This free supplement for Necessary Evil: Breakout presents the background and game statistics for one of the nonplayer characters the villains meet in the Plot Point Campaign--Firefly!
***Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features Street Level super villains trapped within the alien cordon of Manhattan attempting... [click here for more]
This supplement features six ready-to-go generic supers you can add to rival gangs and other encounters to beef ’em up. Sneaky assassins, unmoveable bricks, flashy speedsters, and more are all here for the Game Master to inflict more pain and misery on his villains.
***Necessary Evil: Breakout is a prequel to Pinnacle’s smash hit Necessary Evil setting. It features... [click here for more]
The original Necessary Evil used its own super powers system—the first one we created, in fact. Necessary Evil: Breakout uses the far more recent Savage Worlds Super Powers Companion. For those of you who want to play the original Necessary Evil, this supplement updates the k’tharen, v’sori, and their vehicles.... [click here for more]
18 full-color, 3.5" x 5" archetype cards feature ready-to-play characters, ideal for convention games, pick-up games, or store play.
A veritable rogues gallery of Power Level II, III, and V supers, suitable to be the stars of your Necessary Evil campaign—or handy villains for your own stories! The archetypes include:
The Dark Vigilante
The Shark Man
The Bow Hunter
The Web Spinner
The Winged Menace
The... [click here for more]
Rule the Concrete Jungle!
When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self serving super villains!
The villainous resistance of New York City was one of the last to hold out against the alien invasion. Warlord Sh'tarka placed most of troublesome... [click here for more]
A Galaxy of Trouble!
When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self-serving super villains!
Years after the original invasion, a formidable group of Cosmic criminals gets one chance to free themselves from an intergalactic prison and save... [click here for more]
Beautiful art, illuminating tables, and a cunning shield to hide your nefarious plans behind. What could be better?
Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play. ... [click here for more]
Villains rise after the heroes fall!
When all the super heroes of the world are blown to kingdom come by an army of invading aliens, who will save the day? The only forces left to take on the alien menace are the crafty and self-serving super villains!
The original blockbuster campaign is back and updated for Savage Worlds Adventure Edition. Four-color villains fight to... [click here for more]
This freebie updates the Atlantean and Atlantean hybrid racial rules from the original Necessary Evil and Necessary Evil: Breakout for the Savage Worlds Super Powers Companion.
For the most recent version of the Super Powers Companion, go here. ... [click here for more]
The Return of Dr. Destruction!
After the events of Necessary Evil: Invasion the powerful villain Dr. Destruction either died or has long since faded from view. Decades later he's back, but is everything as it appears? It's up to the Doom Guard to find out!
Necessary Evil requires the Savage Worlds core rules and Super Powers Companion to play. ... [click here for more]