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Judgment Day: JumpStart (SWADE)

Judgment Day: JumpStart (SWADE)


If you are reading this, then you have already been admitted into the ranks of the Inquisition. Whether you take up the reins as an inquisitor or act as a member of your inquisitor’s retinue, your life has now permanently changed. What I’m about to share with you may never leave the confines of your mind; if it does, you will be branded a rogue and hunted down. History is a lie. What...   [click here for more]
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Mercenary Breed: Character Sheet (Savage Worlds)

Mercenary Breed: Character Sheet (Savage Worlds)


This is a character sheet for Mercenary Breed 2.0. It is 100% usable with the original Mercenary Breed and can also be used with other Savage Worlds sci-fi settings. This download includes two version: with the background and a printer-friendly version without the background (denoted by the -PF). Make sure you grab the right one! ...   [click here for more]
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Mythos: Character Sheet (SWADE)

Mythos: Character Sheet (SWADE)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic deeds...   [click here for more]
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Savage Insider Issue #1: Building the Savage Worlds Community

Savage Insider Issue #1: Building the Savage Worlds Community


The revised edition contains a cleaner layout; the content has not changed. Welcome to the inaugural issue of Savage Insider - a new electronic magazine dedicated to Savage Worlds. This first issue is filled with new Savage Worlds content, fiction, licensee information, and an introduction to several Savage Worlds licensees. Inside you will find: One-sheet Adventure Fully...   [click here for more]
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Savage Insider Issue #2: How the Dice Roll

Savage Insider Issue #2: How the Dice Roll


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling. How the Dice Roll is a cross-genre issue with content covering...   [click here for more]
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Savage Insider Issue #3: What Lurks in the Shadows

Savage Insider Issue #3: What Lurks in the Shadows


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s...   [click here for more]
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Savage Insider Issue #4: Shaking Things Up

Savage Insider Issue #4: Shaking Things Up


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way. Shaking...   [click here for more]
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Savage Insider Issue #5: CONventional Gaming

Savage Insider Issue #5: CONventional Gaming


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition,...   [click here for more]
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Savage Insider Issue #6: Holidays and Havoc

Savage Insider Issue #6: Holidays and Havoc


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 6: Holidays and Havoc is dedicated to Autumn and winter holidays and festivals and how we incorporate them into our games. Incorporating believable holidays and festivals can be hard enough, but creating interesting NPCs, usable equipment, and interesting adventures sure can be fun! This...   [click here for more]
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Savage Insider Issue #7: End of Days

Savage Insider Issue #7: End of Days


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue 7: End of Days is all about survival after the apocalypse. The pillar article Technology Lost discusses what conveniences and technology would be lost depending on how the apocalypse affected the world while Religion in a Post-Apocalyptic Age presents information about...   [click here for more]
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Savage Insider Issue #8: Technology at the Table

Savage Insider Issue #8: Technology at the Table


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue #8: Technology at the Table is all about technology in-game and out-of-game. The pillar article Tabletop Tech Today discusses what tools Savages are using as Game Masters and players while Gone Digital presents all the methods used by Phil Vecchione to run games with...   [click here for more]
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Savage Insider Issue #9: Tales of the Weird

Savage Insider Issue #9: Tales of the Weird


The revised edition contains a cleaner layout; the content has not changed. Savage Insider Issue #9: Tales of the Weird is all about fantasy horror during the Victorian Era through World War II. The flagship article, The Asylum, presents a lengthy Victorian adventure in an abandoned asylum where the dead are quite restless. This adventure can be utilized in a number...   [click here for more]
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Systematic Guides #02: The Burning Crow

Systematic Guides #02: The Burning Crow


Deep within the northern highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new species. One often wonders how so many were-creatures are able to exist and the Burning Crow is just one explanation. The Burning Crow represents a modern, fantasy horror cult. The Burning Crow dedicates their...   [click here for more]
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Systematic Adventures #03: Dogs of War

Systematic Adventures #03: Dogs of War


Over a century ago, the kingdom of Unaya was embroiled in a bitter war with a neighboring nation, Caldar. Though the squabble that started the war soon became forgotten, the war raged on for many years. One of Unaya’s prized weapons in this conflict was its dogs of war – tenacious beasts with a fear-inducing howl and jaws like bear traps. The dogs were trained in a great compound, but little...   [click here for more]
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Systematic Adventures #05: Community Service

Systematic Adventures #05: Community Service


Community Service provides the GM with the chance to get his players into a novel situation. How they are dropped into this mess, I’ll leave to your imagination. The crux of the matter comes after the heroes have been incarcerated and are left in their cells, wondering what their fate may be. Community Service is a location-based adventure module usable with any fantasy or dark fantasy...   [click here for more]
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Systematic Settings #01: Underhome

Systematic Settings #01: Underhome


An abandoned dwarven city, Underhome is completely submerged. A poorly placed mining shaft tapped an underwater lake that flooded the city, forcing the inhabitants to suddenly flee, leaving most of their wealth behind. The majority of their crafts remaining intact, since they were made out of metal or stone, Underhome now contains technology and knowledge lost to the remaining inhabitants of the...   [click here for more]
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Systematic Settings #03: Realm of Lord Bane

Systematic Settings #03: Realm of Lord Bane


The Castle of The Mountain, located in the realm of Lord Bane, is situated atop a large hill with a commanding view of the surrounding countryside. Accessible by a well-maintained path, it’s a formidable structure to gaze upon. The castle derives its name from being constructed using hard stone, a rarity in this land. The Mountain, as it’s often called, was constructed using a local, grey rock...   [click here for more]
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Systematic Settings #04: Temple of St. Benjamin

Systematic Settings #04: Temple of St. Benjamin


Along the rocky cliffs, an ancient temple stands proud, casting an ominous shadow on the village below. It’s an empty structure from a forgotten time; or at least it’s supposed to be empty. The temple once offered religious services to the villagers and provided a resting place for their deceased. Now, it’s plagued by the undead and their necromantic master. Temple of St. Benjamin...   [click here for more]
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Mercenary Breed: Drake Mining and Manufacturing (Savage Worlds)

Mercenary Breed: Drake Mining and Manufacturing (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Shadowed Earth Cryptozoology #02: Otherworldly Beings

Shadowed Earth Cryptozoology #02: Otherworldly Beings


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming...   [click here for more]
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Shadowed Earth Cryptozoology #03: Heretics

Shadowed Earth Cryptozoology #03: Heretics


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming magnitude...   [click here for more]
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Systematic Adventures #04: Scavenger Run

Systematic Adventures #04: Scavenger Run


The community is running low on supplies; they sent out a group to do some scavenging, but they haven't returned. Hours ago, the group reported coming across an abandoned mall and were going to search it... that was six hours ago. Radio silence is making everyone nervous and they need a new team to find the scavenger group and investigate the mall. Proceed with extreme caution! Zombies...   [click here for more]
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Systematic Adventures #01: The Secret of Isla de Monos

Systematic Adventures #01: The Secret of Isla de Monos


One morning, you wake up and look in the mirror. The face looking back at you is not your own; you have been the unfortunate recipient of a Voodoo curse! Seeking a remedy, you journey to Isla de Monos to bring back the final ingredient to lift the curse. But there are certain things that get in the way… The Secret of Isla de Monos is a pirate fantasy adventure. It can be used as...   [click here for more]
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Systematic Adventures #02: Once and Once and a Long Time Ago

Systematic Adventures #02: Once and Once and a Long Time Ago


Once upon a time, the Witch of the Wild felt her heart drawn to a handsome and valiant Knight Errant, but his eyes and his heart were only for the king's daughter, the princess. This became all too apparent when the witch approached the knight and offered herself to him. Bitter and scornful at being rebuffed, the witch cursed the knight; his heart became twisted, and his love turned to lust. His...   [click here for more]
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Systematic Settings #02: Norlynn

Systematic Settings #02: Norlynn


Norlynn is a very old village, north of the Sparkling Sea, south of the Great Riverlands, and east of the Wildlands. It is populated by around three hundred villagers, and to passersby would appear to be nothing more than a hub for the local farmers and fishermen. Those who know of the local lore, however, know that Norlynn is anything but a simple trading hub. While most of the villagers who live...   [click here for more]
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Ancient World: Quick Start Guide (Savage Worlds)

Ancient World: Quick Start Guide (Savage Worlds)


 Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily.  "I think we made it mad!" exclaimed Cynric.  "You think...   [click here for more]
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Mercenary Breed: Infiltration (Savage Worlds)

Mercenary Breed: Infiltration (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Mercenary Breed: Lord Leohn (Savage Worlds)

Mercenary Breed: Lord Leohn (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Mercenary Breed: Mastermind (Savage Worlds)

Mercenary Breed: Mastermind (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Mercenary Breed: Rebellion (Savage Worlds)

Mercenary Breed: Rebellion (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Mythos: Jumpstart (SWADE)

Mythos: Jumpstart (SWADE)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic deeds...   [click here for more]
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Savage Insider Issue #10: Make it Epic

Savage Insider Issue #10: Make it Epic


Savage Insider Issue #10: Make it Epic is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines. Fantasy; the world’s most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is...   [click here for more]
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Shadowed Earth Cryptozoology #01: Chaos Realm

Shadowed Earth Cryptozoology #01: Chaos Realm


We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming...   [click here for more]
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Tabletop Gaming Guide to the: Celts

Tabletop Gaming Guide to the: Celts


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient...   [click here for more]
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Tabletop Gaming Guide to the: Fey Realm

Tabletop Gaming Guide to the: Fey Realm


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know...   [click here for more]
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Tabletop Gaming Guide to the: Knights Templar

Tabletop Gaming Guide to the: Knights Templar


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect...   [click here for more]
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Tabletop Gaming Guide to the: Roman Legions

Tabletop Gaming Guide to the: Roman Legions


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later...   [click here for more]
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Tabletop Gaming Guide to: Conspiracies

Tabletop Gaming Guide to: Conspiracies


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human...   [click here for more]
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Tabletop Gaming Guide to: Feudal Japan

Tabletop Gaming Guide to: Feudal Japan


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even...   [click here for more]
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Tabletop Gaming Guide to: Five Points

Tabletop Gaming Guide to: Five Points


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping...   [click here for more]
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Tabletop Gaming Guide to: Ground Warfare (SWADE)

Tabletop Gaming Guide to: Ground Warfare (SWADE)


When  a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Tabletop Gaming Guide to: Ground Warfare is an all-crunch supplement for Savage Worlds, adding a new layer to Mass Battle resolution by offering greater control over the battlefield and new options to better represent your armies and their abilities. Tabletop Gaming Guide to: Ground...   [click here for more]
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Tabletop Gaming Guide to: Renaissance France

Tabletop Gaming Guide to: Renaissance France


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during...   [click here for more]
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Tabletop Gaming Guide to: Three Kingdoms China

Tabletop Gaming Guide to: Three Kingdoms China


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled...   [click here for more]
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Tabletop Gaming Guide to: Vikings

Tabletop Gaming Guide to: Vikings


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of...   [click here for more]
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Systematic Guides #01: Player Characters I

Systematic Guides #01: Player Characters I


Systematic Guides #01: Player Characters I is a collection of revised articles originally published in Savage Insider #10 and Savage Insider Deluxe #01. The articles are seemingly disconnected but can effectively be rolled into the category of options, mechanics, and inspiration for creating player characters, non-player characters, and using those to create encounters and adventures....   [click here for more]
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Tabletop Gaming Guide to the: Mongol Empire

Tabletop Gaming Guide to the: Mongol Empire


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations...   [click here for more]
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Tabletop Gaming Guide to the: Pinkertons

Tabletop Gaming Guide to the: Pinkertons


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** When considering the history of law enforcement, there is one name that stands above the rest – Pinkerton. A precursor to any federal law enforcement agency, the Pinkerton Agency set an amazing precedent for detective and security work along...   [click here for more]
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Tabletop Gaming Guide to: Pirates and Privateers

Tabletop Gaming Guide to: Pirates and Privateers


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during...   [click here for more]
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Tabletop Gaming Guide to: Psionics

Tabletop Gaming Guide to: Psionics


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Tabletop Gaming Guide to: Psionics guides you through the world of psionic abilities, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. For GMs it also presents a psionic bestiary,...   [click here for more]
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Ancient World (Savage Worlds) - 2nd Edition

Ancient World (Savage Worlds) - 2nd Edition


 Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily.  "I think we made it mad!" exclaimed Cynric.  "You think...   [click here for more]
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