Title |
Publisher |
Price |
A System Neutral GM’s Resource supplement by Jacob W. Michaels
The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of freedom... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of trade routes and prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rural architecture suggests structures five centuries old, surround a refurbished tower, and in this... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s lord. Wise... [click here for more] |
Raging Swan Press |
$3.75
|
An OSR GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives Bleakflat’s lord. Wise... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jeff Gomez
Lost to the north of nowhere, far beyond the reach of prying eyes, a rocky bluff rises from barren soil. Here, deep amidst the frozen tundra, a ruined castle has been refitted into a tiny village. Ten hovels, whose rude architecture suggests structures five centuries old, surround a refurbished tower, and in this tower lives... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett
The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’S RESOURCE by John Bennett
The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from Caer Syllan offer... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Edition GM’S RESOURCE by John Bennett
The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from... [click here for more] |
Raging Swan Press |
$3.75 $2.25
|
A 5e GM’s Resource supplement by Steve Hood
Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s environs—changed all that.... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Steve Hood
Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral GM’s Resource supplement by Steve Hood
Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s environs—changed... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Amber Underwood
At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’s Resource supplement by Amber Underwood
At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks have lessened,... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Game GM’s Resource supplement by Amber Underwood
At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks have... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Cahill Abbey was for much of its history a village of no special significance, a small community home to several dozen families who made a good living from the fertile woods and soil around them. But now a mysterious prophecy has brought the king’s men to the village, determined to find and protect... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’s Resource supplement by Jacob W. Michaels
Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of bells, something... [click here for more] |
Raging Swan Press |
$3.75
|
A 5 System Neutral GM’s Resource supplement by Jacob W. Michaels
Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of bells, something... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Christian Alipounarian
Tragedy struck the remote village of Callowright 20 years ago when a great chasm opened up under the village and swallowed nearly half the buildings and folk of the place. The terrible consequence of the sorcerer Jeriaster’s meddling experimentations the disaster irrevocably changed the village. From the chasm emerged... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst
Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral GM’s Resource supplement by Creighton Broadhurst
Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by David N. Ross
Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’s Resource supplement by David N. Ross
Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very presence... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Edition GM’s Resource supplement by David N. Ross
Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Jacob W. Michaels
Perched high up in the mountains on an isolated plateau, the village of Denhearth long dwelled under the deep shadow of the red dragon Cinderblaze. Established as a base for the red dragon’s army and minions, the residents suffered almost as much as those the dragon terrorised until he was slain by... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’S RESOURCE by John Bennett
As twilight bleeds red in the sky, gaily dressed villagers lay out the yellowed bones of their departed loved ones. Teeth clacking, mouldering skulls crowned in garlands of fresh flowers greet the rising moon with cold, hollow voices. Creaking skeletons lurch forward with shuffling steps, arms reaching out eagerly towards the awaiting... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder2nd Edition Roleplaying Game GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral GM’s Resource supplement by Steve Hood
Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Amber Underwood
Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM’s Resource supplement by Amber Underwood
Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd the taverns,... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Edition GM’s Resource supplement by Amber Underwood
Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd the... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random but horrible... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random but horrible... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham
Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e GM’s Resource supplement by Mike Welham
Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through her head priestess, the gnolls have... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral GM’s Resource supplement by Mike Welham
Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through her head priestess, the... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. Founded less than three years ago by Svingal Halfbeard,... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three years ago by... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible Roleplaying Game GM’s Resource by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three years ago by Svingal Halfbeard, the ore... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder 2nd Edition Roleplaying Game GM’s Resource supplement by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three... [click here for more] |
Raging Swan Press |
$3.75
|
A System Neutral Roleplaying Game GM’s Resource by Stephen Radney-MacFarland
Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane.
Founded less than three years ago by Svingal... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Greg Marks
The residents of Feyhall live barricaded underground within the caverns of an ancient fairy hold in the Fey-Cursed Hills above the Twyll River delta. While the plague infested hungry dead, threaten from without, these rogues and treasure hunters dig deeper looking for the source of the strange lights and music haunting... [click here for more] |
Raging Swan Press |
$3.75
|
A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|
A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|
A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|