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 Hottest Fantasy, Print from AAW Games
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(5E) A01: Crypt of the Sun Lord

(5E) A01: Crypt of the Sun Lord


A 5th Edition compatible adventure for 4-6 PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers.  The group camps for the night adjacent to the ruins of Ka'Teek.  As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins.  The party pursues and finds themselves confronting undead guardians of the Sun...   [click here for more]
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(5E) A06: Bear Trouble

(5E) A06: Bear Trouble


A 5th Edition compatible adventure, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to eat, so when...   [click here for more]
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(5E) A07: Alchemist's Errand

(5E) A07: Alchemist's Errand


A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and...   [click here for more]
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(5E) A08: Search for the Tri-Stone

(5E) A08: Search for the Tri-Stone


A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between for the...   [click here for more]
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(5E) A09: Rogue Wizard

(5E) A09: Rogue Wizard


A 5th Edition compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form.  A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's windows....   [click here for more]
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(5E) A10: Icecrag Monastery

(5E) A10: Icecrag Monastery


5th Edition compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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(5E) A11: Wild Thing

(5E) A11: Wild Thing


A 5th Edition compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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(5E) A12: When the Ship Goes Down

(5E) A12: When the Ship Goes Down


A 5th Edition compatible adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)

(5E) A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A 5th Edition compatible adventure for 4-6 10th level PCs A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in its wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into the middle...   [click here for more]
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(5E) A17: Haunting at Rybalka Lodge

(5E) A17: Haunting at Rybalka Lodge


A 5th Edition compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned down...   [click here for more]
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(5E) A18: Storm's Wake, Saatman's Empire (2 of 4)

(5E) A18: Storm's Wake, Saatman's Empire (2 of 4)


A 5th Edition compatible adventure for four to six PCs of level 10 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4)

(5E) A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A 5th Edition compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)

(5E) A22: Saatman's Throne, Saatman's Empire (4 of 4)


A 5th Edition compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god-kings stood...   [click here for more]
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(5E) A23: Twin Crossings

(5E) A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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(5E) A24: Return to Crypt of the Sun Lord

(5E) A24: Return to Crypt of the Sun Lord


A 5th Edition compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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(5E) B04: The Cave Beast's Hoard

(5E) B04: The Cave Beast's Hoard


A 5th Edition compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this...   [click here for more]
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(5E) B05: To Catch a Serpent

(5E) B05: To Catch a Serpent


A 5th Edition compatible adventure for four to six 10th level PCs The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last month, and the attacks show no sign of stopping. The mayor is panicking, and the...   [click here for more]
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(5E) B06: Cry of Ill Omen

(5E) B06: Cry of Ill Omen


A 5th Edition compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal...   [click here for more]
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(5E) B07: Beauty & Blood

(5E) B07: Beauty & Blood


A 5th Edition compatible adventure for four to six PCs of 4th level The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood, and now an adventuring party has also vanished within. The...   [click here for more]
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(5E) B08: Thief in the Night

(5E) B08: Thief in the Night


A 5th Edition compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help!  A series of robberies have begun to cause panic and distrust within the city.  Witnesses are reporting seeing vampires lurking in the shadows.  The Guards are unable to solve the mystery.  Even worse, the citizens are blaming these events on the party.  Can Bridgefort...   [click here for more]
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(5E) B09: Curse of the Full Moon

(5E) B09: Curse of the Full Moon


A 5th Edition compatible adventure for four to six PCs Levels 4-5 “Have you ever been jostled awake by the shrill howl of a terrible beast?  Felt the hairs on the back of your neck rise up, and goosebumps wash over your body like death’s cold caress?  I have.  For the past two weeks, every single night, a big wolf-like beast, covered in thick fur has invaded our normally quaint...   [click here for more]
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(5E) B10: White Worm of Weston

(5E) B10: White Worm of Weston


A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
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(5E) B11: Fall of House Rodow

(5E) B11: Fall of House Rodow


A 5th Edition compatible adventure for four to six PCs of 1st level level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put...   [click here for more]
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(5E) B12: The Right to Arm Bugbears

(5E) B12: The Right to Arm Bugbears


An adventure for four characters of 6th level A series of robberies nearly brought Bridgefort to its knees. Strange humanoids are gathering in the nearby Forest of Mists and have been exploring ancient ruins using maps stolen during the robberies. Can the party stop these creatures before they are able to raise an army of kobolds, gnolls, and bugbears? Explore ancient ruins...   [click here for more]
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(5E) B13: Frozen Nightmares

(5E) B13: Frozen Nightmares


A 5th Edition compatible adventure by Haakon Sulivan, designed for a party of 4 PCs of Level 10 When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town...   [click here for more]
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(5E) B14: Battle for Bridgefort

(5E) B14: Battle for Bridgefort


A 5th Edition compatible adventure for four to six PCs of levels 6-8 The city of Bridgefort is under siege!  Hordes of humanoids are assaulting the city in an organized army.  Only the party stands between the enemy and the defenseless civilians of the Western Province.  Can they defeat the numerous foe and confront their leader determined to bring about the destruction or enslavement...   [click here for more]
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(5E) BASIC01: A Learning Time

(5E) BASIC01: A Learning Time


Calling all Beginner D&D 5th Edition DMs and Players! A D&D 5th Edition adventure for beginner players and DMs, 4 PCs of levels 1-2 Prepare to be schooled! Exallizar Preparatory Academy is a place that, for generations, has trained the best and brightest heroes in the land. All of the students are the children of famous heroes, and as one of the fortunate attendees,...   [click here for more]
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(5E) BASIC02: A Frightful Time

(5E) BASIC02: A Frightful Time


CALLING ALL BEGINNER 5TH EDITION PLAYERS! A 5th Edition compatible adventure for beginner players and game masters, 4 PCs of levels 1-2 Fall into heroism! The young heroes from Exallizar Preparatory Academy are back for their second adventure – and this time, there’s no safety net. A nearby town has sent out a call for aid after a mad hermit has promised to...   [click here for more]
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(5E) BASIC03: A Giving Time

(5E) BASIC03: A Giving Time


by Kevin Mickelson A 5th Edition compatible adventure, four level 3 PCs The long cold is approaching! As food grows scarcer, monsters grow more desperate – and before long a peaceful monastery is besieged by savage beasts of the forest. It’s come down to the stalwart heroes-in-training of Exallizar Preparatory Academy to save the...   [click here for more]
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(5E) BASIC04: A Miraculous Time

(5E) BASIC04: A Miraculous Time


by Kevin Mickelson A 5th Edition basic adventure for beginner players and game masters, 4 PCs of level 4. The fourth chapter of a series of seasonally thematic modules that can be run to completion in 1-2 average sessions. It isn’t just the weather outside that’s frightful! Now that winter has arrived in full force and the predators of the wild have...   [click here for more]
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(5E) C01: Alagoran's Gem

(5E) C01: Alagoran's Gem


A 5th Edition classic style adventure for four to six PCs of levels 3-5 The first adventure in the Classic Series remembering Gary Gygax, Dave Arneson, David C. Sutherland III, and the origins of the Dungeons & Dragons game.  C1 is an extremely challenging, traditional dungeon crawl crafted in the style of old school D&D adventure modules.  Make sure your players roll...   [click here for more]
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(5E) C02: Goblin Cave

(5E) C02: Goblin Cave


A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits.  The magistrate has requested assistance from the king, but help will take weeks to arrive.  In the meantime the PCs are called upon to investigate the robberies.  Clues lead the group through Svorian Forest and across Murky...   [click here for more]
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(5E) C03: Sufferhorn Castle

(5E) C03: Sufferhorn Castle


A 5th Edition compatible adventure for four PCs of Levels 2-3 Mosshammer Castle has been seized by Sufferhorn orcs!  The former occupants of the castle are missing, most likely slain by the orcs during the violent attack.  Could the movement of the orcs into human territory herald a coming orc horde and the surging tides of war?  If the castle is not reclaimed the nearby towns...   [click here for more]
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(5E) C04: The Play's the Thing

(5E) C04: The Play's the Thing


A 5th Edition compatible adventure for four to six PCs of Levels 4-5 Naytella, a goddess of revelry and relaxed pleasure, had few shrines. Authorities feared what they couldn’t control and her belief in freedom of spirit worried many, causing them to drive her scattered followers underground. So when the bard Villeim Teatteri discovers an ancient site dedicated...   [click here for more]
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(5E) Heir & Back Again

(5E) Heir & Back Again


A Return to the Golden Era of PC Adventure Games... yet designed for tabletop RPG play!  Young Joylene Crumb always felt that life on a farm wasn’t for her... but with her adoptive father missing and rumors of a black dragon ravaging the countryside, is she really ready to run off on an adventure? Who are we kidding, of course she is, with the help of three unusual companions! Heir & Back Again...   [click here for more]
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(5E) U01: Dark Days in Stoneholme

(5E) U01: Dark Days in Stoneholme


Dark Days in Stoneholme is a D&D 5th Edition compatible adventure suitable for four to six PCs of 1st-2nd level that features low-level exploration in Aventyr’s Underworld and intrigue both in and around the dwarven city of Stoneholme. Waves of supernatural darkness sweep over the subterranean city of Stoneholme, quenching lights and bringing with...   [click here for more]
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(5E) U02: Murder in Stoneholme

(5E) U02: Murder in Stoneholme


A 5th Edition compatible adventure in the Underworld for four to six PCs of levels 3-4 A refuge in the underworld, Stoneholme stands neutral, its dwarves refusing to participate in any of the myriad struggles which occupy their neighbors. But, of late, evil has come to Stoneholme. Still recovering from recent supernatural events, the city now finds itself facing a mysterious killer,...   [click here for more]
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(5E) U03: Death Comes to Stoneholme

(5E) U03: Death Comes to Stoneholme


A 5th Edition compatible adventure for four to six 5th level PCs When the PCs are asked to serve as bodyguards to one of the nobles of Stoneholme, it seems like a simple enough job, but his subsequent death will force them into a web of intrigue, mystery and danger. Under suspicion for the strange death they were hired to prevent, touched by accusations of devil worship which strike...   [click here for more]
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5E Mini-Dungeon Collection (print) [BUNDLE]

5E Mini-Dungeon Collection (print) [BUNDLE]


This special bundle product contains the following titles. 5E Mini-Dungeon #001: Buried Council Chambers Regular price: $1.99 Bundle price: $2.00 Format: Card(s) 5th Edition Mini-Dungeon For 4-6 PCs Levels 2-3 Long ago these chambers served as a meeting place for dignitaries and politicians. Those responsible for maintaining the well-being of the people also held...   [click here for more]
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A-Series (print) [BUNDLE]

A-Series (print) [BUNDLE]


This special bundle product contains the following titles. A00: Crow's Rest Island Regular price: $5.03 Bundle price: $6.99 Format: Softcover, Premium Color Book A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. ...   [click here for more]
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A-Series Adventure Omnibus vol. 1

A-Series Adventure Omnibus vol. 1


A-Series Adventure Omnibus 25 adventures spanning over 1,100 pages. The complete collection of Adventureaweek.com's A-Series adventure modules Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other half...   [click here for more]
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A-Series Adventure Omnibus vol. 2

A-Series Adventure Omnibus vol. 2


A-Series Adventure Omnibus 25 adventures spanning over 1,100 pages. The complete collection of Adventureaweek.com's A-Series adventure modules Note: The PDF file is the same for volumes 1 & 2 (all A-Series adventures are included in the PDF) but print files are different and contain half the adventures in the first volume book and the other half...   [click here for more]
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A00: Crow's Rest Island

A00: Crow's Rest Island


A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. VTT maps, tokens, character artwork, and more included in this download! Shrouded in whispered rumors, Crow’s Rest Island has been avoided as...   [click here for more]
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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers.  The group camps for the night adjacent to the ruins of Ka'Teek.  As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins.  The party pursues and finds themselves confronting undead guardians of...   [click here for more]
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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil.  Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”.  When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible.  Ten years later Bakinqa...   [click here for more]
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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok.  Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools of blood....   [click here for more]
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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
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A05: Winterflower

A05: Winterflower


A Pathfinder compatible adventure for four to six PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away.  The festival is named after the rarest flower in the world....   [click here for more]
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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
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