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(Fantasy Grounds) A00: Crow's Rest Island

(Fantasy Grounds) A00: Crow's Rest Island


THIS PRODUCT IS SPECIFICALLY DESIGNED FOR USE IN FANTASY GROUNDS, FOR THE FREE PDF VERSION OF A00: CROW'S REST ISLAND GO HERE. A Pathfinder RPG compatible adventure for 4 Level 1 PCs Shrouded in whispered rumors, Crow’s Rest Island has been avoided as long as any can remember. Nothing but death, and the memories of those long gone, greet any who take to land...   [click here for more]
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A-Series  [BUNDLE]

A-Series [BUNDLE]


This special bundle product contains the following titles. A01: Crypt of the Sun Lord Regular price: $2.99 Bundle price: $1.68 Format: Watermarked PDF A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. ...   [click here for more]
AAW Games  $177.75 $99.98

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A-Series (print) [BUNDLE]

A-Series (print) [BUNDLE]


This special bundle product contains the following titles. A01: Crypt of the Sun Lord Regular price: $7.99 Bundle price: $7.00 Format: Softcover Color Book (Standard) A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins...   [click here for more]
AAW Games  $224.79 $205.03

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A00: Crow's Rest Island

A00: Crow's Rest Island


A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. VTT maps, tokens, character artwork, and more included in this download! Shrouded in whispered rumors, Crow’s Rest Island has been avoided...   [click here for more]
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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of...   [click here for more]
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A01: Crypt of the Sun Lord (Fantasy Grounds)

A01: Crypt of the Sun Lord (Fantasy Grounds)


THIS PRODUCT IS SPECIFICALLY DESIGNED FOR USE IN "FANTASY GROUNDS II", FOR THE PDF VERSION OF A1: CROW'S REST ISLAND GO HERE. FANTASY GROUNDS II auto-installer for A1: Crypt of the Sun Lord. PDF not included. by Jonathan G. Nelson Cartography and illustrations by Todd Gamble Interior art by Tim Tyler A Pathfinder/3.5 Compatible...   [click here for more]
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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later...   [click here for more]
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A02: Devil of Dark Wood (Fantasy Grounds)

A02: Devil of Dark Wood (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for 4-6 PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and...   [click here for more]
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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools...   [click here for more]
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A03: Champion's Rest (Fantasy Grounds)

A03: Champion's Rest (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within...   [click here for more]
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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
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A04: Forest for the Trees (Fantasy Grounds)

A04: Forest for the Trees (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they...   [click here for more]
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A05: Winterflower

A05: Winterflower


A Pathfinder compatible adventure for four to six PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
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A05: Winterflower (Fantasy Grounds)

A05: Winterflower (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival...   [click here for more]
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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
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A06: Bear Trouble (Fantasy Grounds)

A06: Bear Trouble (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
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A07: Alchemist's Errand (Fantasy Grounds)

A07: Alchemist's Errand (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for 4-6 PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods...   [click here for more]
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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
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A08: Search for the Tri-Stone (Fantasy Grounds)

A08: Search for the Tri-Stone (Fantasy Grounds)


FOR USE WITH THE FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with...   [click here for more]
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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
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A09: Rogue Wizard (Fantasy Grounds)

A09: Rogue Wizard (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 9-12. We all dream; sometimes we remember them, sometimes we even understand them, but always we’re fascinated by them. As to their worth, how many brave adventurers, skilled traders and successful leaders achieved because they were...   [click here for more]
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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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A10: Icecrag Monastery (Fantasy Grounds)

A10: Icecrag Monastery (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VIRTUAL TABLETOP DOWNLOAD A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey...   [click here for more]
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A11: Wild Thing

A11: Wild Thing


A Pathfinder compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has casued the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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A12: When the Ship Goes Down (Fantasy Grounds)

A12: When the Ship Goes Down (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder RPG compatible adventure for four to six PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has casued the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated...   [click here for more]
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A13: Rise of the Drow–Descent into the Underworld

A13: Rise of the Drow–Descent into the Underworld


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 6-8 The drow city of Holoth is a wealthy metropolis of power-hungry drow families, with various houses constantly vying for position and prestige at the expense of each other. House Gullion, one of the more sinister houses, seals...   [click here for more]
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A14: Rise of the Drow–Scourge of Embla

A14: Rise of the Drow–Scourge of Embla


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 After battling their way to the dwarven trade center of Embla, the PCs find a city under siege, as business dries up and the population show increasing signs of fear towards the drow city of Holoth and its power-hungry head family,...   [click here for more]
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A15: Rise of the Drow–Usurper of Souls

A15: Rise of the Drow–Usurper of Souls


Click here to get the fully revised 2014 release of the Rise of the Drow mega-adventure. A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 11-15 ==The massive grand finale of the RISE OF THE DROW TRILOGY. This final installment spans over 250 pages!== A gargantuan special thank you to the entire Adventureaweek team for their hard work and support. The drow city of...   [click here for more]
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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into...   [click here for more]
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A16: Midwinter's Chill, Saatman's Empire 1 of 4 (Fantasy Grounds)

A16: Midwinter's Chill, Saatman's Empire 1 of 4 (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon...   [click here for more]
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A17: Haunting at Rybalka Lodge

A17: Haunting at Rybalka Lodge


A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned...   [click here for more]
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A17: Haunting at Rybalka Lodge (Fantasy Grounds)

A17: Haunting at Rybalka Lodge (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting...   [click here for more]
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A18: Storm's Wake, Saatman's Empire (2 of 4)

A18: Storm's Wake, Saatman's Empire (2 of 4)


A Pathfinder compatible adventure for four to six PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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A19: Incandium's Eruption, Saatman's Empire (3 of 4)

A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A Pathfinder compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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A20: Snow White part 1

A20: Snow White part 1


Click here to get the new Snow White mega-adventure An adventurous fairy tale in two parts. 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 6-8 Written by Stephen Yeardley, Jonathan G. Nelson, and Will Myers Cartography by Dan Roy, Todd Gamble, and Jonathan G. Nelson Love is firmly in the northern air of Klavek, as what started as a marriage of political...   [click here for more]
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A21: Snow White part 2

A21: Snow White part 2


Click here to get the new Snow White mega-adventure Inspired by the old Hessian folk tale with ideas from the fairy tale by the Brothers Grimm   Part Two of an adventure for 4-6 characters of levels 6-8 by Stephen Yeardley, Jonathan Nelson, & Will Myers In Snow White part 2 the party is responsible for tracking down Lumi and returning her to Castle Morsain....   [click here for more]
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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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A24: Return to Crypt of the Sun Lord

A24: Return to Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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A24: Return to Crypt of the Sun Lord (Fantasy Grounds)

A24: Return to Crypt of the Sun Lord (Fantasy Grounds)


FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP A Pathfinder compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded...   [click here for more]
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A25: Flute of the Four Winds

A25: Flute of the Four Winds


A Pathfinder compatible adventure for four to six PCs of Levels 4-5 The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree...   [click here for more]
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AaWBlog Presents: Armory of Adventures

AaWBlog Presents: Armory of Adventures


Slay your foes with the ashenbone axe, embrace the life of an undead with the ring of the vampire, find your way with the manifest of Seawaleg, and challenge your mind with the Shahiri puzzle box! Contained within this PDF are a collection of 30 magic items that range from weapons as respected as the venerable quarterstaff to wondrous items as mischievous as gel...   [click here for more]
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AaWBlog Presents: Cultus Sanguineus

AaWBlog Presents: Cultus Sanguineus


AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes! This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! Within...   [click here for more]
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AaWBlog Presents: Mischievous Meadows

AaWBlog Presents: Mischievous Meadows


AaWBlog Presents: Mischievous Meadows takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.! This series of products...   [click here for more]
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AaWBlog Presents—Wonders of NaeraCull Brochure #1: Sunny Southern Shores

AaWBlog Presents—Wonders of NaeraCull Brochure #1: Sunny Southern Shores


AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds. Included in the Wonders of NaeraCull Brochure #1: Sunny Southern Shores you'll...   [click here for more]
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AaWBlog Presents—Wonders of NaeraCull Brochure #2: The Mist Shrouded Vale

AaWBlog Presents—Wonders of NaeraCull Brochure #2: The Mist Shrouded Vale


AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds. Included in the Wonders of NaeraCull Brochure #2: The Mist Shrouded...   [click here for more]
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AaWBlog Presents—Wonders of NaeraCull Brochure #3: The Fire Lit Mountain

AaWBlog Presents—Wonders of NaeraCull Brochure #3: The Fire Lit Mountain


AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds. In AaWBlog Presents: Wonders of NaeraCull Brochure #3 (The Fire-lit...   [click here for more]
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AaWBlog Presents—Wonders of NaeraCull, Brochure #4: The Stone Sentinels

AaWBlog Presents—Wonders of NaeraCull, Brochure #4: The Stone Sentinels


AaWBlog Presents gathers together the great daily content posted on the AdventureAWeek.com blog; the Wonders of NaeraCull series of PDFs are built as travel brochures that highlight the dangerous Hungering Jungle of Aventyr, making a convenient FREE product that promises to be a great resource for GMs of all kinds. In AaWBlog Presents: Wonders of NaeraCull Brochure #4 (The Stone...   [click here for more]
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