OLD SCHOOL FANTASY - NEW SCHOOL PLAY - Welcome to MONSTERS & MAGIC, an "Old School Renaissance" fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, Monsters & Magic lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules.... [click here for more]
Tales of the White Witchman is the omnibus edition of the first three adventures of John Houlihan's Seraph series, featuring the mysterious Mister Seraph: sage, seer, sorcerer and the one man willing to defy Cthulhu and his unholy minions down the ages.
This omnibus edition features the first three books, The Trellborg Monstrosities, the first Mon Dieu! Cthulhu adventure The... [click here for more]
The fourth volume in John Houlihan's acclaimed series opens up a new front in the White Witchman's eternal war against dread Cthulhu and his unholy minions.
"Pick up Before The Flood and devour it, then go onto the rest of the Seraph Chronicles. You’ll be in for a hell of a ride!" - Sci fi and Fantasy Reviewer
The year is 2034 and Britain is a drowning... [click here for more]
These are the two card decks which accompany the Achtung! Cthulhu Skirmish Core Rule book, allowing you to use spell effects and tactical actions to enhance the miniatures wargame.
With the Spell deck you can wield exotic enchantments like Augur, Bind Enemy and Death Spell to crush and rout your opponents, swinging the battle in your favour through the use of magic.
With the Tactical Action Cards... [click here for more]
Chronicle Points are a resource possessed by the characters that can be used to create the heroic actions that are often associated with the legendary figures of the dark, diesel-punk future. The dual-purpose Chronicle Deck has been designed to assist players in tracking individual Chronicle Points while providing fun and empowering alternative options for their expenditure.
The facing side of each... [click here for more]
Countless locations will be visited during the course of a Mutant Chronicles 3rd Edition campaign, but why make them all standard cut and paste locales? From battlefield to boardroom and from high school to high rise, the Locations Deck presents multiple Dark Symmetry spends across 70 locations that can be used by the GM to introduce unique elements and make life interesting for the players.<o:p></o:p>... [click here for more]
Introducing instant NPCs has never been easier than with the Mutant Chronicles3rd Edition NPC Deck. Drawn from the length and breadth of the solar system - and representing every level of the corporate hierarchy - this deck will help GMs populate their campaigns with vivid, highly memorable characters and NPCs.<o:p></o:p>
Each unique character is printed with... [click here for more]
Dark Symmetry points - and their subsequent system variants for Conan and Infinity - are a unique feature of the 2d20 system that can really help a GM to engage with both the players and the scene. The Dark Symmetry Deck is packed with interesting spends that will add unique elements to any encounter while keeping the action free-flowing and fun.<o:p></o:p>
Each... [click here for more]
The solar system's worst nightmares are now at the GM's fingertips thanks to the Villain Deck. Drawing creatures of Darkness from multiple sources and gathering them all into one handy and very dangerous place, the cards in this deck can be picked to represent fixed scenarios or drawn at random to establish unplanned encounters.<o:p></o:p>
Each unique card is printed with an image and... [click here for more]