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 Hottest Titles from Raging Swan Press
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So What's The Human Called, Anyway? III

So What's The Human Called, Anyway? III


A Pathfinder Roleplaying Game GM'S RESOURCE by Aaron Bailey So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his...   [click here for more]
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Treasures & Trinkets: Gemstones & Art Objects (5e)

Treasures & Trinkets: Gemstones & Art Objects (5e)


A 5e Compatible GM's Resource by Richard Green Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the PCs get (possibly)...   [click here for more]
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Treasures & Trinkets: Gemstones & Art Objects (SNE)

Treasures & Trinkets: Gemstones & Art Objects (SNE)


A 5e Compatible GM's Resource by Richard Green Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure, the PCs get (possibly)...   [click here for more]
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Treasures & Trinkets: Treasure Hoards #1 (5e)

Treasures & Trinkets: Treasure Hoards #1 (5e)


A 5e Compatible GM's Resource by Ronald Calbick, Thomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure,...   [click here for more]
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Treasures & Trinkets: Treasure Hoards #2 (5e)

Treasures & Trinkets: Treasure Hoards #2 (5e)


A 5e Compatible GM's Resource by Ronald Calbick, Andrew J. Martin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of...   [click here for more]
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Treasures & Trinkets: Treasure Hoards #3 (5e)

Treasures & Trinkets: Treasure Hoards #3 (5e)


A 5e Compatible GM's Resource by Ronald Calbick, Thomas King, Andrew J. Martin, Chad Perrin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared...   [click here for more]
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Treasures & Trinkets: Treasure Hoards #4 (5e)

Treasures & Trinkets: Treasure Hoards #4 (5e)


A 5e Compatible GM's Resource by Ronald Calbick, Thomas King, Andrew J. Martin, Chad Perrin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what treasure’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared...   [click here for more]
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Whispers & Rumours: Borderland Town

Whispers & Rumours: Borderland Town


A Pathfinder Roleplaying Game Compatible GM’s Resource by Neal Litherland After surviving a long, dangerous stint in the untamed regions of the world, the PCs find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask “so what are the...   [click here for more]
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Whispers & Rumours: Borderland Town System Neutral Edition

Whispers & Rumours: Borderland Town System Neutral Edition


A System Neutral Edition GM's Resource by Neal Litherland After surviving a long, dangerous stint in the untamed regions of the world, the PCs find themselves back in civilisation. Upon entering a settlement, the players decide to scope out the area and get a feel for the local goings-on by talking to inhabitants and gathering information. At this point, they ask “so what are the local rumours...   [click here for more]
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Treant Stock Art

Treant Stock Art


Raging Swan's Monster Stock Art line presents the best B&W Old School line art for use in your commercial or personal projects. Available for use under very generous licensing terms (Learn more here). Raging Swan's Monster Stock Art line is an easy, affordable way to get high-quality artwork for your project.   This image depicts a treant and comes as a 1016 x 1730 pixel JPG. COMMERCIAL...   [click here for more]
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Bleached Skull Gnolls

Bleached Skull Gnolls


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Feral denizens of the deep woods, the Bleached Skull Gnolls are creatures of atavistic desires and sadistic lusts. Ferocious warriors and terrible foes they worship the primal, blood-soaked spirits of the woodlands, and war with their neighbours for booty and sacrifices to bury beneath their sacred trees. Bleached Skull Gnolls...   [click here for more]
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Figurines of Wondrous Power

Figurines of Wondrous Power


A Pathfinder Roleplaying Game compatible Player's Resource by Creighton Broadhurst Ever found (or thought about buying) a figurine of wondrous power but didn't want to prep the required stat block, carry yet another heavy book to the game or muddle through hoping for the best? Figurines of Wondrous Power banishes these problems! This PLAYER'S RESOURCE contains detailed write-ups of all nine versions...   [click here for more]
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Gibbous Moon

Gibbous Moon


A short Pathfinder Roleplaying Game compatible adventure for 3rd-level PCs by Ennie Award winning designer Creighton Broadhurst Months ago, the necromancer Dunstan Wymer was gored by a wereboar and infected with lycanthropy. Almost driven insane by the realization of what he had become after awaking amid the gore and viscera of his companions’ eviscerated corpses, he has since shunned civilization...   [click here for more]
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Hobgoblins of the Mailed Fist

Hobgoblins of the Mailed Fist


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Equally renowned for their battle skills and mercenary hearts, the warriors of the Mailed Fist fight for anyone with the coin to pay them. Heavily-armoured, disciplined and well-trained, those that stand below the Mailed Fist's banner are formidable fighters capable of great slaughter. High above, their winged cavalry-elite warriors...   [click here for more]
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Kobolds of the Fallen Halls

Kobolds of the Fallen Halls


In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes: Eight new feats Four new spells Two complete dragon hoards Twenty...   [click here for more]
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Pazuzu's Fury

Pazuzu's Fury


A Pathfinder Roleplaying Game TRIBES supplement by Eric Menge Born of anger, resentment and corruption, the Harpies of Pazuzu's Fury lure the unsuspecting and weak willed to gory ends under tooth and talon. Their devotion to Pazuzu - the prince of winged demons - grants them horrific powers yet fuels an appetite that can be assuaged but never satisfied. Fear the rising of the blood moon, when the...   [click here for more]
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Troglodytes of the Tentacled One

Troglodytes of the Tentacled One


A Pathfinder Roleplaying Game compatible TRIBES supplement by Creighton Broadhurst In the dark, wild places far below the wave-flecked flanks of a forlorn, wave-lashed island lurk the degenerate troglodytes of the Tentacled One. Dwelling amid the tumbled cyclopean ruins of a forgotten epoch, the troglodytes toil in their labyrinthine, stench-filled caverns at the behest of their bloated, tentacled...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (5e)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (5e)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (OSR)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (OSR)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (P1)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (P1)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (P2)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (P2)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Decaying Citadel of the Fated Warlock (SN)

Dungeon Backdrop: Decaying Citadel of the Fated Warlock (SN)


Lost to time and battered by the foulness of its surrounds, the decrepit and mouldering Decaying Citadel of the Fated Warlock slowly sinks into the Salt Mire. Wreathed in lurid tales of legendry and foul doings, the lonely citadel is now little more than a crumbling shell, yet peasants tell of its mistress’s great power and great wealth. Atavistic lizardfolk haunt the surrounding fens and bogs and...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (5e)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (5e)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (OSR)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (OSR)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (P1)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (P1)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (P2)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (P2)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (SN)

Dungeon Backdrop: Nightmare Lodge of the Insane Armiger (SN)


Mired in madness and delusion, the Insane Armiger watches over his domain and demands tribute from all who would pass through. The broken corpses of those failing to offer the proper respect and tax serve as warnings to those who would use his road. Dare the characters enter the Nightmare Lodge of the Insane Armiger and end the mad warrior’s reign of terror? This Dungeon Backdrop is designed for...   [click here for more]
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20 Things #64: On the Road (System Neutral Edition)

20 Things #64: On the Road (System Neutral Edition)


A System Neutral Edition GM's Resource by Jacob W. Michaels Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in.  Compiled from the free 20 Things posts available at Raging Swan’s website, this short, focused compilation gives you, the time-crunched...   [click here for more]
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20 Things #65: Noble's Manor House (System Neutral Edition)

20 Things #65: Noble's Manor House (System Neutral Edition)


A System Neutral Edition GM's Resource by Mike Welham Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #66: Fane of Good (System Neutral Edition)

20 Things #66: Fane of Good (System Neutral Edition)


A System Neutral Edition GM's Resource by Simon Butler Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #67: Lunatic Asylum (System Neutral Edition)

20 Things #67: Lunatic Asylum (System Neutral Edition)


A System Neutral Edition GM's Resource by Rikh Hart Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure. Use...   [click here for more]
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20 Things #68: Merchant Caravan (System Neutral Edition)

20 Things #68: Merchant Caravan (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #69: Henchfolk & Hirelings (System Neutral Edition)

20 Things #69: Henchfolk & Hirelings (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #70: Urban Landmarks (System Neutral Edition)

20 Things #70: Urban Landmarks (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #71: Urban Events (System Neutral Edition)

20 Things #71: Urban Events (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #72: Urban Oddities (System Neutral Edition)

20 Things #72: Urban Oddities (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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20 Things #73: Failed Thievish Doings (System Neutral Edition)

20 Things #73: Failed Thievish Doings (System Neutral Edition)


A System Neutral Edition GM's Resource by Creighton Broadhurst Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! That’s where the 20 Things line comes in. This short, focused compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your adventure....   [click here for more]
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Barroom Brawls (5e)

Barroom Brawls (5e)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Barroom Brawls (OSR)

Barroom Brawls (OSR)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Barroom Brawls (P1)

Barroom Brawls (P1)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Barroom Brawls (P2)

Barroom Brawls (P2)


A GM’s Resource by Creighton Broadhurst  Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their...   [click here for more]
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Cool Words for Gamers

Cool Words for Gamers


A book for gamers interested in interesing and bziarre words by Creighton Broadhurst  Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds—we’ve got you covered! Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years. Inject some flavour...   [click here for more]
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Forgotten Sepulchre of the Father (5e)

Forgotten Sepulchre of the Father (5e)


A 5e Compatible Adventure for 1st-level characters by Creighton Broadhurst Hidden beneath the tumbled, mossy ruin of a once sacred church, the Forgotten Sepulchre of the Father has lain undisturbed for 80 years ever since a night of madness and death consumed the now ruined village of Greystone. However, the sepulchre could not remain undisturbed forever. The machinations of an ambitious priestess—or...   [click here for more]
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Forgotten Sepulchre of the Father (Pathfinder)

Forgotten Sepulchre of the Father (Pathfinder)


A Pathfinder Roleplaying Game Adventure for 1st-level characters by Creighton Broadhurst Hidden beneath the tumbled, mossy ruin of a once sacred church, the Forgotten Sepulchre of the Father has lain undisturbed for 80 years ever since a night of madness and death consumed the now ruined village of Greystone. However, the sepulchre could not remain undisturbed forever. The machinations of an...   [click here for more]
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Sacred Blood (P2)

Sacred Blood (P2)


A GM’s Resource by Bart Wynants Stone and secrets form the foundations of storied Languard, jewel of Ashlar and seat of its power. In spite of its strong walls and numerous allies, the ancient city is poised to fall. Deep within the bowels of Languard’s labyrinthine undercity, a half-forgotten chapel is the only thing keeping the coming darkness at bay. When a failed attempt at ransacking the...   [click here for more]
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The Secret Name (P2)

The Secret Name (P2)


A GM’s Resource by Bart Wynants To know a being’s true name is to hold power over it. The arcane fetters binding a summoned creature to a conjurer’s command are tied to its name. Celestials, fiends and even gods must yield to the sovereignty of their one, true name. Hence, these mighty beings often go by many epithets, ever jealously guarding the word which could shackle them to another’s...   [click here for more]
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Town Backdrop: Dulwich

Town Backdrop: Dulwich


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the nearby village...   [click here for more]
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Town Backdrop: Dulwich (5e)

Town Backdrop: Dulwich (5e)


A 5e Compatible GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the nearby village of Longbridge....   [click here for more]
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Town Backdrop: Dulwich (SNE)

Town Backdrop: Dulwich (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the...   [click here for more]
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Town Backdrop: Dunstone

Town Backdrop: Dunstone


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing sheep and...   [click here for more]
Raging Swan Press  $3.45

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