lands of Hellfrost! *This is a Print-on-Demand...   [click here for more]
Triple Ace Games  $7.00

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