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Star System Set: Muinmos (FULL SET)

Star System Set: Muinmos (FULL SET)


MUINMOS STAR SYSTEM SET by Michael Allen, Michael O. Holland, Justin Andrew Mason, and Colin Stricklin The immense space station and library known as Branch 67-128TT has been tasked with the study of local astrological phenomena. But rogue scholars, in defiance of the mandates from their patron Great Library, secretly study the pre-spacefaring race on...   [click here for more]
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Star System Set: Muinmos -- 67-128TT (Planet)

Star System Set: Muinmos -- 67-128TT (Planet)


MUINMOS STAR SYSTEM SET: PLANET by Michael Allen Black holes, black markets, and a black-hearted librarian haunt the spaceways of the Muinmos system. The immense space station known as Branch Library 67-128TT has been tasked with the study of local astrological phenomena. But rogue scholars, in defiance of the mandates from their patron Great Library, secretly...   [click here for more]
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Star System Set: Muinmos -- Giant Data Leech, Data Leech Swarm, Viddessian Shifter (Monsters)

Star System Set: Muinmos -- Giant Data Leech, Data Leech Swarm, Viddessian Shifter (Monsters)


MUINMOS STAR SYSTEM SET: MONSTERS by Michael Allen Tiny worm-like vermin lurk among the power conduits and access panels of the Muinmos system, feeding on stored data and threatening to wipe entire databases. Meanwhile, down on the surface of Muinmos 4, strange ooze-like beings dream of the far corners of the universe, their sleeping minds a window onto...   [click here for more]
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Star System Set: Muinmos -- Sideribus Volunt Wanderer, Primitive, Black Market Med-Tech (Character Themes)

Star System Set: Muinmos -- Sideribus Volunt Wanderer, Primitive, Black Market Med-Tech (Character Themes)


MUINMOS STAR SYSTEM SET: CHARACTER OPTIONS by Colin Stricklin The Muinmos system seems to produce all manner of unusual people. Wandering scholars whisper strange lore to crystalline scriveners, hoping to bring new knowledge and prestige to their home libraries. Black market med-techs hawk their wares, gesturing towards wracks of prosthetics lining chop...   [click here for more]
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Star System Set: Muinmos -- Technology and Ship Styles of the Sideribus Volunt (Equipment)

Star System Set: Muinmos -- Technology and Ship Styles of the Sideribus Volunt (Equipment)


MUINMOS STAR SYSTEM SET: EQUIPMENT by Colin Stricklin Who would have a thought that a broken recording device could be so handy? How exactly does one harvest excess biomatter from a shapeshifting ooze? What madman would even want the equipment to study a black hole up close? And why would any carrier captain pay for interceptors when she could just send...   [click here for more]
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Star System Set: Muinmos -- The Fate of SKL-167H (Mini-Adventure)

Star System Set: Muinmos -- The Fate of SKL-167H (Mini-Adventure)


MUINMOS STAR SYSTEM SET: MINI-ADVENTURE by Michael O. Holland As security for hire, the PCs should expect gravitational anomalies and roving space goblins. Those are just the standard occupational hazards. But the icy world of Muinmos 6 was supposed to be uninhabited, and the distress signal coming from its surface shouldn't be possible. Conspiracy, corruption,...   [click here for more]
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Star System Set: Muinmos -- The Sideribus Volunt (Race)

Star System Set: Muinmos -- The Sideribus Volunt (Race)


MUINMOS STAR SYSTEM SET: RACE by Justin Andrew Mason Once from the world of Aventyr, the Sideribus Volunt are an ancient race of spacefaring humans who have adapted to life in microgravity. Without a world of their own, the Sideribus Volunt claim a network of immense space station libraries as home. With their vast and interconnected database, the greatest...   [click here for more]
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A00: Crow's Rest Island

A00: Crow's Rest Island


A simple introductory Pathfinder/3.5 Compatible Adventure for four Level 1 PCs A00: Crow's Rest Island is supported by Hero Lab files (included in download), minimum requirement: Pathfinder core system. VTT maps, tokens, character artwork, and more included in this download! Shrouded in whispered rumors, Crow’s Rest Island has been avoided...   [click here for more]
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A01: Crypt of the Sun Lord

A01: Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of level 1 The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins. The party pursues and finds themselves confronting undead guardians of...   [click here for more]
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A02: Devil of Dark Wood

A02: Devil of Dark Wood


A Pathfinder/3.5 compatible adventure for four to six PCs of levels 2-3. Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible. Ten years later...   [click here for more]
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A03: Champion's Rest

A03: Champion's Rest


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The Loi’Tok burial mound of the Vikmordere was abandoned long ago. The party is hired by the mayor of the local town to locate some soldiers who went missing after entering Loi’Tok. Strangely enough no sign of the soldiers can be found within the burial site aside from a few scattered weapons and pools...   [click here for more]
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A04: Forest for the Trees

A04: Forest for the Trees


A Pathfinder compatible adventure for four to six PCs of Levels 2-3. The loggers of the West Wood have been logging these lands for over five years without a problem. Now, an eerie entity demands that they cease their logging activities and evacuate the forest immediately. If they refuse, they will die. When the PCs arrive to help they find that things are not so black and white....   [click here for more]
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A05: Winterflower

A05: Winterflower


A Pathfinder compatible adventure for four to six PCs of Levels 4-5. The annual Winterflower Festival & Dance is just around the corner! What originally started as a festival to honor the rare Winterflower has grown into an annual gathering for families, soldiers, and hunters to eat, drink, and dance the night away. The festival is named after the rarest flower in the world....   [click here for more]
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A06: Bear Trouble

A06: Bear Trouble


A Pathfinder compatible adventure of 56 pages, designed with both good and evil adventuring groups in mind; four to six PCs of levels 5-7 It's said that "Two's company, three's a crowd", but what happens to those who make their living from adventuring if work begins to dry up and their only rivals are doing a better job than they are? Even heroes have to...   [click here for more]
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A07: Alchemist's Errand

A07: Alchemist's Errand


A Pathfinder compatible adventure for four to six PCs of levels 6-8 Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met...   [click here for more]
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A08: Search for the Tri-Stone

A08: Search for the Tri-Stone


A Pathfinder/3.5 Compatible Adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
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A09: Rogue Wizard

A09: Rogue Wizard


A Pathfinder compatible adventure for four to six PCs of levels 9-12 The party have a straightforward charge; bring in a rogue wizard! This adventure takes the PCs into a wizard tower crowned by a strange alien life form. A blob of flesh encapsulated in a chitinous shell firmly grips the sides of the tower with long tentacles which also crash through many of the tower's...   [click here for more]
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A10: Icecrag Monastery

A10: Icecrag Monastery


A Pathfinder compatible adventure for four to six PCs of levels 5-7 Icecrag Monastery is located atop a towering mountain peak and has long been a haven for those that choose a peaceful and meditative way of life. After receiving a dire plea for help from the Icecrag monks the PCs make the long and dangerous journey to the isolated monastery. Upon arrival they discover a once stable...   [click here for more]
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A11: Wild Thing

A11: Wild Thing


A Pathfinder compatible adventure for four PCs of levels 5-7 The PCs are hired by the Black Gold Consortium to track down passengers of the Wasp, a ship which has wrecked somewhere in the Vast Swamp. One passenger in particular interests the consortium more than any other: a woman named Sandalia. Sandalia is known by every citizen of Cherrian’s Rest as the most beautiful woman...   [click here for more]
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A12: When the Ship Goes Down

A12: When the Ship Goes Down


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of levels 8-11 The PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has casued the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven’t been arriving, but a body has floated in. Captain Honamatros is so concerned that she offers her ship, her crew and even...   [click here for more]
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A16: Midwinter's Chill, Saatman's Empire (1 of 4)

A16: Midwinter's Chill, Saatman's Empire (1 of 4)


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find omens of worse things to come – a powerful white dragon is manipulating events to bring her frozen fortress into...   [click here for more]
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A17: Haunting at Rybalka Lodge

A17: Haunting at Rybalka Lodge


A Pathfinder compatible adventure for four to six PCs of levels 7-9 With royalty coming to town, the reopening of the new Rybalka Lodge couldn’t be timelier. Although the place is warm and inviting during the day, it becomes a different place at night. Locals refuse to approach Rybalka Lodge and the owner is fire-fighting rumors of it being haunted. The original lodge burned...   [click here for more]
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A18: Storm's Wake, Saatman's Empire (2 of 4)

A18: Storm's Wake, Saatman's Empire (2 of 4)


A Pathfinder compatible adventure for four to six PCs of level 12 For centuries, the dragon Storm has ‘peacefully’ lived off the eastern coast of the Klavek Kingdom, sinking or collecting any ship that ventured into her territory and eating sailors and sea-creatures alike. Now, however, she has moved inland and invited a host of problems, devastating trade and nearly...   [click here for more]
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A19: Incandium's Eruption, Saatman's Empire (3 of 4)

A19: Incandium's Eruption, Saatman's Empire (3 of 4)


A Pathfinder compatible adventure for four to six PCs of level 14. Incandium’s youth was fairly typical, at least for a half-dragon raised amongst dragons, filled with years of endless physical and mental abuse. It was always clear he was different than his clutch-mates, though his mother only claimed it was because he was ‘special’, never explaining what latent...   [click here for more]
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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
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A23: Twin Crossings

A23: Twin Crossings


A mercantile endeavor for four to five 4th level PCs. Embroiled in a struggle between two rival merchant houses, the party races to assemble and escort a valuable load of cargo to a commerce-starved city. The loss of the yearly supply ship to a late winter storm places an isolated town in peril. A lone survivor, clinging to a hatch cover and blown hundreds of miles by the tempest,...   [click here for more]
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A24: Return to Crypt of the Sun Lord

A24: Return to Crypt of the Sun Lord


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The temple bells rang out, their crystal hollow-overtones calling gently to the dispersed worshippers dwelling within the underground sun temple. The Temple of the Sun was itself an enigma, a place dedicated to the sun but hidden far underground, shielded from the mighty rays of the light of life, forced to do so...   [click here for more]
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A25: Flute of the Four Winds

A25: Flute of the Four Winds


A Pathfinder compatible adventure for four to six PCs of Levels 4-5 The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree...   [click here for more]
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AaWBlog Presents: Cultus Sanguineus

AaWBlog Presents: Cultus Sanguineus


AaWBlog Presents: Cultus Sanguineus takes four to five 8th-9th level PCs through wondrous Mohkba, capital of the Klavek Kingdom in Aventyr, in pursuit of a dark and insidious organization—before the party is caught up in the cult's fell schemes! This series of products from AdventureAWeek.com are compilations of our monthly themes, packaged together in a handy, bookmarked PDF! Within...   [click here for more]
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AaWBlog Presents: Mischievous Meadows

AaWBlog Presents: Mischievous Meadows


AaWBlog Presents: Mischievous Meadows takes four to five 9th-10th level PCs through beautiful vales in the wilderness, where in one startling night they are pilfered of their enchanted goods! Chasing after their equipment the party finds curious new creatures, a meddling mage, and ultimately, one of the greatest scourges on the lands of Aventyr: the P.R.A.N.K.S.T.E.R.S.! This series of products...   [click here for more]
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Adventure Chronicle #1

Adventure Chronicle #1


Issue #1 of Adventure Chronicle magazine by AAW Games The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Contents for issue #1: Publisher's Corner by Jonathan G. Nelson Adventure (5E): A Shoggoth Among the Sheep by...   [click here for more]
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Adventure Chronicle #2

Adventure Chronicle #2


Issue #2 of Adventure Chronicle magazine by AAW Games The tabletop roleplaying game magazine compatible with Dungeons & Dragons 5th Edition and the Pathfinder Roleplaying Game. Publisher's Corner By Jonathan G. Nelson Catching Up With Wolfgang Interview with the Kobold-in-Chief Seaborne Stories By Stephen...   [click here for more]
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Assassin's Breach: Tavern Gambling Game

Assassin's Breach: Tavern Gambling Game


Assassin’s Breach is a completely stand-alone gambling game that includes a set of constructible dice, tokens, and storage box. It is perfect for adding a fun element to the seedy tavern in any campaign. The rulebook also contains a complete Pathfinder RPG compatible mini-adventure designed for 4-6 PCs of levels 8-10 which utilizes the provided set of dice as an interactive prop. This...   [click here for more]
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Aventyr Bestiary

Aventyr Bestiary


Over 140 new monsters and templates for the Pathfinder Roleplaying Game! This tome of beautifully illustrated monsters is drawn from scores of Adventureaweek.com adventures and our ENnie Award winning blog. We’ve recruited some of the industry’s top developers to craft new adversaries and carefully handpicked some of the finest beasts from our archives...   [click here for more]
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B01: Under His Skin

B01: Under His Skin


A Pathfinder compatible adventure for four to six PCs of levels 1-2 Saben Behi is lauded amongst his peers for his study of the very nature of magic has touched lives across the world. But he remains secluded, and has suddenly fallen silent after suggesting he was studying the art of necromancy to extend one’s life forever. The PCs arrive at the wizard’s tower to find...   [click here for more]
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B02: Happiness in Slavery

B02: Happiness in Slavery


A Pathfinder/3.5 Compatible Adventure for 6-8 PCs of levels 4-6 The PCs are just bedding down for the night when the village is attacked by raiders. What at first appear to be simple bandits turns out to be more frightening when they discover the ‘raiders’ are not mere brigands, but foul Orcs. Worse, they have taken captives. With the help of several locals, the PCs must...   [click here for more]
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B03: It All Falls Down

B03: It All Falls Down


A Pathfinder compatible adventure for four to six PCs of level 6 The Saatman emerald is an artifact, a relic of a long lost civilization that has been safely hidden in the Iroth family vault for years. But now, it, along with thousands of other precious gems have been stolen! A secretive group of duergar, long since driven insane from a curse, have broken into the family home and...   [click here for more]
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B04: The Cave Beast's Hoard

B04: The Cave Beast's Hoard


A Pathfinder compatible adventure for three to five 3rd level PCs. Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. A new threat lurks throughout the region, however, a "cave beast" rumored to be the cause of a rash of recent disappearances in the area, leaving the people of this...   [click here for more]
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B05: To Catch a Serpent

B05: To Catch a Serpent


A Pathfinder compatible adventure for four to six level 10 PCs The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last month, and the attacks show no sign of stopping. The mayor is panicking, and the harbor...   [click here for more]
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B06: Cry of Ill Omen

B06: Cry of Ill Omen


A Pathfinder compatible adventure for four to six PCs of levels 8-10 The quaint fairytale village of Prince’s Folly is stuck in a recurring nightmare. The brooks no longer bubble, the children no longer frolic, and the giant daisies have all withered and died. Every there years the banshee comes to Prince’s Folly to portend the death of a member of the McDonagal...   [click here for more]
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B07: Beauty & Blood

B07: Beauty & Blood


A Pathfinder compatible adventure for four to six PCs of 4th level The small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them. Three villagers have died trying to enter the nearby Silwood, and now an adventuring party has also vanished within. The...   [click here for more]
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B08: Thief in the Night

B08: Thief in the Night


A Pathfinder compatible adventure for four to six PCs of levels 4-6 The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery. Even worse, the citizens are blaming these events on the party. Can Bridgefort be saved?...   [click here for more]
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B09: Curse of the Full Moon

B09: Curse of the Full Moon


A Pathfinder/3.5 Compatible Adventure for 4-6 PCs Levels 4-5 “Have you ever been jostled awake by the shrill howl of a terrible beast? Felt the hairs on the back of your neck rise up, and goosebumps wash over your body like death’s cold caress? I have. For the past two weeks, every single night, a big wolf-like beast, covered in thick fur has invaded our normally quaint...   [click here for more]
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B10: White Worm of Weston

B10: White Worm of Weston


3.5/Pathfinder compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
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B11: Fall of House Rodow

B11: Fall of House Rodow


A Pathfinder compatible adventure for four PCs of level 1 The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their investigation...   [click here for more]
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B12: The Right to Arm Bugbears

B12: The Right to Arm Bugbears


A Pathfinder compatible adventure for four to six PCs of level 5-7 After a series of robberies nearly brought Bridgefort to its knees, the stolen goods have not been found. Now humanoids are gathering in the nearby Forest of Mists and have been exploring ancient ruins using maps stolen during the robberies. Can the party stop these creatures before they are able to raise an army...   [click here for more]
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B13: Frozen Nightmares

B13: Frozen Nightmares


A Pathfinder compatible adventure for four level 10 PCs When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town mysteriously disappeared and forgotten even in...   [click here for more]
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B14: Battle for Bridgefort

B14: Battle for Bridgefort


A Pathfinder compatible adventure for four to six PCs of levels 6-8 The city of Bridgefort is under siege! Hordes of humanoids are assaulting the city in an organized army. Only the party stands between the enemy and the defenseless civilians of the Western Province. Can they defeat the numerous foe and confont their leader determined to bring about the destruction or enslavement...   [click here for more]
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B15: Rito della Successione

B15: Rito della Successione


A Pathfinder compatible adventure for four to six PCs of levels 13-15 The City of Freeport, one hundred years ago; Donadrien died shortly after creating her final opera. Her ghost reappears after each subsequent performance, and always kills one of more of the cast or crew. Now, fresh off of a remodel of the Freeport Opera House, a previously unknown opera from Donadrien is ready...   [click here for more]
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B16: The Damned Souls of Fenleist

B16: The Damned Souls of Fenleist


A Pathfinder compatible adventure for four to five PCs of Levels 6-7 The isolated village of Fenleist has been plagued by odd phenomena for years and now the spirits of their dead are clawing through the veil between this world and the afterlife! Doroi Tavskern, hunter of the undead, has held these scourges at bay but Constable Vandersmythe has placed a substantial bounty to entice other adventurers...   [click here for more]
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