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 Hottest September Pathfinder Blowout from Little Red Goblin Games
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Gonzo 2

Gonzo 2


The Weirdest Book In Pathfinder When titling this book, we had to find an appropriate phrase, and “gonzo” was the only one that gave us a perfect fit. This book looks at the Pathfinder system as being more malleable in terms of inspiration and tone; that is to say, designers and players can use this book to inject a heavy dose of other genres and aesthetics into what would normally be a...   [click here for more]
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Blood Knight Base Class

Blood Knight Base Class


Empowered by a supernatural bloodborne disease, blood knights use their own blood to perform arcane feats and reinforce their own body! By harnessing their magically charged blood, they carve a crimson swath through the battlefield. Already difficult to kill due to their magically-charged bodies, blood knights are durable warriors able to bounce back from mortal injury by harnessing blood magic to...   [click here for more]
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Godhand

Godhand


Defy the Gods! Ride the Storm! Tame the Storm! BE the Storm! “I need more POWER! I will not lose to the likes of you!” Raged the Bjorne the warrior, the bloody stump where his arm once was now the perfect receptacle for the pact he craved. With a flourish he invoked the ancient blood magic of his people, his arm reforming before his very eyes as he charged down his foe...   [click here for more]
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Dragon Tiger Ox (Wuxia/Wushu Source Book)

Dragon Tiger Ox (Wuxia/Wushu Source Book)


Dragon Tiger Ox An ancient China/wuxia source book for the Pathfinder Roleplaying Game. In distant lands, the sun rises on an awesome world where dragons bring rain, deities are under every stone, and the will of mortals cuts deeper than the sharpest sword. Under the rule of the Enlightened Emperor, gods grace the earth and heroes rise to the heavens! Witness the awesome power...   [click here for more]
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Alternate Paths: Martial Characters

Alternate Paths: Martial Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 20+ new alternate rules, 20+ new weapons, 5 new martial prestige classes, 8 new base classes (and 1 hybrid class too)! Base Classes:...   [click here for more]
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Necropunk Campaign Setting

Necropunk Campaign Setting


Play a complex, deep, political, world where shaolin monks with bone knives fight 11 ft. tall 2 ton bone golems at the speed of precognitive thought. Subtle Horror in a Sci Fi Pathfinder Campaign Setting? Necropunk is a campaign scifi setting that offers a look into what it means to be human. It is, in the strictest sense, a Pathfinder Campaign...   [click here for more]
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Sergal Racial Guide (Official)

Sergal Racial Guide (Official)


The Official Sergal Racial Guide The famous anthropomorphic race created by Mick39 and Kiki-UMA from the world of Vilous comes to Pathfinder! (If you are not familar with sergals or Vilous. check out this wiki!) This is a product officially endorced by Mick39 and Kiki-UMA (AKA the parallel bird friends) Technical Page Count: 11 pages (1 cover, 1 credit, 1 OGL, PDF...   [click here for more]
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Bokafesh’s Never Ending Dungeon

Bokafesh’s Never Ending Dungeon


Welcome to the Dungeon, We Ain’t Playing Games In Bokafesh’s Never Ending Dungeon players will explore a paradoxical dungeon comprised of a demiplane. It is broken up into an endless number of “sectors” that don’t exist until the players explore them. The trick is that, until it is observed, nothing else exists on this plane. Once explored the sector “has always existed”...   [click here for more]
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Alternate Paths: Divine Characters

Alternate Paths: Divine Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Divine Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 6 new base classes (bishop, templar, lantern, la rosa, mariner, and leper), a slew of support feats, new divine spells, alternate rules for...   [click here for more]
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Alternate Paths: Ascetic Characters

Alternate Paths: Ascetic Characters


Expand Your Mind, Expand Your Game Introducing “Alternate Paths: Ascetic Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Awakening System: This system allows a character to reach “enlightenment” by accepting (on a personal/spiritual...   [click here for more]
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Alternate Paths: Divine Characters 2- Odd Gods

Alternate Paths: Divine Characters 2- Odd Gods


The Sequel You Have Been Praying For! Alternate Paths: Divine Characters has a sequel! This time dive into a plethora of odd gods, weird and wonderful subsystems, and new classes! Overview: 31 new deities, 5 new base classes (avatar, demonologist, hermit, priestess, and valkyrie), a slew of divine “worship” feats, new divine spells, the new “soul room”...   [click here for more]
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Alternate Paths: Magical Characters

Alternate Paths: Magical Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 7 new base classes, non-vancian magic systems, 8 new armor properties,  20 new weapon properties, 3 unique magic items, 34 new feats (16 of...   [click here for more]
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Alternate Paths: Magical Characters 2

Alternate Paths: Magical Characters 2


Full Casters Need Love Too! Alt. Path Magical Characters 2 focuses on providing and exciting options for 9 level spellcasters! We’ve got new classes, archetypes, feats, spells (58 new spells!!!), alternate rules and class options galore and they are all dedicated towards full casters! The book is JAM PACKED with content! Each section could be its own product! Overview...   [click here for more]
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Alternate Paths: Martial Characters 2: Fight Smarter

Alternate Paths: Martial Characters 2: Fight Smarter


Take Your Game To The Next Level! Introducing the sequel to Alternate Paths: Martial Characters! In this entry we explore new ways to make combat less linear by presenting new rules and options that allow you to "fight smarter" not just "hit harder". Classes in this book follow the same design ethos as classes like rogues, rangers, and even vigilantees. This book examines things...   [click here for more]
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Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3


Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing support...   [click here for more]
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Alternate Paths: Martial Magic

Alternate Paths: Martial Magic


Free Your Mages! Alternate Paths: Martial Magic is all about mixing magic and martial! We’ve got new magic/martial classes, feats to allow mages to have more fun, and so much more! Overview: 8 new classes (6 base, 2 hybrid),13 subsystems/alternate rules, 9 support feats, 8 general feats (including a style for mages!), and 4 metamagic feats. New Classes:...   [click here for more]
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Alternate Paths: Skills

Alternate Paths: Skills


Skills- They Are More Important Than You Think! Jump into Alt. Path: Skills and you’ll get dozens of ways to take advantage of skills in your game not to mention skill-focused classes, feats, and equipment! Each section could be its own book but we’ve combined them and interlaced them to make one super book of skills! Included: Alternate Rules for Expanded...   [click here for more]
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Alternate Paths: Teamwork

Alternate Paths: Teamwork


It's Time to Party! This book is designed for experienced players and presents alternate rules and classes that are more suited to their needs. Many of the variant rules, classes, feats, and other material presented in this book focus on collective control over things, controlling multiple creatures, and treating the party as a team rather than a collective of individuals. Overview: 6...   [click here for more]
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D20 Minigames: Fantasy Grand Prix & Obstacle Course

D20 Minigames: Fantasy Grand Prix & Obstacle Course


Take Pathfinder in a Different Way! This book contains two different kind of mini-games you can play using content from the Pathfinder Core Rulebook. We wanted to explore what other kinds of games were possible in a fantasy world, things beyond just delving dungeons and slaying dragons. This book is (hopefully) the first in a series of short systems that allow you to convert your...   [click here for more]
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Gonzo

Gonzo


The Gonzo Book  When titling this book, we had to find an appropriate phrase, and “gonzo” was the only one that gave us a perfect fit. This book looks at the Pathfinder system as being more malleable in terms of inspiration and tone; that is to say, designers and players can use this book to inject a heavy dose of other genres and aesthetics into what would normally be a traditional (somewhat...   [click here for more]
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Gonzo Presents: The Kitchen Sink

Gonzo Presents: The Kitchen Sink


We’ve Got Everything... and the Kitchen Sink! We’ve been developing Pathfinder material for, at the time of publishing this, about 8 years and over the course of that mad journey we’ve had material we could never quite find a book for. Some of it was too weird, too unwieldy, too one note, or too thematically different from other material that it never ended up in the book. So...   [click here for more]
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Little Red's Big Book of Weapons

Little Red's Big Book of Weapons


The One Weapon Compendium You Will Ever Need to Buy Looking for a weapon from some obscure source? Want to see literally every weapon for LRGG or Paizo that we could reprint in one place? This is your book. Cheap- easy to pass around, easy to navigate, great for your table. This compendium has every weapon listed by handedness, proficiency, on an easy to read table. Further sections...   [click here for more]
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LRGG's Guide to Culture

LRGG's Guide to Culture


Culture Yourself! This book introduces “cultures”, race and setting neutral background options for your characters and NPCs! Compatible with both Pathfinder and Dungeons & Dragons 5th Edition this book explores 6 cultures! Culture Overview The Immortal Houses: Immortals produce lots of offspring and generally get fairly rich. Their scions...   [click here for more]
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Necropunk Advanced Player's Guide

Necropunk Advanced Player's Guide


This Means War... The theme for the Necropunk Advanced Player’s Guide orbits around war. Necropunk’s view of conflict is singular; war is a sad venture, into which no one escapes unscathed. The unhappy affair of battle is accompanied by the political accusation of cruelties on either side in the Humanity Symposium and the tears of those who are left behind. No, war is not a gleeful venture in Necropunk....   [click here for more]
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Necropunk Bestiary

Necropunk Bestiary


The Necropunk Campaign Setting comes with a copy of this product. This product is only for people who only want this PDF. Included: Alien Template 12 new monsters (+ variants) 5 iconic NPC stat blocks at levels 1, 5, 10, 15, and 20 Ghouls and a security agent stat blocks Total Page Count: 44 (2 OGL, 1 Cover, 1 Credits, 41 Content) Bookmarked...   [click here for more]
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Necropunk Ewgee Source Book

Necropunk Ewgee Source Book


In an Uncivilized Universe, You've Got Style and Class! The next book for our Necropunk campaign setting is the Ewgee Source Book! It explores the Coreworld, Sentinels, Necromancer's Guild, Prime Bloodline, and Exile Shard factions in greater detail. It serves as a companion book to both the Core Rulebook and Welshen Source book and really gives some great class support to those parts of the Ewgee...   [click here for more]
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Necropunk Welshen Source Book

Necropunk Welshen Source Book


Sentinels to the front, Necromancers to the back and today's shaping up to be a good day to be a welshen! Grab your war knife, dodge some bullets, and get to killing because this book's for all the Welshen players out there! We've got 40+ pages of welshen goodness crammed into this book (quite efficiently I might add). We've got archetypes, prestige classes, weapons, feats, and all the lore for...   [click here for more]
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Tome of Ethical Necromancy!

Tome of Ethical Necromancy!


Why Does Necromancy Get Such a Bad Rap?  Sure they can call forth dark powers to suck your soul out but they also make one hell of a doctor when you run out of other options! We present ways for you to play a good aligned necromnacer, explain som ways you can use them for good (rather than evil), give you some new spells to help out with that, and toss in the necroknight base class...   [click here for more]
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Horror Game Quick Refrence

Horror Game Quick Refrence


A Flavorful Gaming Aid for Your Next Horror Themed Game! What Is This Book? It is a quick reference book for horror themed games and is meant as a gaming aid. This book does not include every option available to every class- just the ones that are relevant to a horror game. For example, while this book skips over alchemist discoveries like frost bomb and spontaneous...   [click here for more]
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Little Red Goblin Games Racial Guide 3: Races of Darkness

Little Red Goblin Games Racial Guide 3: Races of Darkness


Little Red Goblin Games Racial Guide 3: Races of Darkness We are proud to present Racial Guide 3: Races of Darkness! This installment focuses on new races found primarily in and around the underdark. The book is loaded with lore (politics, geology, culture, etc), new mechanics (darkness as a terrain type for example), 15 deities (ever wonder what a troll deity was like?), 15 new racial weapons,...   [click here for more]
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Little Red's Bestiary

Little Red's Bestiary


Tons of Creative Creature For Your Pathfinder Game! Originally only available to our Patrons, we are releasing the entire catalog of creature's from there to the public for the first time! These include (but are not limited to): Cogers: Massive, shaggy, eternally hungry, cat-beasts that are apex predators! They are unstoppable, cruel, bestial, warriors...   [click here for more]
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Possessor Base Class

Possessor Base Class


Possess your friends, possess your enemies, possess your neighbor's dog You have a flexible spirit, one able to fuse with the body of another. This spiritual practice is known as “spiritual fusion” and is a form of possession that can augment the body of a friend or destroy the body of an enemy. Some see you as a leech, a parasite, or a social loaf but your capacity for good or evil...   [click here for more]
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A Land Out of Time (Dinosaur Setting)

A Land Out of Time (Dinosaur Setting)


A World Lost From Time The world is known as Karkus. Numerous fantastic creatures thrive in the thick jungles and flat deserts, some so massive even a brachiosaur can be considered nothing more than an appetizer for its true main course. The saurian races that rule the landscape are constantly at each other’s throats. Planar rifts dotting the landscape drop through everything from...   [click here for more]
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Battle Chef

Battle Chef


Battle of the Foods Disciples of the delectable dish, battle chef’s are culinary combatants who specialize in succulent surprises that spice up the battlefield. A chef needs discipline, class, a clean palate, a mastery of culinary magic, and a good knife hand. These are rare ingredients to find in a person so perfect preparation of both the chef & his tools is required....   [click here for more]
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Champions of Magic

Champions of Magic


A Mage Like No Other! Not every mage wears robes, a pointy hat, and carries a staff. What a colorless world it would be if everyone’s color spray was the same rainbow! No! Mages are an ambitious, adventurous, imaginative, and quite frankly- a vain lot. It’s unsurprising then that many seek to develop their own unique styles of spellcraft. Some study the intricacies of a single spell...   [click here for more]
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Equinox [Min-Campaign Setting]

Equinox [Min-Campaign Setting]


Campaign Inspirations  This will be our 2nd "Campaign Inspiration" (Our first was "Of Angels and Demons"). They are relatively cheap, short, imaginative, inspirations for a campaign setting. Less detailed than a full campaign book, they leave room for a GM to take the concept and run with it as they see fit. Welcome to Azrin  Equinox is set on the plane of Azrin. Azrin is the resulting...   [click here for more]
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Heroes of the East

Heroes of the East


Included: 18 pages Tao: The glorious internal damaging ki-casting martial divine caster you never knew you wanted. Street Samurai: The stylish, fast drawing, monstercutter who was raised on the streets with the toughest of peeps. Grit based samurai. Warrior Poet: A bardic alternate who doesn't cast spells but works better...   [click here for more]
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Heroes of the East 2

Heroes of the East 2


The Warriors Return The warriors of the east are back again, with flashing blade and a score to settle. The martialist will use any method. Be irritated by the Harrier’s antics and find the Student of the Sword within. Warriors of the east unite! Included: * 32 page document * Martialist: A wuxia combatant with a flair for the...   [click here for more]
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Heroes of the East 3

Heroes of the East 3


How the East Was Won It is the spirit of the orient that, in order for one man to triumph over another, they must not only be physically superior, but spiritually more enlightened. The clashing of steel on the battlefield is mirrored by the chasing of ideals in the hearts of men. It is with that in mind we set out to explore our third book in the Heroes of the East.   Two...   [click here for more]
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Heroes of the West

Heroes of the West


Out in the west, they say there are a thousand stories. A few of them belong to those who make their own path. Many are tales of battle, sneaking and finding, or seeing all we’ve worked for crumbling to dust. But those who pull themselves out of the pitfalls, those who fight even a losing battle, and those who make mountains out of molehills. Those are the stories that people...   [click here for more]
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King of the Ring

King of the Ring


Can you smell what Little Red is cook'en? "Jigsaw McGraw stood, entire body tense, as the dragon landed before them. The half-orc licked his non-broken tusk as his friends tried to calm the wyrm from his chosen course of action. Something about burning down an entire village for not giving it a whole flock of sheep. That didn’t matter to Jigsaw, he was more interested in this new...   [click here for more]
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Law & Order

Law & Order


Not "that" kind of Law & Order (but close!) The scales of justice are balanced precariously. One side is weighted down by the villainy of the scum that bring about more anarchy and discord with each new out-lash. They are brought into check by the responsibility of the just and the vigilant. Those that strive to bring justice and order to the world are at constant war with the baser impulses...   [click here for more]
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Little Red Goblin Games Racial Guide 2: Culture & Class

Little Red Goblin Games Racial Guide 2: Culture & Class


When someone thinks of fantasy, certain genre-defining races come to the front of the mind. Surprisingly throughout the years, the basic attributes of these races have remained the same despite sweeping changes to the worlds around them. It begs the question “What makes these races what they are?” Just being born an elf doesn’t mean they’ll be an archer or mage, despite both...   [click here for more]
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Primal Host

Primal Host


Symbiotes and parasites and hosts- oh my! The idea of a human as a "host" has become a often explored trope in this day and age. Some common examples are: the Goa'uld, the Yeerks, Venom of spider-man fame, Starro's minions, the Bugs from Starship Trooper, Trill (to a degree), and many more. We've developed the book of Symbiosis to reflect this new trope. Included: -The "Primal Host"...   [click here for more]
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The Invoker

The Invoker


The Old Black Magic Here at Little Red Goblin Games, we’ve had our design goblins busily bargaining with fey and conversing with terrifying creatures from beyond the stars to try and bring you, the readers, a set of flavorful new rules to enjoy. The invoker is a bitter-sweet new class loosely based on other bargain-forging classes from the past some of you might be familiar...   [click here for more]
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The Medjay (Character Class)

The Medjay (Character Class)


The Guardians of The Pharaohs Medjay are royal guards who fuel their martial endeavors with the strength of the blessings offered to them by the pharaohs. However, in a pinch they can expend some of those blessings in order to cast powerful arcane magics. This drains the medjay considerably though and may drain them terribly. Without their magics they are mere mortals and find themselves...   [click here for more]
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Tome of Munitions 2: True Grit

Tome of Munitions 2: True Grit


When the chips are down, you're out of ammo, and death is looming over your head, giving in to despair is natural. Death is a natural part of life. So, do you accept it, or do you fight kicking and screaming? For those who spit on the first choice, move beyond fear and throw their empty weapon in death's face with maniacal laughter, we have this simple offering of true grit. We included all the core...   [click here for more]
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Tome of Spell and Sword

Tome of Spell and Sword


Sword and Sorcery... Really Fantasy is oft known as sword and sorcery, and this book epitomizes this title. In its pages you will discover a method of attack that uses both martial skill, and magical prowess. Will you begin to think spatially with the dimensional knight, a caster who uses his power over the arcane to create portals between two points in space? Will you call down the...   [click here for more]
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Wandering Artist

Wandering Artist


Art, Inspiration, and Magic Inspiration can come in many forms. From a fantastic sculpture to a delicious mead, the wandering artist inspires themselves and their allies with the finer things in life. From painting to origami, 13 different artistic disciplines are represented in this sophisticated addition to the Pathfinder Roleplaying Game. These potent support casters are only exceeded...   [click here for more]
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War Journal

War Journal


Included: 17 pages Party Tactical Archetypes: Does your party lack cohesion? Ever wanted mechanics to reflect a UNIT rather then a few guys you picked up at a pub who happened to be the next saviors of the planet? We've got it! Heraldry & Battle Standards: Tired of having your wizard uselessly hold that dagger? Want your bard to have a...   [click here for more]
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