Please Note: When ordering this book, that a 2nd edition of HIDEOUTS & HOODLUMS is now available.
Book I, Men and Supermen, includes all the rules you will need to create your own Fighters, Magic-Users, and Superheroes for exploring the deep-leveled hideouts of the criminal underworld!
HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible... [click here for more]
Please Note: When ordering this book, that there is a 2nd edition of HIDEOUTS & HOODLUMS.
Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win!
HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper. ... [click here for more]
Please Note: When ordering this book, that there is a 2nd edition now of HIDEOUTS & HOODLUMS.
Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis!
HIDEOUTS & HOODLUMS... [click here for more]
A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 1-3. An abandoned roadhouse with a disreputable past stands on the outskirts of Pierre, South Dakota. But is it abandoned? Could hoodlums, or worse, be using this supposedly haunted ruin as a hideout? If there are, are you hero enough to help the local police root them out?
The second ever ready-to-play HIDEOUTS & HOODLUMS... [click here for more]
A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 3-5. What could be more fun than an amusement park? Maybe an abandoned amusement park, sinking into a swamp, filled with deadly danger? That makes it the perfect setting for a hideout that the heroes can explore and loot! And what does Mr. Mesmer want with the park...?
This module contains background information, Editor's notes,... [click here for more]