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Evil Primer (5E)

Evil Primer (5E)


An evil 5th Edition OGL supplement for wicked players and vile GMs! The Book of Exalted Darkness is set in a holy decopunk world as a backdrop for evil adventurers—and comes with a plethora of despicable, nefarious, and wicked mechanics for them to truly spread corruption and malevolence! The Book of Exalted Darkness: Evil Primer...   [click here for more]
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Gothic Visions

Gothic Visions


A Halloween treat from Legendary Games, with nary a trick in sight! Designed by the redoubtable Timothy Wickham, Gothic Visions assembles dozens of pages of amazing artwork from half a dozen products, all in one place. Our cost to you? Nothing. For anyone who loved the illustration books that made some of those old-school adventures so memorable, from Tomb of Horrors to...   [click here for more]
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Hypercorps 2099 Wasteland: Doctor Class

Hypercorps 2099 Wasteland: Doctor Class


DOCTOR CLASS PDF Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending what’s yours, will you champion...   [click here for more]
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Hypercorps 2099 Wasteland: Primer

Hypercorps 2099 Wasteland: Primer


WASTELAND PRIMER PDF Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending what’s yours, will you champion justice...   [click here for more]
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Hypercorps 2099 Wasteland: Settlement Rules

Hypercorps 2099 Wasteland: Settlement Rules


WASTELAND SETTLEMENT RULES PDF Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending...   [click here for more]
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Hypercorps 2099 Wasteland: The Scrapper Class

Hypercorps 2099 Wasteland: The Scrapper Class


WASTELAND SCRAPPER CLASS PDF Nuclear fire from World War 3 cleansed the surface of the Earth in 1969 but life in this alternate Hypercorps 2099 timeline persists—now, nearly a century and a half later, survivors are exiting their underground shelters to comb the ruins of civilization and fight for a new world. Are you set on staking a claim and defending what’s...   [click here for more]
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Hypercorps 2099: 5th Edition Playtest

Hypercorps 2099: 5th Edition Playtest


HYPERCORPS 2099: 5TH EDITION PLAYTEST[1] The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your 5th Edition game has to offer in this free PDF! This is the beginning of the Hyper Score system playtest for compatibility with the 5th Edition rules. Turn your fighter into a titan of strength, your rogue into a superbly...   [click here for more]
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Hypercorps 2099: A R.I.P.E. Investment

Hypercorps 2099: A R.I.P.E. Investment


A R.I.P.E. INVESTMENT A Pathfinder compatible adventure for 3-4 PCs of 3rd-4th level [hyper score 3]. The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project! Of all the hypercorporations in the world one of the...   [click here for more]
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Hypercorps 2099: Hypernet

Hypercorps 2099: Hypernet


The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project! A world exists within the googols of electronic connections that encircle and suffuse Hypercorps 2099, a digital dimension that can be as a real as a bullet in the...   [click here for more]
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Hypercorps 2099: Netjacker Base Class

Hypercorps 2099: Netjacker Base Class


The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project! Netjackers are the elite hackers of Hypercorps 2099—adept at traversing the digital byways of the Hypernet, shredding air real time on a hoverboard, or taking...   [click here for more]
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Hypercorps 2099: Pathfinder Primer

Hypercorps 2099: Pathfinder Primer


HYPERCORPS 2099: PATHFINDER PRIMER The Hypercorps 2099 Kickstarter is funding right now and you can see what the cyberpunk superhero modification to your Pathfinder game has to offer in the suite of free PDFs launching with the project! This quick introduction to the Hyper Score system of Hypercorps 2099 is the means by which your fighter becomes a feared dark avenger, your mage...   [click here for more]
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Killing the Golden Twins (5E)

Killing the Golden Twins (5E)


A 5th Edition OGL adventure module for four to five evil 2nd level PCs! The holy decopunk campaign setting of Askis is ruled over by the nine legendary Celestial Heroes, epic adventurers that stamped out evil from the world—almost. In this free preview adventure for the Book of Exalted Darkness, the PCs are wicked agents part of a plan hatched by...   [click here for more]
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Kingdoms: Domain Record Sheet

Kingdoms: Domain Record Sheet


This simple sheet allows you to track all the key modifiers for your brand-new country, from bonuses for your ruling council to trade routes and diplomacy. This sheet is an ideal companion to Kingdoms (5E) and Ultimate Rulership (5E). Download this FREE printable record sheet and Make Your Kingdom Legendary! ...   [click here for more]
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Kingdoms: Military Record Sheet

Kingdoms: Military Record Sheet


This simple sheet allows you to track your commanders and their military units, with spaces for tactics, command boons, casualties, attack and defense modifiers and more! This sheet is an ideal companion to Kingdoms (5E), Ultimate Battle (5E), and Ultimate War (5E). Download this FREE printable record sheet and Make Your Kingdom Legendary!...   [click here for more]
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The Mad Scientist Class Playtest (5E)

The Mad Scientist Class Playtest (5E)


For Science! Mad scientists are common enemies and antagonists, but why not protagonists as well? Now they can be using the mad scientist class to build dastardly villainous PCs for Fifth Edition OGL! This class appears in the Book of Exalted Darkness Kickstarter, ending this Saturday June 17th—give this free PDF a look, check out the project...   [click here for more]
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Mythic Minis 100: Horror Feats C-E

Mythic Minis 100: Horror Feats C-E


Horror Feats C-E is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these...   [click here for more]
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Mythic Minis 101: Horror Feats E-I

Mythic Minis 101: Horror Feats E-I


Horror Feats E-I is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these enhanced feats will dial up the horror in your campaign to a diabolical degree!...   [click here for more]
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Mythic Minis 102: Horror Feats J-P

Mythic Minis 102: Horror Feats J-P


Horror Feats J-P is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these...   [click here for more]
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Mythic Minis 103: Horror Feats P-S

Mythic Minis 103: Horror Feats P-S


Horror Feats P-S is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these...   [click here for more]
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Mythic Minis 104: Horror Feats S-Z

Mythic Minis 104: Horror Feats S-Z


Horror Feats S-Z is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. Whether they deal in blood, pain, death, plagues, curses, corruption, sinister sorcery, or the mortal and immortal soul, these...   [click here for more]
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Mythic Minis 105: Halloween Treats

Mythic Minis 105: Halloween Treats


Halloween Treats is the latest Mythic Mini devoted to exploring the terrible tricks that desperate heroes and vile villains alike might unleash in a horror-themed campaign using the new Pathfinder Roleplaying Game Horror Adventures rulebook. This PDF, though, is more about treats than tricks, so while it does provide the new ghost rider and headless...   [click here for more]
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Mythic Minis 10: Universal Path Abilities

Mythic Minis 10: Universal Path Abilities


The tenth in our series of Mythic Minis, Universal Path Abilities brings you 6 brand-new mythic path abilities for mythic characters of any path, from Bound by Honor to Bon Vivant and Genre Savvy to Spectacular Death! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you...   [click here for more]
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Mythic Minis 11: Feats of Grappling

Mythic Minis 11: Feats of Grappling


The 11th in our series of Mythic Minis, Feats of Grappling brings you 9 new feats for your mythic heroes and enemies that love to grapple and constrict, including mythic versions of existing feats like Final Embrace Master and Rapid Grappler as well as brand-new mythic feats like Carry Off and Inescapable Grasp! Mythic Minis are short, inexpensive products designed...   [click here for more]
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Mythic Minis 12: Hierophant Path Abilities

Mythic Minis 12: Hierophant Path Abilities


The 12th in our new series of Mythic Minis, Hierophant Path Abilities brings you 5 brand-new mythic path abilities for the Hierophant path, from nature-focused powers like Cultivate Potion Plant to sanctified abilities like High Clerist and Spontaneous Deathbringer! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG...   [click here for more]
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Mythic Minis 13: Feats of Protection

Mythic Minis 13: Feats of Protection


The 13th in our new series of Mythic Minis, Feats of Protection brings you 7 new feats for your mythic heroes and enemies to help protect themselves, like Defensive Weapon Training and Favored Defense, as well as to protect their allies, like Combat Patrol and In Harm's Way! Mythic Minis are short, inexpensive products designed to take one rules concept or set of...   [click here for more]
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Mythic Minis 14: Archmage Path Abilities

Mythic Minis 14: Archmage Path Abilities


The 14th in our new series of Mythic Minis, Archmage Path Abilities brings you 9 brand-new mythic path abilities for the Archmage path, from alchemical abilities like Alchemical Archmagery and Dirty Bombs to abilities suited for any arcane caster like Spell Dilation and Arcanist's Escape! Mythic Minis are short, inexpensive products designed to take one rules concept or...   [click here for more]
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Mythic Minis 15: Feats of Treachery

Mythic Minis 15: Feats of Treachery


The 15th in our new series of Mythic Minis, Feats of Treachery brings you 9 new feats for your mythic heroes and enemies to unleash subtle misdirection and lethal perfidy upon their foes, including florid feints like Disengaging Flourish and False Opening alongside devastating tricks your unsuspecting foes will never see coming, like Betrayer and Deceptive Exchange. Mythic...   [click here for more]
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Mythic Minis 16: Universal Path Abilities II

Mythic Minis 16: Universal Path Abilities II


The 16th in our new series of Mythic Minis, Universal Path Abilities II brings you 8 brand-new mythic path abilities for the Archmage path, from Planar Savant and Contingency Plan to Dramatic Reveal and Eternal Youth! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the...   [click here for more]
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Mythic Minis 17: Feats of Seafaring

Mythic Minis 17: Feats of Seafaring


The 17th in our new series of Mythic Minis, Feats of Seafaring brings you 5 new feats for your mythic heroes that sail the raging seas, including mythic exploits like Corsair and Hoist the Colors alongside feats usable by mythic and non-mythic characters alike in Naval Commander and Savvy Seafarer. Mythic Minis are short, inexpensive products designed to take one...   [click here for more]
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Mythic Minis 18: Hierophant Path Abilities II

Mythic Minis 18: Hierophant Path Abilities II


The 18th in our new series of Mythic Minis, Hierophant Path Abilities II brings you 5 brand-new mythic path abilities for the Hierophant path, from Treesinger and Treeshaper to Saintly Shroud! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including...   [click here for more]
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Mythic Minis 19: Feats of Sneaking

Mythic Minis 19: Feats of Sneaking


The 19th in our new series of Mythic Minis, Feats of Sneaking brings you 10 new feats for your mythic heroes that sneak and stab in dark of night, coming at their enemies unawares to disable them with Blinding Sneak Attack and Strangler or lurk unseen with Dampen Presence, Stealth Synergy, and more! Mythic Minis are short, inexpensive products designed to take...   [click here for more]
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Mythic Minis 1: Monster Feats

Mythic Minis 1: Monster Feats


The first in our new series of Mythic Minis, Monster Feats brings you 7 new mythic feats for your mythic monsters, from Mythic Ability Focus to Mythic Snatch. Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules, including converting existing rules as well as introducing...   [click here for more]
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Mythic Minis 20: Mythic Martial Arts I

Mythic Minis 20: Mythic Martial Arts I


The 20th in our new series of Mythic Minis, Feats of Sneaking brings you 8 new feats for your mythic heroes that punch, kick, throw, and grapple their enemies into submission with the power of their ki, from Binding Throw to Crushing Blow, Elusive Redirection to Stunning Pin, and more! Mythic Minis are short, inexpensive products designed to take one rules concept...   [click here for more]
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Mythic Minis 21: Feats of Dirty Fighting

Mythic Minis 21: Feats of Dirty Fighting


The 21st in our series of Mythic Minis, Feats of Dirty Fighting brings you 7 mythic feats for your mythic dastards who love pulling dirty tricks in combat, from toxic feats like Adder Strike and Pinpoint Poisoner to treacherous tactics like Punishing Kick and Vicious Stomp. Mythic Minis are short, inexpensive products designed to take one rules concept...   [click here for more]
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Mythic Minis 22: Mythic Martial Arts II

Mythic Minis 22: Mythic Martial Arts II


The 22nd in our new series of Mythic Minis, Mythic Martial Arts II brings you 6 mythic feats for your monastic and martial masters of mayhem, including the Boar Style and Crane Style feat chains made mythic! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic...   [click here for more]
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Mythic Minis 23: Feats of the Holy Warrior

Mythic Minis 23: Feats of the Holy Warrior


Feats of the Holy Warrior brings you 11 mythic feats for your righteous and upstanding champions to shield the meek and destroy the wicked, from feats of holy power like Greater Channel Smite and Word of Healing to protective feats like Shield Specialization and Dragonbane Aura. Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder...   [click here for more]
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Mythic Minis 24: Mythic Martial Arts III

Mythic Minis 24: Mythic Martial Arts III


Mythic Minis: Mythic Martial Arts II brings you 9 mythic feats for your savage and studious masters of the martial arts, including the Dragon Style, Mantis Style, and Snake Style feat chains made mythic! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic...   [click here for more]
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Mythic Minis 25: Feats of Nature

Mythic Minis 25: Feats of Nature


Mythic Minis: Feats of Nature brings you 10 mythic feats for masters of the wild, be they harmless hermits or heartless hunters, from feats to enhance wild shaping like Shaping Focus and Wild Speech to feats to enhance your versatility with nature like Greater Wild Empathy and Vermin Heart! Mythic Minis are short, inexpensive products designed to take one rules concept or...   [click here for more]
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Mythic Minis 26: Mythic Martial Arts IV

Mythic Minis 26: Mythic Martial Arts IV


Mythic Minis: Mythic Martial Arts IV brings you 9 mythic feats for your savage and studious masters of the martial arts, including the Monkey Style, Panther Style, and Tiger Style feat chains made mythic! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic...   [click here for more]
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Mythic Minis 27: Feats of the Monastic Master

Mythic Minis 27: Feats of the Monastic Master


Feats of of the Monastic Master brings you 14 mythic feats for masters of monks way, channeling their inner spirit into a perfect synergy of the material and the mystical. You'll find feats for fighting like Quarterstaff Master and Tripping Twirl alongside feats blending monasticism and magic like Hex Strike, holy faith with ascetic practice like Crusader's Flurry, and feats...   [click here for more]
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Mythic Minis 28: Mythic Martial Arts V

Mythic Minis 28: Mythic Martial Arts V


Mythic Minis: Mythic Martial Arts V brings you 9 mythic feats for your savage and studious masters of the martial arts, including the Earth Child Style, Kirin Style, and Snapping Turtle Style feat chains made mythic! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for...   [click here for more]
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Mythic Minis 29: Feats of Wrestling

Mythic Minis 29: Feats of Wrestling


Feats of Wrestling brings you 9 mythic feats for masters of all aspects the art of grappling, from bestial brutality to finesse and leverage. You'll find feats playing off balance and technique like Body Shield and Felling Escape alongside savage feats like Neckbreaker and Pinning Rend to help a wrestler tear their opponents limb from limb! Mythic Minis are short,...   [click here for more]
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Mythic Minis 2: Champion Path Abilities

Mythic Minis 2: Champion Path Abilities


The second in our new series of Mythic Minis, Champion Path Abilities brings you 8 brand-new path abilities for the Champion path, from Analytical Eye and Smashmouth to Reaping the Chaff and Two Can Play at that Game! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you in a new way for the mythic rules,...   [click here for more]
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Mythic Minis 30: Mythic Martial Arts VI

Mythic Minis 30: Mythic Martial Arts VI

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Mythic Minis 31: Feats of Acrobatics

Mythic Minis 31: Feats of Acrobatics


Feats of Acrobatics brings you 9 mythic feats for combatants whose nimbleness sees them through in the thick of battle, from agile attacks like Disorienting Maneuver and Passing Trick to evasive maneuvers like Cartwheel Dodge and Duck and Cover! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder...   [click here for more]
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Mythic Minis 32: Mythic Martial Arts VII

Mythic Minis 32: Mythic Martial Arts VII

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Mythic Minis 33: Feats of the Hunter

Mythic Minis 33: Feats of the Hunter


Feats of the Hunter brings you 12 mythic feats to make your deadly sharpshooter and cunning trapper a true terror of the wild lands. Master the hunt with Keen Scent, rain down deadly missiles with Disrupting Shot and Point Blank Master, or lay out deadly snares with mythic versions of existing feats like Advanced Ranger Trap and brand-new mythic and...   [click here for more]
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Mythic Minis 34: Guardian Path Abilities II

Mythic Minis 34: Guardian Path Abilities II


Guardian Path Abilities II brings you 7 brand-new mythic path abilities for the Guardian path, from aerial defenses like Eyes on the Skies and Skyshield to abilities no ever-ready sentinel should be without like Battlemagic Sense and Chargebreaker! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and...   [click here for more]
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Mythic Minis 35: Feats of Miscellaneous Magic

Mythic Minis 35: Feats of Miscellaneous Magic


Feats of Miscellaneous Magic brings you 10 mythic feats for all manner of magicians, whether summoning support or studying sacred scrolls to learn the latest legerdemain, from witchcraft like Split Hex and Starlight Summons to dedicated study like Arcane Talent, Preferred Spell, and Tenacious Transmutation. Mythic Minis...   [click here for more]
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Mythic Minis 36: Archmage Path Abilities II

Mythic Minis 36: Archmage Path Abilities II


Archmage Path Abilities II brings you 7 brand-new mythic path abilities for the Archmage path, from alchemical archmagery like Purging Alchemy and Blighted Alchemy to magical chicanery like Repeating Arcana and Cackling Chorus! Mythic Minis are short, inexpensive products designed to take one rules concept or set of Pathfinder RPG rules and bring them to you...   [click here for more]
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