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Designed for 5e
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City Backdrop: Languard (5e)

City Backdrop: Languard (5e)


A 5e compatible GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed only—city,...   [click here for more]
Raging Swan Press  $6.45

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GM's Miscellany: Places of Power (5e)

GM's Miscellany: Places of Power (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful NPC or...   [click here for more]
Raging Swan Press  $12.99

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GM's Miscellany: Village Backdrops I (5e)

GM's Miscellany: Village Backdrops I (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
Raging Swan Press  $11.99

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GM's Miscellany: Village Backdrops II (5e)

GM's Miscellany: Village Backdrops II (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
Raging Swan Press  $11.99

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GM's Miscellany: Village Backdrops III (5e)

GM's Miscellany: Village Backdrops III (5e)


A 5e Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting...   [click here for more]
Raging Swan Press  $13.99

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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Dead Man's Run (5e)

Places of Power: Dead Man's Run (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
Raging Swan Press  $3.45

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Places of Power: Dreamden (5e)

Places of Power: Dreamden (5e)


A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection...   [click here for more]
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Places of Power: Forgotten Athenaeum (5e)

Places of Power: Forgotten Athenaeum (5e)


A 5e Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting and preserving...   [click here for more]
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Places of Power: Fort Vigil (5e)

Places of Power: Fort Vigil (5e)


A 5e Compatible GM's Resource by Amber Underwood As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Khla'Akear (5e)

Places of Power: Khla'Akear (5e)


A 5e Compatible GM's Resource by John Bennett Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems...   [click here for more]
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Places of Power: The Last Resort (5e)

Places of Power: The Last Resort (5e)


A 5e Compatible GM's Resource by Mike Welham The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those...   [click here for more]
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Places of Power: The Mudded Manse (5e)

Places of Power: The Mudded Manse (5e)


A 5e Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted with...   [click here for more]
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Places of Power: Tibol-Korrin (5e)

Places of Power: Tibol-Korrin (5e)


A 5e Compatible GM's Resource by Mike Welham The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically escalated...   [click here for more]
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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the like...   [click here for more]
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Town Backdrop: Dulwich (5e)

Town Backdrop: Dulwich (5e)


A 5e Compatible GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the nearby...   [click here for more]
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Town Backdrop: Dunstone (5e)

Town Backdrop: Dunstone (5e)


A 5e Compatible GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing sheep...   [click here for more]
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Village Backdrop: Azagirn (5e)

Village Backdrop: Azagirn (5e)


A 5e Compatible GM’s Resource supplement by Creighton Broadhurst Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend...   [click here for more]
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Village Backdrop: Black Wyvern (5e)

Village Backdrop: Black Wyvern (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Richard Green The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much worse...   [click here for more]
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Village Backdrop: Blackhill Gaol (5e)

Village Backdrop: Blackhill Gaol (5e)


A 5e Compatible GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of...   [click here for more]
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Village Backdrop: Bossin (5e)

Village Backdrop: Bossin (5e)


A 5e Compatible GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from Caer Syllan...   [click here for more]
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Village Backdrop: Byrnfort (5e)

Village Backdrop: Byrnfort (5e)


A 5e Compatible GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks...   [click here for more]
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Village Backdrop: Dawnmarsh (5e)

Village Backdrop: Dawnmarsh (5e)


A 5e Compatible GM’s Resource supplement by David N. Ross Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very...   [click here for more]
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Village Backdrop: Echo Harbour (5e)

Village Backdrop: Echo Harbour (5e)


A 5e Compatible GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd the...   [click here for more]
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Village Backdrop: Farrav'n (5e)

Village Backdrop: Farrav'n (5e)


A 5e GM’s Resource supplement by Mike Welham Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through her head priestess, the...   [click here for more]
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Village Backdrop: Fulhurst Moors (5e)

Village Backdrop: Fulhurst Moors (5e)


A 5e Compatible GM’s Resource supplement by Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall those...   [click here for more]
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Village Backdrop: Greystone (5e)

Village Backdrop: Greystone (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation and events...   [click here for more]
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Village Backdrop: Gulls' Roost (5e)

Village Backdrop: Gulls' Roost (5e)


A 5e GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers during...   [click here for more]
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Village Backdrop: Hard Bay (5e)

Village Backdrop: Hard Bay (5e)


A 5e Compatible GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the Sharkrazor...   [click here for more]
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Village Backdrop: Hornwall (5e)

Village Backdrop: Hornwall (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hosford (5e)

Village Backdrop: Hosford (5e)


A 5e GM’s Resource supplement by John Bennett The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along with a handful of...   [click here for more]
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Village Backdrop: Kerwyn's Pride (5e)

Village Backdrop: Kerwyn's Pride (5e)


A 5e Compatible GM’s Resource supplement by Mike Welham Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding waters...   [click here for more]
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Village Backdrop: Kingsfell (5e)

Village Backdrop: Kingsfell (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Standing hard against the River Ost, Kingsfell is seemingly a tranquil and prosperous village on a well-travelled trade route. However, the village stands on the site of a long-forgotten battlefield and not all the dead rest easily in their graves. Strangely, while the paladin—and lady of the village—Mira...   [click here for more]
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Village Backdrop: Lady Cross (5e)

Village Backdrop: Lady Cross (5e)


A 5e GM’s Resource supplement by Robert Manson On what was once the lonely crossroads of two rarely used roads sits the village of Lady Cross, a tight community of stone houses surrounded by a high stone wall. Now a popular rest stop for travellers and merchants alike, Lady Cross is known for the heady spirits distilled in the village and sold at the local inn, The Lady’s Rest. Unknown...   [click here for more]
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Village Backdrop: Laewas (5e)

Village Backdrop: Laewas (5e)


A 5e GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding packs of dirty...   [click here for more]
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Village Backdrop: Lanthorn (5e)

Village Backdrop: Lanthorn (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost)...   [click here for more]
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Village Backdrop: Lanthorn 2.0 (5e)

Village Backdrop: Lanthorn 2.0 (5e)


A 5e compatible GM’s Resource supplement by Creighton Broadhurst High up in the mountains, and often besieged by packs of murderous trolls, the village of Lanthorn stands as civilisation’s last glimmering light in an otherwise bleak and barren mountain range. A strange alliance of wizards—the Grand Conclave of Sublime Artificers—and a gaggle of (almost) civilised goblins—the...   [click here for more]
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Village Backdrop: Masquerade (5e)

Village Backdrop: Masquerade (5e)


A 5e Compatible GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with very early...   [click here for more]
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Village Backdrop: Needlebriar (5e)

Village Backdrop: Needlebriar (5e)


A 5e Compatible GM’s Resource supplement by John Bennett Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations have...   [click here for more]
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Village Backdrop: Oakhurst (5e)

Village Backdrop: Oakhurst (5e)


A 5e GM’s Resource supplement by John Bennett The village of Oakhurst squats deep in the gnarled boughs of the Tangled Woods. The Lonely Coast’s smallest and most isolated village, only the most daring or the most desperate call it home, surrounded as it is on all sides by monstrous denizens and half-goblin tribes. Its dilapidated buildings sink into the squalor of the streets, presenting...   [click here for more]
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Village Backdrop: Quey's Glade (5e)

Village Backdrop: Quey's Glade (5e)


A 5e Compatible GM’s Resource Supplement by Mike Welham Quey’s Glade is rarely ever in the same place on the map twice, but it is always nestled in deep woods. Whenever a child is lost, alone and scared in the woods, she often finds her way to this village. Just as a terrifying monster bears down on its victim, the victim stumbles into Quey’s Glade with nary a sign of the pursuing...   [click here for more]
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Village Backdrop: Ravens' Cradle (5e)

Village Backdrop: Ravens' Cradle (5e)


A 5e GM’s Resource supplement by Steve Hood Ravens’ Cradle, a prosperous farming community governed by superstition and folklore, lies far off the beaten track. Mysteriously guarded by hundreds of pitch-black ravens, an ancient power haunting the surrounding forest watches over the village. Vicious bandits are found pecked to death in the nearby forests, greedy merchants trying...   [click here for more]
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Village Backdrop: Ronak (5e)

Village Backdrop: Ronak (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Nobody knows Ronak exists. Or, more precisely, nobody remembers. Ronak was the last hope of a dying trade company, a desperate attempt to settle and explore a distant swamp. When the colony found nothing but lizardfolk (exterminated in short order), the trade company did not have enough gold to retrieve their employees. Ronak never...   [click here for more]
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Village Backdrop: Silver Bluff (5e)

Village Backdrop: Silver Bluff (5e)


A 5e Compatible GM’s Resource supplement by Mike Welham Silver Bluff provides respite from the nearby harsh mountains. Chief among these is Mount Argent, which the villagers mine for its namesake silver on behalf of the Hargrave’s Resources mining company. However, the respite is anything but welcome, as the miners distrust each other as much as they do strangers. The rich...   [click here for more]
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Village Backdrop: Skaalhaft (5e)

Village Backdrop: Skaalhaft (5e)


A 5e GM’s Resource supplement by Jeff Gomez Skaalhaft is a whaling village, where the quarry are drakes, kraken and other magical aquatic beasts as well as more mundane prey. Each kill provides food and alchemical supplies for weeks, both for use in the village and profitable export. Whaling crews, marked with glowing tattoos, carved scrimshaw necklaces or strange arcane gifts, return...   [click here for more]
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Village Backdrop: Suurin (5e)

Village Backdrop: Suurin (5e)


A 5e Compatible Roleplaying Game GM’s Resource supplement by Jeff Gomez Suurin was supposed to be a halfling utopia, a return to the times before strife and prejudice; halfling burrows furnished in rich mahogany, cool streams and cobblestone bridges, green fields alive with laughing children. Unfortunately, these same green fields grow prodigious quantities of blue daffodil, a flower easily...   [click here for more]
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