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Necessary Evil 2: Breakout

Necessary Evil 2: Breakout


The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field. Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance. But they are not alone. A strange creature...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Necessary Evil 2: Breakout: Player's Guide

Necessary Evil 2: Breakout: Player's Guide


The villainous resistance of New York City was one of the last to hold out against the alien invasion. The evil v’sori responded by placing the island of Manhattan beneath an unbreakable energy field. Trapped within, the city’s toughest and most cunning super villains must battle it out for food, weapons, resource, and dominance. But they are not alone. A strange creature...   [click here for more]
Pinnacle Entertainment  $19.99 $4.99

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Necessary Evil 2: Firefly

Necessary Evil 2: Firefly


This free supplement for Necessary Evil: Breakout presents the background and game statistics for one of the nonplayer characters the villains meet in the Plot Point Campaign--Firefly! *** Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features Street Level super villains trapped within the alien cordon of Manhattan attempting...   [click here for more]
Pinnacle Entertainment   FREE 

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Necessary Evil 2: Super Foes

Necessary Evil 2: Super Foes


This supplement features six ready-to-go generic supers you can add to rival gangs and other encounters to beef ’em up. Sneaky assassins, unmoveable bricks, flashy speedsters, and more are all here for the Game Master to inflict more pain and misery on his villains. *** Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features...   [click here for more]
Pinnacle Entertainment   FREE 

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Necessary Evil Explorer's Edition

Necessary Evil Explorer's Edition


This is no simple reprint! Pinnacle Entertainment's classic Savage Worlds setting with super-villains saving the earth has returned better than ever. It's reformatted to the wildly popular Savage Worlds: Explorers Edition-size paperback with updated rules. The plot has been expanded to include a new ending, giving you 110% of the story of the first edition. The new edition also has new art, with two...   [click here for more]
Pinnacle Entertainment  $19.99 $9.99

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Necessary Evil Explorer's Edition Player's Guide

Necessary Evil Explorer's Edition Player's Guide


Player's Guides Our player's guides provide the first section of each of our Savage Settings and let players get all the information they need without revealing any GM secrets. Even better, Players' Guide contain a "Site license" that lets you print a copy for each of your players so they'll have the rules they need for their heroes at their fingertips. ...   [click here for more]
Pinnacle Entertainment  $19.99 $4.99

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Necessary Evil: Alien Update

Necessary Evil: Alien Update


The original Necessary Evil used its own super powers system—the first one we created, in fact. Necessary Evil: Breakout uses the far more recent Savage Worlds Super Powers Companion. For those of you who want to play the original Necessary Evil, this supplement updates the k’tharen, v’sori, and their vehicles. ...   [click here for more]
Pinnacle Entertainment   FREE 

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Necessary Evil: Necessary Races

Necessary Evil: Necessary Races


This freebie updates the Atlantean and Atlantean hybrid racial rules from the original Necessary Evil and Necessary Evil: Breakout for the Savage Worlds Super Powers Companion. ...   [click here for more]
Pinnacle Entertainment   FREE 

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Savage Worlds: Quick Combat

Savage Worlds: Quick Combat


Sometimes the Game Master may need to sum up a combat encounter rather than fighting it out tactically. Perhaps the purpose of the combat is really just to convey information, such as how savage a foe is or what the weakness of some greater threat might be. Or maybe the group just doesn’t have enough time and needs to get on to the more important scenes. When this occurs, you can use this quick...   [click here for more]
Pinnacle Entertainment   FREE 

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