Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story is it he wants to... [click here for more]
Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at... [click here for more]
Character concepts are not simply about adding to a character's abilities. In many respects they are the character; or at least the germ of that character. Even the Man With No Name, a mysterious drifter who saves whole towns from evil, has a nugget of character that statistics and skills cannot quite capture. He is not just another renegade who can fight - as soon as he walks into play, everyone knows... [click here for more]
The fourth Supplementary Rulebook, the Ultimate Games Designer's Companion has landed on my desk, and a real heavyweight it is too! This tome has been designed to be a reference and encyclopaedia of rules for the d20 System, allowing gamers to put together unique scenarios, campaigns, and even full blown RPGs together quickly and easily, utilising the plug and play nature of the d20 System to the full.... [click here for more]